Hoi
I plan to use this thread to compile a complete list of which magic / adept power / cyberware / bioware augmentation/enhancement/boost that stack - and how if they only stack in part - and what they are incompatible with.
I imagine there will be a lot of rule interpretations and word twisting, but hopefully we can get to some sort of consensus on the matter.
First a few definitions from the book so we are all on the same page.
What the book mean by MAXIMUM INITIATIVE DICE
"...remember that any enhancements or bonuses cannot take you past the maximum of 5D6 Initiative Dice...Edge may be used on this test to roll the maximum of 5D6 for a single Combat Turn...to a maximum of 5D6...and the maximum Initiative Dice anyone can have is +5D6."
What the book mean by MAXIMUM AUGMENTATION BONUS
"when purchasing augmentations such as cyberware and bioware, each attribute rating (Mental and Physical) can only receive an augmentation bonus of up to +4...but at no point can augmentations exceed the +4 bonus cap"
What the book mean by INCOMPATIBILITY p.421 Incompatibility
"When two items are incompatible—like a shotgun and a laser sight, or wired reflexes and synaptic boosters—you cannot use the effects of both items at the same time. If one item of gear says it’s incompatible and the other doesn’t, they’re incompatible. You can have both items if you want, you just have to pick what piece of gear to use at what time."
What the book mean by accessing cyberware and wireless ON p.451 Augmentation
"Besides their wireless functionality, almost all cyberware devices are equipped with a neural interface (not to be confused with DNI) that lets you mentally activate and control their functions. You can use this in place of wireless control, preventing wireless hacking, as long as all of the “moving parts” are connected to your nervous system. An item that has a wireless bonus, however, can only gain that full level of functionality if wireless functionality is active."
What the book mean by INITIATIVE p.159 Initiative
"Initiative is based on three factors: Initiative Attribute, Initiative Score, and Initiative Dice."
As usual the book use a lot of different word for the exact same thing which make it confusing when reading the text. They use words such as "increases", "augmentations", "enhancements" and "boosts" which might or might not mean the exact same thing (does a "boost" -that only increase the attribute dice pool but not physical limit- count as an "augmentation"?). They also use phrases like "other technological or magical", "any other form of enhancement" and "augmentations that" which also might or might not mean the exact same thing (can an augmentation come from another source than technological or magical?)
BODY related
Cyberware
Bone lacing Bone lacing is incompatible with other augmentations that add to or alter your bones (such as bone density augmentation).
Bone density augmentation Bone density augmentation is incompatible with other augmentations to the bones, including bone lacing cyberware.
Bioware
Suprathyroid gland -
Spells
Increase Body Each Attribute can only be affected by a single Increase Attribute spell at a time. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored).
Oxygenate -
Adept power
Attribute Boost Body - Each hit on this test boosts your attribute rating by 1, up to your augmented Attribute maximum.
Improved physical attribute Body - This power allows you to exceed your natural Attribute maximum, up to your augmented maximum.
Rapid Healing -
Drugs
Kamikaze -
AGILITY related
Cyberware
Muscle replacement It cannot be combined with other augmentations to the muscles, including muscle augmentation or muscle toner bioware.
Cyberlimbs Cyberlimbs have their own Strength and Agility ratings...These values can only be augmented by cyberlimb enhancements, not other augmentations.
Bioware
Adrenaline pump -
Muscle toner This bioware is incompatible with augmentations that increase Agility, including the muscle replacements cyberware.
Suprathyroid gland -
Spells
Increase Agility Each Attribute can only be affected by a single Increase Attribute spell at a time. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored).
Adept power
Attribute Boost Agility - Each hit on this test boosts your attribute rating by 1, up to your augmented Attribute maximum.
Improved physical attribute Agility - This power allows you to exceed your natural Attribute maximum, up to your augmented maximum.
Light body -
Drugs
Kamikaze -
REACTION related
Cyberware
Reaction enhancers Reaction enhancers are incompatible with all other enhancements to Reaction, including wired reflexes. Wireless: Reaction enhancers are compatible with a wireless wired reflexes system, and the total bonus Reaction from the two augmentations can be above +4 if both systems have wireless activated.
Wired reflexes Wired reflexes are incompatible with augmentations that affect Reaction or Initiative. Wireless: The system is compatible with wireless reaction enhancers, and the total Reaction bonus from both systems can be above +4 if both systems have wireless active.
Bioware
Adrenaline pump -
Suprathyroid gland -
Synaptic booster The synaptic booster cannot be combined with any other form of Reaction or Initiative enhancement.
Spells
Increase Reaction Each Attribute can only be affected by a single Increase Attribute spell at a time. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored).
Adept power
Attribute Boost Reaction - Each hit on this test boosts your attribute rating by 1, up to your augmented Attribute maximum.
Improved physical attribute Reaction - This power allows you to exceed your natural Attribute maximum, up to your augmented maximum.
Improved reflexes -
Drugs
Cram -
Jazz -
Novacoke -
STRENGTH related
Cyberware
Muscle replacement It cannot be combined with other augmentations to the muscles, including muscle augmentation or muscle toner bioware.
Cyberlimbs Cyberlimbs have their own Strength and Agility ratings...These values can only be augmented by cyberlimb enhancements, not other augmentations.
Bioware
Adrenaline pump -
Muscle augmentation This bioware is incompatible with augmentations that increase Strength, including the muscle replacements cyberware.
Suprathyroid gland -
Spells
Increase Strength Each Attribute can only be affected by a single Increase Attribute spell at a time. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored).
Adept power
Attribute Boost Strength - Each hit on this test boosts your attribute rating by 1, up to your augmented Attribute maximum.
Improved physical attribute Strength - This power allows you to exceed your natural Attribute maximum, up to your augmented maximum.
Drugs
Kamikaze -
Nitro -
WILLPOWER related
Cyberware
Bioware
Adrenaline pump -
Pain editor -
Spells
Increase Willpower Each Attribute can only be affected by a single Increase Attribute spell at a time. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored).
Adept power
Drugs
Deepweed -
Kamikaze -
Nitro -
Zen -
LOGIC related
Cyberware
Bioware
Cerebral booster -
Spells
Increase Logic Each Attribute can only be affected by a single Increase Attribute spell at a time. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored).
Adept power
Drugs
Psyche -
INTUITION related
Cyberware
Bioware
Spells
Increase Intuition Each Attribute can only be affected by a single Increase Attribute spell at a time. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored).
Adept power
Drugs
Psyche -
CHARISMA related
Cyberware
Bioware
Tailored pheromones only when the person you’re using them on is within a comfortable conversation range—if they can’t smell you, the pheromones don’t work.
Spells
Increase Charisma Each Attribute can only be affected by a single Increase Attribute spell at a time. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored).
Adept power
Drugs
Novacoke -
INITIATIVE related
Cyberware
Reaction enhancers -
Wired reflexes Wired reflexes are incompatible with augmentations that affect Reaction or Initiative. Wireless The system is compatible with wireless reaction enhancers, and the total Reaction bonus from both systems can be above +4 if both systems have wireless active.
Bioware
Adrenaline pump -
Suprathyroid gland -
Synaptic booster The synaptic booster cannot be combined with any other form of Reaction or Initiative enhancement.
Spells
Increase ReflexesA character can only be affected by a single Increase Reflexes spell at a time, and the maximum Initiative Dice anyone can have is +5D6.
Increase Reaction Each Attribute can only be affected by a single Increase Attribute spell at a time.
Increase Intuition Each Attribute can only be affected by a single Increase Attribute spell at a time.
Adept power
Improved physical attribute Reaction -
Improved reflexes the increase cannot be combined with other technological or magical increases to Initiative... to a maximum of 5D6.
Adrenaline boost -
Drugs
Cram -
Jazz -
Kamikaze -