Concept: Hybrid Combat Decker/Infiltrator
Background: Former Urban Brawl player who briefly rose to the big league with the Renraku Invincibles for two seasons before suffering an inevitable injury that was more expensive to fix than bring up yet another prospect from the feeder leagues or corporate prisons. Subsequently stayed in the sport as technical support on the sidelines, until the notorious Chicago Sensations' "Spygate" scandal of 2074 led to the team blaming the illegal intelligence gathering all on one "rogue" technician and disavowed her to the shadows.
Priorities: A: Attributes B: Skills C: Resources D: Human Metatype E: (No) Magic
Attributes: Body:3 Agility:4 Reaction:4 Strength:3 Charisma: 3 Intuition:5 Logic:6 Willpower:4 Edge:5 Essence: 4.6
Skills: Close Combat Group 3, Athletics Group 2, Computer 6, Cybercombat 5, Electronic Warfare 4, First Aid 1, Forgery 1, Hacking 6, Hardware 4, Locksmith 1, Negotiation 1, Perception 1, Pilot Ground Craft 1, Pistols 4, Sneaking(Urban) 1, Software 4
Knowledge Skills: Area Knowledge: Chicago 1, Corporation: Renraku(Rumors) 1, Data Havens 2, Matrix 3, Popular Culture 2, Small Unit Tactics(Urban) 4, Sports(Urban Brawl) 4, Sprawl Life 1
Languages: English N, Polish 3
Qualities: Natural Athlete, Overclocker, Codeblock (Control Device)
Augmentations: Aluminum Bone Lacing, Datajack, Image Link, Smartlink
Limits: Physical 5, Social 5, Mental 7
Non Cyberdeck Gear: Ford Americar w Spoof Chip and Camera 1/Laser Rangefinder 1 Sensor Array, Armor Jacket w Rating 6 Nonconductivity (14 armor incl. cyberware), Biomonitor, Earbuds R3 w Sound Link and Select Sound Filter 2, Glasses R2 w Flare Comp and Vision Mag, Medkit R3 w 4 Stimpatch R4, Laser Microphone R3 w Audio Enhancement 2 and Sound Filter R1, Hardware Toolkit w Autopicker R2, Bugscanner R1, Data Tap, 5x Electronics Parts, Keycard Copier R4, Lockpick Set, Maglock Passkey R1, Sequencer R4, 2x Certified Credsticks
Weapons: Combat Knife, Stun Baton, 1xGrenade: FlashPak, Ares Predator V w Concealable Holster, 2 spare clips, +20 Gel rounds, +50 Regular Ammo rounds, Unarmed Atk (enhanced by Bone Lacing)
Commlink/Cyberdeck:
Microdeck Summit (ASDF 4331) w Fake SIN R4 (inc Rating 4 Permits for Cyberdeck, Firearm, Concealed Carry Firearm), Vectored Signal Filter. Programs: Armor, Decryption, Defuse, Edit, Encryption, Exploit, Fly on the Wall, Sneak, Stealth, Toolbox, Track, Virtual Machine
Meta Link (ASDF 0011) w Fake SIN R1. Programs: Wrapper
Lifestyle: Low w Basic Doc Wagon 1xmonth
Contacts: Fixer 4/1, Deckmeister 3/2
Leftover Nuyen: 3443
Thoughts:
Everything in green was chosen due to the background. Other than those concessions, I tried to build as good a decker as I could given resources was neither A nor B. I could have afforded the next cyberdeck up, but it would have taken almost all the available resources and I felt that was putting way too many eggs in one delicate basket. So, given that the decker is armed with the 2nd worst cyberdeck in the core rulebook, I tried to do my best while still being plausible as an ex Urban Brawler. The stats are meant to show being about 5-10 years past athletic prime, and having focused for a while on the mental side of the house even if the character is brand new to the Shadowrunning Biz proper.
Comments? Critiques? Suggestions? This is a character for SRM missions play. For what it's worth, what's posted is the tweaked, post "played it once and taking advantage of the rebuild rules" before playing a 2nd time. In the first adventure, the character earned 6 Karma, 11,500 nuyen, and earned a Mr Johnson 4/2 contact.