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Into the Chaos[OOC]

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gilga

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« Reply #195 on: <08-25-15/0026:28> »
1. Car tries to run over mulcarn
: ramming (Ford): 13d6t5 6 only 3 hits are kept due to intensive damage to car. Mulcarn - roll dodge vs 3 hits.

2. drone tries to shoot Bigguns:
Shoot: 6d6t5 2

3. Inferno tries to burn down car - and misses.
Dodge: 13d6t5 7
Elemental strike: 14d6t5 3
And miss.
Car take two more fire damage as it is burning. it now has 13 damage, 6 condition boxes left.

4. Big guns  - went full defense
5. Mulcarn - your action!  (but first try to dodge the car vs 3 hits)


Mulcarn

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« Reply #196 on: <08-25-15/0040:33> »
Dodge: 7d6t5 1

3 + 5 - 1 = 7

1 Hit

EDIT: Sorry was napping
Speech|Thoughts|Matrix|Whisper|Astral|Descriptors and Narrative

All4BigGuns

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« Reply #197 on: <08-25-15/0045:51> »
And I'll likely be out cold from this Dodge roll (full defense negated my penalties): 9d6.hits(5)=1

Soak: 18d6.hits(5)=4

Assuming same damage as before, I'm out cold with half my Physical full.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

gilga

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« Reply #198 on: <08-25-15/0049:15> »
Big guns whats your willpower?
Mulcarn - roll soak at -1 modifier.
And then declare your first action.

« Last Edit: <08-25-15/0124:54> by gilga »

All4BigGuns

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« Reply #199 on: <08-25-15/0050:23> »
It's a 3, and seeing as wounds put me at -2 and the -1 from the electrified ammo, it's a wash with Full Defense.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Triskavanski

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« Reply #200 on: <08-25-15/0058:43> »
Alright So I've got Papa Ratzy's sheet finished.

== Info ==
Name: David Wiseman               Alias: Stinger
Human                             Movement: 12/24
                                  Composure: 6
Street Cred: 0                    Judge Intentions: 8
Notoriety: 0                      Lift/Carry: 7 (60 kg/40 kg)
Public Awareness: 0               Memory: 12
Karma: 7                          Nuyen: 3770
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: E(0) - Human
Attributes: A(4) - 24 Attributes
Special: E(0) - Mundane
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3                            CHA: 3
AGI: 6                            INT: 5
REA: 3                            LOG: 5
STR: 4                            WIL: 3
EDG: 3                           

== Derived Attributes ==
Essence: 4.56                     Initiative:           8 + 2d6
Physical Damage Track: 10         Rigger Init:          8 + 2d6
Stun Damage Track: 10             Astral Init:         
Physical: 5                       Matrix AR Init:       8 + 2d6
   Neo-Epo [+1]
Mental: 8                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 8

== Active Skills ==
Armorer (Armor)                   Base: 1  + Karma: 0  = 1   Pool: 6 (8)
Artisan (Photography)             Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Automotive Mechanic (Wheeled)     Base: 0  + Karma: 1  = 1   Pool: 6 (8)
Computer                          Base: 5  + Karma: 0  = 5   Pool: 10
Escape Artist (Contortionism)     Base: 1  + Karma: 0  = 1   Pool: 7 (9)
Free-Fall (Break-Fall)            Base: 2  + Karma: 0  = 2   Pool: 5 (7)
Gymnastics                        Base: 5  + Karma: 0  = 5   Pool: 14
Hardware                          Base: 5  + Karma: 0  = 5   Pool: 10
Locksmith (Keypad)                Base: 5  + Karma: 0  = 5   Pool: 11 (13)
Palming                           Base: 0  + Karma: 1  = 1   Pool: 7
Perception (Visual)               Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Pilot Ground Craft (Wheeled)      Base: 5  + Karma: 0  = 5   Pool: 8 (10)
Pistols (Semi-Automatics)         Base: 0  + Karma: 4  = 4   Pool: 10 (12)
Running                           Base: 5  + Karma: 0  = 5   Pool: 12
Sneaking (Urban)                  Base: 0  + Karma: 5  = 5   Pool: 11 (13)
Software                          Base: 5  + Karma: 0  = 5   Pool: 10
Swimming                          Base: 5  + Karma: 0  = 5   Pool: 10
Throwing Weapons                  Base: 0  + Karma: 2  = 2   Pool: 8

== Knowledge Skills ==
Area Knowledge: Seattle (Redmond) Base: 3  + Karma: 0  = 3   Pool: 10 (12)
Art (Photography)                 Base: 4  + Karma: 0  = 4   Pool: 11 (13)
Data Havens (Matrix)              Base: 2  + Karma: 0  = 2   Pool: 9 (11)
English                           N                     
Gangs (Seattle)                   Base: 2  + Karma: 0  = 2   Pool: 9 (11)
Ghost Cartels (Politics)          Base: 2  + Karma: 0  = 2   Pool: 9 (11)
Mafia (Politics)                  Base: 2  + Karma: 0  = 2   Pool: 9 (11)
News (Rumors)                     Base: 1  + Karma: 0  = 1   Pool: 8 (10)
Small Unit Combat Tactics (Urban) Base: 4  + Karma: 0  = 4   Pool: 11 (13)
Sprawl Life (Squats)              Base: 2  + Karma: 0  = 2   Pool: 9 (11)
Triads (Politics)                 Base: 2  + Karma: 0  = 2   Pool: 9 (11)
Underworld (Grifting)             Base: 3  + Karma: 0  = 3   Pool: 10 (12)

== Contacts ==
King Rat (Trid Pirate) (CON: 2, LOY: 5)
Larry (Taxi Driver) (CON: 1, LOY: 1)

== Qualities ==
Biocompatability (Bioware)
Day Job (40 hrs)
Electronic Witness
Inspired.RF (Artisan)
Natural Athlete
Perfect Time
Photographic Memory
School of Hard Knocks
SINner (National) (CAS)

== Lifestyles ==
Nada Ratsy (Medium)  1 months

== Cyberware/Bioware ==
Boosted Reflexes
Hyperthymesia
Mnemonic Enhancer Rating 2
Neo-EPO
Neuro Retention Amplification

== Armor ==
Chameleon Suit                      9
   +Responsive Interface Gear: Armor
   +Thermal Damping 3
Custom Ballistic Mask               2
   +Responsive Interface Gear: Helmet
   +Vision Enhancement Rating 3
Forearm Guards                      1

== Weapons ==
Ares Light Fire 70
   +Hidden Gun Arm Slide
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   Pool: 10 (12)  Accuracy: 9     DV: 6P       AP: -     RC: 2
Boomerang
   Pool: 8        Accuracy: 4     DV: 6P       AP: -     RC: 2
Grenade: Flash-Bang
   Pool: 8        Accuracy: 5     DV: 10S (10m Radius)AP: -4    RC: 2
Grenade: Flash-Pak
   Pool: 8        Accuracy: 5     DV: Special  AP: -     RC: 2
Grenade: Paint
   Pool: 8        Accuracy: 5     DV: (10m Radius)AP: -     RC: 2
Grenade: Thermal Smoke
   Pool: 8        Accuracy: 5     DV: (10m Radius)AP: -     RC: 2
Minigrenade: Smoke
   Pool: 5        Accuracy: 0     DV: (10m Radius)AP: -     RC: 2
Streetline Special
   Pool: 10       Accuracy: 4     DV: 6P       AP: -     RC: 2
Unarmed Attack
   Pool: 5        Accuracy: 5     DV: 4S       AP: -     RC: 2

== Martial Arts ==
Parkour
   +Rolling Clouds

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Add Module (Cyberdeck Module) [Program Carrier]

== Gear ==
Ammo: Stick-n-Shock (Holdouts) x30
Ammo: Stick-n-Shock (Light Pistols) x50
Boomerang
Camera Rating 6
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Low Light
Camera, Micro Rating 1 x15
Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Low Light
Data Tap
Gecko Tape Gloves
Grenade: Flash-Bang x3
Grenade: Flash-Pak x3
Grenade: Thermal Smoke x3
Headphones Rating 6
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 1
Lockpick Set
Minigrenade: Smoke x3
Paint Grenade x3
Telescoping Mirror on a Stick
Tool Kit (Locksmithing)
Tool Kit (Hardware)
Tool Kit (Armorer)
Tool Kit (Automotive Mechanics)
Trodes
Ultra-Glide Industrial Lubricant (liter) x2

== Vehicles ==
Ford Americar (Sedan)
   +Sensor Array Rating 2
      +Camera Rating 2
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

gilga

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« Reply #201 on: <08-25-15/0059:36> »
So you now took 9-4 =5 stun damage.  that put you with 3 overflow so 1 physical, and you are out.

Mulcarn

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« Reply #202 on: <08-25-15/0132:36> »
3 Body + 12 Armor Jacket - 1 from something

Soak Roll: 14d6t5 3

So 3 Hits
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gilga

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« Reply #203 on: <08-25-15/0134:30> »
You take 8 physical damage from the car, and it is your action.

The -1 is actually +5 from the spirit that possesses your jacket. -6 from the ramming attack.

What is your action?

Mulcarn

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« Reply #204 on: <08-25-15/0135:38> »
So whats left? a Drone and a Burning Car?
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gilga

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« Reply #205 on: <08-25-15/0138:13> »
Your jacket exploded the car after it hit you. It is you and Inferno against a rotodrone.

Mulcarn

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« Reply #206 on: <08-25-15/0139:40> »
Am I still under suppressing fire?
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gilga

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« Reply #207 on: <08-25-15/0140:45> »
Nope, but you take -2 wound modifers you are banged up pretty well.

The car is gone - there is only a drone.

Mulcarn

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« Reply #208 on: <08-25-15/0144:58> »
6 Skill + 7 Magic + 2 Combat Spec + 2 Berserker - 3 Wounds - 2 Background = 12 Dice

Force 7 Flamethrower: 12d6t5 4 at the Drone

4 Hits DV = 7  AP = - 7

Now time for Drain

Drain Resist: 11d6t5 4

Drain fully resisted
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gilga

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« Reply #209 on: <08-25-15/0154:24> »
You hit the drone and do 7 damage to the drone, it has one left.