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Run & Gun rules questions

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Kincaid

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« Reply #135 on: <04-22-14/1959:23> »
Wait, I thought the -1 penalty was for regular shooting actions but reduces the called shot penalty by 2.  Called shots aren't shots by themselves but modifiers for regular shooting actions, no?  So it's a net +1 for making a called shot and -1 for non-called shots.
All other ranged attack actions. So no, 2 less penalty on called shots, 1 more penalty on all non-called shots. And that doesn't combine with not being allowed to do non-called-shots.

Ah, so the bonuses from both positive qualities officially don't stack?

You use the word "official" like that's a thing around here  :D
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Razhul

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« Reply #136 on: <04-23-14/0157:08> »
Question about inconsistency for Ruthenium Polymer coating:

TLDR:
In SR5, Chameleon suit gives +2 for Sneaking Limit and +2 Dice for test if Wireless (p.437)
In R&G, Ruthenium Polymer coating gives -(Rating) modifier to be spotted (p.86)

Which is it?

Bonus points: The text in R&G speaks of modifiers, depending on body coverage "The effectiveness is based on the Rating of the sensor suite and the extent of the suit’s coverage. The base modifier to a Perception Test to spot the wearer is –(Rating), adjusted by the extent of the suit; full +2, almost full +1, half +0."

The "+" is what irks me as the modifier is a "-". If I have Rating 4 coating, then having full armor coverage, should not add 2 back to that roll. It should either stay at -4 or get another -2.

firebug

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« Reply #137 on: <04-23-14/0216:19> »
Question about inconsistency for Ruthenium Polymer coating:

TLDR:
In SR5, Chameleon suit gives +2 for Sneaking Limit and +2 Dice for test if Wireless (p.437)
In R&G, Ruthenium Polymer coating gives -(Rating) modifier to be spotted (p.86)

Which is it?

Bonus points: The text in R&G speaks of modifiers, depending on body coverage "The effectiveness is based on the Rating of the sensor suite and the extent of the suit’s coverage. The base modifier to a Perception Test to spot the wearer is –(Rating), adjusted by the extent of the suit; full +2, almost full +1, half +0."

The "+" is what irks me as the modifier is a "-". If I have Rating 4 coating, then having full armor coverage, should not add 2 back to that roll. It should either stay at -4 or get another -2.

The Chameleon Suit only has the coating as fluff, strictly speaking, so it has its own unique rules.  However, as a houserule, it wouldn't be unreasonable to completely replace it with the Run & Gun rules.

The phrasing is awkward.  The +2, +1, etc means this:
If you have a fullbody suit, then they get a "-(Rating+2)" penalty.  It means you add that number to the effective rating of the modification.
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Michael Chandra

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« Reply #138 on: <04-23-14/0441:35> »
Wait, I thought the -1 penalty was for regular shooting actions but reduces the called shot penalty by 2.  Called shots aren't shots by themselves but modifiers for regular shooting actions, no?  So it's a net +1 for making a called shot and -1 for non-called shots.
All other ranged attack actions. So no, 2 less penalty on called shots, 1 more penalty on all non-called shots. And that doesn't combine with not being allowed to do non-called-shots.

Ah, so the bonuses from both positive qualities officially don't stack?
No, the negative sides of the two don't stack. And because of that, I as GM wouldn't allow someone to take both, since they'd get a freebie on one of the two downsides.
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