Author Topic: Player made a big mistake - damage control?  (Read 549 times)

GloriousRuse

  • Chummer
  • **
  • Posts: 149
Re: Player made a big mistake - damage control?
« Reply #15 on: (17:04:47/04-30-17) »
Which, in the absence of an clear alternative forms of electric generation in canon is just more "writer' can't do economics". After all, electric generation is usually super inefficient at recovering heat energy from burning hydrocarbons. It is mostly useful for turning that heat energy into easily distributed non-heat energy. So, cooking with electricity taken from an oil/gas power plant is actually way more expensive per BTU than just cooking with your choice of hydrocarbon to begin with after you get past initial capital costs. Just as an aside.

Other than that, look, this guy decided to throw hand grenades into the kitchen of a local Olive Garden before turning it into mini-Grozny, with a ton of innocent civilians around - in a part of town obviously well off enough the the LE are concerned about warrants and judicial review. Even if you let him out of the immediate physical scenario alive, his life now consists of being hunted until dead, self-exiled,  or very publicly tried and incarcerated for life.

firebug

  • Troubleshooter
  • Ace Runner
  • ****
  • Posts: 2356
  • Scraping the bottom of the Resonance Barrel
    • Moth's Mad Path
Re: Player made a big mistake - damage control?
« Reply #16 on: (05:00:25/05-01-17) »
Other than that, look, this guy decided to throw hand grenades into the kitchen of a local Olive Garden before turning it into mini-Grozny, with a ton of innocent civilians around - in a part of town obviously well off enough the the LE are concerned about warrants and judicial review. Even if you let him out of the immediate physical scenario alive, his life now consists of being hunted until dead, self-exiled,  or very publicly tried and incarcerated for life.

That reminds me.  It's a rule of thumb in games I GM that any encounter with law enforcement results in +1 Public Awareness, as you'll be on the news somewhere.    If it involves explosives, I'd increase it by 1, and if it involves the death of any law enforcement, that's another +1, with a +1 Notoriety.  No Mr. Johnson wants you to kill cops unless that's specifically what they ordered you to do.  While Lone Star or whomever might just be "on the way", keep that in mind as potential repercussions should his character survive.  His reputation in the shadows will suffer for this, one way or another.
Firebug's VU93 Profile
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Jack_Spade

  • Prime Runner
  • *****
  • Posts: 5916
Re: Player made a big mistake - damage control?
« Reply #17 on: (06:46:23/05-01-17) »
@GloriousRuse

The official canon talks about fission and fusion plants as well as solar technology being the main energy source.
Microwaving is likely the most prevalent way to cook in the 2070s.
And Lonestar bothering with due procedure indicates that the opposition can and will use lawyers, nothing else.

That said: Yeah, (HE) grenade throwing with civilians around is quite stupid (gas grenades with pepperpunch are so much cheaper and in addition completely legal)

@firebug
That seems reasonable - reputationwise this was probably a career killing move. None of my characters would want to go on a run with such an unstable idiot.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Dominious

  • Newb
  • *
  • Posts: 5
Re: Player made a big mistake - damage control?
« Reply #18 on: (10:22:45/06-13-17) »
You can give him one last chance by having the Ork Chef beat him to within an inch of his life and then having Lone Star Show up (the others should be away by then) and arrest him.  The guy they were doing this for pulls a few strings and he gets off with only a criminal SIN.  That way he doesn't die, but he has a negative backlash from his actions as a criminal SIN is not fun.  You can also use this in future runs to keep him in line.  If he doesn't take it, then killing him is a perfectly viable option (Lone Star tend to have a 'shoot first, ask questions never' policy towards people who resist arrest).

Out of Character, I think since you mentioned you played mostly Pathfinder before, that this player is still in Pathfinder mode, where combat is quite different.  When the run is completed I would take out time for a feedback moment, asking all players what they think (both good points and bad) and give your own as well.  Maybe this player was expecting something else from the session and/or the system.  Since you guys are new to Shadowrun, which is not the easiest system to learn, having some feedback can enhance future games.  If the character died, he's pissed about it and you gave him a couple of chances, point these out to the player during the feedback.

This! This too would likely be my way of handling this situation. Particularly given how new your campaign is. That said, Shadowrun is a very consequences heavy game. There is a tidal wave level of ripple effect in the 6th world. As a player I found this out the hard way when one of my PC's who had a distinct hatred for Lone Star did something that caused such havok that the whole team had to retire their characters due to public outcry and notoriety(25 points to be specific). Speaking of which, IF this rigger survives, I would say a several point increase in his notoriety would be expected and reasonable. Were it my game and I let the rigger live, he would end up with a notoriety addition of 4-5 points for this stunt. But that is just my two cents and as always; "opinions and mileage may vary"