Shadowrun

Shadowrun General => Gear => Topic started by: Tech on <07-20-17/1959:44>

Title: Help With New Laser Weapons - Snipers?
Post by: Tech on <07-20-17/1959:44>
Is anyone here up to the task of making some stats? I'm working on a campaign for a group - (This is my first campaign) - and it involves some pretty wonky trips. I'd hoped that, some how, one of the plot twists would involve a shiny new piece of Ares technology. This may or may not be a laser sniper rifle - later used by the traitorous Mr. Johnson to assassinate a big political figure. However, if I am to use this concept for the game then I need a MOC-up for the laser rifles' stats. I was hoping that maybe a few of you chummers could help me out. This thing is supposed to be way over powered, and extremely deadly. The kind of thing that can one-shot an old time tank runner.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: &#24525; on <07-20-17/2241:38>
Is this something you plan on putting into the hands of the PCs? If not just hand-wave the pewpews as one shot kills.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: DeathStrobe on <07-20-17/2326:21>
Lasers suck at sniping because their damage value drops off with distance and environmental modifiers (like smoke).

Anyway, sounds like a plot level MacGuffin. Go with Tech's suggestion, it just one shots everyone and is magical, and breaks the normal rules of the game. It's a plot device, not a real weapon. Can't be mass produced for reasons and battery is limited to maybe a single shot per pack, and packs are impossible for PCs to make or recharge. Or not, whatever, it could spawn a whole lot of runs where Mr. Johnson tries to get the experimental death ray back.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: The Dyslexic Won on <07-21-17/0907:39>
other options are a lower powered non-visible laser.  maybe a x-ray laser?
Title: Re: Help With New Laser Weapons - Snipers?
Post by: Tech on <07-21-17/1437:31>
So if the laser sniper rifle isn't a good idea - what would be? Do you think just some else way over powered would work instead?
Title: Re: Help With New Laser Weapons - Snipers?
Post by: Tech on <07-21-17/1440:47>
And actually, DeathStrobe, it was 忍's idea to make it a one shot thing. I made the post in the first place. Though I appreciate the credit :P
Title: Re: Help With New Laser Weapons - Snipers?
Post by: Hobbes on <07-21-17/1446:24>
Special Ammo from a regular big ole sniper rifle.  Smart, Silent, Armor Piercing, Explosive, and untraceable as the bullet fragments all somehow disappear after being fired.  Some kind of chemical (or alchemical) round that starts out solid, has amazing flight characteristics, an exothermic (i.e. explosive) reaction when it comes into contact with water (i.e. people), and leaves no traces after the reaction (i.e. the explosion).

Very expensive to manufacture, 100,000 Nuyen a round or some such.  Should do the trick.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: fseperent on <07-21-17/1724:22>
You want a laser sniper rifle?
To channel that much power, it needs to be large and heavy.
For a power supply, at least a truck battery for a single shot.
Regular glitch fries some of the circuits, requiring repairs.
A critical glitch makes it blow up in your hands.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: Spooky on <07-24-17/1523:20>
Actually, I would go with a microwave gun. Needs to be aimed for maximum time to fire, must hold on target after firing for a complete combat turn, and will do 18P base damage at the end of that turn, using laser ranges, no recoil, and needs to be hooked up to (at minimum) two truck batteries to fire once. Basic effect is boil the target's insides. Got enough capability to take down most targets, with enough drawbacks so that it's very hard to use.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: The Wyrm Ouroboros on <08-03-17/0227:26>
Honestly, don't bother with 'must hook up to X batteries from a Y'.  Do that, and you give the PCs the OK to figure out how they can use it.  If you have a way to limit the ammunition of ANY 'Grade A Bang Bang', you have a way of limiting its use by the PCs, should they manage to make off with the thing.  In addition, such a piece (they DID heist it, and it IS experimental, right??) is going to have issues.  Some of those issues may potentially be lethal to the wielder, and/or be irreparable outside a cutting-edge-tech corporate lab.  So anything even approaching a glitch is going to kill the darn thing.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: SpellBinder on <10-06-17/1404:11>
There's still another option to avoid it falling into PC hands.  Safety self destruct.  Once the players think they've gotten clean away with such a rare and powerful laser sniper rifle, the gun smokes as the entire internal system melts into a solid chunk of worthless slag and plastics that cannot be repaired or reverse-engineered.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: Mirikon on <10-07-17/0245:41>
Don't forget the joy that is tracking chips! Especially if said chips are wired into the gun in such a way that burning them out (like with a tag eraser) bricks the gun.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: fseperent on <10-07-17/1423:48>
I was actually thinking about this.
How about this:
Acc 8
DV 14P
AP -11
MODE SA
Acts like an upgraded Ares Archon.
Uses 6 units of energy per shot.
After a single shot, it needs to be repaired before fired again.
Damage is the # of 1's rolled. (it's experimental, what did you expect?)
Glitch ruins the beam focuser, requiring another one be procured. (good luck)
Critical glitch makes it blow up, dealing 18P in a 1M radius. (time to make a new PC)
Title: Re: Help With New Laser Weapons - Snipers?
Post by: &#24525; on <10-07-17/1616:45>
An irregular explosion. Why not have it function similar to grenades.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: The Wyrm Ouroboros on <10-07-17/1748:50>
If it's a very brief, intense flare of heat as the lasing flare is consuming itself, that would work.  Ideally, it wouldn't be an 'explode', but an '18P (Heat) damage to the user'.
Title: Re: Help With New Laser Weapons - Snipers?
Post by: Bioborg on <12-20-17/0113:36>
For 5th Edition, I suggest: a 3 stage weapon (stage 1 fires into stage 2, gets amplified, then fires into stage 3, gets amplified again, then fires out of the barrel).

Acc 9 (scope); DV 15P; AP -10; Mode SA; RC N/A; Ammo: (see note); Avail. 36F (or more); cost 45,000 Nuyen (or more); range (as Sniper Rifle)
A light weight rifle is tethered to a backpack (that contains stages 1 & 2 as well as a satchel power pack holding 20 Power Units). Each shot requires 4 Power Units so the rifle gets 5 shots (but you can plug additional Satchels/ Heavy Power Packs into the backpack for more shots). Note: This rifle MUST be connected to it's backpack with a Weapons-Grade Fiber-Optic cable to function

Otherwise as per the Laser weapon rules in Run & Gun (basics on pg. 47).