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Author Topic: Easily missed rules and more  (Read 31613 times)

Michael Chandra

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Easily missed rules and more
« on: (11:31:59/05-15-14) »
As I mentioned in a topic, I'm working on a few lists, such as easily missed rules and controverses. The idea is to recap some unclear RAW and short arguments for the different sides in RAI debates. There'd also be some popular houserules, and the note of consequences to keep in mind.

The topics themselves would include descriptions such as references to clarification posts, or pages. With controversial subjects, I'd probably be going for links to long debates on the manner. This way, the stuff is gathered together a bit so you're not searching for wherever it might have been mentioned before.

Before I make those topics, I'd like to expand the lists first, so I was wondering if people could help me by noting some. Without arguments, of course, because I'm not looking forward to a heated debate about heated debates. ^_^'

The list below is a short version, I got a more complete list written down somewhere, but this is a good place to start:

Easily missed rules & mistakes:
Easily missed rules & mistakes:
+- Trolls/Dwarves costs at chargen
+- 1 Attack Action per IP
+- Stun damage is still resisted by Body+modified Armor
+- BDA/Lacing do not boost actual Body
+- Augmented Maximum
+- Sustaining Range
+- Power Foci & Magic
+- Initiation & Magic Points
+- Magic & Power Points
+- Initiation/Submersion at Chargen
+- Physical vs Stun Damage: modDV>=modArm, not modDV>modArm
+- Immunity To Normal Weapons working exactly as normal Hardened Armor
+- Reagents/Edge & Sustaining Focus/Focused Concentration trick
+- AoE Defense
+- Priority & Magic
+- Priority & SAPs
+- Chargen caps
+- Adept Powers Off-switch
+- Physical Adepts & Magical Skillgroups
+- Background Count
+- 'Spell' slots
+- Oversummoning & Edge
+- Condition Monitors
+- Increase Attribute spellforce
+- Power Points at chargen
+- Resting & Sustaining
+- Attribute Boost (does not give any non-dicepool advantages)
+- Cover: Always applies, ties to attacker
+- Attack Action: Multiple
+- Accumulative Recoil
+- Maximum DV of Called Shots
+- Damage is not a dicepool
+- Armor & Locations: No Headshots
+- Martial Arts
+- When are you unaware? (Should this be a controversy?)
   matrix
- Autosoft Prices
- Noise & Wireless Functionality
- All wireless benefits of Smartguns
- Drone defenses
- RCCs & Sharing
- Drones & Cyberprograms
- Faraday Cages & Wireless Communication
   gear
- Second Skin
- Essence Holes
- Cyberlimbs
- Cyberware 'Upgrades'
- Control Rigs & Speed
* Weapon Slots/Mods
- Taser Charges
- Law Enforcement Vehicles

- Training Times
- Lifestyle consequences
- Quick Healer
* Addiction
- Losing spells on off
- Connection
- Spirit Condition Monitors
- Special Reagent Prices
- Adepts + Rituals
- Losing your Way
- Alchemical Preparation Triggers
- Toxin damage intervals (Immediate = end of CT)



Controversial matters:
- Chargen order & Freebie points
- Initiative boosting
- Simple Actions vs Free Actions
- Drone Actions: Gunnery Simple & Vehicle Skill Tests?
- Drone Movement
- Gunnery+Rigging
- Finding files: Matrix Search vs Matrix Perception
- HotSim Bonus & Control Device (Gunnery and such)
- Fake Licenses
- Street Cred
- Connection
- Object Resistance Drones vs Illusions
- Contact Preparations
- Master/Slave & Unattended
- Katana 2handed
- Custom Fit (Stack)
- Bullseye Doubletap / Burst
- Diagnostics
- Electric vs Vehicles
- Integral weapon modifications
- Multicasting Spells
- DNI, UDC, and all that stuff
- Touch Attacks & Shock
- Pans&Personas
- Drone Sensor Arrays
- Sensor Enhancements
- Armor upgrading
- Movement Power


Possible houserules:
+ Accumulative Recoil
+ Noise
+ Mystic Adept Power Points (chargen, after chargen, augmentations)
+ Quickening
+ Oversummoning & Edge
+ Strength Boost
+ Initiation/Submersion at chargen
- Vehicles: Repair Costs, Hardened Armor
- Addiction
- Cyberlimbs: restrictions & adjustments
- Karma<->Nuyen
- Lifestyle for Grid/Allergies
- Drone Sensor Arrays
- Drone Sneaking Size Modifiers
- Cover & Running: Auto-hits instead of bonus dice.
« Last Edit: (05:38:37/11-29-14) by Michael Chandra »

SlowDeck

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Re: Easily missed rules and more
« Reply #1 on: (11:39:26/05-15-14) »
Is this limited to just the core rulebook?
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noblejohn

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Re: Easily missed rules and more
« Reply #2 on: (11:45:57/05-15-14) »
Being a newby to the game, I would love to see more explanation on these missed rules.  I don't know if anyone has the energy to document them.  Some of them I get, many of them I do not.

salesninja

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Re: Easily missed rules and more
« Reply #3 on: (11:56:41/05-15-14) »
wasn't there a rule about how grenades don't allow a defense roll?  that wasa suprise to me...

Michael Chandra

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Re: Easily missed rules and more
« Reply #4 on: (12:07:29/05-15-14) »
Not just core, though I'd like to limit it to Extended Core.

You're right, I forgot the -2 to Defense entry should go. Of course we can add the new Run&Gun rule to that note.

Other controverses I forgot to mention also come from the tables: Licenses, Street Cred, and (not fully in tables but simply two conflicting lines) Connection. And from Run&Gun we get the controversion about Custom Fit (Stack), and some explanations on what Martial Arts and Specializations are like, and how maximum DV of Called Shots comes AFTER soak, not before.

SlowDeck

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Re: Easily missed rules and more
« Reply #5 on: (12:28:54/05-15-14) »
Could you also include the Second Skin line and how it's almost fragging impossible to tell what it stacks with? Even the group I play with face-to-face had to consult SR4 books to figure that out.

Also, how about the confusing entries on what stuff is owned by Zoe? If a person isn't entirely familiar with the writing style and doesn't pay careful enough attention, it almost looks like they own nothing.
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Michael Chandra

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Re: Easily missed rules and more
« Reply #6 on: (12:37:18/05-15-14) »
Those two are related. ^_^ Sure thing.

Oh, forgot to mention: Spirits and Edge (also known as how a GM can punish an oversummoner).

Sir_Prometheus

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Re: Easily missed rules and more
« Reply #7 on: (12:51:38/05-15-14) »
OK, I'm not such a newb, and it's unclear what you're talking about in some cases, such as "- The Reagents & Sustaining Foci trick".

ZeConster

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Re: Easily missed rules and more
« Reply #8 on: (12:55:35/05-15-14) »
OK, I'm not such a newb, and it's unclear what you're talking about in some cases, such as "- The Reagents & Sustaining Foci trick".
Once he compiles the list, that'll be explained, but the short version is this: you can use a Force 1 sustaining focus for an Increase Reflexes spell you cast at Force 1, while using 6 dram of Reagents so you'll be allowed to keep up to 6 hits.

Kincaid

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Re: Easily missed rules and more
« Reply #9 on: (12:56:03/05-15-14) »
OK, I'm not such a newb, and it's unclear what you're talking about in some cases, such as "- The Reagents & Sustaining Foci trick".

Cast a spell that counts hits (like Armor) instead of basing its effect off Force.  Use the regents to change the limit so you keep more hits.  This means that a you can sustain a high-hit Armor spell with only 1 level of Focused Concentration or a Force 1 sustaining focus.
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Emperors Grace

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Re: Easily missed rules and more
« Reply #10 on: (13:09:44/05-15-14) »
Interesting.

The experienced GM/CDA even appeared to have flubbed recoil while we were doing the 5th ed intro missions at a convention last fall.  (I didn't realize this at the time as it was my first SR play since 2nd ed but, as I understand it from talking with others, he used 4th ed rules instead of 5th.)

If even the wise can err, I would say that this list would be most helpful. 

Kincaid

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Re: Easily missed rules and more
« Reply #11 on: (13:22:12/05-15-14) »
Interesting.

The experienced GM/CDA even appeared to have flubbed recoil while we were doing the 5th ed intro missions at a convention last fall.  (I didn't realize this at the time as it was my first SR play since 2nd ed but, as I understand it from talking with others, he used 4th ed rules instead of 5th.)

If even the wise can err, I would say that this list would be most helpful.

In fairness to the GM, recoil has undergone different versions already, so it's possible he was using the older (and to my thinking better) rules.
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Bewilderbeast

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Re: Easily missed rules and more
« Reply #12 on: (13:39:14/05-15-14) »
OK, I'm not such a newb, and it's unclear what you're talking about in some cases, such as "- The Reagents & Sustaining Foci trick".

Cast a spell that counts hits (like Armor) instead of basing its effect off Force.  Use the regents to change the limit so you keep more hits.  This means that a you can sustain a high-hit Armor spell with only 1 level of Focused Concentration or a Force 1 sustaining focus.
Yup. Works (possibly better) with Edge, too.

One thing I'd add; the weird little wrinkles in Lifestyles. These always surprise me. The two I've discovered:
-If you have Low lifestyle or lower, all your actions take place on the public grid. This means all your Matrix actions (including data search) take a -2 penalty unless you hop grids.
-If you have a Squatter lifestyle or lower, you can't have a bank account! It's credsticks only. Don't get mugged!
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ZeConster

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Re: Easily missed rules and more
« Reply #13 on: (14:41:58/05-15-14) »
Controversial matters:
- Finding files: Matrix Search vs Matrix Perception
With thanks to Xenon, I guess this one's been decided?

Kincaid

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Re: Easily missed rules and more
« Reply #14 on: (14:44:41/05-15-14) »
I'm not sure if rigger repair costs count as controversial since it's pretty clear from an interpretation standpoint, but man...
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