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The Secret History / Re: Horrors
« Last post by lokii on (17:52:11/01-15-18) »
The mana levels are too low for them to exist here (yet) and the connective bridges were broken that they would have slid down.

I haven't yet collected all of the pertinent quotes, but I think the mana level dependency of horrors is an Earthdawn (possibly ingame) theory. The topic is of course not discussed at length in Shadowrun, but instead it's very clear. Harlequin in Harlequin's Back:

Quote
(p.19)
But the Enemy capable of entering our world now could survive and ravage the planet. They need a certain magic level to get in, but most of them could survive easily without it once they're here.

Quote
(p.21)
Some have already been summoned or slipped through. That's the way it goes. The problem is that when the rest come, they come like an army. A huge, un-fraggin'-stoppable army.

and

Quote
(p.23)
Some of the Enemy have already entered the world, through smaller, temporary spikes in the magic level. Some have been called accross through summoning rituals performed by ignorant fools. Most of those fools have paid dearly for their arrogance. For now, only a few, perhaps a score, of the Enemy exist in the world of 2055.

There might also be some Horrors, such as the corrupted dragon that may or may not exist in Aztlan, or othe rtypes of "Lieutenant" level Horrors.

But you're quite unlikely to see a full-blown HORROR just chillin' somewhere, melting faces and eating elbows while they chill in a theatre in New York.

I guess it comes down to what you consider "Lieutenant"-level. The one example we know of, Ysrthgrathe, seemed to do fine in the Sixth World.
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I've got a scenario for my players where they are going to be working at odds with an opposing team of shadowrunners.  As a twist, one of those runners is a contact for one of my players.

I'm trying to give the player a chance at realizing their contact is involved by letting the team's technomancer possibly notice the decker's marks, clueing him in, and allowing the scene to play out very differently.

My thought is that the decker has been scoping the facilities out in advance, and pre-marking objects (they're supposed to do an extraction, and want to be in and out fast).  The rules state that marks only last one matrix session, and disappear after reboot.  If the decker is operating off a grid they have legal access to, however, and the only hacking they do is to put the mark(s) in place, how might they sustain those marks for, say, a couple of days, without them simply vanishing and not have it be a complete atrocity of overwatch rule-breaking?  If this decker was instead a technomancer, then "Clean" could be a way out of my conundrum.
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The Secret History / Re: Horrors
« Last post by Wakshaani on (14:56:00/01-15-18) »
At this time, no HORRORS have been seen that anyone knows about, but there might be some Horrors and certainly some horrors.

That is to say, you'll find wimpy lil' footsoldier types, like Gum Toads if you search enough ... the Azzies were bringing those things in by 2050, for instance. They're the least of what you could see in the proper Metaplanes.

There might also be some Horrors, such as the corrupted dragon that may or may not exist in Aztlan, or othe rtypes of "Lieutenant" level Horrors.

But you're quite unlikely to see a full-blown HORROR just chillin' somewhere, melting faces and eating elbows while they chill in a theatre in New York. The mana levels are too low for them to exist here (yet) and the connective bridges were broken that they would have slid down.

The more worrisome part are the people who, willingly or not, are helping to bridge the chasm. They could accidently let something in. How long it could remain before it had to leave for greener pasture is a question that I don't think people want to have answered. :D
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Gamemasters' Lounge / Re: Awakened Jungle
« Last post by farothel on (12:15:15/01-15-18) »
I only know of one (as I don't read the novels) and that is those adventures on the artifacts (I'm not sure what they are called again) in 4th.  Part of it is in Lagos.  I can't tell more as I'm running through them with a PbP right now, so I'm not reading further.

Of course you can always use non-shadowrun resources.  There are more than enough books, movies, series and what-not out there.  If you want something that looks a bit like a shadowrun, try Congo from Michael Crichton.
non-fiction: things like those survival shows with Bear Grills I sometimes pass by on National Geographic or Discovery can probably give a more realistic feel.
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yeah a couple of folks have built these things using drill motors and a reduction gear.

so it's definitely possible.

who knows what was intended.
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Gamemasters' Lounge / Awakened Jungle
« Last post by belaran on (10:21:08/01-15-18) »
Hi,

I'm preparing my next game which should be focus on a African jungle trip. I've already ready the chapter on Lagos in Feral Cities, but I was wondering if some adventures (or missions) - or even novels, have been released and covers what a trip into the African jungle could look like...
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Play-by-Post / Re: Shadowrun:Anarchy PBP [Recruitment]
« Last post by Gamejirada on (05:37:42/01-15-18) »
It is a new knowledge for me and I believe that everyone who has read this content must get something that is not very useful, certainly.
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Gamemasters' Lounge / Re: Need some help with a game ?
« Last post by Gamejirada on (05:37:10/01-15-18) »
This is what I have read and try to understand it. It is really helpful.
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The Secret History / Re: Horrors
« Last post by Osentalka on (19:35:12/01-14-18) »
So what are Gaf, Tak, Dru and Obe. Some of the minor Horrors that made the jump?  Could be, I'm perfectly willing to believe that, but as I said in Threats they just seem to be dangerous Free Spirits.

Still don't know what the Ghouls eating ghouls thing is supposed to be about.
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The Secret History / Re: Horrors
« Last post by lokii on (19:07:24/01-14-18) »
Well, there should be a small number of horrors present in the Sixth World. According to Harlequin's Back some have reached Earth using temporary mana spikes or by being summoned. Since this does not seem to be related to the Ghost Dance or similar strong magic this route should still be open. And according to Beyond the Pale (third Dragon Heart novel) a few likely entered the Sixth World before the bridge they built using the Ghost Dance mana spike collapsed and the spike was wiped out.

So unless the dragon heart intervention severed all connections and every horror that made it to Earth has been hunted down, a few should be around.
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