Shadowrun Play > Character creation and critique

Petnomancer Critique

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Desiani:
I'm just looking to see what Y'all think! :D I am half tempted to drop CHR a point or two because I don't plan on being an attacker. I have 7 karma left for positive qualities, anything y'all would recommend on taking? I can't quite decide. I know my weapon choice isn't optimal.. keeping nuyen on a tight leash with my only big things as my taxi and my SIN. Perception altering being an exception.


== Personal Data ==
Street Name: T2
Name: Unnamed Character
Movement: 6/12 (1m/hit)     Swim: 4 (1m/hit)     
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 12
Judge Intentions: 10
Lift/Carry: 6 (45 kg/30 kg)
Memory: 12
Nuyen: 855¥

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 5
INT: 5
LOG: 5
WIL: 7
EDG: 4
RES: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 +1d6
Rigger Initiative:         8 +1d6
Astral Initiative:         
Matrix AR:                 8 +1d6
Matrix Cold:               5 + DP +3d6
Matrix Hot:                5 + DP +4d6
Physical Damage           Track: 10
  Stun Damage           Track: 12

== Limits ==
Physical:                  4
Mental:                    8
   Audio Enhancement [+3] (Only for audio Perception)
   Vision Enhancement [+2] (Only for visual Perception)
Social:                    8
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    8

== Active Skills ==
Compiling                Base:  0          Pool: 12
Computer                 Base:  0          Pool: 11
Con                      Base:  0          Pool:  6
Cybercombat              Base:  0          Pool:  7
Decompiling              Base:  0          Pool:  7
Electronic Warfare       Base:  0          Pool:  7
Etiquette                Base:  0          Pool:  6
Gymnastics               Base:  0          Pool:  4
Hacking                  Base:  0          Pool: 11
Hardware ([Hardware Matrix Action] Jack out) Base:  0          Pool:  8 (10)
Negotiation              Base:  0          Pool:  6
Perception               Base:  0          Pool:  8
Pilot Ground Craft       Base:  0          Pool:  4
Pistols                  Base:  0          Pool:  6
Registering              Base:  0          Pool: 12

== Knowledge Skills ==
                         Base:  6          Pool: 11
                         Base:  6          Pool: 11
                         Base:  6          Pool: 11
                         Base:  2          Pool:  7

== Qualities ==
Allergy (Common, Mild) (Seafood)
Focused Concentration (Rating 2)
Otaku to Technomancer
Resistance to Pathogens/Toxins
SINner (Corporate Limited) (TailSpin/Technicolor Wings)
Technomancer
Thermographic Vision

== Complex Forms ==
(Tradition: Default, Resist Fading with WIL + RES (15))
Derezz
Editor
Puppeteer
Resonance Veil
Static VeilTarget: , Duration: , Fading Value:

== Lifestyle ==
Family BnB (Low) 1 Months

== Armor ==
Armor Jacket                       12
Armor Vest                          9
Ballistic Mask                      2

== Weapons ==
Defiance EX Shocker
   + Concealed Quick-Draw Holster
   + Laser Sight
   + Personalized Grip
   Pool: 6   Accuracy: 6   DV: 9S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 4   DV: 3S   AP: -   RC: 2

== Commlink ==
Living Persona (ATT: 5, SLZ: 5, DP: 5, FWL: 7)
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)

== Gear: Equipped ==
Contacts Rating 3
   + Image Link
   + Vision Enhancement Rating 2
Earbuds Rating 3
   + Audio Enhancement Rating 3
Fake SIN (Georgia Mayweather) Rating 4
Trodes

== Vehicles ==
Cocotaxi                           
   + Morphing License Plate
   + Sensor Array Rating 1

Edit: Added an updated sheet adding Comm and trodes

ShadowcatX:
Otaku needed a datajack to actually do Otaku things, and you don't have one. Of course, if you get one, you lose a point of essence and thus a point of resonance. Without that, actually being an Otaku who became a Technomancer is iffy at best. And don't forget the necessary age restrictions. (Admittedly this is a fluff complaint rather than anything mechanical.)

No commlink, trodes, or anything makes you scream technomancer, which is kind of a bad thing.

You have 21 points on attributes.

How was this character written up? I'm assuming B attributes, B metatype, A technomancer, and E nuyen and E skills? (I hate how the skills are done, where we can't see how many points you have in a given skill, we just have to back track your dice pool.)

FST_Gemstar:
Can you let us know your priority selection, and what you bought with karma?

Desiani:
Sorry. This was Karmagen. I forgot to use the updated print screen. I have a mct defender and  trodes :D

ShadowcatX:
I don't see them.

Also, how much karma did you get? Normally karma builds come out kind of short on attributes (or they do when I have tried to build them).

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