Author Topic: Horrors  (Read 104390 times)

Turtletron

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Horrors
« on: (00:23:28/09-08-10) »
Do anyone have any idea what an Horror look like? What kind of power they have? What makes them different from other metaplanar beings like insect spirits and shedim? Are they all freaking powerhouse or some of them are weak? ???
I know I might get a few answer in the Ryan Mercury Trilogy novels, but I can't get a hold on any at the moment.  :(
Anyone wish to share his wisdom with me :'(
(>) ...and I would have made it too, except for those nosey kids & their stupid dog...
(>) excerpt of The Smiling Bandit's taped deposition, Knight Errant casefile #E385h-0516

kinderkrieg

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Re: Horrors
« Reply #1 on: (00:28:37/09-08-10) »
there actually is a story in the new spells and chrome where runner's are duped into grabbing the necronomicon out of a portal to a far plane during a ritual. good scene but i always have imagined them somewhat like that, beings of a lovecraftian make, but i'm still a newb so i probably haven't done enough research yet and am just blathering on nonsense...

Casazil

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Re: Horrors
« Reply #2 on: (00:28:47/09-08-10) »
One of the horrors I remember is the wild hunt (Ithink Aina was actually working with one in ED) there was if memory serves a pic in one of the 2nd editions critter books.
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Critias

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Re: Horrors
« Reply #3 on: (00:35:18/09-08-10) »
The Wild Hunt's not a Horror, it's just The Wild Hunt.  Don't dwell on it.

Your best bet for Horror info would be actually checking out some Earthdawn books (if you can find 'em anywhere). 

kinderkrieg

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Re: Horrors
« Reply #4 on: (00:37:56/09-08-10) »
they do have a 3rd ed. that they're currently printing through redbrick i believe

FastJack

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Re: Horrors
« Reply #5 on: (01:03:26/09-08-10) »
You definitely have to go back to the Earthdawn game to get an idea on the horrors.

Let's put it this way, the last time the horrors came through ALL of the intelligent races locked themselves into heavily warded underground kaers (cavern/cities) and waited out the Scourge for four hundred years.

Yep, everyone. All the immortal elves, great dragons, the most powerful of the powerful hid for four hundred years and let the horrors just run around the world until magic ebbed low enough that they had to return to their own dimension.

My take is that it's close to the Cthulhu mythos, every horror is different. Different in appearance, attitude and hunger. And frag if I don't won't to run into something that scares the drek out of Lofwyr.

Turtletron

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Re: Horrors
« Reply #6 on: (01:25:54/09-08-10) »
You definitely have to go back to the Earthdawn game to get an idea on the horrors.

Let's put it this way, the last time the horrors came through ALL of the intelligent races locked themselves into heavily warded underground kaers (cavern/cities) and waited out the Scourge for four hundred years.

Yep, everyone. All the immortal elves, great dragons, the most powerful of the powerful hid for four hundred years and let the horrors just run around the world until magic ebbed low enough that they had to return to their own dimension.

My take is that it's close to the Cthulhu mythos, every horror is different. Different in appearance, attitude and hunger. And frag if I don't won't to run into something that scares the drek out of Lofwyr.


I'll go look in earthdawn books and i agree, i also don't want to run into something that scared even the immortals and the dragons. :o
(>) ...and I would have made it too, except for those nosey kids & their stupid dog...
(>) excerpt of The Smiling Bandit's taped deposition, Knight Errant casefile #E385h-0516

The_Gun_Nut

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Re: Horrors
« Reply #7 on: (06:02:32/09-08-10) »
As a fan of Earthdawn as well (I have 75 to 90% of those books, also own every edition), I'll put in my 2 nuyen.

Horrors don't have an overall look or feel to them.  Some have animalistic intelligence and will feed on anything: (in order of preference) intelligent life, animals, plants, inorganic material (aka rocks).  Others are just a step above and simply try to corrupt/consume people with a specific MO.  Two examples: winglflayers are a type of minor Horror that appears as a pile of metallic slivers that animate and flay a person or creature to death; baggi are an arboreal type of minor Horror that resemble an overinflated orangatan that swallow people whole and slowly digest them (think of a mobile Saarlac).

Then there are the more intelligent ones that feed off of pain or suffering or disgust.  For example:  a gharmek is a minor Horror that animates the dead and feeds off the revulsion it engenders in the living.  When they find someone who recognizes a fallen loved one, they quiver with ecstasy over the revulsion.  Another example is a wormskull.  It resembles a giant humanoid in brass armor with a head (sometimes an entire body) composed of worms.

These types of Horrors have many individuals representing the type, although there may be significant variation between them.

The most feared ones are the major or Named Horrors.  These aren't just satisfied with corrupting or feeding off of individuals, although they do greatly enjoy it.  These beings are dedicated to creating widespread fear or disgust or loathing.  They enjoy playing people off against each other, and they are also the ones who most often are the source of the "Devil's Bargain" style of stories.  They also have been known to attempt takeovers of entire kingdoms.  The Horror Bone Crown the Usurper took over the city of Parlainth and set all it's people against each other for the fun of it.  He wasn't the only one there doing it, he was just the one that got everyone organized into the mass murder squads.

Incidentally, baded upon my reading of the Dragonheart series, I think that Ryan Mercury actually killed Bone Crown during the attempted early invasion of the world.  The description is pretty close, but I could be wrong.
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Kaarchin

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Re: Horrors
« Reply #8 on: (09:50:36/09-08-10) »
The Gun Nut said it.

Horrors can looks like almost anything, and sometimes they looks like everything. There is no common appearance.
Some of them are relatively weak, but still challenging. Some of them are absolutely unbeatable. Some you can not even actually fight.

Insect Spirit are something like a lesser form of Horror. Yup, a lesser form. They are the harbinger of unspeakable things to come.
Shedim on the other hand ARE Horrors. Minor as they can be.

Doc Chaos

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Re: Horrors
« Reply #9 on: (10:02:38/09-08-10) »
Waitwaitwait, hold the phone, Insect Spirits are NOT the "bad" version of totems?? They are connected with the Horrors, too???
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The_Gun_Nut

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Re: Horrors
« Reply #10 on: (10:08:11/09-08-10) »
No, not really.  It's more like their realm is in the same direction (metaphysically speaking) as the Horrors netherworld, but closer (i.e. easier to get to).  That's why they are often harbingers of the Horrors arrival.

And the Shedim aren't Horrors.  They are a form of psychic entity that takes over dead bodies.  In Earthdawn times they were called Vyrkanogen.  They can't exist in our realm without a meat body.
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Doc Chaos

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Re: Horrors
« Reply #11 on: (10:18:39/09-08-10) »
*PHEW* Man, don't scare me like that...
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Longshot23

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Re: Horrors
« Reply #12 on: (11:01:00/09-08-10) »
Actually, if you've read Corporate Guide, the Azzie section references back to the guy who was actively trying to build a way for the Horrors to come through.  The bit where it says that guy - Oscuro, his name was, and he got another exposure in the original Threats s/b as Mr Darke - is regarded as 'short-sighted' and too hasty . . .

Now if that's not a build-up or foreshadowing then what the hell is?

Texas_Tarantula

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Re: Horrors
« Reply #13 on: (11:02:36/09-08-10) »
I believe there was a shadowrun novel that dealt with (in a somewhat roundabout way) a bunch of Hawai'ian shamans intentionally opening a portal for the horrors to come through, and it was described in much the same way that the denizens of the Cthulhu Mythos were - obliquely, or not at all, but colored by sheer terror. I think it was one of the Dirk Montgomery books, but I could be wrong.

Mooncrow

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Re: Horrors
« Reply #14 on: (11:10:13/09-08-10) »
Actually, if you've read Corporate Guide, the Azzie section references back to the guy who was actively trying to build a way for the Horrors to come through.  The bit where it says that guy - Oscuro, his name was, and he got another exposure in the original Threats s/b as Mr Darke - is regarded as 'short-sighted' and too hasty . . .

Now if that's not a build-up or foreshadowing then what the hell is?


Isn't that what the second Harlequin adventure was about?  (I've never actually run that one, but I thought that's what I heard)