the archtypes were built with SR4A rules, not 1st Ed.
I worked 2 characters through Chummers, and they balanced out pretty close to the SR 2050.
so, the 10,000 nuyen per point is wrong.
quote from the PDF:
A Note on Characters
If you are creating a new character for use in
Shadowrun 2050, in general the SR4A rules will serve
you well. Use only the gear in this book, remember
that technomancers don’t exist yet, and also note the
available programs and utilities in the Matrix chapter.
If you want to bring your existing character into the
2050 setting, remember that time-travel does not
exist in the Sixth World, so you’ll be bending the laws
of reality to do so. But if you must call on the power
of house rules to make the shift, use the latter portion
of this book to adjust your character’s gear, magic
tradition, and program load-out appropriately. Note,
though, that if your character is a technomancer and
attempts to play in 2050, they disappear in a puff of
smoke. Even house rules can only do so much.
I would suggest that you use the SR 2050 as a guide on what is and is not avaible.
on the edge, I am not sure. using the writeups as a guide, as some do have edge and others are not listed, humans start with 3 edge and trolls, orks, dwaves, and elves start with 2 edge, unless other wise noted. I see the burned out mage has 5 (3), odd
just make a character as if in 2070, using the equipment and magic limits in SR 2050. once play starts, you have to deal with 2050 prices and avaibilty
anyone got a better idea?