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Drones and the non-rigger

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UmaroVI

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« Reply #45 on: <08-18-11/1248:31> »
OK, pretend elf argument commencing.

I think a better lens to view things through is the idea of stackability. That is, if two people have the same ability (possibly at different levels), is that better than if just the better one had it (by an amount significant enough to matter)? If no, it's not a stackable ability. If yes, it is. I would argue that everyone should try to pick up stackable abilities IF they have low enough opportunity costs to be worth it, but nonstackable abilities should stick with the specialists. Drones can be either because they are a large category. Let me give some examples.

Hacking is nonstackable. Only the best hacker really matters, because teamworking hacking checks greatly increases your odds of getting caught since the target gets twice as many chances to see someone; even two equally-skilled hackers are best off having only one of them hack any given system. Now, a second hacker might be handy so you don't have a single person doing all the hacking (in case they go down when you desperately need some hacking), but it's certainly not worth having your entire team be good at hacking - you really get nothing out of it.

(You might also benefit from having two very different hackers, like a technomancer with a heavy focus on stealth and a hacker with a lot of the "utility" programs, so the techo takes care of hacking big scary nodes and the hacker handles all the stuff like editing footage or decrypting files that the technomancer couldn't afford to be good at, but this is more a case of subdividing a task than stacking it).

Shooting people is stackable. Anytime you need someone shot, having more people shooting at them helps. A samurai with 20 dice to shoot people does not do the job as well as a samurai with 20 dice to shoot people and 4 other runners with 10 dice to shoot people.

Drones, like I said, can be either. You don't need two people doing drone scouting - you want the best rigger doing it since they are less likely to be caught. You might, however, want an autonomous drone to back you up during a fight, whether or not you are a rigger - since if the rigger ALSO has one, it stacks. Similarly, it might be worth having your own transportation, because you don't always want your entire team going everywhere together.

CanRay

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« Reply #46 on: <08-18-11/1252:12> »
Hackers don't play well with others anyhow.

That's why Technomancers have to compile their own friends.  :P
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Crash_00

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« Reply #47 on: <08-18-11/1330:50> »
Quote
2040?! There's autonomous pathfinding drones, now. The DARPA Grand Challenge, for example.
By drone I meant, able to jump into with VR/Control Rig since that was the argument against further development of pathing technology.

DireRadiant

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« Reply #48 on: <08-18-11/1553:35> »
Why don't non-riggers get drones?

snip

So why don't people besides riggers buy them?

Either everyone with drones is a Rigger, or you don't have a big enough sample size.

Flyspy, dragonfly, iball are always useful for anyone. Medium and large drones are great for fire support and other backup tasks.

Usually a team has drones, and a rigger to run them, so there's little point in someone else running them. If a team doesn't have drones, they'll tend to look for a Rigger, rather then have their own drones. In some ways it's nice built in dependency.

It's a pretty standard option for me in non Rigger character builds to use drones for Tacnet and sensor capabilities.

CanRay

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« Reply #49 on: <08-18-11/1653:41> »
Actually, I see a few items in "This Old Drone" that I think would be useful for any character to have at a good number of times.  Especially after a "few" software upgrades.
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Teknodragon

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« Reply #50 on: <08-18-11/2147:31> »
I'm actually considering having my mage mechanic (I recently had cause to wish for the Fix spell, two additional arms, and Magic Fingers the day I played a character with all of those) buy a handful of small drones, as they keep working after sunrise/sunset, compliment Watcher spirits (and vice versa) for observation, and will add to her role of non-combat support. Her biggest problem is only having a motorcycle for vehicular transportation--doesn't need to be modded for her being an out-there changeling.
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