I've had a chance to look at Telematics Infrastructure and it says it only scans for hidden nodes once per minute rolling only it's rating.
R 1 to 6 (15+, 1 minute)
This seems painfully slow given that for anyone else they can make the test once per combat turn. It seems a miserable waste of money given it's sluggish performance.
Why not assign an agent program with the scan software loaded to scan for hidden networks (one check per Combat Turn) and when it succeeds, pass that info to the tacnet?
You're missing the entire point of that part. The benefit to that is it does that *in addition* to all it's other bonuses automatically across the whole network. If your primary goal is to detect hidden nodes there are much better ways to do it, you're absolutely right, but it's a package that counts as a single running program (one that can even run on RFID chips), gives you all the information of surrounding devices, *and* automatically scans for additional hidden nodes. If you want to waste a couple more slots per device there's nothing stopping you from having an agent search for additional hidden nodes (and even feed that info back to the TI if you want), but you'll blow 2 extra running software (agent and scan) and probably can't get it to run on an RFID chip.
--Also the number of sensors used to triangulate a source on a flat plane , really you only need two if you're checking via signal strength, more if you're using signal delay (such as how they triangulate cellular devices). Our training on that in the army was pretty darned limited but I learned that much. --
Trilateration (How GPS, GLONASS, and GALILEO work) is based on the idea that you have two known circles (or spheres in 3D) each with a centerpoint (the scanning device) and a radius (signal strength or delay). When those two circles overlap you can identify two points (that may be in the same location but usually aren't) on a plane where the detected target could be. By adding a third circle (with certain constraints on the centerpoint) you can narrow that down to 1 point.
The relative strength of a signal only works if you know it's originating strength (and therefore how much it's decreased), which would give you your radius. That would equate to knowing the devices "signal" rating in shadowrun, and i doubt most devices broadcast that since, as far as I understand, it's a metagame abstraction.
Additionally if you throw the idea of trilaterating the signal out the window and instead just triangulate it, you could do it with less devices, but *ONLY* if you have some way of knowing the relative direction to the target such as having a directional antenna.
All of that being said though, it's quite possible the TI works on "futuretech" and doesn't follow any modern system of determining location. There's no way to really say because it doesn't really say anything in the book (since it seems like it's mostly intended as an NPC software).