Ok, I'm back with more Chummer questions. lol.
So, I just started using Chummer to record my Sprites stats, using the Critter rules. There was something that surprised me, and it has to do with their attribute ratings and how they affect their dice pools for their skills.
So according to page 252 of SR5, sprites have a device rating equal to their level, and their Matrix Attributes are based on their level and what type of sprite they are. For this discussion, let's assume that all my sprites are level 6.
I compile a Crack Sprite. I thought, since his device rating is 6, then all his attributes (regular, not Matrix) would be 6 as well. Thus for his skills, all his dice pools would be 12. Admittedly, that seems a little goofy because it's basically saying sprites skills are always equal to levelx2.
So for Computer he'd have a DP of 12, and for a Data Processing test his limit would be 8, because a Crack Sprite's Data Processing = Level +2.
However, when I put him into Chummer, it is giving him a LOG of 8, clearly because Data Processing is based on LOG. Thus, Chummer is giving him a Computer Dice Pool of 14 (Level of 6+ Data Processing of 8.)
So my questions are: is this in fact what Chummer is doing? And are those the official rules on Sprites?
Thanks for your patience!