Author Topic: Alea Iacta Est (OOC)  (Read 5094 times)

MDMann

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Re: Alea Iacta Est (OOC)
« Reply #270 on: (16:19:25/05-17-17) »
I dodged with 4 hits (above). Thanks, I'll post my attack and stealthy approach shortly. It's subtle...

GloriousRuse

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Re: Alea Iacta Est (OOC)
« Reply #271 on: (17:40:58/05-17-17) »
More doding. 10 Base + 2 Cover = 12: 2#12d6t5 4 2

Looks like Swoopy is still alive. As a side note though tec, I see his armor is at 12 in the chart - it should be 4 after taking the stray round on the way out.

Tecumseh

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Re: Alea Iacta Est (OOC)
« Reply #272 on: (18:24:51/05-17-17) »
Alright, everyone has dodged, everyone is alive except the spirit of earth, which doesn't really matter because Chante has dragged another one out of the astral to replace it.

#5 - male ork
Shooting Chante with an LMG. He's not doing very well due to wounds. Agility 5 + Heavy Weapons 2 - Conditions 4 - Wounds 2: 1d6t5 1 hit

#2 - female human
She was shooting the earth spirit, but the new one hasn't techncially arrived yet since she's acting at the same time as Chante. Instead, she'll shoot Dan-Dan, because he's closest.

Shooting Dan-Dan: Agility 5 + Firearms 3 - Conditions 4: 4d6t5 1 hit

Dios mio, the string of 1-hit attacks continues. I'll try to come up with some 2- and 3-dice pools to see if I can complete the set.

That takes us back to the top of the order.

@Jayde Please dodge a 1-hit attack, 8P if it connects. Please IC your summoning.

@MDMann Please dodge a 1-hit attack, 6P if it connects.

@rednblack Your rotodrone is up. Please IC the results when you have a chance.

MDMann

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Re: Alea Iacta Est (OOC)
« Reply #273 on: (08:28:00/05-18-17) »
Dodge agility 6 + logic 6: 12d6t5 2 2 hits on the dodge.

It's not pretty but it'll do.

Jayde Moon

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Re: Alea Iacta Est (OOC)
« Reply #274 on: (10:38:29/05-18-17) »
Dodging!

Agl 7 + Log 3: 10d6t5 2 hits  PHEW.  Orokos isn't being friendly today, but at least it's enough!

IC coming up!

[spoiler=Off Topic]
So, I am recruiting for a PbP I am running, the link for which is in my signature line below.  Looking for one or two more players.  It's not an SR system, but the system is simple and I am running it in a 'learn as you go' style.  If you have the bandwidth for playing in another game that asks for one post a day, takes a break on weekends, please shoot me a message.

Thanks![/spoiler]
« Last Edit: (14:09:22/05-18-17) by Jayde Moon »
That's just like... your opinion, man.

Tecumseh

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Re: Alea Iacta Est (OOC)
« Reply #275 on: (13:24:48/05-18-17) »
Your rolls are probably statistically worse than mine but 2-hit dodges are good enough to avoid 1-hit attacks. rednblack used up all the hits on his 8-hit dodge.

@Jayde Your spoiler didn't work the way you intended but you don't need to use one.

@rednblack Action to Shiriki's rotodrone (and IC to you).

rednblack

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Re: Alea Iacta Est (OOC)
« Reply #276 on: (14:08:42/05-18-17) »
Ok, so it looks like we're halving the difference here by giving the roto-drone 2 attacks and Shiriki 2 attacks.  Roto-drone is on deck, so let's see how it does.

Drone Dogbrain Attack: AGI (8) + Projectile Weapons (3) - Wind (2) - Visibility (2) = 7 dice: 2#7d6t5 3 2
Wow!  Look at that!  I've got one above average attack roll!

Targets:
Targets 2-8: 2#1d7 6 2
1 attack to the Human Female and 1 to the Male Elf

AGI (5) + LOG (3) = 8 dice.: 8d6t5 3
She gets hit for 8S, knocking out all but 4 of her armor.

AGI (6) + LOG (3) = 9 dice.: 9d6t5 3
and a miss.

I may not get to an IC until tomorrow morning.  Gotta jet out to a meeting here soon, and I'm not sure how much more time I'll have near the computer.
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Tecumseh

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Re: Alea Iacta Est (OOC)
« Reply #277 on: (14:31:25/05-18-17) »
There are two female humans. It sounds like the rotodrone shot #2 instead of #4.

As it happens, #4 will be shooting Shiriki's rotodrone: Agility 5 + Firearms 4 - Environment 4: 5d6t5 2 hits

Broke the 1-hit streak. BUT! I rolled 1 die too many (due to Wounds) and that die is a hit. So I'm back on the 1-hit streak. That's my last 7 rolls in a row now.

It strikes me as a little goofy that dogbrain drones are all Logic 6, but it's consistent across all the drones so it seems intentional. I'll roll for rednblack since it sounds like he's away from his computer.

Rotodrone dodge: Agility 8 + Logic 6: 14d6t5 5 hits, no problem

CharacterInitiative     DistanceCondition     ArmorPlot Points     Edge     Notes
Shiriki's rotodrone4Medium0P9 + Armor 1Per ShirikiPer Shiriki     
#4 - human female4-5S 0P0GMGM-1 wounds, SMG
Swoopy3Medium0S 0P1252 of 3
#7 - Doberman A3-0P9 + Armor 1GMGMassault rifle
Shiriki2Far (in Dragon)     0S 0P1240 of 2
Dan-Dan2Short0S 0P1245 of 6in melee with #9
#3 - male human2-0S 0P12GMGMSMG
#6 - male elf1-0S 0P12GMGMSMG
#9 - ice elemental1-0S 3P0 + Immunity 3GMGM-1 Wounds, in melee with Dan-Dan
#8 - Doberman B1-0P6GMGMassault rifle
Chante0Medium0S 0P1233 of 6Invisible (2 hits)
#5 - male ork0-6S 0P0GMGMLMG, -2 wounds
#2 - female human0-0S 0P4GMGMSMG
Ité YeyΆ0Medium?S ?P342 of 6Unconscious
#1 - male ork3-17S 0P0GMGMKO
GMN/AN/AN/AN/AGMGM
Chante's spirit of earth     0Medium0S 0P12 + Immunity 3      Per ChantePer Chante     hauling Ité

@Glorious Action to Swoopy.

Everyone not named rednblack Any other thoughts or opinions on not halving melee damage?

MDMann

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Re: Alea Iacta Est (OOC)
« Reply #278 on: (16:01:15/05-18-17) »
Let's roll with it for the next combat and see what happens. We can always change it back again if it doesn't work out.

GloriousRuse

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Re: Alea Iacta Est (OOC)
« Reply #279 on: (22:14:52/05-18-17) »
Suppressive Fire: 11 base, -2 halved environmental effects: 9d6t5 3

Repositioning/Stealth Like Base 14 -6 known position + 2 Environ + 3 suppression hts = 13: 13d6t5 2

Because crawling sucks, Athletics : base 10: 10d6t5 6

I'd say only halve melee Stun damage. A good right cross might not be the same as being shot with a small caliber gel round, but a knife in the belly will kill you just the same as a bullet.
« Last Edit: (22:17:12/05-18-17) by GloriousRuse »

Tecumseh

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Re: Alea Iacta Est (OOC)
« Reply #280 on: (13:56:04/05-19-17) »
We'll try Glorious' suggestion for melee damage. I'm going to apply this Dan-Dan's most recent attack. This adds 3P+3P=6P of damage to the ice elemental.

#7 - Doberman A
Speaking of Dan-Dan, the Doberman is shooting you. You're now technically at Short range because you ran forward to melee the ice elemental, so I'm going to reduce its negative modifiers to shoot you.

Shooting Dan-Dan: Agility 8 + Vehicle Weapons 3 - Environment 2: 9d6t5 1 hit

Well, add a dice pool of 9 to the list of 1-hit wonders. Still looking for dice pools of 2 and 3 to complete my set of 1-9.


CharacterInitiative     DistanceCondition     ArmorPlot Points     Edge     Notes
Shiriki's rotodrone4Medium0P9 + Armor 1Per ShirikiPer Shiriki     
#4 - human female4-5S 0P0GMGM-1 wounds, SMG
Swoopy3Medium0S 0P1252 of 3
#7 - Doberman A3-0P9 + Armor 1GMGMassault rifle
Shiriki2Far (in Dragon)     0S 0P1240 of 2
Dan-Dan2Short0S 0P1245 of 6in melee with #9
#3 - male human2-0S 0P12GMGMSMG
#6 - male elf1-0S 0P12GMGMSMG
#9 - ice elemental1-0S 9P0 + Immunity 3GMGM-3 Wounds, in melee with Dan-Dan
#8 - Doberman B1-0P6GMGMassault rifle
Chante0Medium0S 0P1233 of 6Invisible (2 hits)
#5 - male ork0-6S 0P0GMGMLMG, -2 wounds
#2 - female human0-0S 0P4GMGMSMG
Ité YeyΆ0Medium?S ?P342 of 6Unconscious
#1 - male ork3-17S 0P0GMGMKO
GMN/AN/AN/AN/AGMGM
Chante's spirit of earth     0Medium0S 0P12 + Immunity 3      Per ChantePer Chante     hauling Ité

@MDMann Feel free to update your IC so that your attack is more effective, or just add it to your next IC. The ice elemental is now at 9P and is on the brink of disruption.

@MDMann, part II Dodge a 1-hit attack. You're at -2 to dodge for being targeted by a ranged attack while in melee. (The modifier is -3 in SR5.)

@MDMann, part III Action to Dan-Dan

@rednblack Action to Shiriki.

MDMann

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Re: Alea Iacta Est (OOC)
« Reply #281 on: (14:20:36/05-19-17) »
Dan seems to phase into the astral during his dodge...
Dodge agility 6 + logic 6 -2 combat: 10d6t5 5 5 hits

1 attack on the elemental, assuming it gets totalled (fails it's dodge) the second attack will be on one of the dobermans as Danyes charges into combat.

Attacks Agility 6 + close combat 4 + foci 2: 2#10d6t5 4 5 4 hits and 5 hits.

I'll add the damage to the next post, which I'll do later.

rednblack

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Re: Alea Iacta Est (OOC)
« Reply #282 on: (14:52:58/05-19-17) »
#7 - Doberman A
Speaking of Dan-Dan, the Doberman is shooting you. You're now technically at Short range because you ran forward to melee the ice elemental, so I'm going to reduce its negative modifiers to shoot you.

As per this post: http://forums.shadowruntabletop.com/index.php?topic=26032.msg487817#msg487817
general modifiers are -2 for Wind and -2 for visibility.  Range would be an additional penalty, so I think the Doberman would still be at -4.

Shiriki will focus fire on #7 Doberman A through the Dragon's machine guns:
AGI (8) + Vehicle Weapons (6)  + Control Rig (2) + VR (1) + Smartlink (1) - Environmental Mods (4) = 14 dice.: 2#14d6t5 2 6

Doberman Defense:
AGI (8) + LOG (6) = 14 dice.: 2#14d6t5 3 3
First volley is a miss, but the second connects for 11P, punching through the Armor and dealing 2P damage, if I'm reading the coding right.

@Tec, can you double-check the Condition Monitor for Doberman B?  As I was searching through posts trying to find how many attacks I have left with the Dragon's machine guns, I came across the roto-drone's hit agains it for 6S(e), which should drop it to 3 Armor.  It's still listed as having 6 Armor.  The post in question is here:
http://forums.shadowruntabletop.com/index.php?topic=26032.msg488689#msg488689

Machine guns are at 3/10 attacks.

IC coming up.

ETA: The Dragon is rocking APDS ammo.  Now, APDS isn't listed in the Anarchy book, so we've got to get creative here.  I see a few different ways of proceeding.  Giving the attack Armor Avoidance (AA) is just too strong, and would make APDS game-breaking, so that's out.  Increasing the damage code by 2 seems both realistic and reasonable.  A more creative and potentially poetic approach would be to halve the amount of Armor that needs to be negated before damage moves to the Physical track, e.g. if hitting an Armor 12 goon with base 8P (APDS) and 2 Net Hits, the goon would take 6 damage to Armor and 4P to the Physical Condition track, leaving the goon with 6/12 Armor filled and 4/10 Physical filled.  Subsequent attacks with APDS would be increasingly strong with only 3 of the damage going to Armor on the next attack and only 2 on the following.  This solution seems at odds with the fast-and-loose style of Anarchy, though, so I am just mentioning it because it has a sense of realism that I like. 

In this instance, let's just increase the DV by 2, and plug Doberman A for 4P damage to its Physical track.
« Last Edit: (15:09:13/05-19-17) by rednblack »
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Tecumseh

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Re: Alea Iacta Est (OOC)
« Reply #283 on: (16:47:51/05-19-17) »
@rednblack The reduction in penalty was more about wind and visibility being less of a factor at Short range than Medium.

I did not apply this logic (in reverse) to the Dragon because I reasoned that the larger-caliber machine gun rounds would be less affected by the wind, and that the Dragon had sufficient sensors to help negate any additional visibility penalty. I didn't state this explicitly because I feared that it would confuse the issue. ("@rednblack, I'm not changing your roll results because of all these various reasons.")

Ice elemental dodging Dan-Dan: Agility 6 + Logic 4 - Wounds 3: 7d6t5 3 hits

Dan-Dan connects with 1 net hit. That stages the damage to 8P. The ice maiden weeps crystal tears as she fades.

I'll say that Dan-Dan attacks #7 - Doberman A because it just fired on him. As such I will probably override rednblack's designation so that the Dragon is firing on #8 - Doberman B instead to avoid the possibility of friendly fire. (From a metagame standpoint, it also makes more sense to fire on Doberman B since it hasn't had its turn yet.)

#7 - Doberman A dodging Dan-Dan: Agility 8 + Logic 6: 14d6t5 5 hits

Ties go to the attacker. Dan-Dan connects with 7P. The Doberman armor auto-soaks 1 box and the armor eats the remaining 6 boxes.

@rednblack Good catch on the armor. I think I was giving the Doberman credit for 12 points of Armor instead of 9. So it has 3 boxes left, and the Dragon does 11P. Before we resolve damage let's figure out APDS.

APDS: I don't think Armor Avoidance is overpowered. It means that net hits skip the Armor track, not the whole attack. In this case it would mean that 8P (base attack) hits the Doberman's armor and 3P (net hits) hit the Doberman directly.

This is open for discussion, as APDS is not defined in the book, but my instinct is to go with the game mechanic that already exists. The table is open for others to opine.

Let's go with my interpretation for the present. 8P hits the armor of Doberman B. The armor auto-soaks 1 hit. That leaves 7P, of which 3P knocks out the remaining armor and 4P passes to the Doberman itself. That combines with the 3P from the net hits for a total of 7P against the Doberman.

In this case the end result is the same because the base attack was strong enough to knock out the drone armor, but if the drone had been at full armor then it would be the difference of ending with 1P of damage and 0 Armor (not using AA) and 3P but with 2 points of armor left (using AA).

#3 - male human
Looking for Swoopy: Logic 3 + Willpower 5 - Conditions 2: 6d6t5 3 hits, sees Swoopy
Shooting Swoopy: Agility 5 + Firearms 4 - Environment 4: 5d6t5 4 hits, oo you made him mad

#6 - male elf
Looking for Swoopy: Logic 3 + Willpower 5 - Conditions 2: 6d6t5 1 hit, no Swoopy!
Shooting Dan-Dan instead: Agility 6 + Firearms 4 - Environment 2: 8d6t5 1 hit, pathetic

#8 - Doberman B
Since these little bastards are Logic 6 I'm going to say that it's smart enough to realize that it's probably never going to connect with Shiriki's rotodrone. Instead it's going to turn its love on Dan-Dan, who is oh-so-close.
Shooting Dan-Dan too: Agility 8 + Skill 3 - Wounds 2 - Environment 2: 7d6t5 4 hits


CharacterInitiative     DistanceCondition     ArmorPlot Points     Edge     Notes
Shiriki's rotodrone4Medium0P9 + Armor 1Per ShirikiPer Shiriki     
#4 - human female4-5S 0P0GMGM-1 wounds, SMG
Swoopy3Medium0S 0P1252 of 3
#7 - Doberman A3-0P3 + Armor 1GMGMassault rifle
Shiriki2Far (in Dragon)     0S 0P1240 of 2
Dan-Dan2Short0S 0P1245 of 6in melee with #9
#3 - male human2-0S 0P12GMGMSMG
#6 - male elf1-0S 0P12GMGMSMG
#8 - Doberman B1-7P0 + Armor 1GMGM-2 wounds, assault rifle
Chante0Medium0S 0P1233 of 6Invisible (2 hits)
#5 - male ork0-6S 0P0GMGMLMG, -2 wounds
#2 - female human0-0S 0P4GMGMSMG
Chante's spirit of earth 2.0    0Medium0S 0P12 + Immunity 3      Per ChantePer Chante     hauling Ité
Ité YeyΆ0Medium?S ?P342 of 6Unconscious
#1 - male ork3-17S 0P0GMGMKO
#9 - ice elemental1-0S 17P0 + Immunity 3GMGM-3 Wounds, in melee with Dan-Dan
GMN/AN/AN/AN/AGMGM

@MDMann Dodge a 1-hit attack (6P if it connects) and a 4-hit attack (8P). You don't have to take the "in melee" penalty since you have dispatched the ice elemental and are no longer in melee.

@Glorious Dodge a 4-hit attack (6P if it connects)

@Jayde Action to Chante

GloriousRuse

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Re: Alea Iacta Est (OOC)
« Reply #284 on: (17:16:49/05-19-17) »
Not Dying? Base 10 + 1 Semi Cover: 11d6t5 2

Edge it is then...

Edge harder to not die! (9 miss reroll): 9d6t5 1

Channeling Tec's luck today.

6+1 net hit, 7 Damage means Swoopy is out of armor and at 3P.