Quote from: TranKirsaKali on <09-26-10/1257:07>yes damage is force + hits capped by the spells force. In other words I cast a force 6 mana ball I get 12 successes. I still only do 12 damage.Hits (not net hits) is capped by the force of the spell, so in the case of indirect spells like flamethrower (from the OPs example), you would first be limited on successes on the cast by force, and then would lose more hits to their reaction roll, and then they would get to soak.Example: Bob casts Flamethrower at Steve at a force of 4 (cause he doesn't want to overcast). He gets really lucky when he rolls his spellcasting + magic and gets 7 successes. Unfortunately, the force of the spell limits his hits to 4. So Bobs final adjusted flamethrower spell is force 4 with 4 hits. Steve rolls reaction and gets 2 successes leaving Bob with a force 4 flamethrower spell with only 2 net hits. Now Steve rolls to resist the 6p(fire) damage...
yes damage is force + hits capped by the spells force. In other words I cast a force 6 mana ball I get 12 successes. I still only do 12 damage.
Yes, magic is the first thing I bump for every magic character I have. My main actually has a magic of 9. Initiation is a wonderful thing. And if I have done my job right counterspelling is not an issue. The rival caster is dead.
Yea TranKali - I wasnt trying to "correct" you, was just making sure to be extra extra clear about the order of operations and details since the point of the thread was that the OP didn't fully get the ins and outs of the setup. =)
Quote from: TranKirsaKali on <09-26-10/1552:43>Yes, magic is the first thing I bump for every magic character I have. My main actually has a magic of 9. Initiation is a wonderful thing. And if I have done my job right counterspelling is not an issue. The rival caster is dead.Yeah, well, 150+ Karma mages are previleged to some serious ass kicking