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Called Shots to Unprotected Areas

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KarmaInferno

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« Reply #15 on: <11-23-10/1354:06> »
Targeting an area not protected by armor could easily apply to saying "I want to shoot him in the head" since armor vests and suit jackets explicitly do not protect the head. Why would they make a big deal over "this protects X and not Y in the rules, if they didn't intend called shots to be, well, called shots?
Shooting at the head IS "trying to find a chink in the armor". It's just a head sized chink.

The point is, you can say you want to shoot the unprotected head, or hands, or feet, it doesn't matter. They ALL fall under "bypassing armor", and use the same mechanic. It doesn't matter where you as the player specify - as long as your intent is to shoot where there isn't armor, the Bypassing Armor switch gets flipped.

It's abstract, it's binary, yes. It's meant to be quick and simple and streamlined.



-k

FastJack

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« Reply #16 on: <11-23-10/1541:12> »
If you want to go beyond the quick and dirty, then adjust the DV for shots to areas that would incapacitate or kill easier. For instance, if you call a shot to the hand, leave the DV as is. If you call a shot to an unprotected head, add a couple (or more) to the DV to show how much more dangerous it would be to get hit there.

Of course, remind everyone that by making combat this much more dangerous, it's also just as dangerous for the runners to stay alive. Especially against snipers.

Nomad Zophiel

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« Reply #17 on: <11-23-10/1544:34> »
Ah, but higher AP means that there are more spots on the armor which the projectile has no problem to penetrate! So, yes, I think it must me factored in.

Respectfully disagree. You're either going around armor or through it.If you're hitting an unarmored spot, you take a penalty to attack. If you're hitting an armored spot, your opponent rolls armor to resist damage and you get to apply AP. There is no "kind of armored" area that AP gets through easier, just like there is no head or right hand. Of course, that'd be a GM call so there's no right or wrong answer.

Mäx

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« Reply #18 on: <11-23-10/1550:55> »
Well by RAW the dicepool penalty for avoiding armor is equal to targets armor and also by RAW armor is modified by the weapons AP value, so as there's no mention of ignoring AP in the called shot rules i would surmise that by RAW the AP of the gun is taken into account. 8)
"An it harm none, do what you will"

Nomad Zophiel

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« Reply #19 on: <11-23-10/1600:11> »
Step 4. Compare Armor
Add the net hits scored to the base Damage Value of the attack; this is
the modified Damage Value.
Determine the type of armor used to defend against the specific
attack (see Armor, p. 160), and apply the attack’s Armor Penetration
modifier (see p. 162); this is the modified Armor Value.

Well, actually there is. Applying AP produces a modified armor value where making called shot to bypass armor uses the armor value. AP is applied as a function of damage resolution, not whether the target is hit. If you hit with a called shot to bypass amror, the character's armor is effectively 0, so most AP won't change that.

Dakka

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« Reply #20 on: <11-23-10/1603:01> »
Exactly WHEN the AP applies makes a difference.  At the time of the called shot the target does not yet have the AP bonus, so I'd say it isn't factored in to the called shot's difficulty. 

Nomad Zophiel

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« Reply #21 on: <11-23-10/1605:45> »
Much more useful in most circumstances is the called shot to vitals. Every -1 on the attack roll is a +1 DV, up to 4. So if you can hit with -4 dice, its generally well worth it to take the penalty.

Dead Monky

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« Reply #22 on: <11-23-10/1615:48> »
My group has a really creepy obsession with called shots to the specials.  As the only guy, it worries me.   :-\

FastJack

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« Reply #23 on: <11-23-10/1625:57> »
Next time they do a called shot to the berries, have it hit. Then respond that they hear a loud "CLANG" and the sammy smiles. "Had that reinforced years ago..."

Dead Monky

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« Reply #24 on: <11-23-10/1629:36> »
 :D  Nice.  I'll have to try that.

Oh, and metal codpieces for the mages, adepts, and technos.

Medicineman

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« Reply #25 on: <11-24-10/0200:49> »
This here is even better

http://asset.soup.io/asset/0618/2392_caed.jpeg

Hough !
Medicineman
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Kot

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« Reply #26 on: <11-24-10/0741:25> »
Medicineman: GoTo->Dumpshock->TheLargestThread. :P
Mariusz "Kot" Butrykowski
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Medicineman

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« Reply #27 on: <11-24-10/0849:44> »
Dumpschock is down right now
Ever been to the Motivational Picture Thread  on RPG Net ?

With a Dance in a lot of Forums
Medicineman
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The_Gun_Nut

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« Reply #28 on: <11-24-10/1235:21> »
Attacking to bypass armor isn't as effective as calling the shot to boost damage until the target's armor starts climbing to 12 and above.  At this point, 12 armor will buy 3 automatic hits, or will produce an average of 4 hits on the roll.  Since the damage boost "only" goes up to 4, the two shots start looking similar in terms of damage applied.  And since we are most likely talking about an ambush style of shot, then the shooter can use the Aim simple action a few times as well as spending some Edge to make the shot count.

Firing on an aware target is much more difficult.  If we are talking practical uses of the called shot in a more hectic combat environment, then the shot to boost damage is much more reasonable (a 1-for-1 trade on dice pool for damage) and reliable.
There is no overkill.

Only "Open fire" and "I need to reload."