looks like a solid matrix specialist. Any idea what she will do outside of combat?
I would suggest going Stats A so you don't have to tank your physical stats so hard. Also if you pick up one of the burst fire pistols, or a machine pistol, you can hit more often with less dice. I also typically give my mental runner drugs, as they are more likely to be able to pass the addiction tests. A little jazz or cram would go a long way to lending a hand in combat. Then again if you have a large group, or a group with lots of combat runners you may want to pick up the influence skill group to aid the face with the talky talky. You have a decent Cha so you wouldn't need to many ranks of skill.
Thats my two cents anyway!