Author Topic: [5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]  (Read 200474 times)

adamu

  • Prime Runner
  • *****
  • Posts: 2614
I'm on the one opponent who hurt us (a Kid!!)
Al is looking for our cover
ISaint making sure we don't lose our principles.
Jackhammer, it's on you to spot the spellslinger!

Don't forget our technomancer!

Aria

  • Ace Runner
  • ****
  • Posts: 1847
@ Tribal: Aria, what's your thoughts on me doing Alchemy and liquids and other objects that have to have a specific action done to them for the touch command to activate? I am just wondering, I don't particulary want to Command Trigger eveything, especially considering how much drain that adds.
Will have to re read the alchemy rules  ::)
Shadowrun Character Art
Archive of Adepts
Excel Character Generator <<CG5.21>> UPDATED Nov '17

Jack_Spade

  • Prime Runner
  • *****
  • Posts: 6063
@Aria

How bad is the situation for catching up with the girl and would you recommend I edge the gymnastics roll?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

  • Ace Runner
  • ****
  • Posts: 1847
@Aria

How bad is the situation for catching up with the girl and would you recommend I edge the gymnastics roll?
If you don't those 2 hits will make it hard to catch up with her! Thanks to GNs spells she has +4 agility and reaction and initiative D...or something like...whatever drew her away is compelling too!
Shadowrun Character Art
Archive of Adepts
Excel Character Generator <<CG5.21>> UPDATED Nov '17

saithor

  • Omae
  • ***
  • Posts: 538
Sorry for holding everybody up in Tribes. So Aria, can I put the spells into stuff like liquid etc. for Touch triggers so they don't acrtivate whenever anything touches them?
Dialogue
Comn
Astral
Thoughts
What's your favorite scary movie?

Kinkerbell

  • Omae
  • ***
  • Posts: 264
+4 agi, +4 rea, +8 init, +4d6 init dice. I didnt want her getting hit or caught in the open.

pistolgrip

  • Omae
  • ***
  • Posts: 314
  • Unfounded Ambition
I'll get an IC up when I can. I was away in Minnesota (live in Texas normally) and didn't have internet. Ah, how I hate playing catch-up. Please don't get too far without me!

EDIT: never mind then. That wasn't so bad.
« Last Edit: (23:46:38/08-31-15) by pistolgrip »

adamu

  • Prime Runner
  • *****
  • Posts: 2614
@Tribal Beats

Have edited this whole post in line with corrections from Aria - basic award still the same, though.

August karma

9 players have made a total of 55 IC posts.

So that is 3 karma and Y6,000 each.

Will apply the remainder of 1 post to the September total.

I'll be posting future-month rewards here, and Aria is going to link this to page one of the OOC.

September Payday

Again 3 karma and Y6,000 for each person.

And again there is a remainder that I'll apply to next month.

October Payday

Everyone still in the game gets 2 karma and Y4,000.

November Payday

Everyone that made any IC posts in November gets 2 karma and Y4,000.
« Last Edit: (17:13:21/12-01-15) by adamu »

adamu

  • Prime Runner
  • *****
  • Posts: 2614
@CoP

Sheeeee-yikes!

I think we are in a bind that we do not have the firepower to get out of.

No magician to counter the spell on Natasha.
Isaint way outnumbered (even with Spike there!).
No clear idea where we are.
And the one shop we run into, unbeknownst to any of us yet, has a lady with very similar ink to the abductors.
(Bad luck, great planning by the opposition, or the tats are not exactly the same??? Laesal doesn't mean flower, it is the cherry tree that laes is harvested from...so maybe the thorns are just a coincidence - but again, none of us know any of that yet...)

We have GOT to keep this family together.

That's going to take some creative thinking and teamwork - we did it back in that deathtrap of an alley, and we can do it again.

Most immediate question - Isaint has essentially called for help with the Code Red message.
Does this shop offer us enough temporary protection to justify splitting another one of us off to go help Isaint?
I think yes, but then Al's himself is not leaving the family's side, so not my call...

Jack_Spade

  • Prime Runner
  • *****
  • Posts: 6063
Well, I do have an ace up my sleeve, I just don't know if they'll let me play it.
I didn't buy that expensive Narcoject just for the bullets...

It's just the immediately following echo from the perps as well as the crowd that worries me.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

  • Prime Runner
  • *****
  • Posts: 2614
Not doubting you can handle it - just trying to be a team player, get you some back up!

But that's really down to whether anyone wants to take the plunge...

Not sure how far away you even are anyway...can you help us stay linked up on some sort of graphic, Trisk?


Jack_Spade

  • Prime Runner
  • *****
  • Posts: 6063
Oh, don't misunderstand me: I really could use some more back up!
I'd say we can't be much more than 50m to 100m from each other.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

  • Ace Runner
  • ****
  • Posts: 1847
More like 30-50m!
Shadowrun Character Art
Archive of Adepts
Excel Character Generator <<CG5.21>> UPDATED Nov '17

Jack_Spade

  • Prime Runner
  • *****
  • Posts: 6063
even better ;)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

  • Ace Runner
  • ****
  • Posts: 1847
@ Tribal: Aria, what's your thoughts on me doing Alchemy and liquids and other objects that have to have a specific action done to them for the touch command to activate? I am just wondering, I don't particulary want to Command Trigger eveything, especially considering how much drain that adds.
Will have to re read the alchemy rules  ::)
Been through the basic rules, without referring to SG or the forums and I confess I can't see the problem, create the 'potion' with touch trigger and it goes off when the liquid touches a living being...?!? Am I missing something?
Shadowrun Character Art
Archive of Adepts
Excel Character Generator <<CG5.21>> UPDATED Nov '17