== Personal Data ==
Name: Marvin Black Alias: Narghuul the Plaguebearer
Human, Male Movement: 6/12 (2m/hit) Swim: 4 (1m/hit)
130lbs, 6' Composure: 12
Street Cred: 25 Judge Intentions: 9
Notoriety: 1 Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0 Memory: 10
Karma: 257 Nuyen: 4,175¥
Age: 30 Skin: Pale
Eyes: Blue Hair: Black
Primary Arm: Right
== Attributes ==
BOD: 3 CHA: 5
AGI: 3 INT: 4
REA: 3 LOG: 3
STR: 2 WIL: 7
EDG: 2 MAG: 8
== Derived Attributes
Essence: 6 Initiative: 7 +1d6
Physical Damage Track: 10 Rigger Initiative: 7 +1d6
Stun Damage Track: 12 Astral Initiative: 8 +3d6
Physical: 4 Matrix AR: 7 +1d6
Mental: 6 Matrix Cold: 4 + DP +3d6
Social: 8 Matrix Hot: 4 + DP +4d6
Cloak [-1]
Astral: 8
== Active Skills ==
Alchemy Base: 0 + Karma: 4 = 4 Pool: 12
Arcana Base: 0 + Karma: 2 = 2 Pool: 5
Artificing Base: 0 + Karma: 4 = 4 Pool: 12
Assensing Base: 0 + Karma: 4 = 4 Pool: 8
Astral Combat Base: 0 + Karma: 4 = 4 Pool: 11
Banishing Base: 0 + Karma: 2 = 2 Pool: 10
Binding Base: 0 + Karma: 2 = 2 Pool: 10
Blades (Knives) Base: 0 + Karma: 2 = 2 Pool: 5 (7)
Clubs (Staves) Base: 0 + Karma: 2 = 2 Pool: 5 (7)
Con (Seduction) Base: 0 + Karma: 2 = 2 Pool: 7 (9)
Counterspelling Base: 0 + Karma: 4 = 4 Pool: 12
Disenchanting Base: 0 + Karma: 4 = 4 Pool: 12
Escape Artist Base: 0 + Karma: 2 = 2 Pool: 5
Etiquette Base: 0 + Karma: 2 = 2 Pool: 7
Leadership (Direct) Base: 0 + Karma: 2 = 2 Pool: 7 (9)
Negotiation Base: 0 + Karma: 2 = 2 Pool: 7
Perception Base: 0 + Karma: 2 = 2 Pool: 6
Ritual Spellcasting Base: 0 + Karma: 4 = 4 Pool: 12
Sneaking Base: 0 + Karma: 2 = 2 Pool: 5
Spellcasting Base: 0 + Karma: 4 = 4 Pool: 12
Summoning Base: 0 + Karma: 2 = 2 Pool: 10
Survival Base: 0 + Karma: 2 = 2 Pool: 9
Unarmed Combat Base: 0 + Karma: 2 = 2 Pool: 5
== Knowledge Skills ==
English Native
Area Knowledge: Seattle Base: 4 + Karma: 0 = 4 Pool: 8
Astronomy (Moon) Base: 2 + Karma: 0 = 2 Pool: 6 (
Biology (Anatomy) Base: 0 + Karma: 4 = 4 Pool: 8 (10)
Chemistry (Pharmaceuticals) Base: 2 + Karma: 0 = 2 Pool: 6 (
DIY (Sewing) Base: 0 + Karma: 4 = 4 Pool: 8 (10)
Farming (Organic) Base: 2 + Karma: 0 = 2 Pool: 6 (
History (Medieval) Base: 0 + Karma: 4 = 4 Pool: 8 (10)
LARP Community Base: 1 + Karma: 3 = 4 Pool: 8
Poisons (Brewing) Base: 0 + Karma: 2 = 2 Pool: 6 (
== Qualities ==
Carrier (HMHVV Strain II)
Distinctive Style
Exceptional Attribute
Magician
Mentor Spirit (Disease)
Paranoia
Poisoner
Poor Self Control (Sadistic)
Reduced Sense (Smell)
== Tradition ==
Shamanic, Resist Drain with WIL + CHA (12)
== Spells ==
[Element] Grenade (Acid) DV: F-1
Acid Stream DV: F-3
Agony DV: F-4
Armor DV: F-2
Convert Blood to Ichor DV: F
Death Touch DV: F-6
Decrease Inherent Limits DV: F-1
Dehydrate DV: F-4
Detect Enemies DV: F-2
Dream DV: F-3
Foreboding DV: F-3
Heal DV: F-4
Inflict Disease DV: F-3
Invisibility DV: F-2
Mindlink DV: F-1
Mindnet DV: F
Nauseate DV: F-2
Physical Barrier DV: F-1
Pollutant Stream DV: F-3
Pollutant Wave DV: F-1
Rot DV: F
Shapechange DV: F-3
Toxic Wave DV: F-1
== Lifestyle ==
Squatter (Ye Olde Faire Grounds)1 Month
+ Grid Subscription (Public Grid)
== Armor ==
Cloak 0
Clothing 0
== Weapons ==
Grenade: Gas
Pool: 2 Accuracy: 4 DV: 0 AP: - RC: 2
Knife
+ Custom Look
Pool: 5 (7) Accuracy: 5 DV: 3P AP: -1 RC: 2
Staff
+ Custom Look
Pool: 5 (7) Accuracy: 6 DV: 5P AP: - RC: 2
Unarmed Attack
Pool: 5 Accuracy: 4 DV: 2S AP: - RC: 2
== Gear ==
Aconite x4
Backpack (Good)
Cyanide x6
DMSO x10
Fashion Gasmask
Grenade: Gas x4
Holster
Magical Lodge Materials Rating 6
Reagents, per dram x20
Reagents, per dram x29
Roll of Duct Tape
Spellcasting Focus, Health (Bonded Foci) Rating 2 "Staff"
Survival Kit
Theatrical Cosmetics Kit
Weapon Focus (Bonded Foci) (Knife) Rating 2