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Chummer for 5th Edition

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jim1701

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« Reply #705 on: <08-04-15/2139:26> »
It's working for me.  Though in past builds if I redid my priority selection Chummer does not seem to recalculate derived values automatically for knowledge skills and contacts.  Usually I have to toggle Charisma, Logic and Intuition by one to make it recalculate.  That seems to be working correctly now too.  Cool. 

SpellBinder

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« Reply #706 on: <08-05-15/0130:21> »
Oddly enough I found this when working on a new character using Chummer, and when I tested it on Chummer5 found it still happened.  The character file in both instances has the quality Mentor Spirit (Dragonslayer), and the near crash happens in either Create or Career mode of the file when the option to Re-Apply Improvements is selected.  So far I have isolated this to just Dragonslayer and a custom mentor that also prompts a choice of a Social skill to receive a bonus, while Doom has the same prompt for a Combat skill and does not trigger the same near crash.  Removing the Mentor Spirit quality before the Re-Apply, and replacing it afterwards, prevents this from happening.

Raven2049

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« Reply #707 on: <08-08-15/0838:34> »
Anyone else having problems when they break a skill group with their totals not adding up correctly?

for example:

i have Close combat group at R1
i increase my Blades to R2 (its subtracting the amount for R1)
the rating of blades increases to 1 instead of 2
and when i save and look at the total calculations its not factoring in my skill group... infact when i go to test this and add the skill group, it is not changing the rating of any of the close combat skills at all.

Also, when im taking my R2 Stealth group and breaking it:

R2 Stealth
Increasing Sneaking to R3 (subtracting the correct amount of karma and showing the skill increase)
when i save the chummer file and then close and re-open it, the Sneaking skill is back to R2, and my calculation is off by one. But my karma expendature is still there in the log....

easy work around for both by adding it to the improvements page, but even that in the Stealth group example, is not "adding to the rating" of the Sneaking skill when i check that box, and if i try to improve the skill again its charging me for R3 again.

Chummer 5 is Alive

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« Reply #708 on: <08-09-15/1123:01> »
The check for update option does not seem to download the gamplayoptions.xml file.
Found and stealth-patched.
The character file in both instances has the quality Mentor Spirit (Dragonslayer), and the near crash happens in either Create or Career mode of the file when the option to Re-Apply Improvements is selected.
I'm not fantastically surprised that Reapply Improvements tend to break, I haven't looked at it once since I started development. I'll take a look, will probably be something stupid.
Anyone else having problems when they break a skill group with their totals not adding up correctly?
Something broke with breaking skill groups in career mode, I'm looking into it now.

MawileParty

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« Reply #709 on: <08-10-15/0015:47> »
I checked the last 8 pages and didn't see these issues posted so, I'll post them.

Edit: More Spoilers. For Space Saving
-----
Nationalities

[spoiler]UCAS
Does not give +1 Computer
Secondary Language is blank, not shown as [OtherLangauge]

General UCAS

[spoiler]Does not give +1 Logic
Does not give +1 Etiquette[/spoiler]

Canada
[spoiler]Does not give +1 Body
Does not give +1 Navigation
Does not give +1 Survival
Does not give +1 Etiquette[/spoiler]

Denver (UCAS sector)

[spoiler]Does not give +1 Intuition
Does not give +2 Knowledge:Denver
Does not give +1 Etiquette[/spoiler]

Seattle
[spoiler]Does not give +1 Reaction
Does not give +1 Perception
Does not give +1 Intimidation
Gives +1 instead of +2 to Knowledge: Seattle[/spoiler]

SINless
[spoiler]Does not give +1 Agility[/spoiler]
-----
CAS
Is missing the three regions.
-----
Tir Tairngire
Is missing the two Demographics
-----
NAN
Incorrectly gives +1 to Knowledge: UCAS instead of +1 to Knowledge: NAN

Algonkian-Manitou Council
[spoiler]Does not give +1 to Outdoors Group
Does not give +1 to Blades
Does not give +1 to Unarmed
Language skills gained are shown as blank entries, instead of [Language] and [OtherLanguage][/spoiler]

Athabaskan Council
[spoiler]Does not give +1 to Body
Does not give +1 to Survival
Language skills gained are shown as blank entries, instead of [Language] and [OtherLanguage][/spoiler]

Pueblo Corporate Council
[spoiler]Does not give +1 to Electronics Skill Group
Language skills gained are shown as blank entries, instead of [Language] and [OtherLanguage]
[/spoiler]

Salish-Shidhe Council

[spoiler]Does not give +1 Logic
Does not give +1 Survival
Language skills gained are shown as blank entries, instead of [Language] and [OtherLanguage][/spoiler]

Sioux Nation

[spoiler]Does not give +1 to Outdoors Group
Language skills gained are shown as blank entries, instead of [Language] and [OtherLanguage][/spoiler]

Trans-Polar Aleut Nation

[spoiler]Does not give +2 Exotic Melee Weapon(Harpoon)
Does not give +1 Perception
Does not give +1 Survival[/spoiler]

Tsimshian Nation

[spoiler]Does not give +1 Strength
Does not give +1 Blades
Language skills gained are shown as blank entries, instead of [Language] and [OtherLanguage][/spoiler]

Denver
[spoiler]Does not give Intuition +1
Does not give Computer +1

*Denver doesn't actually have a language associated with it in the book, but I'm guessing that is awaiting errata[/spoiler]

Las Vegas
[spoiler]Does not give +1 Perception
Does not give +1 Etiquette
Does not give a primary Augean
Does not give a +1 to [OtherLanguage]
[/spoiler]

Salt Lake City
[spoiler]Does not give +1 Artisan
Does not give +1 Computer
Does not give +1 Etiquette
Does not give +1 Negotiation
Does not give +1 Perception

*Like Denver, it doesn't have any languages in the book.[/spoiler][/spoiler]
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Formative Years

[spoiler]Arcology Living
Does not give +1 Perception

Corp Drone
Does not give +1 Perception

Farm Living
Does not give +1 Industrial Mechanic

Fugitive
[spoiler]Does not give +1 to Reaction
Does not give +1 to Intuition
Does not give +1 to Willpower
Does not give +1 to Perception
Does not give +1 to Sneaking
Does not give +2 to Knowledge:[City][/spoiler]

Isolated Rural Upbringing
[spoiler]Does not give +1 to Body
Does not give +1 to Strength
Does not give +1 to Blades
Does not give +1 to Unarmed Combat
Does not give +1 to Running[/spoiler]

Military Brat
[spoiler]Does not give +1 Reaction
Does not give +1 Strength
Does not give +1 Negotiation
Does not give +1 Perception[/spoiler]

Orphan
[spoiler]Does not give +1 Willpower
Does not give +1 Computer
Does not give +1 Survival[/spoiler]

Rich Kid
[spoiler]Does not give +1 Charisma
Does not give +1 Artisan
Lists [Any] twice instead of Knowledge:[Any] and Language:[Any] [/spoiler]

Street Urchin
This one throws up an unhandled exception
It only gives the paranoia quality.

White Collar
[spoiler]Does not give +1 Logic
Does not give +1 Charisma
Does not give Etiquette (Professional) specialization
Lists [Any] twice instead of Knowledge:[Any] and Language:[Any][/spoiler]

Early Emergence
[spoiler]Does not give +1 Intuition
Does not give +1 Compiling
Does not give +1 Decompiling
Does not give +1 Software
Does not give +1 Knowledge:[Matrix Related][/spoiler]

Part of the Machine
[spoiler]Does not give +1 Logic
Does not give +1 Computer
Does not give +1 Software[/spoiler]

Slave
[spoiler]Does not give +1 Agility
Does not give +1 Intuition
Does not give +1 Con (Fast Talking Specialization)
Does not give +1 Etiquette
Does not give +1 Perception
Does not give +1 Running
Does not give +1 Sneaking
Does not give +1 Unarmed[/spoiler]

Bag of Organs
[spoiler]Does not give Flashbacks quality
Does not give Uneducated quality
Does not give 32k worth of Bioware[/spoiler]

Child of the Shadows
[spoiler]Does not give +1 Intuition
Does not give +1 Computer
Does not give +1 Con
Does not give +1 First Aid
Does not give +1 Perception[/spoiler][/spoiler]

Teen Years

[spoiler]Corporate Education
Does not give attribute or active skill increases

Farm Living
[spoiler]Does not give +1 Body
Does not give +1 Intuition
Does not give +1 Longarms
Does not give +1 Pistols[/spoiler]

Gang Warfare
Only gives +2 Blades and +2 Knowledge:[City]

High School
[spoiler]Does not give +1 Athletics Skill Group
Incorrectly gives +2 instead of +1 Chemistry
Does not give +2 Software
Does not give any of the knowledge skills[/spoiler]

Home Tutored
[spoiler]Does not give +1 Chemistry
Incorrectly gives +2 instead of +3 to any two Knowledge:[Any][/spoiler]

Isolated Rural Upbringing
[spoiler]Offers a choice for Incompetent: Electronics
Does not give +1 Blades
Does not give +1 First Aid
Does not give +1 Gymnastics
Does not give +1 Longarms
Does not give +1 Outdoors skill group
Does not give +1 Sneaking[/spoiler]

Magical Education
*Doesn't yet have the functionality for the different kinds of awakened, assuming this is not a bug, but simply not put in yet.
Doesn't differentiate the Knowledge [Any] from Language [Any]

Military School
Gives an unhandled Exception
Does not give anything

Preparatory School
[spoiler]Does not give +1 Chemistry
Does not give +1 Etiquette
Doesn't differentiate Knowledge[Any] from Language[any][/spoiler]

Street Kid
*The book lists the Quality 'Enemy' despite that not being a quality.
[spoiler]Does not give +1 Body
Does not give +1 Willpower
Does not give +1 Clubs
Does not give +1 Etiquette
Does not give +1 Gymnastics
Does not give +1 Intimidation
Does not give +1 First Aid
Does not give +1 Negotiation
Does not give +1 Perception
Does not give +1 Running[/spoiler]

Hacker Club
[spoiler]Does not give +1 Hacking
Does not give +1 Hardware
Does not give +1 Electronic Warfare
Does not give +1 Knowledge [Matrix-Related][/spoiler]

Technomancer Boarding School
Only gives +1 Knowledge[Technical]

Test Subject
[spoiler]Does not give +1 Body
Does not give +1 Logic
Does not give +1 Biotechnology
Does not give +1 Cybertechnology
Does not give +16k in augments[/spoiler]

Factory Child Worker
[spoiler]Does not give +1 Agility
Does not give +1 Body
Does not give +1 Reaction
Does not give +1 Perception
Does not give +1 Armorer
Does not give 15k in Cyberlimbs.[/spoiler][/spoiler]
« Last Edit: <08-14-15/1831:57> by MawileParty »

IntrepidVector

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« Reply #710 on: <08-10-15/0244:45> »
Started hacking in rules for AI characters via custom_metatypes and custom_qualities. Does anyone know how I'd go about adding the Depth attribute to Chummer?

Chummer 5 is Alive

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« Reply #711 on: <08-11-15/0329:44> »
It's... not a quick implementation. Unlike skills, Chummer wasn't written to easily expand the Attributes. It's all locked in as part of the form. I guess you could emulate it by making Depth qualities that require their previous levels? It's not a super fantastic approach, but I'm kind of shelving the shifters and AI until I have a large chunk of free time to spend on redoing the Attribute UI.

SpellBinder

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« Reply #712 on: <08-11-15/1125:39> »
Shifters especially I can see since they all have two Attribute lines after character creation (Want to improve your Logic?  Sure, but you're paying double karma so you don't get dumber in your other form.)  But for me there's no rush to implement them as the changes from SR4 to SR5 make them quite undesirable to me.

Added:  Started messing around with Chummer5, and thanks for the implant discount, but there's a small hitch.  Nebular never did get to fixing the location of where the discount option shows up in the Select window, and it shows up over the list of cyber/bio implants.
« Last Edit: <08-11-15/1214:55> by SpellBinder »

Chummer 5 is Alive

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« Reply #713 on: <08-11-15/1810:57> »
Ha! Yeah, I saw that. It's fixed in the next version. Should be released sometime Fridayish, we want to get all the PACKs into the next build.

Atlessa

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« Reply #714 on: <08-13-15/1032:08> »
Something is not right here...
https://www.dropbox.com/s/1e0eewmaqvhzufl/Screenshot%202015-08-09%2016.54.32.png?dl=0


Also: Chummer doesn't allow me to create a character with -35 Karma in NQs, despite those boxes being checked. 

Chummer 5 is Alive

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« Reply #715 on: <08-13-15/2133:25> »
Yeah, mixup with the strings at some point. Will be fixed in the next version.

SmilinIrish

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« Reply #716 on: <08-13-15/2343:49> »

 Mawile, Perhaps next time you could put that majority of a post like that in a spoiler.
Speech  Thought   Matrix/Comms

SmilinIrish

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« Reply #717 on: <08-13-15/2344:30> »
Great job with Chummer 5 by the way, thanks for all the hard work.
Speech  Thought   Matrix/Comms

Quickstop

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« Reply #718 on: <08-16-15/0548:06> »
Anyone know how to get the quality Transhuman Prototype to work in Chummer? I take it but the bioware I select afterwards still reduces essence.

Chummer 5 is Alive

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« Reply #719 on: <08-16-15/0834:41> »
I swear, if I had five dollars for every time someone asked about that quality I could actually make a living working on Chummer.

  • - Essence Discount house rule enabled. Can be used to emulate the Prototype Transhuman quality for you munchkin mages that need your pain editors and whatnot until I get around to implementing it properly.

It'll get fixed eventually, my free time is a little short lately.