There is some good lore info for making your own runs. My biggest problem with the book is that the campaigns are really abstract, which leaves a lot of the heavy lifting to the GM. I personally find that defeats the purpose of buying a book like this, as I kind of buy it to take all the hard work of building runs out of my hand. It'd have been nicers with maps and security ideas. With that said, it does advance the meta plot and is kind of interesting, so not exactly a bad buy, but I was hoping for more.