Author Topic: Help With New Laser Weapons - Snipers?  (Read 244 times)

Tech

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Help With New Laser Weapons - Snipers?
« on: (19:59:44/07-20-17) »
Is anyone here up to the task of making some stats? I'm working on a campaign for a group - (This is my first campaign) - and it involves some pretty wonky trips. I'd hoped that, some how, one of the plot twists would involve a shiny new piece of Ares technology. This may or may not be a laser sniper rifle - later used by the traitorous Mr. Johnson to assassinate a big political figure. However, if I am to use this concept for the game then I need a MOC-up for the laser rifles' stats. I was hoping that maybe a few of you chummers could help me out. This thing is supposed to be way over powered, and extremely deadly. The kind of thing that can one-shot an old time tank runner.
« Last Edit: (22:47:41/07-20-17) by Tech »
~Tech

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Re: Help With New Laser Weapons - Snipers?
« Reply #1 on: (22:41:38/07-20-17) »
Is this something you plan on putting into the hands of the PCs? If not just hand-wave the pewpews as one shot kills.
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DeathStrobe

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Re: Help With New Laser Weapons - Snipers?
« Reply #2 on: (23:26:21/07-20-17) »
Lasers suck at sniping because their damage value drops off with distance and environmental modifiers (like smoke).

Anyway, sounds like a plot level MacGuffin. Go with Tech's suggestion, it just one shots everyone and is magical, and breaks the normal rules of the game. It's a plot device, not a real weapon. Can't be mass produced for reasons and battery is limited to maybe a single shot per pack, and packs are impossible for PCs to make or recharge. Or not, whatever, it could spawn a whole lot of runs where Mr. Johnson tries to get the experimental death ray back.

The Dyslexic Won

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Re: Help With New Laser Weapons - Snipers?
« Reply #3 on: (09:07:39/07-21-17) »
other options are a lower powered non-visible laser.  maybe a x-ray laser?

Tech

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Re: Help With New Laser Weapons - Snipers?
« Reply #4 on: (14:37:31/07-21-17) »
So if the laser sniper rifle isn't a good idea - what would be? Do you think just some else way over powered would work instead?
~Tech

Tech

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Re: Help With New Laser Weapons - Snipers?
« Reply #5 on: (14:40:47/07-21-17) »
And actually, DeathStrobe, it was 忍's idea to make it a one shot thing. I made the post in the first place. Though I appreciate the credit :P
~Tech

Hobbes

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Re: Help With New Laser Weapons - Snipers?
« Reply #6 on: (14:46:24/07-21-17) »
Special Ammo from a regular big ole sniper rifle.  Smart, Silent, Armor Piercing, Explosive, and untraceable as the bullet fragments all somehow disappear after being fired.  Some kind of chemical (or alchemical) round that starts out solid, has amazing flight characteristics, an exothermic (i.e. explosive) reaction when it comes into contact with water (i.e. people), and leaves no traces after the reaction (i.e. the explosion).

Very expensive to manufacture, 100,000 Nuyen a round or some such.  Should do the trick.

fseperent

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Re: Help With New Laser Weapons - Snipers?
« Reply #7 on: (17:24:22/07-21-17) »
You want a laser sniper rifle?
To channel that much power, it needs to be large and heavy.
For a power supply, at least a truck battery for a single shot.
Regular glitch fries some of the circuits, requiring repairs.
A critical glitch makes it blow up in your hands.

Spooky

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Re: Help With New Laser Weapons - Snipers?
« Reply #8 on: (15:23:20/07-24-17) »
Actually, I would go with a microwave gun. Needs to be aimed for maximum time to fire, must hold on target after firing for a complete combat turn, and will do 18P base damage at the end of that turn, using laser ranges, no recoil, and needs to be hooked up to (at minimum) two truck batteries to fire once. Basic effect is boil the target's insides. Got enough capability to take down most targets, with enough drawbacks so that it's very hard to use.
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The Wyrm Ouroboros

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Re: Help With New Laser Weapons - Snipers?
« Reply #9 on: (02:27:26/08-03-17) »
Honestly, don't bother with 'must hook up to X batteries from a Y'.  Do that, and you give the PCs the OK to figure out how they can use it.  If you have a way to limit the ammunition of ANY 'Grade A Bang Bang', you have a way of limiting its use by the PCs, should they manage to make off with the thing.  In addition, such a piece (they DID heist it, and it IS experimental, right??) is going to have issues.  Some of those issues may potentially be lethal to the wielder, and/or be irreparable outside a cutting-edge-tech corporate lab.  So anything even approaching a glitch is going to kill the darn thing.
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