Illeana will be bringing:
Form Fitting Body Armor (8) w/ Non-Conductivity 3
Ballistic Mask
12 throwing knives
Highland Forge Claymore weapon focus
survival knife
60 Reagents
Team Inventory3 high explosive grenades
2 smoke grenades (regular, not thermal)
2 flash-bang grenades
1 chemical grenade (tear gas)
1 stim patch (Rating 6)
1 trauma patch
1 alchemy kit
1 gecko tape gloves
1 binoculars (optical)
1 Rating 6 medkit
Summoning F6 water spirit:
Magic 6 + Summoning 4:
10d6t5 3 hitsSpirit resist:
Summoning Resist:
6d6t5 1 hit, so two services
Soaking 2 drain:
Willpower 6 + Intuition 10:
16d6t5 3 hits, no drain
Optional powers: Guard, Weather Control
She's going to have the spirit use both its optional powers. The description for Guard specifically calls out that it can help someone avoid heatstroke, so I guess we can drop those fatigue rolls I requested. She'll also have the spirit summon some cloud cover, as the intense sun makes her nervous. I'll just buy hits for that, so it takes 2 hours to fully develop.
She's also going to make some preparations. I'm going to be experimenting with some house rules for alchemy; namely, the rolls are no longer nested. The alchemist creates the preparation at a given Force, soaks the necessary drain, and when the preparation is triggered the spell goes off with a Magic + Alchemy [Force] roll. Less bookkeeping this way, and less unnecessary rolling upfront.
She has a new Centering focus that she'll be using. It's a carving knife, and her Centering requires her to be carving for it to be effective. This is borderline "too subtle" so I'm thinking about how to punch it up a bit and still have it feel Wiccan. With the focus and Centering, she has 27 dice to soak drain. As I'm too lazy to do a lot of rolling, I'll just buy successes and keep drain at 6 or less.
Preparations2x Fireball @ F6 w/ Command trigger
2x Knockout @ F6 w/ Command trigger
2x Heal @ F6 w/ Command trigger
2x Physical Camouflage @ F5 w/ Touch trigger
2x Physical Barrier @ F5 w/ Touch trigger
James gets one (1) each of the Heal, Physical Camouflage, and Physical Barrier preparations. They can be whatever items you want to RP.