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Easily missed rules and more

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firebug

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« Reply #15 on: <05-15-14/1445:39> »
One I notice new players coming to the forums asking about that should be added:  Priority and MAG/RES points.  As in "Do I have to take a priority gives MAG or RES, or can I put SAP or Karma into it instead?"  Very easily missed rule.
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Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

ZeConster

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« Reply #16 on: <05-15-14/1447:15> »
Weird - I could've sworn that one was on his paper notes.

SlowDeck

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« Reply #17 on: <05-15-14/1450:24> »
Also, from Run and Gun, can we have something on weapon slots, accessories, and modifications? That entire system is kinda confusing at best.
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Michael Chandra

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« Reply #18 on: <05-15-14/1803:04> »
One thing I'd add; the weird little wrinkles in Lifestyles. These always surprise me. The two I've discovered:
-If you have Low lifestyle or lower, all your actions take place on the public grid. This means all your Matrix actions (including data search) take a -2 penalty unless you hop grids.
-If you have a Squatter lifestyle or lower, you can't have a bank account! It's credsticks only. Don't get mugged!
Dont forget the -2 that Hackers take against you if you're on the public grid, so a Low Lifestyle makes it harder to hack you. But a Rigger would also take a -2 on their Jumped-In actions...

Controversial matters:
- Finding files: Matrix Search vs Matrix Perception
With thanks to Xenon, I guess this one's been decided?
Nope. That's the main argument used on one half of the debate, but there's opposing arguments against it.

Weird - I could've sworn that one was on his paper notes.
It was. Didn't have those with me though.
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Davidvs

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« Reply #19 on: <05-15-14/2353:12> »
When this is all complied could we get it stickied please?

Agonar

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« Reply #20 on: <05-16-14/0120:29> »
Controversial matters:
- Finding files: Matrix Search vs Matrix Perception
With thanks to Xenon, I guess this one's been decided?
I think it is pretty clear in a host, as the rules are very clear as to what you need to do while in a host.  But, I can see things happening different ways out on the grids.  quick example.  Matrix Search to find details about Project X and likely file names, and then Perceptions to "spot" it (even if it's hidden, because at this point, you found enough details to spot a hidden icon), Protections on the file/icon, etc.  Case by case basis, of course.

Controversial Rules
Bulls eye Doubletap / Burst.  So much wrong with this, I think it should go on the controversial list (bad writing, weird interpretations, etc)
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Michael Chandra

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« Reply #21 on: <05-16-14/0632:30> »
Updated version. The *-marks are interpretation ones that make a lot of sense, but could be turned into controverses. (Difference is I haven't seen massive debates with heavily-torn sides on them, so would be presenting one view, not counter-arguments.)

Easily missed rules & mistakes:
- 1 Attack Action per IP
- Stun damage is still resisted by Body+modified Armor
- BDA/Lacing do not boost actual Body
- Augmented Maximum
- Sustaining Range
- Resting & Sustaining
- Accumulative Recoil
- Quick Healer
- Drone defenses
- RCCs & Sharing
- Drones & Cyberprograms
- Power Foci & Magic
- Initiation & Magic Points
- Initiation/Submersion at Chargen
- Physical vs Stun Damage: modDV>=modArm, not modDV>modArm
- Immunity To Normal Weapons working exactly as normal Hardened Armor
- All wireless benefits of Smartguns
- Reagents/Edge & Sustaining Focus/Focused Concentration trick
- Noise & Wireless Functionality
- AoE Defense
- Martial Arts
- Maximum DV of Called Shots
- Lifestyle consequences
- Priority & Magic
- Priority & SAPs
- Second Skin
- Physical Adepts & Magical Skillgroups
- Background Count
- Essence Holes
- Training Times
- 'Spell' slots
- Cyberlimbs
- Oversummoning & Edge
* Addiction
* Weapon Slots/Mods

Controversial matters:
- Initiative boosting
- Finding files: Matrix Search vs Matrix Perception
- Drone Actions: Gunnery Simple & Vehicle Skill Tests?
- Drone Movement
- Gunnery+Rigging
- HotSim Bonus & Control Device (Gunnery and such)
- Fake Licenses
- Street Cred
- Connection
- Custom Fit (Stack)
- Bullseye Doubletap / Burst
- Object Resistance Drones vs Illusions
- Master/Slave & Unattended
- Chargen order & Freebie points
- Contact Preparations
- Katana 2handed
- Simple Actions vs Free Actions

Possible houserules:
- Accumulative Recoil
- Noise
- Mystic Adept Power Points
- Vehicles: Repair Costs, Hardened Armor
- Addiction
- Cyberlimbs: restrictions & adjustments
- Oversummoning & Edge
- Karma<->Nuyen
- Strength Boost
« Last Edit: <05-16-14/0634:28> by Michael Chandra »
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Kincaid

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« Reply #22 on: <05-16-14/0730:59> »
How often Patrol IC checks for intruders is something that gets asked a ton, it seems.
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Michael Chandra

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« Reply #23 on: <05-16-14/0750:02> »
Wish I had an answer for that. :P Sounds like a controverse?_?
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noblejohn

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« Reply #24 on: <05-16-14/0821:34> »
I don't know what the items on this list means.  Will we be able to add more explanation around them?  What is AoE defense as a missed rule for example?  What is the recoil house rule?

Thanks!  Great shadowrun community.

Kincaid

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« Reply #25 on: <05-16-14/0827:08> »
I don't know what the items on this list means.  Will we be able to add more explanation around them?  What is AoE defense as a missed rule for example?  What is the recoil house rule?

Thanks!  Great shadowrun community.

I imagine these will all get fleshed out once the list is finalized, but the AoE defense rule addresses the confusion (especially pre-Run & Gun) over how you defend vs. grenades and indirect AoE spells.  The example on 283 has the caster counting net hits with an indirect AoE spell instead of the "three hits = no scatter" rule found elsewhere.

Recoil has changed (or been clarified, depending on how you look at it) since the book came out.  It used to be that you had to take an entire Action Phase to clear your recoil, now it's just a Simple Action.
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Michael Chandra

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« Reply #26 on: <05-16-14/0831:09> »
I'll be posting them later. :) Currently working on a partial easily-missed list. Basically this is the topic for "what do you think should be added to the list", while future topics will describe in detail.

AoE defense is an error in the table: It lists you suffer a -2 on Defense Tests, but that is from a previous version. You do NOT get a Defense Test against AoE, so there is no -2. However, in Run&Gun there is an Interrupt Action that lets you run away from them instead.

Recoil house rules come in 2 flavors. One resets to SR4's system, where it doesn't accumulate at all. The other one requires you to not fire for an entire Action Phase (or for 2 Simple Actions) to reset recoil. This makes how many rounds you fire a more tactical choice, and has a balance effect on BF/FA vs Single Shot and Semi-Automatic weapons. The recoil debate also has severe consequences on the balance of Automatics vs Longarms.
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ZeConster

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« Reply #27 on: <05-16-14/0839:45> »
Recoil has changed (or been clarified, depending on how you look at it) since the book came out.  It used to be that you had to take an entire Action Phase to clear your recoil, now it's just a Simple Action.
Interestingly enough, there's some parallels between PP cost for MAs and Recoil there; in both cases, you've got this:
"You changed it. :<"
"No, it was always meant to be like this, we just goofed up with the book."
"But it's stupid now, so I'll always say you changed it. :<"

Michael Chandra

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« Reply #28 on: <05-16-14/0911:43> »
First draft is up: http://forums.shadowruntabletop.com/index.php?topic=16489.0

Not added yet:
- Sustaining Range
- Resting & Sustaining
- Quick Healer
- Drone defenses
- RCCs & Sharing
- Drones & Cyberprograms
- All wireless benefits of Smartguns
- Reagents/Edge & Sustaining Focus/Focused Concentration trick
- Noise & Wireless Functionality
- Martial Arts
- Maximum DV of Called Shots
- Lifestyle consequences
- Second Skin
- Physical Adepts & Magical Skillgroups
- Background Count
- Essence Holes
- Training Times
- Cyberlimbs
- Oversummoning & Edge
* Addiction
* Weapon Slots/Mods
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ZeConster

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« Reply #29 on: <05-16-14/0932:46> »
Quote
- Damage Resist, Physical vs Stun: If the modified Damage Value equals or exceeds the Modified Armor, the damage is Physical. This applies in ALL cases, even where equality is not explicitly mentioned, such as Vehicle Armor and Hardened Armor.
Might want to add that this only applies to attacks that deal Physical damage by default: it's a bit ambiguous right now.