So i got two questions, one simple in face but weird in concept and the other a monster in the face and complex in structure:
1) What is there to stop me from creating an impossi-gun that is made up of under-barreleds on under-barreleds? I am talking to the gm about creating a Rocket launcher, Gatling gun, sniper-rifle, assault riffle, grenade launcher, match key (shotgun), pistol, bayonet. He said rule of cool (after tons of upcharges to account for the wackiness of making and using such a thing) but we are looking for rules for this or even against it to better figure out how to run this. Just so the question of carrying it doesn't come up, it is intended to be wielded in a Iron Will exosuit.
2) Help me plug as many of the holes in this Alamo safehouse (warning, its a libertarian's wet dream): The house is on its own isolated, hard-wired matrix away from normal civilization but nearby a water tower and cliff. The building is a 2 story 7 room (per floor) building with outer walls reinforced with 5in of metal, inner walls have a layering of (space - thin drywall - jigsaw metal pieces - <breaching charge - monowire suspension and wiring - breaching charge> - Jigsaw metal pieces - thin drywall - space) with the metal to act as shrapnel as well tear down the opposite side of the wall that didnt explode once the monowire breaks. The whole building is monitored by a RFiD scanner that monitors and informs other systems where friendlies and not friendlies are. There are several hallways and murderholes with mounted MGs autonomously piloted to attack anything dwarf sized or larger that doesnt read as within a meter of a friendly RFiD as well as one aimed to the front door and a 360 view rocket launcher. Some of the doors open to false rooms that are just filled with monowire intended to resident evil anyone who runs into it. The floor boards as well as a few walls have plates hidden underneath/on them that will rise and provide cover to anyone with a friendly RFiD. There are several ammo caches hidden in case someone needs a reload. As well the driveway, front door, nearby outside, and some decoy cars on the road leading up to driveway are all rigged with remote detonation explosives and hidden cameras that monitor the area (and some decoy camera boxes with nothing actually inside them) and the side areas of the yard around the safehouse are filled with S-mines (bouncing betties) all set to go off 1 turn after triggering activating all the other mines in a 5m area within the source. The water tower has an autonomous sniper riffle, overlooking the front and left side of the house, with facial scanner (cued to party members faces) as well as the works for not alerting noncombatants to its presence (because its 1000m away and close enough to alert those near the tower) and see through the tree line moderately well, and a safety only deactivatable by pointing a laser at a sensor in the tower (the laser is activated from the house); the cliff has a secret escape to it, as well as its own remote controlled (via a wire through the escape tunnel) sniper-rifle, overlooking the rear right of the house from 700m, with a quick release and explosive rounds (specialized minigrenades integrated into a .50cal round). The internal systems are all hard wired, have receiver only wireless AR interfaces (to detonate or to read the location of an RFiD) to prevent hacking, everything tied to the central house (everything but the carbombs and water tower rifle) can be activated using switches or by anyone with the right encryption keys (different one for every device, again to prevent hacking and to make sure the wrong things dont go off) in their AR; a hacker can pick up these signals but since everything is only a receiver or 1 time device like an explosive, they cant hack wireless, although they can clone the RFiD to register themselves as friendlies for the cover panels; the only issue as far as hackers go is a technomancer that can get into even hard wired systems (any counter for this besides your own technomancer?). The goal of this safehouse is to brunt any assault on the safehouse not involving an orbital bombardment and get the jump on any assault team (dont ask why i need this). Are there any holes in the defense that are glaringly obvious or that could be better covered besides slapping sensors everywhere? As well, can someone give me a general guesstimate of the Nuyen cost to build this from scratch?