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Shadowrun: Anarchy

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Shadowjack

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« Reply #60 on: <07-31-16/2253:06> »
CGL employees have stated, iirc, that Shadowrun will be using a modified version of the cue system. Perhaps it will fare better than you fear :)
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AJCarrington

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« Reply #61 on: <08-01-16/0726:16> »
You might want to check out the blog. Jason goes into some detail around the Cue system and how it is being adapted for Anarchy.

Sendaz

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« Reply #62 on: <08-01-16/1057:02> »
Just curious, isn't the Cue system used in Cosmic Patrol using assorted dice of d4 through d20.

Is the Anarchy version going this route or is it still going to be d6 driven?
Jason revealed elsewhere (so I feel safe sharing), it's d6 driven.
You might want to check out the blog. Jason goes into some detail around the Cue system and how it is being adapted for Anarchy.
Thanks for that Critias and AJ.

Was just curious, can use either types of dice, but SR has always been the proverbial bucket of d6 so fun to keep in that spirit.

At least until someone figures out to make Morpheein Style Dice
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incrdbil

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« Reply #63 on: <08-01-16/1912:43> »
I can live with detail. I'd rather dump the buckets of d6. to a more manageable handful, at most. Or dump d6 completely. d10's, d20's, , percentile system whatever. The type of dice doesn't matter.

Blue Rose

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« Reply #64 on: <08-01-16/1925:06> »
Anarchy will be a d30 system.

Mephisto

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« Reply #65 on: <08-02-16/1210:23> »
Anarchy will be a d31 system.

FTFY...  ;D

Shadowjack

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« Reply #66 on: <08-02-16/1454:01> »
From what I've read, Anarchy will be using d6 exclusively.
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Bull

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« Reply #67 on: <08-02-16/1823:30> »
I'm gonna make a buckets of D20 system.  Best of both worlds.

Dinendae

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« Reply #68 on: <08-02-16/2348:27> »
I'm gonna make a buckets of D20 system.  Best of both worlds.

Rolling a lot of d6 dice can be challenging enough, so I shudder to think of rolling a similar amount of d20 dice.  :o

Sterling

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« Reply #69 on: <08-03-16/0532:43> »
I'm gonna make a buckets of D20 system.  Best of both worlds.

Rolling a lot of d6 dice can be challenging enough, so I shudder to think of rolling a similar amount of d20 dice.  :o

The original Fading Suns game used a bucket of D20 system.  That they chose to change it for 2nd edition says volumes about how awkward it was.
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Blue Rose

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« Reply #70 on: <08-03-16/1015:22> »
Rolling a lot of d6 dice can be challenging enough, so I shudder to think of rolling a similar amount of d20 dice.  :o
A d100 system.  Similar dice pools.  Prime numbers are successes.

Aaron

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« Reply #71 on: <08-05-16/1151:53> »
Rolling a lot of d6 dice can be challenging enough, so I shudder to think of rolling a similar amount of d20 dice.  :o
A d100 system.  Similar dice pools.  Prime numbers are successes.

End you have to use actual d100s and not cheat with two d10s.

Ideally you'd play on a concrete or hardwood surface.

Patrick Goodman

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« Reply #72 on: <08-05-16/1351:29> »
Nah; you want them to stop rolling *sometime*.
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AJCarrington

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« Reply #73 on: <08-06-16/0851:11> »
Someone over on RPG.net posted the following pict:


DeathStrobe

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« Reply #74 on: <08-06-16/1148:34> »
I like how simple it looks. It even looks like without even knowing all the rules that I can understand what each part of the charsheet is doing.

I really like the reduced attributes. But it's odd that there are 2 physical and 3 mental attributes. I'd have honestly tossed charisma in to will power, or visa versa. They're both kind of a representation of someone's personality, so I think it makes sense to just make them one stat.