You can send message via your console or commlink even in meatspace. If you have a datajack (or in your case - a control rig) then you have wireless for your smartlink.
Thank you, that answered my question.
Steel lynx comes with a heavy mount and a couple of vehicles do as well so it's not totally out of reach. Remember you can also stick Underbarrel grenade launchers on drone guns for some extra bang bang or smoke coverage
I'm not exactly overflowing with cash, as my idea for a Super Skilled Pilot only leaves me with Priority B for Resources. The underbarrel launchers sound interesting, I'll ponder that for a bit. I still have yet to figure out the sensor thing, I am a little busy at the moment, but it's on my list for this character.
Thanks for the suggestions, I was thinking about a Fixer Contact only, since I have so little Karma, but I think I'll take Csjarrat's advice and drop Juryrigger for more karma for contacts. Something like a 5/2 Fixer and 6/1 Arms Dealer? Also, I think I'll change that firearms skill group, and maybe just go with Automatics for combat. That will free up some money and the skill group points. What should I place the skill group points in? I was thinking either Stealth, Outdoors, or maybe Biotech for some more utility.
I'd go 3/3, 4/2, or 2/4. Automatics is a good choice, nice and flexible, Biotech seems wise to me.
Assault Rifles come in a lot flavors across even in an edition as new as 5th, Assault rifles are general the standard mount on rotor type drones, their range isn't sniper range buts its plenty good for most situations, as Martinchaen pointed out. Take a look around, the books and I'm sure you can find ones that will fit your needs.
Is that setup Loyalty/Connection, or Connection/Loyalty? I figure I can dump most of my stuff into connection, as it's better to be able to get the gear I need then for them to actually care that much about me. I know it's dangerous dealing business with them, but I would probably have to go to them anyways to get the higher end stuff.
I'd look into dropping STR & CHA back to 1, and use that karma to raise CHA from 1 to 2. The free'd up point then goes into Logic
I'd also look into Logic-6 & Reaction-4, a good VCR is going to make your Piloting tests easy to pass. Better to put those points into all your many Logic based skills.
I think your overskilled in Piloting sypes & not enough in other skills that you have to have as a Rigger as well.
Electronic Warfare, & Computer to start.
14 Piloting dice, likely needing 2 successes for very hard moves. You have over invested in that area.
I'd go something like this.
Electronics Group-6, Engineering Group-4
Automatics-6
Electronic Warfare-6
Etiquette-6
First Aid-6
Gunnery-6-Ballistic+2
Perception-6-Visual+2
Piloting Aircraft-4
Piloting Ground Craft-4
Stealth Group-1
Armorer-1
Navigation-1
IIRC in 5E its said that your Active Skills have attached Knowlege checks to them. And you don't need to know about fixers, just have one.
So I'd drop both those Air/Ground/Fixers skills for stuff that you need. Area Knowledge of your town, Smuggling Knowledge, Security Procedures, etc etc.
If you do the swap of Log/Rea I metioned above, then some Reaction Enhancers would go a long way here.
Being Human I'd also look into some full on Cybereyes-2 & give them all the bells & whistles.
Priority-B Cash & you bought the lowest grade Commlink ? No, just No.
No Rotodrones ? I'd invest in way more Aircraft than you have. Drop the Crawlers & get something that flys.
Make your Fixer a specialist in Arms (6/1 or 5/2) and it shouldn't be at issue to then have a solid Mechanic (1/4) - Every Rigger needs a Mechanic Contact.
The Str & Cha is a good point, as I don't really need them to be that high. My only concern is that have 1 Strength makes me useless for any carrying or running purposes, and that Charisma 1 doesn't give me extra contact points, since upgrading it to 2 is technically after picking out contacts. Is Logic really better than Reaction? I guess the real question is how difficult is piloting? I wanted to make a seriously badass pilot who can perform really complex maneuvers, but if I only need 2 successes, then I probably don't need that many dice.
Not that I'm saying your wrong, but why Electronics 6? I would rather just have Hardware 6 for repairs, what is Computer and Software used for as a Rigger? I just want to know. As an extremely inexperienced Shadowrun player, what does the Ballistic specialization cover? Etiquette? I mean, I see the point of it, but I would rather have Con (+2 Fast Talk) to be able to get out of situations. Where is the Athletics group? I don't plan on being in VR all the time, what if I need to run? Or jump, or swim to save my life? Is Navigation really not that important? I thought it would be, but it might not. I'm not saying your changes are bad, I'm just curious for some explanations.
The Knowledge skill stuff is a good catch, I completely forgot about that. Thanks for pointing that out.
If I do the swap, I don't have money for Reaction Enhancers. I literally have 800 nuyen leftover (well, I gotta redo sensor arrays, but it shouldn't be much more than that) and I don't even have any mega combat drones, most of my stuff is barely equipped. I couldn't afford Used Rating 1 Reaction Enhancers if I wanted to. So, the swap is still something I will consider, but I don't think the Enhancers are gonna make it.
What do you suggest for a commlink? Mine is basically a throwaway only used to communicate with my team. Do I need something better? Keep in mind my money situation is very tight.
I originally had a Rotodrone, but as it has been pointed out earlier in this thread, drones are extremely fragile. So, I'm reluctant to invest a lot of money into more guns and more expensive drones for something that can be taken out super easily. I'm fine with Dropping the Crawlers, but what do you suggest I replace them with? I like the idea of flying drones, but I'm just not seeing any alternatives that are amazing for combat. The Optic X-2 seems to be rather limited with its maneuverability, as it can't just backup, it has to turn around, and it can't hover, it has to keep moving forward. Same with the Cyberspace Designs Dalmation. Really the only alternative is a Rotodrone, which just seems to serve the exact same purpose as the Crawlers while being more expensive. If I'm missing something, feel free to tell me, as I am extremely new to this game.
The Fixer suggestion seems reasonable, as does the Mechanic. I'm assuming you use Connection/Loyalty, so what are your opinions on giving the Mechanic more Connection? I understand the Loyalty part, but does he/she need to ability to get more advanced parts, or is working out of a garage good enough for repairs? I would greatly appreciate your knowledge.
Overall, I don't see too much of a problem with your changes, and the ones I do have a problem with may just be because I am inexperienced at Shadowrun. I won't change anything on the front page yet, but I'll take your suggestions into consideration. I am eager to read your reply.