Author Topic: Technomancer feedback for a new book!  (Read 43294 times)

dragrubis

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Re: Technomancer feedback for a new book!
« Reply #480 on: (13:29:31/07-23-17) »
may be with an other FC to see what is view on a device...

  • Omae
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Re: Technomancer feedback for a new book!
« Reply #481 on: (21:16:50/07-25-17) »
Resonance Flood
Target: Device
Duration: S
Fade Value: L - 3
Resonance Surge
Target: Host
Duration: S
Fade Value: L - 1
These Complex Forms generator excess processes and bog down any efficiency possible. For each net hit on an Opposed Threading test versus Intuition + Data Processing, the target(s) suffer a -1 Dice Pool modifier to all Matrix tests. Resonance Flood targets a single Device. Resonance Surge targets a Host and affects any operators such as Spiders and its IC. The users are unaffected, however there may be some latency problems from the Host. (More fluff than crunch)

Null Pointer
Target: Device
Duration: P
Fade Value: L - 1
By recoding specific matrix commands, you can force devices (and through that, personas) to be unable to make a certain Matrix Action. Make an Opposed Threading test versus Logic + Data Processing. If you win the device cannot make one Matrix Action of your choice. If the device (or persona) attempts to perform the chosen Matrix Action it will fail with no progress or determent such as gaining MARKs or increasing their OS. As a Complex Action, the device may roll Willpower + Data Processing with a negative Dice Pool modifier equal to the Level in order to overcome your subjection. Every hit it makes reduces your net hits. Once you have no net hits, the Complex Form ends.

Jolt
Target: Persona
Duration: I
Fade Value: L - 3
Jolt blasts Resonance at a Persona and bombards the user with malicious code. This Complex Form deals Biofeedback Damage to the target equal to your hits, resisted normally with Willpower + Firewall. If you target a Persona that is not in VR the Complex Form fails, but you still suffer Fading.

Obfu-skate
Target: Self
Duration: S
Fade Value: L - 2
When running silent isn't enough, you choose to ride the flow of Resonance to make your connections. Others attempting to find you through a Matrix Perception test suffer a dice pool penalty equal to your hits. This penalty applies to foes and allies alike. Much like running silent, once someone has a MARK on you, you appear clear as day.

PushR
Target: Persona
Duration: I
Fade : L - 1
By killing simsense protocols, this Complex Form "ejects" a Persona from VR. Make an Opposed Threading test against the target's Willpower + Firewall. If you win the Persona switches from VR to AR and becomes disoriented (pg. 409). If you get net hits greater than or equal to the target's Firewall, they suffer dumpshock. If your target happens to not be in VR, PushR has no effect, and you still suffer Fading.
When the target is link-locked they add the highest Attack rating of the opponent(s) link-locking them to the Opposed Threading test.

Resonance Tether
Target: Persona
Duration: P
Fade : L - 2
Through threading a constant flow of Resonance onto a Persona, this Complex Form link-locks the target if they fail an Opposed Threading test versus their Willpower + Firewall.

//
« Last Edit: (21:21:14/07-25-17) by 忍 »
Yeah, TMs got thrown in the cell with Bubba the Love Troll and sandpaper for lube.
there is autosofts for everything  8)

dragrubis

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Re: Technomancer feedback for a new book!
« Reply #482 on: (05:50:40/07-26-17) »

Null Pointer
Target: Device
Duration: P
Fade Value: L - 1
By recoding specific matrix commands, you can force devices (and through that, personas) to be unable to make a certain Matrix Action. Make an Opposed Threading test versus Logic + Data Processing. If you win the device cannot make one Matrix Action of your choice. If the device (or persona) attempts to perform the chosen Matrix Action it will fail with no progress or determent such as gaining MARKs or increasing their OS. As a Complex Action, the device may roll Willpower + Data Processing with a negative Dice Pool modifier equal to the Level in order to overcome your subjection. Every hit it makes reduces your net hits. Once you have no net hits, the Complex Form ends.

Jolt
Target: Persona
Duration: I
Fade Value: L - 3
Jolt blasts Resonance at a Persona and bombards the user with malicious code. This Complex Form deals Biofeedback Damage to the target equal to your hits, resisted normally with Willpower + Firewall. If you target a Persona that is not in VR the Complex Form fails, but you still suffer Fading.

Obfu-skate
Target: Self
Duration: S
Fade Value: L - 2
When running silent isn't enough, you choose to ride the flow of Resonance to make your connections. Others attempting to find you through a Matrix Perception test suffer a dice pool penalty equal to your hits. This penalty applies to foes and allies alike. Much like running silent, once someone has a MARK on you, you appear clear as day.

PushR
Target: Persona
Duration: I
Fade : L - 1
By killing simsense protocols, this Complex Form "ejects" a Persona from VR. Make an Opposed Threading test against the target's Willpower + Firewall. If you win the Persona switches from VR to AR and becomes disoriented (pg. 409). If you get net hits greater than or equal to the target's Firewall, they suffer dumpshock. If your target happens to not be in VR, PushR has no effect, and you still suffer Fading.
When the target is link-locked they add the highest Attack rating of the opponent(s) link-locking them to the Opposed Threading test.

Resonance Tether
Target: Persona
Duration: P
Fade : L - 2
Through threading a constant flow of Resonance onto a Persona, this Complex Form link-locks the target if they fail an Opposed Threading test versus their Willpower + Firewall.

//

Luv all of them... big UP

  • Omae
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Re: Technomancer feedback for a new book!
« Reply #483 on: (18:37:16/07-28-17) »
And here's some echoes!

Algorhythm:
    You gain a bonus equal to your submersion grade to actions when using devices in which you benefit from a wireless-on bonus. In addition to this, you benefit from smartlink as if you had paid essence for it.   :D

Infinite Persona:
Prerequisite: Mutable Persona
    You may reduce the Matrix Attribute’s of your Living Persona by a total of half your Resonance. You then gain the same number of points to increase different Matrix Attributes of your Living Persona.

RAID:
Through subverting networking protocols, you can create a PAN and slave a number of devices equal to twice your Resonance plus your submersion grade. This results in faint impressions of your Resonance Signature on those slaved.
//Resonance Array of Independent Devices

Wardiving:
IC suffer a dice pool penalty equal to your submersion grade while you’re in the same host. Any personas such as regular users or Security Spiders do not suffer this penalty.
Yeah, TMs got thrown in the cell with Bubba the Love Troll and sandpaper for lube.
there is autosofts for everything  8)

  • Omae
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Re: Technomancer feedback for a new book!
« Reply #484 on: (16:27:51/08-18-17) »
Duplicate Program
Target: Self
Duration: I
Fade: L - 1
Choose a program to duplicate and make a Threading test. The Complex Form lasts for a number of minutes equal to your hits. Common programs require a minimum Level of 3, and Hacking programs require a minimum Level of 5. You can have a number of duplicated programs equal to your Resonance at a time.

//alternatively this could be an opposed test at 4 & 6 for common and hacking without the minimum Level. idk
Yeah, TMs got thrown in the cell with Bubba the Love Troll and sandpaper for lube.
there is autosofts for everything  8)