NEWS

Face/Driver Elf Adept - Core Only

  • 2 Replies
  • 1494 Views

FST_Gemstar

  • *
  • Omae
  • ***
  • Posts: 905
« on: <10-21-17/2332:35> »
I feel bad using this space just as link space... but it is very convenient!   

This build certainly works a lot smoother with beyond-Core resources, but this should cover the bases of: 

Having the dicepools to Face (while still relying on some good roleplaying to get social modifiers) 
Can drive moderately well (along with navigating/tracking/gunnery) 
Can function out of the car (sneaking/shooting/perceiving dice are functional)
Can handle some assensing (as no one else in group is doing anything magic )
 

Karma expenditures: 10 on Strength, 10 on Logic, 24 on Positive Qualities, 2 on Assensning, 1 on Contacts, 3 on Nuyen, -25 on Negative Qualities = 0 Remaining. 

== Personal Data ==
Street Name:
Name: Unnamed Character
Movement: 8/16 (2m/hit)     Swim: 5 (1m/hit)     
Karma: 0
Street Cred: 0
Notoriety: -1
Public Awareness: 0
Elf
Composure: 6
Judge Intentions: 9
Lift/Carry: 5 (30 kg/20 kg)
Memory: 5
Nuyen: 1,805¥

== Priorities ==
Metatype: B,3
Attributes: E,0
Special: D,1
Skills: A,4
Resources: C,2

== Attributes ==
BOD: 3
AGI: 2 (4)
REA: 4 (7)
STR: 2
CHA: 3
INT: 6
LOG: 2
WIL: 3
EDG: 3
MAG: 5

== Derived Attributes ==
Essence:                   5.00
Initiative:                13 +4d6
Rigger Initiative:         13 +4d6
Astral Initiative:         12 +3d6
Matrix AR:                 13 +4d6
Matrix Cold:               6 + DP +3d6
Matrix Hot:                6 + DP +4d6
Physical Damage           Track: 10
  Stun Damage           Track: 10

== Limits ==
Physical:                  5
Mental:                    6
   Medkit [+6] (Only for First Aid and Medicine)
   Vision Enhancement [+1] (Only for visual Perception)
Social:                    8
Astral:                    8

== Active Skills ==
Assensing: 1
Automatics: 6  (Machine Pistols)
Con: 6 (Fast Talk)         
Disguise: 6               
Etiquette: 3 (Street)       
Gunnery: 6 (Ballistic)     
Navigation: 4             
Negotiation: 6 (Bargaining)
Perception: 6 (Visual)
Palming: 6                 
Pilot Ground Craft: 6 (Wheeled) 
Sneaking: 6             
Survival: 4               
Tracking: 4               

== Knowledge Skills ==
English                  Native
French                   Native
Antiques: 1 (Vintage Cars and Car parts)
Area Knowledge: 1 Seattle (Downtown)
Art: 1 (20th Century Pop Art)
Awakened Hangouts: 1 (Seattle)
Law Enforcement Procedures: 2 (Physical)
Smuggler Routes: 2 
Underworld: 2 (Drag Racing)

== Contacts ==
; Fixer (4, 3)
; Mechanic (2, 1)

== Qualities ==
Adept
Astral Beacon
Bilingual
First Impression
Insomnia (Basic)
Low-Light Vision
Mentor Spirit (Chaos)
Prejudiced (Specific, Outspoken) (Magicians)
Quick Healer

== Powers ==
Astral Perception
Combat SenseRating: 1
Improved Potential (Mental)
Improved Potential (Social)
Improved ReflexesRating: 3

== Lifestyle ==
Low (Low) 1 Months

== Cyberware/Bioware ==
Muscle TonerRating 2 (used)
Tailored PheromonesRating 2 (used)

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                       12
Helmet                              2
   + Gas Mask
   + Trodes

== Weapons ==
AK-97
   + Gas-Vent 3 System
   + Laser Sight
   Pool: 10   Accuracy: 6   DV: 10P   AP: -2   RC: 5
Steyr TMP
   + Gas-Vent 3 System
   + Laser Sight
   Pool: 10 (12)   Accuracy: 5   DV: 7P   AP: -   RC: 5
Survival Knife
   Pool: 3   Accuracy: 5   DV: 4P   AP: -1   RC: 2
Unarmed Attack
   Pool: 3   Accuracy: 6   DV: 2S   AP: -   RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
   + Micro-Transceiver
   + Subvocal Mic
   + Sim Module
   + AR Gloves
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear: Equipped ==
Ammo: Regular Ammo (Machine Pistols) x60
Ammo: Regular Ammo (Assault Rifles) x150
Ammo: Stick-n-Shock (Machine Pistols) x60
Biomonitor
Contacts Rating 3
   + Vision Enhancement Rating 1
   + Flare Compensation
   + Image Link
Earbuds Rating 1
   + Sound Link
Fake SIN Rating 4
   + Fake License (Adept License) Rating 4
   + Fake License (Driver's License) Rating 4
   + Fake License (Restricted Bioware License) Rating 4
   + Fake License (Concealed Carry Permit) Rating 4
   + Fake License (Weapon License) Rating 4
Medkit Rating 6
Survival Kit
Tool Kit (Disguise)
White Noise Generator Rating 6

== Vehicles ==
Ford Americar (Sedan)             
   + Weapon Mount
   + Sensor Array Rating 2
      + Atmosphere Sensor Rating 2
      + Camera Rating 2
      + Omni-directional Microphone Rating 2
      + Olfactory Scanner Rating 2
      + Motion Sensor Rating 2
      + MAD Scanner Rating 2
      + Ultrasound Rating 2
      + Radio Signal Scanner Rating 2
« Last Edit: <10-22-17/1904:11> by FST_Gemstar »

ShadowcatX

  • *
  • Omae
  • ***
  • Posts: 573
« Reply #1 on: <10-22-17/1214:00> »
I really like seeing builds and have no problem with you using this as a place to link builds.

I think you are handicapping the build with skills A and Attributes F. 4 extra points of charisma and agility allows you to drop your skills significantly while keeping the same dice pools for a lot of rolls. You also missed out on perception.

Does wheelman have to include buying the car, if not a car thief who changes cars every mission might be interesting.

FST_Gemstar

  • *
  • Omae
  • ***
  • Posts: 905
« Reply #2 on: <10-22-17/1903:02> »
Oops, I deleted Perception when editing, will add it back in! 

I will play with A/B flipping. I have been on an A skills kick after a big prohibition... may have to scale it back. 

Car thieving would be interesting...