In light of the fact that the Street Grimoire is lacking mentor spirits, I decided to do some conversion work on mentors and add them to friendly custom Chummer files. Below is the conversions, either complete or in progress. So far I have integrated SR4 and Street Grimoire into the Chummer files. Have completed conversions for SR3 shaman/mentor spirits. Still working through Magic in the Shadows. If there are any other sources of mentors, please let me know. I'll do what I can to get them added.
WARNING: Any mentor with Stillness, Flexibiltiy, or Penetrating Strike will have issues. Finally, Sea King's Facial Sculpt will cause a crash due to a spelling error in the powers.xml. All of these I am forwarding to Adam in the hopes he will/can help. Thanks to Adam, this was fixed.
Batch 1, including SR4A and Street Magic. Complete and integrated into the files.
Adversary (SM 180)
All: +2 to a social skill
Magician: +2 Counterspelling, Banishing, or Disenchanting (pick 1)
Adept: 1 level of Spell Resistance or Mystic Armor
Disad: Doesn’t like following orders unless it’s their idea. Wil + Cha (3) or ignore the order.
Artificer (SM 180)
All: +2 to armorer, artisan, or a mechanic skill (pick 1)
Magician: +2 to arcana
Adept: 1 free level of Improved Ability (skill) in a Technical skill
Disad: Must investigate something new or new problem when encountered. Wil + Cha (3) to resist. Will not put self in danger.
Bull (SM 180)
All: +2 dice to Leadership
Magician: +2 dice for Combat Spells or beast spirits (pick 1)
Adept: 2 free levels of Attribute Boost (Str) or (Body), or 1 free level of each.
Disad: If the follower of Bull doesn’t get what he wants, Wil + Cha (3) or dig in and demand compliance.
Crocodile (SM 181)
All: +2 dice to Survival
Magician: +2 dice for Health Spells or water spirits (pick 1)
Adept: Free Killing Hands
Disad: Wil + Cha (3) test or requires compensation in exchange for any offer.
Dark King (SR4A 200)
All: +2 dice to perception or assensing (pick 1)
Magician: +2 summoning spirits of man, or Combat spells (pick 1)
Adept: Free Killing Hands
Disad: -2 to damage resistance tests (except drain)
Dark Goddess (SM 181)
All: +2 to any skill in the Biotech group. (Pick 1)
Magician: +2 to Combat or Health spells, or spirits of man (pick 1)
Adept: Free Berserk power.
Disad: Wil + Cha (3) test or will escalate a confrontation.
Dragon (SM 181)
All: +2 dice to Negotiation tests.
Magician: +2 dice to Manipulation spells or Summoning tests (pick 1)
Adept: 1 free level of Improved Ability in a social skill of choice.
Disad: Wil + Cha (3) test or will not follow orders/advice. Same test to accept defeat gracefully.
Gryphon (SM 182)
All: +2 dice to Leadership tests
Magician: +2 dice to Detection spells or Binding tests (pick 1)
Adept: One free level of Improved Potential (Social Limit)
Disad: Wil + Cha (3) test or seek out greatest opponent in combat, or to accept assistance with the target.
Horned Man (SM 182)
All: +2 to Survival tests
Magician: +2 Illusion spells or guidance or plant spirits (pick 1)
Adept: 1 free level of Enhanced Accuracy and one free level of Attribute Boost (Sta)
Disad: -1 to Social tests due to lack of social boundries, unless dealing with free thinking individuals.
Horse (SM 182)
All: +2 dice in a physical skill of choice
Magician: +2 dice to Health spells or beast spirits (pick 1)
Adept: 2 free levels of Flexibility
Disad: Wil + Cha (3) test if confined to one location or become irrational and do everything possible to leave.
Lion (SM 182)
All: +2 to Leadership tests
Magician: +2 Combat spells or Banishing tests
Adept: Free Killing Hands
Disad: Wil + Cha (3) test to back down from a fight, refuse a challenge, or forgive a slight.
Moon Maiden (SR4A 201)
All: +2 dice to Negotiation tests
Magician: +2 dice to Illusion spells or spirits of air (pick 1)
Adept: 2 free levels of Kinesics
Disad: Wil + Cha (3) to engage in combat, may make new test every Combat Turn if previous test failed.
Oak (SM 182)
All: +2 to Arcana tests
Magician: +2 dice to plant spirits, or Health spells (pick 1)
Adept: 2 free levels of Danger Sense or 1 free level of Mystic Armor
Disad: If a follower of oak fails to protect someone or something important, -1 die penalty to all tests until they atone.
Owl (SM 182)
All: +2 dice to Perception or Assensing tests (pick 1)
Magician: +2 dice to Detection spells, spirits of man, or guidance spirits (pick 1)
Adept: Free Astral Perception
Disadvantage: -1 dice to Combat spells, spirits linked to Combat spells (based on tradition), and Combat Active skills.
Phoenix (SM 183)
All: +2 dice to Social skill of choice (pick 1)
Magician: +2 dice to health spells or fire spirits (pick 1)
Adept: 1 free level of rapid healing
Disad: As Wise Warrior in (SR5)
Sky Father (SM 183)
All: +2 dice for Perception tests.
Magician: +2 dice for Detection or Manipulation spells, or spirits of the air (pick 1)
Adept: One free level of Enhanced perception or 2 free levels of Freefall
Disad: Wil + Cha (3) test or angrily/aggressively confront or retaliate against a slight.
Spider (SM 183)
All: +2 dice to Con or Negotiation tests (pick 1)
Magician: +2 dice to Detection spells or Binding tests (pick 1)
Adept: 1 free level of Combat Sense
Disad: As Mountain in SR5
Sun (SM 183)
All: +2 dice to Leadership tests
Magician: +2 dice Combat spells, or fire or guardian spririts (pick 1)
Adept: 1 free level in Improved Ability (skill)
Disad: Sun expects perfection and followers must spend 2 edge to negate a glitch or downgrade a critical glitch.
Trickster (SR4A 202)
All: +2 dice to Con tests
Magician: +2 dice to Illusion spells or spirits of man (pick 1)
Adept: 1 level of Voice Control
Disad: Same as Raven in SR5
Batch 2: see later in the thread.
Thanks in advance for any feedback.
To install the files, remove both custom_books.xml and custom_mentors.xml from the attached zip file and place them in the data folder in your Chummer 5 directory.
-Ariketh
Changelog:
7/20: Added Raccoon. Added conjurer disad for Owl. Added alternate disad for Raccoon.
Changed Adept option for Bull due to coding limitations. Added Adept option for Dark Goddess.
7/21:
Added Sblock. Attached both chummer files. Added Adept line to Sun. Added an Adept option back to Bull, but noted that it's currently disabled. Noted Horned Man Adept option was disabled. Changed Spider conjurer option. Due to lack of spoiler
option, unable to make this post a bit more manageable.
7/23: Updated files to v2. Enabled adept options for Bull and Horned Man. Work on the SR3 mentors is ongoing and not included in the attachment. Provisionally updated the disadvantage for Owl spirits. Uploaded the edited Mentor file.
7/24: Cleaned up post a bit. Updated files to v3.1. Added conjurer option for Trickster into the actual file. Added WIP SR3 mentors, which are not in the files.
7/26: Put SR3 conversions in another post.
7/29: Added Traditions from Digital Grimoire, Street Magic, and one from Street Legends Supplemental. Coded all the SR3 mentors from below. Changed version to 4.
8/4: Corrected some misc errors in the books and mentors files. They should now be complete and correct. Changed to version 4.1.