Author Topic: [SR5] HomeBrew Archetypes  (Read 19094 times)

Hobbes

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Re: [SR5] HomeBrew Archetypes
« Reply #30 on: (21:02:22/08-28-15) »
Added to first post. Quick question, though, why three antennae?

Antennae stack, they're kinda awesome. 

Hobbes

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Re: [SR5] HomeBrew Archetypes
« Reply #31 on: (21:56:19/08-28-15) »
Classic Ork Street Samurai  - mostly Basic Book.  Couple pieces of gear and Made Man are from Run Faster.  Commlink is from Data Trails.

Google Link https://docs.google.com/document/d/1I1vMKxlpFPVgALJNassgIRFRRPTAvKsl9H_u8wMR9y0/edit?usp=sharing




[spoiler]
== Info ==
Street Name: Classic Ork Samurai
Name: Unnamed Character
Movement: 16/32
Karma: 5 Left
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 7
Judge Intentions: 9
Lift/Carry: 15 (135 kg/90 kg)
Memory: 4
Nuyen: 45

== Priorities ==
Metatype: B - Any metatype
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: D - 22 Skills/0 Skill Groups
Resources: C - 140,000

== Attributes ==
BOD: 6
AGI: 6 (8)
REA: 5 (9)
STR: 7 (9)
CHA: 4
INT: 5
LOG: 1
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   0.57
Initiative:                10 (14) + 2d6
Rigger Initiative:         14 + 2d6
Astral Initiative:         
Matrix AR Initiative:      14 + 2d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  11
Mental:                    4
Social:                    4
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral:                    4

== Active Skills ==
Automatics                 : 6 [Machine Pistols]    Pool: 14 (16)
Blades                     : 6 [Swords]             Pool: 14 (16)
Etiquette                  : 1                      Pool: 5
Gymnastics                 : 1                      Pool: 9
Intimidation               : 4 [Physical]           Pool: 8 (10)
Locksmith                  : 1                      Pool: 9
Palming                    : 1                      Pool: 9
Perception                 : 3                      Pool: 8
Pilot Ground Craft         : 1                      Pool: 10
Sneaking                   : 6                      Pool: 14

== Knowledge Skills ==
Japanese                   : 3                      Pool: 8
Shadow Community           : 3                      Pool: 8
Small Unit Tactics         : 6                      Pool: 11

== Contacts ==
Yak Boss (4, 3)
 Armorer (3,4)

== Qualities ==
Code of Honor (Mercenary)
Low-Light Vision
Made Man  - Run Faster
Perfect Time - Run Faster
Weak Immune System

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Datajack
Muscle Replacement Rating 2
Reaction Enhancers Rating 3
Smartlink
Wired Reflexes Rating 1

== Armor ==
Ares Victory: Wild Hunt             12  Run Faster
   +Gear Access
   +Liner - Fire Resistance (6)
   +Holster
Custom Ballistic Mask               2  Run Faster

== Weapons ==
Ares Alpha
   +Gas-Vent 3 System
   +Smartgun System, Internal
   Pool: 14   Accuracy: 7   DV: 11P   AP: -2   RC: 9
Ares Crusader II
   +Gas-Vent 2 System
   +Smartgun System, Internal
   Pool: 14 (16)   Accuracy: 7   DV: 7P   AP: -   RC: 6
Katana
   Pool: 14 (16)   Accuracy: 7   DV: 12P   AP: -3   RC: 4
Unarmed Attack
   Pool: 7   Accuracy: 11   DV: 9S   AP: -   RC: 4

== Commlink ==
Nixdorf Sekretar (ATT: 0, SLZ: 0, DP: 6, FWL: 2)   Data Trails

== Gear ==
Ammo: APDS (Assault Rifles) x50
Ammo: APDS (Machine Pistols) x50
Contacts Rating 3
   +Flare Compensation
   +Image Link
   +Vision Magnification

[/spoiler]

Mechanical notes, you're just a touch slower than some Street Samurai, but you'll be fine.  Your immediate needs are Transportation, good fake SIN, and I'd recommend a Combat Knife for concealable back up as well.  You're going to be putting Karma into rounding out your skills.  Consider picking up Jack of All Trades Quality with the 5 Karma this character still has left over. 

Perfect Time quality and Gear Access from the Ares Victory Armor mean you can drop a weapon, draw a weapon and still have two simple or a complex action left over.  Essentially it is so you can drop whatever gun you're using and pull a melee weapon and still attack in the same action pass.  If you don't feel like futtzying with that, or you only have the Basic Book swap for Ambidexterity and a Combat Knife and get your 40k on with a pistol and knife in close combat. 
« Last Edit: (22:35:54/08-29-15) by Hobbes »

Hobbes

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Re: [SR5] HomeBrew Archetypes
« Reply #32 on: (12:04:49/08-29-15) »
Street Samurai - Books needed. All of them.  Seriously. 

Google Link  https://docs.google.com/document/d/1khyF_mf_Kl_ef07kBXtl7xXomkP1DJqb7xq1EunXy-w/edit?usp=sharing



[spoiler]Street Name: Street Samurai
Name:
Movement: 18/36
Karma: 4 Left
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human F Age 29
Height 5'11" Weight 175 lbs
Composure: 7
Judge Intentions: 10
Lift/Carry: 9 (60 kg/40 kg)
Memory: 4
Nuyen: 840

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: D - 22 Skills/0 Skill Groups
Resources: A - 450,000

== Attributes ==
BOD: 5
AGI: 6 (9)
REA: 5 ( 8 )
STR: 1 (4)
CHA: 4
INT: 5 (6)
LOG: 1
WIL: 3  (Base 1, +2 from Karma)
EDG: 7

== Derived Attributes ==
Essence:                   0.05
Initiative:                10 (15) + 2d6
Rigger Initiative:         15 + 2d6
Astral Initiative:         
Matrix AR Initiative:      15 + 2d6
Matrix Cold Initiative:    6 + DP + 3d6
Matrix Hot Initiative:     6 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  7
Mental:                    4
Social:                    4
   Securetech PPP: Arms Kit [-1] (Must be visible)
   Securetech PPP: Legs Kit [-1] (Must be visible)
Astral:                    4

== Active Skills ==
Automatics                 : 6 [Assault Rifles]     Pool: 15 (17)
Exotic Melee Weapon        : 6 [Monofilament Whip] Pool: 15
Intimidation               : 1 [Physical]           Pool: 5 (7)
Pilot Ground Craft         : 1  (Karma)                   Pool: 9 
Sneaking                   : 6 [Urban]              Pool: 15 (17)

== Knowledge Skills ==
Parazoology                : 6 [Spirits]            Pool: 7 (9)
Small Unit Tactics         : 5                      Pool: 11

== Contacts ==
Gang Leader (4, 1)
 Fixer (5, 2)

== Qualities ==
Agile Defender
Biocompatability (Cyberware)
Family Curse
Jack of All Trades Master of None
Perfect Time
Phobia (Uncommon, Mild) (Toxic Spirits)
Revels in Murder
SINner (National) (CAS)
Weak Immune System

== Lifestyles ==
Drive in townhome  1 months

== Cyberware/Bioware ==
Active Hardwires Rating 5 - Perception
Cerebellum Booster Rating 1
Datajack
Fingertip Compartment
Muscle Replacement Rating 3
Reaction Enhancers Rating 3
Reakt
Smartlink
Synaptic Acceleration

== Armor ==
Ares Victory: Big Game Hunter       16
   +Custom Fit
   +Gear Access
   +Gel Packs
   +Liner - Insulation (6)
   +Thermal Damping 2
   +Holster
Ares Victory: Wild Hunt             12
   +Gear Access
   +Liner - Insulation (6)
   +Thermal Damping 2
   +Holster
Bike Racing Helmet                  2
   +Gas Mask
   +Single Sensor Rating 2
      +Ultrasound
Securetech PPP: Arms Kit            1
Securetech PPP: Legs Kit            1

== Weapons ==
Ares Alpha
   +Foregrip
   +Foregrip
   +Gas-Vent 3 System
   +Shock Pad
   +Sling
   +Smartgun System, Internal
   +Underbarrel Weight
   Pool: 15 (17)   Accuracy: 7   DV: 11P   AP: -2   RC: 9
Ares SIGMA 3
   +Folding Stock
   +Foregrip
   +Gas-Vent 3 System
   +Personalized Grip
   +Slide Mount
   +Sling
   +Smartgun System, Internal
   +Smartgun System, Internal
   +Spare Clip
   +Underbarrel Weight
   Pool: 15   Accuracy: 9   DV: 8P   AP: -   RC: 8
Grenade: Flash-Bang
   Pool: 8   Accuracy: 7   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Fragmentation
   Pool: 8   Accuracy: 7   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Grenade: High Explosive
   Pool: 8   Accuracy: 7   DV: 16P (-2/m)   AP: -2   RC: 2
Minigrenade: Thermal Smoke
   Pool: 8   Accuracy: 0   DV: (10m Radius)   AP: -   RC: 2
Monofilament Whip
   Pool: 15   Accuracy: 5   DV: 12P   AP: -8   RC: 2
Remington Suppressor
   +Concealed Quick-Draw Holster
   +Personalized Grip
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   Pool: 15   Accuracy: 9   DV: 7P   AP: -1   RC: 2
Remington Suppressor
   +Concealed Quick-Draw Holster
   +Gas-Vent 3 System
   +Personalized Grip
   +Spare Clip
   Pool: 15   Accuracy: 7   DV: 7P   AP: -1   RC: 5
Unarmed Attack
   Pool: 8   Accuracy: 7   DV: 4S   AP: -   RC: 2

== Commlink ==
Nixdorf Sekretar (ATT: 0, SLZ: 0, DP: 6, FWL: 2)
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Add Module (Cyberdeck module) [Program Carrier]

== Gear ==
Activesoft (Perception) Rating 5
Ammo: APDS (Submachine Guns) x100
Ammo: APDS (Machine Pistols) x50
Ammo: APDS (Assault Rifles) x100
Contacts Rating 3
   +Flare Compensation
   +Image Link
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Bobbi) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Military Armor License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
Grenade: Flash-Bang
Grenade: Fragmentation
Grenade: High Explosive
Lockpick Set
Medkit Rating 6
Minigrenade: Thermal Smoke x6
Monocle Rating 4
   +Thermographic Vision
   +Vision Enhancement Rating 3
Restraint, Containment Manacles
Single Pack, Electronic Parts x2
Survival Kit

== Vehicles ==
GMC Sidewinder (SUV)
   +Sensor Array Rating 2

[/spoiler]

Mechanical notes:  Sorta complex to build, but easy to play.  7 Edge plus Revels in Murder means you spend Edge on each attack roll.  Your Perception skill is Hardwired so you can't Edge on that one, but otherwise you should feel confident in Edging on any important roll.  You're going to be spending Karma on skills, skills and more skills to flesh out your capabilities.  Again if your GM lets you work for the people to convert Nuyen to Karma go ahead and take advantage of that as you're pretty well set up and just need to cover operating costs.

You've got 4 Karma left at chargen too, so if you've got any skills you feel are a "must have" from the start you can grab them.   Also note, you've got a sweet ride, feel free to pick up your less economically gifted Chummmers. 
« Last Edit: (22:52:39/08-29-15) by Hobbes »

All4BigGuns

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Re: [SR5] HomeBrew Archetypes
« Reply #33 on: (12:06:47/08-29-15) »
You're leaving an awful lot of attributes at 1 in your stuff, Hobbes. It would probably be best if you tweaked them to keep that to a minimum.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Hobbes

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Re: [SR5] HomeBrew Archetypes
« Reply #34 on: (12:17:14/08-29-15) »
You're leaving an awful lot of attributes at 1 in your stuff, Hobbes. It would probably be best if you tweaked them to keep that to a minimum.

Usually 1 dump stat.  Decker has two.  My thoughts are if someone has a table with a Stat tax, and 1's aren't allowed it's fairly easy to spend 10 karma or move one point.  IMO its better to start with mechanically optimal and let folks tweak for whatever the table rules are, then try to presume what table rules "everyone" is using. 

Your thread though, if you want something changed it can be done. 

ZeldaBravo

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Re: [SR5] HomeBrew Archetypes
« Reply #35 on: (13:43:08/08-29-15) »
Street Samurai - Books needed. All of them.  Seriously. 
I have an idea. Since you cannot spec in EMW skill wouldn't it be better to use hardwires for it and allocate skill points to Perception instead?
EDIT: @A4BG: may I use Pastebin instead of Google Docs?
« Last Edit: (13:46:26/08-29-15) by ZeldaBravo »
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

All4BigGuns

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Re: [SR5] HomeBrew Archetypes
« Reply #36 on: (13:50:54/08-29-15) »
Street Samurai - Books needed. All of them.  Seriously. 
I have an idea. Since you cannot spec in EMW skill wouldn't it be better to use hardwires for it and allocate skill points to Perception instead?
EDIT: @A4BG: may I use Pastebin instead of Google Docs?

I suggested a Google Drive link mainly because people don't have to be logged in to it to view the link. A lot of the other ones I've seen do require that (unsure if that one does).
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

ZeldaBravo

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Re: [SR5] HomeBrew Archetypes
« Reply #37 on: (14:33:35/08-29-15) »
See for yourself. http://pastebin.com/59BPCND5 It doesn't ask for any registration on my end at least.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

All4BigGuns

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Re: [SR5] HomeBrew Archetypes
« Reply #38 on: (14:39:03/08-29-15) »
See for yourself. http://pastebin.com/59BPCND5 It doesn't ask for any registration on my end at least.

All right then, that one works.

I know Dropbox requires a login.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Hobbes

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Re: [SR5] HomeBrew Archetypes
« Reply #39 on: (20:26:05/08-29-15) »
Street Samurai - Books needed. All of them.  Seriously. 
I have an idea. Since you cannot spec in EMW skill wouldn't it be better to use hardwires for it and allocate skill points to Perception instead?
EDIT: @A4BG: may I use Pastebin instead of Google Docs?

Can't spend Edge on Skillwires, Perception was my personal guess for least regrets. 

Hobbes

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Re: [SR5] HomeBrew Archetypes
« Reply #40 on: (20:53:54/08-29-15) »
Combat Adept - Books needed Chrome Flesh and Run Faster for Qualities, Run and Gun for some gear.

Google Link https://docs.google.com/document/d/1k0T7QF1j0fKfSavHDTHlTzotRjAoIx5W1OygYkmZ-7M/edit?usp=sharing

[spoiler]
Street Name: Combat Adept
Name: Unnamed Character
Movement: 18/36
Karma: 7 Left
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 9
Judge Intentions: 9
Lift/Carry: 10 (105 kg/70 kg)
Memory: 6
Nuyen: 155

== Priorities ==
Metatype: E - Human
Attributes: A - 24 Attributes
Special: B - Adept, Magician, or Technomancer
Skills: D - 22 Skills/0 Skill Groups
Resources: C - 140,000

== Attributes ==
BOD: 3 (base 1, +2 from Karma)
AGI: 6 (9)
REA: 5 (8)
STR: 5 (7)
CHA: 4
INT: 5
LOG: 1
WIL: 5
EDG: 3
MAG: 5

== Derived Attributes ==
Essence:                   5.02
Initiative:                10 (13) + 4d6
Rigger Initiative:         13 + 4d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      13 + 4d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  9
Mental:                    4
Social:                    7
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral:                    7

== Active Skills ==

Perception                 : 6                                 Pool: 11
Pistols                    : 6 [Revolvers]          Pool: 15 (17)
Sneaking                   : 6                                  Pool: 15
Unarmed Combat        : 6 [Cyber Implants]     Pool: 16 (18)

== Knowledge Skills ==
English                    : 3                      Pool: 8
Japanese                   : 3                      Pool: 8
Military                   : 3                      Pool: 8
Sioux                      : 3                      Pool: 8
Small Unit Tactics         : 6                      Pool: 11
Spanish                    : N                      Pool: 0

== Contacts ==
; Fixer (5, 1)
; Coyote (3, 3)

== Qualities ==
Adept
Astral Beacon
Distinctive Style
Family Curse
Jack of All Trades Master of None
Mentor Spirit (Thunderbird)
Phobia (Uncommon, Mild) (Confinment)
Prejudiced (Specific, Biased) (Aztechnology)
Prototype Transhuman
SINner (National) (Aztlan)
Superhuman Psychosis

== Powers ==
Combat Sense Rating: 3
Critical Strike (Unarmed) - Mentor Spirit
Improved Reflexes 3

== Cyberware/Bioware ==
Datajack
Muscle Augmentation Rating 2
Muscle Toner Rating 3  - Prototype Transhuman
Orthoskin Rating 1 - Prototype Transhuman
Smartlink
Spurs

== Armor ==
Ares Victory: Wild Hunt             12
   +Gear Access
   +Liner - Insulation (6)
   +Holster
Custom Ballistic Mask               2
   +Gas Mask
   +Single Sensor Rating 2
      +Ultrasound Rating 2

== Weapons ==
Ruger Super Warhawk
   +Personalized Grip
   +Smartgun System, Internal
   +Speed Loader
   +Speed Loader
   +Speed Loader
   Pool: 15 (17)   Accuracy: 8   DV: 9P   AP: -2   RC: 3
Spurs
   Pool: 16 (18)   Accuracy: 9   DV: 11P   AP: -2   RC: 3
Unarmed Attack
   Pool: 16   Accuracy: 9   DV: 8S   AP: -   RC: 3

== Gear ==
Ammo: APDS (Heavy Pistols) x10
Ammo: Explosive Rounds (Heavy Pistols) x20
Ammo: Stick-n-Shock (Heavy Pistols) x10
Cheap Pre-paid Commlink x5
Small Airtight Pouch
Survival Kit
[/spoiler]

Mechanical Notes: Cloned Killer fresh from the Bacta Tanks or wherever they grew you.  You're raw, but you've got a lot of potential.  You're like one of those angry movie characters that kills dozens of henchmen on your way to revenge whatever made you angry, but without the life experiences.  Your immediate needs are skills, a place to live, transportation, and a fake SIN.  It'll likely take you a couple of runs to get enough Nuyen to complete your shopping list so be prepared to be creative on those first couple runs.  Or, phone a friend for a ride.  I would get a Lifestyle after the first run, along with whatever motorcycle you can afford.  Get the fake SIN after the second run.  And you can figure the third run will let you add on some armor upgrades, and flesh out your regular gear.

Karma-wise you need to work on your skills before you initiate, unless your teammates can cover you.   

Gear Access from the Ares armor lets you reload with a Speed loader with a Simple action so you can fire on each action pass.  And you should be able to fire a pistol with your Spurs out (there are non-retractable versions after all that don't penalize you, so it seems likely you can pop claws whenever...) so you can go from shooting to melee with a free action *drop pistol* and still be able to complex action attack.  Or pick up Ambidexterity, you've got 7 Karma still to burn at chargen. 

Chromed Flesh source book is really required for Prototype Transhuman that this build is centered on. 

« Last Edit: (23:32:30/08-29-15) by Hobbes »

Hobbes

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Re: [SR5] HomeBrew Archetypes
« Reply #41 on: (21:45:14/08-29-15) »
Elf Mystic Adept - Books Needed Street Grimoire and Shadow spells for some of the spells, Run Faster for some Qualities, mostly Basic Book though.

https://docs.google.com/document/d/1nBDkZ3ITgakakAd-6j7zB7gZxyQCno4-xuLrXF4xVjw/edit?usp=sharing

[spoiler]== Info ==
Street Name: Elf Mystic Adept
Name: Unnamed Character
Movement: 6/12
Karma: 1 Left
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 13
Judge Intentions: 13
Lift/Carry: 4 (15 kg/10 kg)
Memory: 6
Nuyen: 1050

== Priorities ==
Metatype: D - Human or Elf
Attributes: C - 16 Attributes
Special: A - Magician or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 6,000

== Attributes ==
BOD: 3
AGI: 3
REA: 1 (4)
STR: 1
CHA: 8
INT: 5
LOG: 1
WIL: 5
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6 (9) + 4d6
Rigger Initiative:         9 + 4d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      9 + 4d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    4
Social:                    9
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    9

== Active Skills ==
Binding                    : 6 [Spirits of Man]     Pool: 12 (14)
Con                        : 5                      Pool: 15
Counterspelling            : 6                      Pool: 12
Etiquette                  : 1  (from Karma)               Pool: 9 
Impersonation              : 5                      Pool: 13
Negotiation                : 6 [Bargaining]         Pool: 14 (16)
Perception                 : 6                      Pool: 11
Performance                : 5                      Pool: 13
Sneaking                   : 6                      Pool: 9
Spellcasting               : 6 [Manipulation]       Pool: 12 (14)
Summoning                  : 6 [Spirits of Man]     Pool: 12 (14)

== Knowledge Skills ==
Gangs                      : 3                      Pool: 8
Magical Theory             : 6                      Pool: 7
Sprawl Life                : 3                      Pool: 8

== Contacts ==
Corporate Secretary (2, 1)
Talismonger (4, 3)
Gang Leader (2, 5)
Fixer (5, 2)

== Qualities ==
Focused Concentration (Rating 3)
Low-Light Vision
Mentor Spirit (Raven)
Mystic Adept  - 6 PP - 30 Karma
Prejudiced (Specific, Biased) (Technology)
SINer (National) UCAS
Dependant (Nuisance)
Allergy (Uncommon Moderate) - Silver
Addiction (Mild, Cigs)

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (13))
Ball Lightning             DV: F-1
Control Thoughts (Limited) DV: F-3
Heal                       DV: F-4
Increase Charisma   DV: F-3
Improved Invisibility      DV: F-1
Levitate                   DV: F-2
Mob Mind (Limited)         DV: F-1
Physical Mask              DV: F-1
Shapechange                DV: F-3
Stunbolt                   DV: F-3

== Powers ==
Astral Perception
Combat Sense Rating: 3
Improved Reflexes 3

== Lifestyles ==
Rooftop Squat  1 months

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2

== Weapons ==
Unarmed Attack
   Pool: 2   Accuracy: 3   DV: 1S   AP: -   RC: 1

== Gear ==
Cheap Pre-paid Commlink x5
Fetish
Reagents, per dram x50
Survival Kit
[/spoiler]

Mechanical notes:  Good news/bad news.  Good news is you're awesome.  Bad news, you're going to be spending Karma to fix your stats for a good long while before you initiate.  Getting Edge to 3 is your first priority.  Your skills are solid, you're even good enough to be a team Face at most tables, although your Etiquette skill would likely be a bit lacking for legwork.  But essentially you're a full on spellcaster and summoner that can throw 15+ dice at most opposed social tests. 

Nuyen, you'll want to pick up a fake SIN after the first run.  After that you're pretty well set.  Shapechange or Levitate combined with a Focus Concentration sustained Invisibility spell and a Spirit's movement and conceal powers actually mean you get around town at about 50 MPH as the crow flies.  Literally as the crow flies for Shapechange.  Unless the meet is a long way down the 5 at non-peak traffic hours you'll beat the team to where you're going most of the time.
« Last Edit: (16:55:32/08-30-15) by Hobbes »

Hobbes

  • Catalyst Demo Team
  • Ace Runner
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  • Posts: 1727
Re: [SR5] HomeBrew Archetypes
« Reply #42 on: (23:48:00/08-29-15) »
Otay, done for now.  You'll want to add a "real" face character.  Personally for a face build I'd go with something like

http://forums.shadowruntabletop.com/index.php?topic=21106.msg379100#msg379100   

Dwarf Metatype is also currently unrepresented it looks like?  Should do something about that before whatever Dwarf equal representation lobbying group shows up to protest. 

Good luck with the sticky, and let me know if you'd like anything changed!


revan.be

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  • Posts: 72
Re: [SR5] HomeBrew Archetypes
« Reply #43 on: (10:06:46/09-07-15) »
This really needs to be pinned .
But also i would like to stress the fact that if anyone is experienced with SR5,
Please consider adding more archetypes to this.
Shadowrun really needs more of these , as in all common character ideas represented ,
with preferably one for each possible race ,
as in also a dwarf or troll face , street sam, decker etc ...
and at least the humans represented in all roles .

Also what would be even cooler , if people were to add both male and female art to their sheets ,
that they perhaps found through a google search or on deviant art or the like ,
so that people who would use these as quickstart sheets for new players ,
could have players choose between male female dwarf elf troll human ork versions of different common character roles.

Also please have a look at this thread:
http://forums.shadowruntabletop.com/index.php?topic=21947.0
« Last Edit: (10:16:27/09-07-15) by revan.be »
SR5 archetypesof all races needed , add art male/female art if possible http://forums.shadowruntabletop.com/index.php?topic=12881.30

All4BigGuns

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Re: [SR5] HomeBrew Archetypes
« Reply #44 on: (11:55:07/01-17-16) »
Bringing back to first page so it'll be easier for people to find.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen