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[Homebrew] Tactical movement rates forr drones

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忍

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« on: <10-25-17/1603:23> »
Instead of using game breaking move rates that is RAW. I'd like some feedback for these rates. Speed acts as Agility would normally, and Acceleration acts as the number of meters added via Sprint.

x1/x3 Water
x2/x5 Ground
x2/x4 Walker
x3/x5 Air
x4/x6 Jet

legionof1

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« Reply #1 on: <10-26-17/0926:42> »
Looks solid to me. I might push jet up a smidge but eh jet drones are basically not a thing(existing examples have other major rule issues).

Gingivitis

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« Reply #2 on: <10-26-17/1613:33> »
I did something similar in my house rules. I had Acceleration add to the speed if it was going in a straight line. But i like the idea of it being Sprint speed. Keeps it closer to metahuman rules.

Ground vehicles were x3 and air vehicles were x3 again.
Shadowrun: Anarchy Resources (GM Screens, Character Sheets, New NPCs, House Rules) at: www.surprisethreat.com

SpellBinder

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« Reply #3 on: <10-27-17/0117:23> »
I might make a split distinction on Ground for Wheeled & Tracked, maybe putting Tracked at the same pace as Walker.

adzling

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« Reply #4 on: <10-27-17/1058:43> »
pinch.
stolen for our table, thanks!

&#24525;

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« Reply #5 on: <10-27-17/1534:50> »
Tell me how it goes!