Shadowrun

Shadowrun Play => Rules and such => Previous Editions => Topic started by: Mathrim on <12-29-16/0736:23>

Title: 4e - Help with an elf face-infiltrator adept
Post by: Mathrim on <12-29-16/0736:23>
Hi, I've been reading this forum for a while now but I've just registered to show you my adept. Thanks in advance.

I wanted to build an adept (it'd be my first time playing one) and at first I leaned towards a troll and I've managed to come up with a decent build. But I felt it was a bit lacking, he could punch very hard and send arrows through tanks thanks to the MRSI software but was quite useless outside combat. I tried giving him astral perception and astral combat abilities to make him more versatile but frankly I remained very weak compared to what any mage could do. So I've decided to give up on the troll and built an elf adept instead. I'm fairly pleased with the result, he's good in combat, with Master of 1000 faces should be a fun infiltrator and is also a decent face (at first I made him SURGE to get glamour/vomeronasal apparel but I felt it would ruin the infiltrator part). I couldn't decide whether I should go for 6 magic or not.

[spoiler]NAME/ALIAS: Mr Perfect PLAYER:  MOVEMENT: 10/25, Swim: 6
METATYPE: Elf AGE: ? 45 SEX: Male NUYEN: 0
HEIGHT: 1m88 WEIGHT: 80 HAIR:  EYES:  SKIN: Tanned
KARMA: 0 TOTAL KARMA: 0 STREET CRED: 0 NOTORIETY: 0 PUBLIC AWARE: 0
COMPOSURE: 9 JUDGE INTENTIONS: 13 LIFT/CARRY: 6 LIFT/CARRY WEIGHT: 45 kg/30 kg  MEMORY: 4

Attributes

BODY: 3
AGILITY: 6
REACTION: 2 (4)
STRENGTH: 3
CHARISMA: 7
INTUITION: 5
LOGIC: 2
WILLPOWER: 2
EDGE: 1
ESSENCE: 6
MAGIC: 5   

ASTRAL INIT: 10
 INITIATIVE: 7 (9)
 MATRIX INIT: 8
 INIT PASSES: 1 (3)    MATRIX: 1    ASTRAL: 3
 
Skills

Con 4 18
Disguise 4 12
Dodge 4 8
Etiquette 4 18
Infiltration 4 10
Leadership 4 18
Negotiation 4 18
Palming 4 10
Perception 1 6
Shadowing 4 9
Unarmed Combat (Martial Arts) 6 12 (14)

Knowledge skills

Language: English N  N  N  N  N 
Language: Spanish 8 3 5 0 0
Area Knowledge: Seattle 9 4 5 0 0
Security Design 9 4 5 0 0
Sports (Kickboxing) 7 (9) 2 5 0 0
 
Qualities

Adept SR4 90
Allergy (Uncommon, Mild) (Shellfish) SR4 94
In Debt (30,000¥) RC 105
Low-Light Vision RC 114
The Warrior's Way WA 14
 
Armor

TOTAL 22/20 
Form-Fitting Full-Body Suit 7/3 AR 48
Quizzel Fairy Wings; YNT SoftWeave
Helmet 1/2 SR4 327
YNT SoftWeave
Mortimer of London: Greatcoat Line 11/8 AR 45
Chemical Protection 2; Delta-Amyloid; Gel Packs; Insulation 2; Quizzel Fairy Wings; Ruthenium Polymer Coating; YNT SoftWeave
SecureTech PPP Armor (Ensemble with Helmet) 3/7 AR 49
Quizzel Dragon Wings; Thermal Damping 6; YNT SoftWeave
 
 Weapons
 
Unarmed Attack 14 (16 actually, and 1 reach) 11P - 0 SR4 159
Weapon Focus Rating 2
 
Drones

Emotitoy Rating 6 (Nonmobile) 0 0/0 0 3 1 0 3 (3)  9 3 3 3 3 3 AR 57
Empathy Software Rating 6; Minidrone Sensor
Suzuki Mirage (Racing Bike) 2 20/50 200 1 6 4 1 (5)  11 3 3 3 3 3 SR4 348
Anti-Theft
Vehicle Sensor 
 
Commlink

Novatech Airware 3 3 3 3 SR4 328
ACCESSORIES
Iris Orb
 
NAME RATING POINTS (TOTAL) 
Commanding Voice  0.25 (0.1875)  SM 176
Critical Strike 5 0.25 (0.6250)  SR4 195
Elemental Strike (Sound)  0.5 (0.375)  SM 176
Facial Sculpt 1 0.25 (0.1875)  SM 177
Improved Reflexes 2  2.5 (1.250)  SR4 196
Keratin Control  0.5 (0.375)  SG 164
Killing Hands  0.5 (0.375)  SR4 196
Kinesics 1 0.5 (0.375)  SR4 196
Master of 1000 Faces  0.5 (0.375)  SG 164
Melanin Control  0.5 (0.375)  SM 178
Voice Control  0.5 (0.375)  SR4 197 
 
Martial Arts
 
Karate 1 AR 157
+1 DV on Unarmed Combat attacks
Kickboxing 2 AR 158
+1 DV on Unarmed Combat attacks; +1 DV on Unarmed Combat attacks
Kung Fu 1 AR 157
+1 DV on Unarmed Combat attacks
MANEUVERS
Kick Attack AR 160

Lifestyle

Co-op 1 RC 154
Comforts: Middle, Entertainment: Low, Necessities: Low, Neighborhood: Low, Security: High
Qualities: Living by Committee [-2LP] ; No Privacy, Astral (Rating 2) [-2LP] ; Nosy Neighbors [-2LP] ; Trigger-Happy Landlord [-1LP] 

Gear

Camera, Micro 1 1 SR4 332
Thermographic
Contact Lenses 3 1 SR4 332
Flare Compensation; Image Link; Vision Enhancement 3
Cram - 10 SR4 257
Earbuds 3 1 SR4 333
Audio Enhancement 3; Select Sound Filter 3
Fake SIN (Jorge Buenaventura) 4 1 SR4 332
Handheld Sensor - 1 SR4 333
Cyberware Scanner 6; Ultrawideband Radar 4 
Micro Sensor - 1 SR4 333
Lie Detection Software 3
Weapon Focus (Bonded Foci) (Strap) 2 1 SR4 199 [/spoiler]

I also have 3BP and 175 nuyen left. That means I can lower my intuition to 3, remove the kick attack and raise my magic to 6 (but is it a good idea?). I know having a real weapon could be good but using my fists is much more stealthy IMO.
Title: Re: 4e - Help with an elf face-infiltrator adept
Post by: Shaidar on <02-10-17/2100:58>
You've got a slight glitch with the Quizzel Fairy/Dragon Wings on all of your armor.

Quote from: Attitude pg. 153
Other similar fashion designs include Quizzel mechanical fairy and dragon wings, and a high-collar linked cloak from Kallabos’ one-time protégé Aita Ramirez.

They are actual Wings sticking out of the back of the armor/clothing to which you've added them.

Stacking a set on the Form-fitting body armor, the Mortimer of London: Greatcoat, and the SecureTech PPP Armor won't work physically there is no place for the wings on the under pieces to get out.

Greatcoat
(http://www.mralanjeffries.com/stock/coats/Double%20Caped%20Great%20Coat%20Grey-011B3-cropped.jpg)
SecureTech PPP Armor
(http://www.winchesterva.gov/sites/default/files/images/cite-news/RedmanSuit.jpg)
with Wings
(http://aqwwiki.wdfiles.com/local--files/void-champion-dragon-wings/VoidChampionDragonWings.png)