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(SR4) Stats for Knight Errants

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Lanaya

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« on: <12-06-14/1607:15> »
Were there ever published any sample stats for the Knight Errant in SR4? The PCs in a game I'm running are possibly going to clash with them at some point and I'd prefer to use official stats and equipment loadouts for them rather than make it up if possible.

Michael Chandra

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« Reply #1 on: <12-06-14/1741:39> »
There's a bunch of Knight Errants in Ashes and Congressional Conspiracies, if I recall correctly. Those are CMPs that were originally made for SR4 and were dual-statted for both SR4 and SR5 in Sprawl Wilds (Ashes) and Firing Line (the other one).
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Tirwalker

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« Reply #2 on: <12-06-14/1746:26> »
I don't know if there are 'official" stats anywhere, but for a good general guide look in the core books at sample grunts, starting pg 381.

The level will depend on what kind of KE you are going up against.  A typical patrolman is probably rating 3 (in fact I think they get called out as being an example of police).  Special troops like SWAT and High Threat Response are going to be better.  Keep in mind that the most dangerous piece of equipment that a KE officer carries is his comlink.  They are the biggest gang there is, which the added threat that they have convinced the public they are not just another gang.  You can't ever get them all. 

Michael Chandra

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« Reply #3 on: <12-06-14/1747:21> »
I don't know if there are 'official" stats anywhere, but for a good general guide look in the core books at sample grunts, starting pg 381.
Those would be useless since those are SR5 stats. Also, KE is far from the same as other grunts.
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Tirwalker

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« Reply #4 on: <12-06-14/1755:24> »
I don't know if there are 'official" stats anywhere, but for a good general guide look in the core books at sample grunts, starting pg 381.
Those would be useless since those are SR5 stats. Also, KE is far from the same as other grunts.

Missed the 4 e part, but how are they exactly different?  And do you have to be so rude?  The same advice applies to the 4th ed book, they have some example enemies broken out by power level.  Its a good place to start.

Sendaz

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« Reply #5 on: <12-06-14/1759:01> »
Wake of the comet had some stats but those were 3rd ed version I believe.

Likewise 3rd ed Corporate Download gives some general info on Ares Firewatch, so not exactly current but can give you a baseline to start from.


Ares Firewatch tends to run with 5 to 7 bodies, with at least one rigger and one Awakened. No preference for gender/race so you can see quite the mix, with many pulled from other special op forces.
Cyberware is alpha minimum and beta/delta grade are not uncommon.  Weapons-wise, it's Ares, they want it they get it.
Awakened types will be Initiate 3 minimum and have the Shielding and Centering metamagics.

NPC rating for Ares is  Professional (Pro Rating 5-6 in 4th) with stats Superior compared to the runners. Probably a point or two more in their key areas.

Updating to 4th/5th should not be too hard and I would expect the teams to include a combat decker on their lists to provide cover and wreak havoc on the other guy.  Gearwise they would run with any and all items as wireless off until the last second if they even turn it wifi on at all and the headware/in helmet radio would probably include a Micro transceiver type for non-hackable commo between group members.

So knock it down a little and you can have regular KE and these guys above if the whistle via commlink gets blown ...

« Last Edit: <12-06-14/1803:17> by Sendaz »
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Bull

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« Reply #6 on: <12-06-14/2004:54> »
SRM 04-07: Burn had our updated Knight Errant street cops, complete with new armor and a new vehicle.  These were rolled out as a show of force and to show they were serious about being street cops, rather than just local security.

KNIGHT ERRANT OFFICERS (PROFESSIONAL RATING 3)
B   A   R   S   C   I   L   W   Ess   Init   IP   Arm   CM
4   4   4   3   3   4   3   3   6   8   1   12/10   10

Dice Pools:  Clubs 7, Firearms Skill Group 7, Law Enforcement (Professional Knowledge) 6, Perception 6, Unarmed Combat 7
Gear: Knight Errant Patrol Armor (10/8), Knight Errant Patrol Helmet (+2/+2, includes AR display, low-light, thermo, flare comp, vision enhancement 3, camera, smartlink, and mic), commlink (DR 3)
Weapons: Ares Predator IV [Heavy Pistol, 5P, -1 AP, Ammo: 15(c), 3 extra clips], SPAS-22 [Shotgun, 6S, +1 AP, SA/BF, (1) RC, 10 (m), 20 Gel Shotgun Shells], Defiance EX Shocker [Taser, 8S(e), -half AP, SS, 4 (m), 8 taser darts), Stun Baton [Club, 6S(e), -half AP, Reach 1]

Knight Errant Patrol Armor
   Knight Errant recently updated the armor and uniforms that officers wear while on patrol to give them increased survivability. The armor incorporates Flex-Weave technology, allowing the wearer to subtract his strength from the highest value of the armor for purposes of calculating the total armor he can wear without penalty. It also incorporates ruthenium polymers set with several pre-programmed color schemes. The default for patrol is black with red piping, polished silver with red piping is utilized as a dress uniform or when high visibility is useful, and finally a simple black and grey urban camouflage pattern is used when stealth is necessary. The red piping can also be lit up, flashing brightly and resembling the flashing lights used on police and emergency vehicles.

KNIGHT ERRANT CHARGER LS
HANDL   ACCEL   SPEED   PILOT   BODY   ARM   SENS
   +3   15/50   200   3   10   12   3

Upgrades: Anti-theft System, Passenger Protection 4, Personal Armor 8, Ram Plate, Rigger Cocoon Enhanced (Optional), Road Strip Ejector, Off-Road Suspension, Turbocharger


There was also the Lancer, which was a slower but more heavily armed and armored version of the Charger.  I had an idea to combine the Carbon E7 concept police car with something very blade runner-ish to give KE a solid and sweet looking muscle car, but we never got around to doing that.


Bull

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« Reply #7 on: <12-06-14/2010:08> »
Note that those are SR4 stats.  the skills are the total base Dice Pool (Attribute + Skill) precalculated for faster Missions play.  And these are just your regular beat cops, not Swat/HRT/Specialists.  :)

Sendaz

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« Reply #8 on: <12-06-14/2047:00> »
I like the patrol armor with its different appearances.
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Lanaya

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« Reply #9 on: <12-06-14/2111:41> »
Thanks Bull, that's exactly what I needed.

Michael Chandra

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« Reply #10 on: <12-08-14/0818:03> »
Yeah, I really like how Season 4 and the CMPs of that time helped establish Knight Errant stats. :) If you are in need of SWAT, I'd suggest tuning up the default enemies a bit more, so consider giving them an extra group Edge and slightly higher stats than their original PR. I'm working on some KE SWAT stats myself for SR5, but those aren't really compatible with SR4.

By the way, if you want to give players a hard time facing a SWAT team, give them TacNet. But for normal officers I'd use the two missions I named and the one Bull named.
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