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Rift_0f_Bladz

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« Reply #345 on: <12-04-15/1056:57> »
Foregrip has be errated to be either barrel or underneath weapon solt, which chummer is not allowing.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Beta

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« Reply #346 on: <12-04-15/1121:29> »
An upgrade request, if you ever have time.

For vehicles, could you list the number of seats?  This has come up for me oddly often when building characters, when I'm trying to remember just how big the various things are, and would it move a team?  When Rigger 5 adds a bunch of new vehicles then I definitely won't be able to recall everything from memory!

Rift_0f_Bladz

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« Reply #347 on: <12-04-15/1129:26> »
Also, One Trick Pony is not giving the free extra martial arts technique either (might be human error). It worked in the previous version.

Instead of another post, Chemical Seal takes up 6 capacity as noted on pg. 438 CRB.
« Last Edit: <12-04-15/1225:54> by Rift_0f_Bladz »
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Beta

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« Reply #348 on: <12-06-15/2253:59> »
A detail which I think is incorrect: autopicker is coming up at a cost of 250 * rating, while in the core rules it seems to be 500 * rating (and I don't see anything in the errata about it)

Jack_Spade

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« Reply #349 on: <12-07-15/0234:40> »
Since the last update, tasers aren't displayed correctly anymore. It only shows "custom.item" to select. And if you select you get an error. (Will paste the code as soon as I'm back at my PC)
talk think matrix

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Jack_Spade

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« Reply #351 on: <12-07-15/0747:09> »
Ah, thanks, I was relying on the auto-update function.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Raven2049

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« Reply #352 on: <12-16-15/2151:46> »
Knockout is listed wrong in the spells, it is a Touch spell and its listed as LOS

Chummer 5 is Alive

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« Reply #353 on: <12-17-15/1904:56> »
Knockout's fixed in 5.179, thanks for pointing it out.

Just a brief head's up I'm not dead, I've just been busy. Next update should be within a few days, I'm trying to get the auto-updater functional again but it's going to be a rewrite because the old system was kinda pointless.

Atlessa

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« Reply #354 on: <01-04-16/1317:18> »
Found a straaaaaange bug today:


Character is Orc (not sure if it matters, gonna do more testing soon)
Character has <6 essence
Character raises Edge from 1 to 2 with Karma


Chummer deducts 15 Karma  (should be 10)

Chummer 5 is Alive

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« Reply #355 on: <01-04-16/1934:27> »
That's... odd. Edge is supposed to be excluded from that calculation. Will investigate.

Edit: can't replicate it in the current nightly build for priority or karmagen.
« Last Edit: <01-04-16/1943:59> by Chummer 5 is Alive »

Devil

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« Reply #356 on: <01-05-16/2350:16> »
Cloaks have armor instead of capacity. They should only have capacity. HT 184

Shiawase Arms Simoom is nowhere to be found. Exotic Ranged Weapon. HT 184

Chummer 5 is Alive

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« Reply #357 on: <01-06-16/0013:47> »
Cloaks are fixed in the nightlies. The Simoom needs to be added; I left it out previously because its stupid magazines used to crash Chummer. Will be fixed soon.

Atlessa

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« Reply #358 on: <01-06-16/0438:26> »
That's... odd. Edge is supposed to be excluded from that calculation. Will investigate.

Edit: can't replicate it in the current nightly build for priority or karmagen.

I'm using 0.5.178, which is the latest version I can find (please tell me if there's a newer one?) and it even lists "Fixed a calculation issue for the Edge attribute when using Sum-To-Ten or Priority." in the patchnotes.

But the issue most certainly appears for me.

After doing some more testing:
-I use sum-to-ten for all my characters.
-character Race does not matter
-It happens in 'create' mode. Did not test 'career' mode
-It happens any time the character spends Karma to raise Edge, sometimes even without cyberware installed.  (depends on exact priority configuration)

From what I can tell, Chummer miscalculates the current/new EDGE values ONLY for the actual Karma expenditure. The sidebar entry "Special Attributes" lists the correct values.