Shadowrun Play > Character creation and critique
Petnomancer Critique
Desiani:
I'm just looking to see what Y'all think! :D I am half tempted to drop CHR a point or two because I don't plan on being an attacker. I have 7 karma left for positive qualities, anything y'all would recommend on taking? I can't quite decide. I know my weapon choice isn't optimal.. keeping nuyen on a tight leash with my only big things as my taxi and my SIN. Perception altering being an exception.
== Personal Data ==
Street Name: T2
Name: Unnamed Character
Movement: 6/12 (1m/hit) Swim: 4 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 12
Judge Intentions: 10
Lift/Carry: 6 (45 kg/30 kg)
Memory: 12
Nuyen: 855¥
== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 5
INT: 5
LOG: 5
WIL: 7
EDG: 4
RES: 6
== Derived Attributes ==
Essence: 6
Initiative: 8 +1d6
Rigger Initiative: 8 +1d6
Astral Initiative:
Matrix AR: 8 +1d6
Matrix Cold: 5 + DP +3d6
Matrix Hot: 5 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 12
== Limits ==
Physical: 4
Mental: 8
Audio Enhancement [+3] (Only for audio Perception)
Vision Enhancement [+2] (Only for visual Perception)
Social: 8
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 8
== Active Skills ==
Compiling Base: 0 Pool: 12
Computer Base: 0 Pool: 11
Con Base: 0 Pool: 6
Cybercombat Base: 0 Pool: 7
Decompiling Base: 0 Pool: 7
Electronic Warfare Base: 0 Pool: 7
Etiquette Base: 0 Pool: 6
Gymnastics Base: 0 Pool: 4
Hacking Base: 0 Pool: 11
Hardware ([Hardware Matrix Action] Jack out) Base: 0 Pool: 8 (10)
Negotiation Base: 0 Pool: 6
Perception Base: 0 Pool: 8
Pilot Ground Craft Base: 0 Pool: 4
Pistols Base: 0 Pool: 6
Registering Base: 0 Pool: 12
== Knowledge Skills ==
Base: 6 Pool: 11
Base: 6 Pool: 11
Base: 6 Pool: 11
Base: 2 Pool: 7
== Qualities ==
Allergy (Common, Mild) (Seafood)
Focused Concentration (Rating 2)
Otaku to Technomancer
Resistance to Pathogens/Toxins
SINner (Corporate Limited) (TailSpin/Technicolor Wings)
Technomancer
Thermographic Vision
== Complex Forms ==
(Tradition: Default, Resist Fading with WIL + RES (15))
Derezz
Editor
Puppeteer
Resonance Veil
Static VeilTarget: , Duration: , Fading Value:
== Lifestyle ==
Family BnB (Low) 1 Months
== Armor ==
Armor Jacket 12
Armor Vest 9
Ballistic Mask 2
== Weapons ==
Defiance EX Shocker
+ Concealed Quick-Draw Holster
+ Laser Sight
+ Personalized Grip
Pool: 6 Accuracy: 6 DV: 9S(e) AP: -5 RC: 2
Unarmed Attack
Pool: 2 Accuracy: 4 DV: 3S AP: - RC: 2
== Commlink ==
Living Persona (ATT: 5, SLZ: 5, DP: 5, FWL: 7)
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
== Gear: Equipped ==
Contacts Rating 3
+ Image Link
+ Vision Enhancement Rating 2
Earbuds Rating 3
+ Audio Enhancement Rating 3
Fake SIN (Georgia Mayweather) Rating 4
Trodes
== Vehicles ==
Cocotaxi
+ Morphing License Plate
+ Sensor Array Rating 1
Edit: Added an updated sheet adding Comm and trodes
ShadowcatX:
Otaku needed a datajack to actually do Otaku things, and you don't have one. Of course, if you get one, you lose a point of essence and thus a point of resonance. Without that, actually being an Otaku who became a Technomancer is iffy at best. And don't forget the necessary age restrictions. (Admittedly this is a fluff complaint rather than anything mechanical.)
No commlink, trodes, or anything makes you scream technomancer, which is kind of a bad thing.
You have 21 points on attributes.
How was this character written up? I'm assuming B attributes, B metatype, A technomancer, and E nuyen and E skills? (I hate how the skills are done, where we can't see how many points you have in a given skill, we just have to back track your dice pool.)
FST_Gemstar:
Can you let us know your priority selection, and what you bought with karma?
Desiani:
Sorry. This was Karmagen. I forgot to use the updated print screen. I have a mct defender and trodes :D
ShadowcatX:
I don't see them.
Also, how much karma did you get? Normally karma builds come out kind of short on attributes (or they do when I have tried to build them).
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