== Personal Data ==

Name: Marvin Black Alias: Narghuul the Plaguebearer

Human, Male Movement: 6/12 (2m/hit) Swim: 4 (1m/hit)

130lbs, 6' Composure: 12

Street Cred: 25 Judge Intentions: 9

Notoriety: 1 Lift/Carry: 5 (30 kg/20 kg)

Public Awareness: 0 Memory: 10

Karma: 257 Nuyen: 4,175¥

Age: 30 Skin: Pale

Eyes: Blue Hair: Black

Primary Arm: Right

== Attributes ==

BOD: 3 CHA: 5

AGI: 3 INT: 4

REA: 3 LOG: 3

STR: 2 WIL: 7

EDG: 2 MAG: 8

== Derived Attributes

Essence: 6 Initiative: 7 +1d6

Physical Damage Track: 10 Rigger Initiative: 7 +1d6

Stun Damage Track: 12 Astral Initiative: 8 +3d6

Physical: 4 Matrix AR: 7 +1d6

Mental: 6 Matrix Cold: 4 + DP +3d6

Social: 8 Matrix Hot: 4 + DP +4d6

Cloak [-1]

Astral: 8

== Active Skills ==

Alchemy Base: 0 + Karma: 4 = 4 Pool: 12

Arcana Base: 0 + Karma: 2 = 2 Pool: 5

Artificing Base: 0 + Karma: 4 = 4 Pool: 12

Assensing Base: 0 + Karma: 4 = 4 Pool: 8

Astral Combat Base: 0 + Karma: 4 = 4 Pool: 11

Banishing Base: 0 + Karma: 2 = 2 Pool: 10

Binding Base: 0 + Karma: 2 = 2 Pool: 10

Blades (Knives) Base: 0 + Karma: 2 = 2 Pool: 5 (7)

Clubs (Staves) Base: 0 + Karma: 2 = 2 Pool: 5 (7)

Con (Seduction) Base: 0 + Karma: 2 = 2 Pool: 7 (9)

Counterspelling Base: 0 + Karma: 4 = 4 Pool: 12

Disenchanting Base: 0 + Karma: 4 = 4 Pool: 12

Escape Artist Base: 0 + Karma: 2 = 2 Pool: 5

Etiquette Base: 0 + Karma: 2 = 2 Pool: 7

Leadership (Direct) Base: 0 + Karma: 2 = 2 Pool: 7 (9)

Negotiation Base: 0 + Karma: 2 = 2 Pool: 7

Perception Base: 0 + Karma: 2 = 2 Pool: 6

Ritual Spellcasting Base: 0 + Karma: 4 = 4 Pool: 12

Sneaking Base: 0 + Karma: 2 = 2 Pool: 5

Spellcasting Base: 0 + Karma: 4 = 4 Pool: 12

Summoning Base: 0 + Karma: 2 = 2 Pool: 10

Survival Base: 0 + Karma: 2 = 2 Pool: 9

Unarmed Combat Base: 0 + Karma: 2 = 2 Pool: 5

== Knowledge Skills ==

English Native

Area Knowledge: Seattle Base: 4 + Karma: 0 = 4 Pool: 8

Astronomy (Moon) Base: 2 + Karma: 0 = 2 Pool: 6 (

Biology (Anatomy) Base: 0 + Karma: 4 = 4 Pool: 8 (10)

Chemistry (Pharmaceuticals) Base: 2 + Karma: 0 = 2 Pool: 6 (

DIY (Sewing) Base: 0 + Karma: 4 = 4 Pool: 8 (10)

Farming (Organic) Base: 2 + Karma: 0 = 2 Pool: 6 (

History (Medieval) Base: 0 + Karma: 4 = 4 Pool: 8 (10)

LARP Community Base: 1 + Karma: 3 = 4 Pool: 8

Poisons (Brewing) Base: 0 + Karma: 2 = 2 Pool: 6 (

== Qualities ==

Carrier (HMHVV Strain II)

Distinctive Style

Exceptional Attribute

Magician

Mentor Spirit (Disease)

Paranoia

Poisoner

Poor Self Control (Sadistic)

Reduced Sense (Smell)

== Tradition ==

Shamanic, Resist Drain with WIL + CHA (12)

== Spells ==

[Element] Grenade (Acid) DV: F-1

Acid Stream DV: F-3

Agony DV: F-4

Armor DV: F-2

Convert Blood to Ichor DV: F

Death Touch DV: F-6

Decrease Inherent Limits DV: F-1

Dehydrate DV: F-4

Detect Enemies DV: F-2

Dream DV: F-3

Foreboding DV: F-3

Heal DV: F-4

Inflict Disease DV: F-3

Invisibility DV: F-2

Mindlink DV: F-1

Mindnet DV: F

Nauseate DV: F-2

Physical Barrier DV: F-1

Pollutant Stream DV: F-3

Pollutant Wave DV: F-1

Rot DV: F

Shapechange DV: F-3

Toxic Wave DV: F-1

== Lifestyle ==

Squatter (Ye Olde Faire Grounds)1 Month

+ Grid Subscription (Public Grid)

== Armor ==

Cloak 0

Clothing 0

== Weapons ==

Grenade: Gas

Pool: 2 Accuracy: 4 DV: 0 AP: - RC: 2

Knife

+ Custom Look

Pool: 5 (7) Accuracy: 5 DV: 3P AP: -1 RC: 2

Staff

+ Custom Look

Pool: 5 (7) Accuracy: 6 DV: 5P AP: - RC: 2

Unarmed Attack

Pool: 5 Accuracy: 4 DV: 2S AP: - RC: 2

== Gear ==

Aconite x4

Backpack (Good)

Cyanide x6

DMSO x10

Fashion Gasmask

Grenade: Gas x4

Holster

Magical Lodge Materials Rating 6

Reagents, per dram x20

Reagents, per dram x29

Roll of Duct Tape

Spellcasting Focus, Health (Bonded Foci) Rating 2 "Staff"

Survival Kit

Theatrical Cosmetics Kit

Weapon Focus (Bonded Foci) (Knife) Rating 2