Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: adamu on <01-18-16/1945:18>

Title: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-18-16/1945:18>
Starting a game.

WHAT
This will be a sub-campaign within Aria’s Stormy Waters persistent thread. Some aspects will connect to existing storylines within the overarching campaign, some will not. Sometimes it may be unclear.

HOW
The stories here are going to be built on and evolve from the PCs’ character backgrounds and contact descriptions.

Once I accept a submission/approve a character, expect to wait a week or two for anything to happen while I work things up.

After that, each player will have their own thread for maybe 10-20 post cycles, with story completely focused on the PC as an individual. More likely day-to-day concerns than some grand shadowrun.

From there, players/threads will coalesce into pairings, which will continue for several post cycles to allow character relationships to develop organically in-game. From there, we will likely amalgamate pairs into groups, and transition the collection of personal stories into something more akin to a traditional “adventure.”

WHERE
OOC, this game will start out on both this site and Dumpshock. When threads start being combined, the surviving threads may be on one site or the other. If you are not happy to play on either or both sites, best not participate.

IC, mainly Seattle.

WHEN
We’ll start late-2075.

WHO
Anyone can play. Recruitment always open.

Characters can already be shadowrunners, or be from any other walk of life and we will make you a shadowrunner.

However, there are some strict submission requirements.

1) Any SR5 RAW system, standard power level.
2) No Infected, no freaks. By which I mean, if it doesn’t look at least sort of like one of the five basic metatypes, no. No centaurs, no pixies, no satyrs, no sasquatches, etc. And even trolls can expect to have a pretty hard time in some aspects of daily life. No sprits, drakes, or AIs. No head cases.
3) SPECIAL HACKER/TM DISCLAIMER - this is an integral part of the game I love. But I haven’t understood or liked the rules since late-SR2. You are more than welcome to play such characters, but you may not get as much love from the GM in terms of role-oriented challenges. You’ll also be responsible for explicating your mechanics in some situations, yet still have to get GM-overruled sometimes even though you understand the rules better than me.
4) You will need to submit a very detailed character history, physical description and personality profile. No specific format, but if it’s not detailed enough that I can build a complex storyline out of it, I will ask you to elaborate until I have what I need.
5) Detailed contacts. For every contact, I need a lot of details on the individual and also specifics on how the relationship developed and where it stands now. Also, you get two types contacts. Type 1 is whatever you get from your RAW build. These are ‘your’ contacts, and I won’t mess with them ‘unfairly.’ Type 2, you get a very generous 40 points to allocate to connection and loyalty, but these are ‘my’ contacts. Their still yours to use, but I don’t have to play fair with them - you got them for free but I can do what I like with them in the name of the story. Again, if details are insufficient, I’ll ask for elaboration before approving.

SUBMISSIONS
You can put things on this thread if it helps your process, but I am asking that all characters be posted IN FULL on our Obsidian Portal page.
If anyone needs invites or has questions about that, contact Aria.

REWARDS
As with all games in the Stormy Waters campaign, you get one Karma and Y2,000 per two IC posts.
The abstracted cash rewards pretty much stand in place of getting “paid” for stuff in the game.
Karma can generally be spent anytime as long as you can provide some sort of justification.

POST STYLE
For IC posts, you can do that rainbow thing if you like. Or not.
I prefer all game mechanics or other OOC stuff to be kept on the OOC thread (there will be one overarching OOC thread for this sub-campaign on each board), rather than in Spoiler boxes in the IC thread. Just my personal preference.

RECRUITMENT UPDATE

Second wave will be the end of the one-on-one, then duos, then finally groups format.
That means Beta, Chrome Head, Pap, and Brickyard if she comes back. Also Renard and Horseman if I get submissions.

I will still have recruitment open for people that want to join as others drop out, but they will be brought into the existing groups.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-20-16/1613:06>
This sounds exciting stuff!  Looking forward to being involved!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-20-16/1635:06>
Ah what the hell, I'll throw my hat into the ring for an HK-47 Expy.

If that is not possible, I think I'll try my luck with a mage ;D
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-20-16/1650:12>
You could always go the kinkerbell/dolly route for HK-47 if you can't do a full-on robot. Take dead emotion, maybe cyberpsychosis, compulsive: must preface statements with an identifier, and impassive. It'd be expensive with that much chrome, but that's why you prioritize money at the top.

"Irritated Query: Why do artificially-challenged meatbags keep staring at me? Is there oxidation on my combat chassis?"

I'll hold off right now- after the rules snafu with Iris Mk.1 I'm a tad gun shy- but if this doesn't fill up in a couple of days, I'll see if I can't put a gunslinger adept together.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-20-16/1653:47>
Ah what the hell, I'll throw my hat into the ring for an HK-47 Expy.

If that is not possible, I think I'll try my luck with a mage ;D

Now see, I don't even get the Expy reference....

Obviously my preference would be the mage.

But the idea is for you to have fun, so if you must open the floodgates, do the character you want, and maybe I'll modify the char gen rules so it's fair for everyone.

Just as long as no one tries to play a centaur.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-20-16/1656:31>

I'll hold off right now- after the rules snafu with Iris Mk.1 I'm a tad gun shy- but if this doesn't fill up in a couple of days, I'll see if I can't put a gunslinger adept together.

It will never fill up, since recruitment will always be open.

Just not sure how many people are up for the extensive character/contact background I'm asking for...but I just don't see that being an issue for you, BB.

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-20-16/1659:31>
...you make a fair point.

Let me percolate for a bit and I'll see what I can do.

Also, if I'm reading that correctly, Jack_Spade is giving thought to making an analogue of the best comedic assassin droid ever to grace an electronic medium. Which is why I suggested all chrome. I know doing a full droid requires matrix rules and some rather convoluted steps, and a lot of the anthroform drones leave more than a bit to be desired.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-20-16/1659:55>
HK 47: The best Knights of the old republic character:
https://www.youtube.com/watch?v=Vg1gTas7OAA

 ;D
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-20-16/1700:54>
Hi, I may be interested (one game I was in just wrapped up, and another is going to be running slower than expected for a good while, so I think I have the bandwidth).  Just a couple of questions:

- what is your timeline for having characters (including background & contacts) put together?
- what are your expectations on posting speed (not that I expect this to be a real problem, but always good to know)
- not sure what you mean by 'that rainbow thing'  (unless you are talking about using different colors for speech, thought, etc.)?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-20-16/1709:08>
HK 47: The best Knights of the old republic character:
https://www.youtube.com/watch?v=Vg1gTas7OAA

 ;D

Now I get it - and after I did searches in all my rulebook PDFs!

Yeah, my worst nightmare of a character - but hilarious.

Do as you must, meatbag.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-20-16/1713:34>
Hi, I may be interested (one game I was in just wrapped up, and another is going to be running slower than expected for a good while, so I think I have the bandwidth).  Just a couple of questions:

- what is your timeline for having characters (including background & contacts) put together?
- what are your expectations on posting speed (not that I expect this to be a real problem, but always good to know)
- not sure what you mean by 'that rainbow thing'  (unless you are talking about using different colors for speech, thought, etc.)?

Great to hear from you.

- Recruitment is always open, so make a submission when you want - I know I am asking for some work. Then understand that it may be a week or so before I get you started, as I can't prep anything until I see what you give me.

- Post as fast as you like at first, since it'll just be with me. Once other players are involved, I think it's polite to shoot for twice a week. But I'll try (TRY) to put people together with a thought to post rate - high-freq posters together, more leisurely types together...
The only inviolable rule is, if you must drop out, just a one line courtesy mail. Unannounced disappearances give the GM opportunity for messy character death!

- Yeah, that's what I meant by rainbow posts. Color or no color, I'm not bothered.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-20-16/1729:41>
Twice a week should be no problem.  Well, maybe keeping it that slow ....  (I cut my teeth on on-line gaming not with an RPG, but with play-by-email Diplomacy.  The only way to try to align the other six players behind your views, or to figure out what they may have been planning, was mail.  I noted early on that prolific writers tended to do better, and so a pattern was born ....)

What are your thoughts on tone of the game (i.e. noir, paranoid dystopia, Mad Max :p ..... ).  This would/should probably be apparent from the Aria thread, but I'm hoping not to have to read a whole other game thread before deciding on a character concept.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-20-16/1739:30>
Twice a week should be no problem.  Well, maybe keeping it that slow ....  (I cut my teeth on on-line gaming not with an RPG, but with play-by-email Diplomacy.  The only way to try to align the other six players behind your views, or to figure out what they may have been planning, was mail.  I noted early on that prolific writers tended to do better, and so a pattern was born ....)

What are your thoughts on tone of the game (i.e. noir, paranoid dystopia, Mad Max :p ..... ).  This would/should probably be apparent from the Aria thread, but I'm hoping not to have to read a whole other game thread before deciding on a character concept.

Hey, twice a week was (A) just me trying to be reasonable, plus (B) pacing myself since not sure how busy this project is going to make me.
I am firmly in the 'post as much as you want' camp.

As for tone, well, no real need to read the other threads in Aria's overarching campaign if you don't want. I won't make that necessary. Hell, I can't keep up myself - there are a LOT of side threads tied into this world.
But I tend to be a bit all over the place. My preference is gritty in detail, but cinematic in action. Lots of grim detail, but I want to empower the characters to do big, worthwhile things.
But much will depend on what submissions I get - it can be as light or as heavy as your concept.

Above all, I want it to be character-driven and relationship-driven rather than event-driven.
I love the action parts, but they get meaningless without characters in them that we care about.

Hope that answers your questions.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <01-20-16/1837:23>
I can post here too. :)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-20-16/1857:39>
Cool - seen enough of your characters to be really looking forward to whatever you come up with.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-20-16/1946:22>
I can post here. Submited my character to Obsidan anyway... here he is, Vexboy! Based on the one from another campaign but more in tune with the character in my head!

-- Priorities --DBCAE
Metatype Human
Attributes 20
Magic 6
Skills 48/10
Resources 6000

-- Karma Expenditure --
25 Starting Karma
-5 for Mentor Spirit
-4 for Ambidextrous
-7 for Catlike
-7 for Natural Athlete
+8 for Social Stress(Talking to new or hostile people unless they are enemies that he can shoot. In which case he falls on his skills for confidence)
+5 for National SIN (UCAS)
+5 for Simsense Vertigo
+5 for Distinctive Style
+2 for Driven
-8 for Light Body Rating 4 Foci
-4 for Combat Sense rating 1 foci
-10 for 20000 nuyen
-4 for Jessica London to have Loyalty 6 Connection 1

Remaining
1
-- Attributes --
Body 4
Agility 6
Reaction 3(6)
Strength 4
Willpower 4
Logic 3
Intuition 3
Charisma 1
Edge 3
Essence 6.00

Initiative – 9+4d6
Physical Condition Monitor - 10
Stun Condition Monitor - 10
Overflow Boxes - 4
Physical Limit - 5
Mental Limit - 5
Social Limit - 4

-- Qualities --
Mentor Spirit: Dragonslayer
Ambidextrous
Natural Athlete
Catlike
Social Stress (Talking to new or hostile people unless they are enemies that he can shoot. In which case he falls on his skills for confidence)
National SIN (UCAS)
Simsense Vertigo
Distinctive Style
Driven


-- Skills --
Gymnastics 6(8) (Climbing)
Sneaking 6(8) (Urban)
Perception 6(8) (Sight)
Tracking 4(6) (Urban)
Survival 4(6) (Urban)
Etiquette 0(2)(Dragonslayer Bonus)
Running 2(4) (Sprinting)
Free Fall 2
Pilot Groundcraft 2(4) (Motorcycle)

-- Skill Groups --
Firearms 6
Close Combat 4

-- Knowledge/Language Skills --
Language:
English N
Japanese 6
Interests:
Old School Fiction 4(6) (Lord of the Rings)
Professional:
Criminal Psychology 6
Lone Star Procedures 4



-- Augmentations/Magic/Adept Powers --
Enhanced Accuracy (Pistols)
Danger Sense rating 1
Improved Initiative rating 3
Killing Hands
Traceless Walk
Wall Running
Improved Sense (Thermographic Vision)
Improved Sense (Low Light Vision)
Light Body Rating 4 Foci
Combat Sense Rating 1 Foci

-- Gear --
Survival Knife
Acc: 5 Dmg: Str+2P Ap: -1
Streetline Special with lazer sight concealable holster
Acc: 5(6) Dmg: 6 Mode: SA Ammo: 6c
Regular Ammo x6
 2 Fichetti Security 600s with lazer sight and gas vent system rating 3 in arm slides
Acc: 6(8) Dmg: 7p Mode: SA Recoil: (4) Ammo: 30c
60 rounds regular ammo
2 fichetti clips regular ammo x30 each
2 fichetti clips stick n shock x30 each
Ceska Black Scorpion with lazer sight and concealable quick draw holster
Acc: 5(6) Dmg: 6p Mode: Sa/ Bf Recoil: (1) Ammo: 35c
35 rounds regular ammo
1 Ceska clip with 35 rounds of regular ammo
SVD with Lazer Sight and Sling
Acc: 5(6) Dmg: 10p Ap: -2(-7) Mode: SA Ammo: 10c
APDS Rounds x10
SVD clip with Gel rounds
Suzuki Mirage
Handl: 5/3 Speed: 6 Accel: 3 Body: 5 Armor: 6 Sensor 2 Pilot 1 Seats 1: Atmosphere Sensor
Lined Coat
Renraku Sensei
Silver Credstick 1000 nuyen
Credstick 455 nuyen
Medkit Rating 3
Goggles capacity 6: Vision Magnification, Trodes, Flare compensation, Vision Enhancement rating 2
Gecko Tape Gloves
Low Lifestyle 1 month

Remaining Money -  + ()
1455 nuyen
-- Contacts –
Jessica London (Older Sister, Knight Errant Detective)
Loyalty: 6 Connection: 1
Silk (Pattern Adapt, Information Broker, Fixer)
Loyalty: 1 Connection: 4

He was born Vincent Elmas to two reasonably successful wageslaves and members of a policlub against the awakened and all magic everywhere. His parents took care of him out a natural obligation but showed him no real affection. He went to various private schools and found himself easy prey to those children who preyed on the weaker kids. He retreated to a set of books(He could read well at an early age.)his father kept as a conversation starter. Works of fiction from the 5th world and found that he most loved the works of Tolkien. He thought that the epic tales of Hobbits were inspiring and much preferable to his own existance. He became obsessed with the 5th world's ideas of heroism and adventure. His life took a downward spiral from the point on... bullying intensified and his retreats to the books as well. One day after a particularlly brutal treatment... he got his ass kicked hard, he found himseld crying at the foot of his bed hoping something... ANYTHING to happen... in a twist of fate... something DID...

"WHAT THE HELL!? ARE YOU HONESTLY SNIVELING!? WIPE YOUR TEARS! HONESTLY! NO EXCUSES! You want adventure you gotta fight for it!"

The voice in his head said...

Vincent froze in shock and terror. He spent hours before he tried to contact the voice. Nothing. Not a peep. But from that point he always felt a presence. Something prodding him to make a change... he started to fight back against his bullies... he didnt fight fair either. He got in trouble in school for speaking his mind in situations where he was backed to the wall. Although he still had trouble in social scenarios when he was being attacked verbally or emotionally he found it easier to fight back. The final change was that he became more able physically. His reaction timing became much more advanced for his age group and even a few of those older then him. He became much more agile... it was these changes that vexed his parents. And they silently had him tested. The results shocked them. He awakened and became an adept. They threw him out on the street... but that feeling of presence in his head tainted his completely rational fear and worry with one thought. "Adventure" He felt comfortable having his life in danger. He could sense danger in a sense and found that the voice came more and more mentoring him in common sense and survival. And in a way almost training him. He grew and grew and developed new skills. He fed himself with a gun he found a few days in from the aftermath of a ganger brawl gone bad and a credstick filled with 25 nuyen. Both the gun(A streetline special) and the credstick have stayed with him his whole life. He took his first life a week later as some underestimating wannabe pedophile tried a quick grab. But after the shock he found that the pistol felt nice in his hands. He looted what he could and left the body for the ghouls... or lone star. Whichever came first. Several other attempts like it would be made over the course of a few years. As he survived he gained new powers with the guidance of his unnamed mentor. It all came to a head 2 years later where he saved a woman being mugged in an alleyway... well he found out this woman was a lone star detective and didnt need saving... but she was grateful nonetheless. She took him for dinner and he, having nothing to lose, revealed his life story. She told him of his magic and offered an escape from the streets. She could have Lone Star legally adopt him and he would train under her to be her assistant detective. She had to forge the electronic signatures of his parents but he was in. He trained like mad honing his skills. She took him in and they became like siblings. He discovered the matrix and the wonderful world of manga scans and text novel bootlegging. And they acted as lone stars PR division of detectives. Whenever a particularly nasty serial killer or rapist came to town they took them out and made Lone Star look good. And they were alloted 10% of the bounty as a bonus if the target had one. Vincent spent 8 years hunting down sick bastards. And during this process he even found out the name of his mentor. The Dragonslayer. When he was 18 however Lone Star found out that his electronic signature on his form was faked... and thus fired him. He moped for a day or two but then the dragonslayer said the single craziest thing yet. "Well its time for the ORIGINAL plan I had for you kid. Time to Shadowrun." And here he is now...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-21-16/0042:31>
Okay, maybe not so much the gunslinger. Hmmm. I'll wait to see which way Jack_Spade jumps on his.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/0330:28>
@Raider - congratulations - first actual submission. I'll take a careful look at this after work tonight, start working on something for you, and let you know what I might still need (as Aria pointed out in the PM - CONTACTS).

@Aria - thanks so much for facilitating the OP side. Might as well ask me to lay an egg.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-21-16/0728:08>
I cant find a link on the OP page. Maybe because im on mobile... damn lack of a computer... I can't find a character section or even a list of contacts.

Edit: Searched contacts in the search function and found one.  Still can't find the character page
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-21-16/0748:23>
I'll send you a link once I'm back infront of a computer  ::)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-21-16/0749:24>
Thanks Aria. Your a merciful GM if there ever was one.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-21-16/0750:51>
Shhhh don't tell anyone, it will ruin my 'evil GM' image   8)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/0755:55>
No, he's just confusing your OOC niceness as an excellent game facilitator with your in-game chicanery, since he hasn't experienced the diabolical machinations of which you are capable.

Your evil-GM status remains intact!
Back to London Below....death of us all, mark my words...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-21-16/0800:36>
I suddenly feel lucky im in Adamu's campaign.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/0819:20>
Hah, all part of Aria's, really.

I'm just going to flesh out the world on the side.

I just read through your submission, RaiderJoseph. Will double-check some stat calculations when I get home to my books, but basically all looks good so far.

But as I warned, I'll need some more. Nature of the game I'm planning, it's big on the individual characters. And I don't want to have to make up your life for you...

So A - spend those free contact points and give me some good thumbnails on each person

and

B - give me a few detailed sentences on the following questions.

1. How long exactly since Lone Star threw you out? (Was it back when Lone Star still had the Seattle contract? If so that was a year or more back. Or did you transition over to Knight Errant, as a lot of LS officers did, upon the contract change?)
2. Where are you living exactly? More detail is better, so I don't have to fill it in for you.
3. Do you or your sister have any significant others?
4. Are you still in any sort of contact with your parents? Do you know where they are? What was their corp?
5. How exactly have you been eating since Lone Star threw you out? If through shadowrunning/crime, what exactly was your last job/score?
6. Was there a particular district of Seattle you worked while with Lone Star?
7. What do you do when you have spare time (besides read manga/novels, etc)?
7. Anything else you care to add about your character helps, but give me a few lines on those points and I think we'll be able to move forward.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-21-16/0828:57>
How many points do I get? I thought I only got charisma x 3. And I spent those on Jessica. And you got it. Ill work on that stuff then add it to the backstory.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/0831:13>
@RJ - it's all in the char gen notes on the first page of this thread.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-21-16/0836:32>
Dang I need to stop panicking. Ok. Well uh... thats a lot. I should be able to flesh out a considerable amount of contacts with this.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/0842:20>
I always feel like the RAW contact allowance is way way way too thin to create a real, living, breathing person.

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-21-16/1111:49>
I'm never too short of character background ideas, nor of mechanical things that I think could be interesting to explore -- but those don't always relate well to actual useful roles for a shadowrunner.  Fun to write?  Probably.   Actually useful in anything resembling a run?  Not always so much. (I've fallen victim to this to varying extents with most of my existing characters).  Maybe it comes from mostly have been game master in recent years, where NPCs need to be interesting more than they need to be optimized?

Anyway, on the principle that constraint breeds creativity, I have a request to make: somebody nominate a roll (not an archetype, just a need/task area you would like to see addressed).  Roll could be pretty broad like "good with guns" or "drone support" or "can scam a way into almost anywhere" or "make adamu learn and love the matrix rules."  Or it could be a bit more focussed, such as "no lock stops him/her" or "protects me from magic/spirits so I don't have to worry about them" or "can silently disable guards."  Then I'll see if I can bend some of my other ideas to make someone interesting to me but who is competent at the nominated roll. 

(and I'm willing to see multiple people nominate rolls, I'll see what works.  Players/GMs are all welcome to do so -- so long as you only say what you want done, not how it is done, nor mention archetypes)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/1139:05>
Personally, I've got a thing about character sheets representing real people and that are not necessarily optimized shadowrunners. Heck, I did a big campaign a few years ago where no one was allowed to start out a shadowrunner. We had medical students and elf nobles and boxers and construction workers and lawyers and so forth. Ended up forming them into two fairly badass teams.
But now I'm waxing nostalgic.

As for what particular role you should try out for your exercise - anything okay with me plus, as GM, don't want to unduly steer you.

Hope you get some cool submissions, though!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-21-16/1308:24>
As the CoF group can see, I on the ither hand am all about those dice pools, but also building big, big damn holes in my defenses. Anyone object to my building a former bunraku confidence girl/hitter, who uses her body mods and charm to get close enough to wax people?

Side note: she's got proooooblems.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/1415:44>
As long as you don't mind having those problems mercilessly exploited.

This game won't be in London Below, and there will be a lot of interaction with the 99% of the world that is not in the shadows.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-21-16/1533:21>
Thank god. Below is neat, but it would be nice to face the devils I know rather than trying to plan for Neverwhere's cyberpunk evil twin.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <01-21-16/1728:57>
We had medical students and elf nobles and boxers and construction workers and lawyers and so forth.

Harriet (Sledge) is still angry about what happened to Andy.

I still feel for Sledge's loss. Breaks my heart.

If I play an ork woman street sam is that playing to type even though it's a completely different character background personality skills and gear?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/1733:54>
Dude - play what you want.

Man, I had such grandiose plans for that game - there were so many cool revelations and events coming down the pike.

How many times have I thought of resurrecting it - but you can never really go back, can you?

Anyway, by all means play the character you like!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-21-16/1743:26>
@adamu

I'm working on two characters. I'll let you be the judge which one you prefer  ;D

- John Henry is the e-ghost of a drone rigger who found himself after an industrial accident as an AI in the body of his last drone.
- Ferox, a psionic mage with a very robust mind over matter over mind approach to live's little problems


Hm, or maybe I'll do this the easy way and bring Kynos over from "Into the Chaos".
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-21-16/1756:27>
Dude - what I said to Dire - play the one you want.

But if you're asking me which one I prefer - well, you know which one I don't prefer...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-21-16/1958:14>
Is it bad that I really want John Henry to have an industrial drone with a sledgehammer?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-21-16/2000:15>
Vincent (Vexboy) Elmas

-- Priorities --DBCAE
Metatype Human
Attributes 20
Magic 6
Skills 48/10
Resources 6000

-- Karma Expenditure --
25 Starting Karma
-5 for Mentor Spirit
-4 for Ambidextrous
-7 for Catlike
-7 for Natural Athlete
+8 for Social Stress(Talking to new or hostile people unless they are enemies that he can shoot. In which case he falls on his skills for confidence)
+5 for National SIN (UCAS)
+5 for Simsense Vertigo
+5 for Distinctive Style
+2 for Driven
-8 for Light Body Rating 4 Foci
-4 for Combat Sense rating 1 foci
-10 for 20000 nuyen
-4 karma for Jessica to have 6 loyalty connection 1

Remaining
1
-- Attributes --
Body 4
Agility 6
Reaction 3(6)
Strength 4
Willpower 4
Logic 3
Intuition 3
Charisma 1
Edge 3
Essence 6.00

Initiative – 9+4d6
Physical Condition Monitor - 10
Stun Condition Monitor - 10
Overflow Boxes - 4
Physical Limit - 5
Mental Limit - 5
Social Limit - 4

-- Qualities --
Mentor Spirit: Dragonslayer
Ambidextrous
Natural Athlete
Catlike
Social Stress (Talking to new or hostile people unless they are enemies that he can shoot. In which case he falls on his skills for confidence)
National SIN (UCAS)
Simsense Vertigo
Distinctive Style
Driven


-- Skills --
Gymnastics 6(8 ) (Climbing)
Sneaking 6(8 ) (Urban)
Perception 6(8 ) (Sight)
Tracking 4(6) (Urban)
Survival 4(6) (Urban)
Etiquette 0(2)(Dragonslayer Bonus)
Running 2(4) (Sprinting)
Free Fall 2
Pilot Groundcraft 2(4) (Motorcycle)

-- Skill Groups --
Firearms 6
Close Combat 4

-- Knowledge/Language Skills --
Language:
English N
Japanese 6
Interests:
Old School Fiction 4(6) (Lord of the Rings)
Professional:
Criminal Psychology 6
Lone Star Procedures 4



-- Augmentations/Magic/Adept Powers --
Enhanced Accuracy (Pistols)
Danger Sense rating 1
Improved Initiative rating 3
Killing Hands
Traceless Walk
Wall Running
Improved Sense (Thermographic Vision)
Improved Sense (Low Light Vision)
Light Body Rating 4 Foci
Combat Sense Rating 1 Foci

-- Gear --
Survival Knife
Acc: 5 Dmg: Str+2P Ap: -1
Streetline Special with lazer sight concealable holster
Acc: 5(6) Dmg: 6 Mode: SA Ammo: 6c
Regular Ammo x6
 2 Fichetti Security 600s with lazer sight and gas vent system rating 3 in arm slides
Acc: 6(8 ) Dmg: 7p Mode: SA Recoil: (4) Ammo: 30c
60 rounds regular ammo
2 fichetti clips regular ammo x30 each
2 fichetti clips stick n shock x30 each
Ceska Black Scorpion with lazer sight and concealable quick draw holster
Acc: 5(6) Dmg: 6p Mode: Sa/ Bf Recoil: (1) Ammo: 35c
35 rounds regular ammo
1 Ceska clip with 35 rounds of regular ammo
SVD with Lazer Sight and Sling
Acc: 5(6) Dmg: 10p Ap: -2(-7) Mode: SA Ammo: 10c
APDS Rounds x10
SVD clip with Gel rounds x10
Suzuki Mirage
Handl: 5/3 Speed: 6 Accel: 3 Body: 5 Armor: 6 Sensor 2 Pilot 1 Seats 1: Atmosphere Sensor
Lined Coat
Renraku Sensei
Silver Credstick 1000 nuyen
Credstick 455 nuyen
Medkit Rating 3
Goggles capacity 6: Vision Magnification, Trodes, Flare compensation, Vision Enhancement rating 2
Gecko Tape Gloves
Low Lifestyle 1 month
Meta Link (Contains Vexboy’s SIN)
Remaining Money -  + ()
1355 nuyen
-- Contacts –
Jessica London (Older Sister, Knight Errant Detective)
Loyalty: 6 Connection: 1
Jessica is Vexboy’s older sister. At age 28. She is a human.
Jessica is now a Knight Errant detective. Although she didn’t end up at this point in her life easily. She was born to a security broker who worked for various corps as a freelance consultant. When she was still a fetus she was ripped out against her mother’s will and had bioware fused into her and spent the rest of her growth in a vat. Her father treated her with a steely determination that she carry the family name. But when she graduated college she was extracted just a few hours after the graduation by Shiawase to be trained as their own personal security supervisor in vendetta for her father turning down the job. She was trained in criminal psychology and forensic techniques and stayed in Shiawase’s custody as her father simply disregarded her capture. She found comfort in a serious of old timey noir movies she found on the matrix and made an identity for herself as Jessica London. Abandoning her old name until it faded from her own memory. Luck intervened and a shadowrun gone wrong gave her a chance to escape and she ran all the way to Seattle. She managed to sneak in and found herself in employment with Lone Star after she used her skills and intellect to solve a crime scene investigation with only her wits. She rose through the ranks in both combat aptitude and skill and became a specialist detective hunting serial killers, pedophiles, and other hated horror movie types to make Lone Star look competent in the public eye. Ironically she was looked down in jealously from her fellow officers and detectives. She was lonely until she met Vexboy. The two bonded quickly considering each other the family each of them lacked growing up. Even calling each other brother and sister. She even hired a group of deckers in secret to rig a fake signature for Vexboy to get adopted into Lone Star. Although this prevented him from entering Knight Errant, she moved on(with Vexboy’s blessing) and finds the new environment to her liking. More professional and her coworkers actually respect her(except the ones carried over from Lone Star.)and take her experiences against the metahuman trafficking industry in Seattle seriously. Speaking of which she hates child sex rings and metahuman traffickers with a passion. She specializes in hunting them down and now that she has the latest in Ares tech… well… she is rather deadly. Its not a matter of if she will solve the case and catch the perp. It’s a matter of WHEN.
Mr Mouse: (Street Snitch and Specializes in Trafficking) Dwarf male age: 33
Loyalty: 3 Connection: 3
Mr Mouse is one of Jessica’s Contacts. He and Vexboy have met several times. He dresses in a scraggly trenchcoat and can be found playing cards with bums in the alleys of Seattle. He keeps to himself unless someone has need of his services. He is something of a premiere snitch and is trying to gain enough money to graduate to information broker. He is in with all he other snitches but nothing serious.
Lore: (Foci Tattoo Artist) Human Male Age: Unknown but he looks about his late 20s.
Loyalty: 1 Connection: 1
Vexboy’s foci artist. They don’t know much about each other. He is a mix of American and Native American… that’s about it. They don’t hate each other but their relationship just hasn’t been very talkative. That could change.
Lieutenant Baker Alloway: (Knight Errant Lieutenant, Jessica’s Supervisor)
Elf Male Age: 38
Loyalty: 2 Connection: 4
This is the guy who delivered the bad news to Vexboy that he was fired. But he almost predicted his turn to the shadows. He extended the olive branch to him knowing that it might be good to have an in with a shadowrunner to find out things that a Knight Errant officer could not. And maybe do something a Knight Errant would not be allowed to do… after all… the particular beat he got assigned to wasn’t the most well tended to. He is an aspected magician who can Summon Spirits.
Rico the Ork (Smuggler and Arms Dealer) Ork male age: 30
Loyalty: 3 Connection: 4
Vexboy’s arms dealer. Also met through Jessica. He is friendly enough. Loves guns. Can get a fair amount of them. He and Vexboy both favor Pistols but shows special love for Revolvers. He has a tricked out Ruger Super Warhawk that Vexboy would die to have and he knows it. He and Jessica sleep around every once in a while but nothing serious. At least not that Vexboy knows about.

Drillbit: (5th world Fiction Collector and Bootlegger on the matrix. Possibly a decker but Vexboy never asked upfront about it.) Elf Female Age: Unknown
Loyalty: 4 Connection: 2
Vexboy’s number one source for all things weeb. And anything else he craves. This girl is GOOD at finding and ripping stuff. Her talents may amount to that alone but in the deep matrix Drillbit is a legendary finder of lost fiction. Has a Robot with a Drillarm for an icon. Due to the apparent Copyright on Gurren Lagann(Even Vexboy knows its just an excuse to use her OC)the robot is not Gurren Lagann. She could also get a team of runners into a Star Trek convention… but she is not really a big shaker in the world outside of that. Vexboy and her talk on the matrix quite a bit but never met in real life. Has a "heavy" japanese accent that Vexboy secretly thinks is on purpose to make her seem "cool" to nerds in their basements. Vexboy is aware she is an elf. But knows nothing else. He has something of a crush on her but rationally brushes it off as a sort of internet puppy love. The thing a lonely guy with no friends would feel… still…

Silk (Pattern Adapt, Information Broker, Fixer)
Loyalty: 2 Connection: 4
Vexboy found Silk through asking Mr Mouse and Rico for jobs in the Shadows. He hasn’t met her yet but at least she has his contact info. He has only so much money left. And he is getting antsy.

He was born Vincent Elmas to two reasonably successful wageslaves to Powercorp, a Renraku subsidiary with a strong anti awakened prejudice, and members of a policlub against the awakened and all magic everywhere called Goodbye to Magic(or Grease the Mage as they are sometimes known as) named Emily and Jason Elmas. His parents took care of him out a natural obligation but showed him no real affection. He went to various private schools and found himself easy prey to those children who preyed on the weaker kids. He retreated to a set of books(He could read well at an early age.)his father kept as a conversation starter. Works of fiction from the 5th world and found that he most loved the works of Tolkien. He thought that the epic tales of Hobbits were inspiring and much preferable to his own existance. He became obsessed with the 5th world's ideas of heroism and adventure. His life took a downward spiral from the point on... bullying intensified and his retreats to the books as well. One day after a particularlly brutal treatment... he got his ass kicked hard, he found himseld crying at the foot of his bed hoping something... ANYTHING to happen... in a twist of fate... something DID...

"WHAT THE HELL!? ARE YOU HONESTLY SNIVELING!? WIPE YOUR TEARS! HONESTLY! NO EXCUSES! You want adventure you gotta fight for it!"

The voice in his head said...

Vincent froze in shock and terror. He spent hours before he tried to contact the voice. Nothing. Not a peep. But from that point he always felt a presence. Something prodding him to make a change... he started to fight back against his bullies... he didnt fight fair either. He got in trouble in school for speaking his mind in situations where he was backed to the wall. Although he still had trouble in social scenarios, when he was being attacked verbally or emotionally he found it easier to fight back. The final change was that he became more able physically. His reaction timing became much more advanced for his age group and even a few of those older then him. He became much more agile... it was these changes that vexed his parents. And they silently had him tested. The results shocked them. He awakened and became an adept. They threw him out on the street... but that feeling of presence in his head tainted his completely rational fear and worry with one thought. "Adventure" He felt comfortable having his life in danger. He could sense danger in a sense and found that the voice came more and more mentoring him in common sense and survival. And in a way almost training him. He grew and grew and developed new skills. He fed himself with a gun he found a few days in from the aftermath of a ganger brawl gone bad and a credstick filled with 25 nuyen. Both the gun(A streetline special) and the credstick have stayed with him his whole life. He took his first life a week later as some underestimating wannabe pedophile tried a quick grab. But after the shock he found that the pistol felt nice in his hands. He looted what he could and left the body for the ghouls... or lone star. Whichever came first. Several other attempts like it would be made over the course of a few years. As he survived he gained new powers with the guidance of his unnamed mentor. It all came to a head 2 years later where he saved a woman being mugged in an alleyway... well he found out this woman was a lone star detective and didnt need saving... but she was grateful nonetheless. She took him for dinner and he, having nothing to lose, revealed his life story. She told him of his magic and offered an escape from the streets. She could have Lone Star legally adopt him and he would train under her to be her assistant detective. She had to forge the electronic signatures of his parents but he was in. He trained like mad honing his skills. She took him in and they became like siblings. He lost contact with his parents and forgot a great deal about them save for their names. He discovered the matrix and the wonderful world of manga scans and text novel bootlegging. And in his spare time he would use Lone Star’s shooting range to master the art of the quick draw and practice his aimed shooting. Jessica and Vexboy acted as lone stars PR division of detectives. Vexboy was the skill and Jessica the brains… and a sniper. Whenever a particularly nasty serial killer or rapist came to town they took them out and made Lone Star look good. And they were alloted 10% of the bounty as a bonus if the target had one. Vincent spent 8 years hunting down sick bastards. And during this process he even found out the name of his mentor. The Dragonslayer. When he was 17 however Knight Errant took over Seattle and found out that his electronic signature on his form was faked... and thus fired him. He lived with Jessica for about a year and moped. No adventure. No chance to DO something. Until one day out of the blue the Dragonslayer said the single craziest thing yet. "Well its time for the ORIGINAL plan I had for you kid. Time to Shadowrun." Jessica gave him her blessing(Even having directly conflicting jobs can’t break them up.) And he took his savings and moved to a Low End part of town. Mostly college students and the down on their luck wageslaves as his neighbors. He spent a while trying to find a fixer to take his info. And now one did. Now he waits for his first job. And wherever it leads. And he has to admit, despite his insecurity and social awkwardness one thing rings in his mind. 

"Adventure"


Here is the edited version! It answers your questions I hope. Just minor details and the like. Except his contacts. My Wifi is gonna be a bit shaky so if I am afk for a bit I apologise in advance.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-21-16/2136:04>
For fleshing out locales, enemies, and contacts, is it safe to assume that Seattle 2072 is still largely accurate? Most of my contacts are pretty seedy and I want to make sure the map in my head is still good.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-21-16/2142:05>
[spoiler]Street Name: Black Bart

Bod 9
Agi 4           Rea 5
Str 8            Cha 2(3) Added 1 point+15 Karma
Int 5             Log 4
Wil 3           Edge 6

Phys Cond 13      Stun Cond 10     
Initiative 10+1d
Armor 15               Ess 5.62
Nuyen Remaining 1,181           Composure 6
Judge 8                 Lift 17
Memory 7             Movement 8/16

Qualities

Positive
City Slicker
Home ground (Puyallup)
Jack of all trades
Thermo Vision (Natural)

Negative
In Debt II
Predjudiced (Common, Outspoken) (Humans)
SINner (Criminal) (Charles Earl Bowles)
Slow Healer

Contacts
Marjorie Gang Leader Puyallup (2/2)
Caleb  Beat Cop Seattle (2/3)
Sarge Fixer Penumbra (3/1)


Skills (I tried to take advice of everybody and stayed away from over indulging skill points, and I'm not entirely sure how to write it here.

Athletics 2               Ettiquette 5(7) (street)
Intimidation 8         Longarms 10
Negotiation 4         Palming 5
Perception 7(9) (Visual)      Pilot Ground Craft 6
Pistols 5(7) (Semi-Autos)         Unarmed 10

Knowledge Skills
Street Drugs 10         Gangs 9
Area Knowledge Seattle (Puyallup) 9(11)                Ettiquette (Police) 8

Cyberware
Spurs (Used)

Lifestyle Squatter
Troll Club House 1 month 350
Cramped -10% Dangerous Area -20% Metatype +100%

Gear/Armor/Weapons

Armor
Lined Coat (11)                                                Forearm Guards (3)
Attachable Gear Access                                 Gel Packs
Gel Packs                                                           

Good pants (synth leather)                           Good shoes
Cheap socks                                                   Cheap undergarments
Cheap shirt                                                      Cheap gloves
Weapons

Ares Viper Slivergun                                                                       Defiance T-250, Short Barrel
(Sound Suppressor part of base weapon)                                Hip Pad Bracing System
Hidden Gun Arm Slide
Smartgun Sys (Internal)

Gear

Goggles (Rating 3)                                                     Earbuds (Rating 3)
Flare Comp                                                                  Audio Enhancement (Rating 2)
Low LIght                                                                      Spatial Recognizer
Vision Enhancement (Rating 3)
Smartlink

Backpack (Cheap)
Can of spray paint (Dark Blue)                       Can of spray paint (Black)
Lighter                                                                 10 packs of Ultra-Lux brand cigarettes
Liter Canteen

4 hits Asia       3 hits Jazz
4 hits Red Mescal     5 hits cram
5 hits Hurlg     4 hits Push
4 hits Novacoke    2 hits Betameth
2 Dreamchips     1 Moodchip
1 Personaflix   2 Tripchips
Pocket Notebook (Keeps separate track of deals and money owed)

Metalink Commlink
Browse

40 Flechette Rounds (Heavy Pistols)
30 Shells Regular Ammo (Shotgun)

Certified Credstick (Standard) $1000

Vehicle
Harley Scorpion[/spoiler]


Being born and not being wanted has it's downfalls. Especially when you're in the blight in one of the worst cities in the world. Tacoma was a great place, if you were normal. Puyallup was not. It was home of rats, disease, starvation and anyone who couldn't make it in Seattle. Black Bart was born here, his parents ditched him as soon as he could walk. Life for a troll isn't glamorous. Especially with a policlub branding you the devil, or the son of said deity. He was beaten to the edge of death, but a fresh young badge named Caleb Gafferty came to his aide. Caleb broke protocol and brought young Black Bart to his home in suburban Seattle. It cost Caleb his friends, his wife and almost his job bring the "Trog" home. Caleb showed Black Bart how to shoot a gun, how to make an honest living. But that didn't suit Black. He would never be better than a "Trog" to anyone. So he broke into a liquor store and drank himself to sleep in it. LoneStar showed up and roughed him up exclaiming "He was so drunk we almost died in there." Black spent 3 years in a cell, brandished with the name Charles Bowles.
The day he got out he went back to Puyallup, and inquired into joining with the Troll gang "Forever Tacoma" He got in after getting his ass beat a few times. He rose in rank not soon after, becoming second Lieutenant to Marjorie. For a Troll she didn't look half bad, if horns, and muscles as big as a breeders head is your thing. But he wanted out of the normal gang life. So he became a freelance and connected with a fixer, Sarge. "I'll get you anything you could dream of, but just remember. I don't know you from Adam, if the wrong person comes looking for you."
Two months have passed and now I'm in deep with some heavy hands.
"Fuck I've gotta make more then what I am selling this shit."
I oughta call Sarge and see if he knows where I can get some work.

The Armadillo was slow tonight, the dwarf at the door was ordered to keep a list. Hotshot wizzer kids, made men and beautiful women were the only people getting in.  Must be a meeting goin on in there. Black sold a few hits of jazz but not enough for his night to be over. "Hey Sal?" he yelled to the dwarf at the door. The dwarf looking important look over at him. "You mind?" he thumbed at his bike flashing a few nuyen at him. The dwarf nodded at him tapping his commlink. Black transferred 50 nuyen to the dwarf, and headed over to the Crime Mall. He surveyed the street. Across from him he could see some street urchins huddling around a garbage fire. The waves of heat rising more than forty feet in the air. Rats the size of small dogs fighting over scraps, most people wouldn't dream of touching. Well at least anywhere not in the Barrens. He kept to the building, looking further down the street, A kid was standing in front of a court, a little uncomfortable. The gun tucked into the front of his pants made him sag, and he looked real nervous. The Ancients don't care about their prospects. Stand here and call out anything big going down. I let him be, The Ancients and I are at uneasy peace for now. I sold one of their girls the last of my Psycho. Better said she flipped and clawed the leaders face to shreds. I told him I wasn't responsible for what she did. They didn't see it that way. I told him I'd give him a discount, but that wasn't good enough. They called down a favor and tried to roll me. Didn't work for them. I still have a few bullet holes in my duster needing patched. They still have a few guys they need buried.

I turned the corner and there it was, The big CM. A bustling paradise for anyone with a few illicit needs. I set up shop, and cat called a few times looking for the right buyer.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-21-16/2159:40>
@Bart: He's like a walking pharmacy! Handy guy to know, I think. Side note, neat intro! Isn't The Armadillo a decker bar? That's Theresa Smeland's old place, right?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-21-16/2205:53>
Oh yeah chum, I got what you need. It's been fun dusting off some of my old books and shadowplay was awesome.
-Side note I wish Changeling was a little more applicable probably my favorite book.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-21-16/2307:00>
@BlackBart: Hey, my contacts list has Aggie and (possibly) Jack Skater on it (Which book am I referencing twice?). Shadowplay is sitting next to Striper Assassin and Terminus Experiment on my desk right now. Doc Dicer from Shadowplay has made an appearance over in the Kanyeshna thread, but no one's asked why she's not in Seattle anymore. Which one was Changeling?

@Adamu: Character nearly done. Will submit her tomorrow. I have ALL THE CONTACTS (Cha 9, The free ones, friends in high places). Which is funny because she's still an ex-bunraku living in Tarislar who dances at either Daisy Chain or SybreSpace
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-21-16/2331:30>
The only Jack "Skater" Slater books I have are head hunters and preying i think. Changeling was #6 about Peter Clarris, becoming a troll at 15 and trying to become human again. DocDice... have to look though my stuff
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-22-16/0720:40>
@BlackBart - welcome, and thanks for all the work. Office a bit hectic today, but hope to sift through everything tonight.

@RaiderJoseph - thanks for the additional material. Again, I'll try to get some work done tonight.

@Brickyard - you know I'm looking forward to it!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-22-16/1219:57>
https://stormy-waters-2075.obsidianportal.com/characters/tc-stormcrow

Can anyone not on the OP page try following the link to see if they can see her?

Thanks
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-22-16/1225:12>
https://stormy-waters-2075.obsidianportal.com/characters/tc-stormcrow

Can anyone not on the OP page try following the link to see if they can see her?

Thanks

I am not currently signed into OP (but do have an account and have used it) -- link worked great for me.

And I'd love to know how you made those tables???  Such a neater way to show the character than pure text!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-22-16/1230:08>
Template here:
[spoiler]
h2. #Name & Handle#

h4. #Ethnicity & Metatype#

*Age* ##    *Sex*  ##    *Height*   ##     *Build*  ##
*Nationality*  ##
*Description*  ##

table{border:1px solid black}.
|>. *Race* |=. # |>. *Attributes* |=. # |>. *Magic* |=. # |>. *Skills* |=. # |>. *Resources* |=. # |

h4. Attributes

table{border:1px solid black}.
|>.  *Body* |=.  # |>.  *Agility* |=.  # |>.  *Essence* |=.  # |>.  *Mag/Res* |=.  # |
|>.  *Reaction* |=.  # |>.  *Strength* |=.  # |>.  *Initiative* |=.  #+1d6 |>.  *Matrix Init.* |=.  #+1d6 |
|>.  *Willpower* |=.  # |>.  *Logic* |=.  # |>.  *Astral Init* |=.  #+2d6 |>.  *Composure* |=.  # |
|>.  *Intuition* |=.  # |>.  *Charisma* |=.  # |>.  *Judge Intent* |=.  # |>.  *Memory* |=.  # |
|>.  *Edge* |=.  # |>.  *Edge Points* |=.  # |>.  *Lift/Carry* |=.  #kg |>.  *Movement* |=.  # |
| | | | | | | | |
|>.  *Phys. Limit* |=.  # |>.  *Mental Limit* |=.  # |>.  *Social Limit* |=.  # | | |

table{border:1px solid black}.
|>. *Street Cred* |=. # |>. *Notoriety* |=. # |>. *Public Awareness* |=. # |

h4. Qualities

table{border:1px solid black}.
|>. *Positive* |=. Value |>. *Negative* |=. Value |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |

h4. Skills

table{border:1px solid black}.
|>. Skill | Specialization |=. Rank |=. Pool |=. Notes |
|>. *BODY* | |=. # | | |
|>. Diving |  |=. # |=. # | |
|>. Free-Fall |  |=. # |=. # | |
|>. *AGILITY* | |=. # | | |
|>. Archery |  |=. # |=. # | |
|>. Automatics |  |=. # |=. # | |
|>. Blades |  |=. # |=. # | |
|>. Clubs | |=. # |=. # | |
|>. Escape Artist |  |=. # |=. # | |
|>. _Ex. Melee_ |  |=. # |=. / | |
|>. _Ex. Ranged_ |  |=. # |=. / | |
|>. Gunnery |  |=. # |=. # | |
|>. Gymnastics |  |=. # |=. # | |
|>. Heavy Weapons |  |=. # |=. # | |
|>. _Locksmith_ |  |=. # |=. / | |
|>. Longarms |  |=. # |=. # | |
|>. _Palming_ |  |=. # |=. # | |
|>. Pistols |   |=. # |=. # | |
|>. Sneaking |  |=. # |=. # | |
|>. Throwing Weapons |  |=. # |=. # | |
|>. Unarmed Combat |  |=. # |=. # | |
|>. *REACTION* | |=. # | | |
|>. _Pilot: Aero_ |  |=. # |=. / | |
|>. _Pilot: Aircraft_ |  |=. # |=. / | |
|>. _Pilot: Exotic_ |  |=. # |=. / | |
|>. Pilot: Ground |  |=. # |=. # | |
|>. _Pilot: Walker_ |  |=. # |=. / | |
|>. Pilot: Watercraft |  |=. # |=. # | |
|>. *STRENGTH* |  |=. # | | |
|>. Running |  |=. # |=. # | |
|>. Swimming |  |=. # |=. # | |
|>. *CHARISMA* |  |=. # | | |
|>. Animal Handling |  |=. # |=. # | |
|>. Con |  |=. # |=. # | |
|>. Etiquette |  |=. # |=. # | |
|>. Impersonation |  |=. # |=. # | |
|>. Instruction |  |=. # |=. # | |
|>. Intimidation |  |=. # |=. # | |
|>. Leadership |  |=. # |=. # | |
|>. Negotiation |  |=. # |=. # | |
|>. Performance |  |=. # |=. # | |
|>. *INTUITION* | |=. # | | |
|>. _Artisan_ |  |=. # |=. / | |
|>. Assensing |  |=. # |=. # | |
|>. Disguise |  |=. # |=. # | |
|>. Navigation |  |=. # |=. # | |
|>. Perception |  |=. # |=. # | |
|>. Tracking |  |=. # |=. # | |
|>. *LOGIC* |  |=. # | | |
|>. _Aero Mechanic_ |  |=. # |=. / | |
|>. _Arcana_ |  |=. # |=. / | |
|>. Armorer |  |=. # |=. # | |
|>. _Auto Mechanic_ |  |=. # |=. / | |
|>. _Biotechnology_ |  |=. # |=. / | |
|>. _Chemistry_ |  |=. # |=. / | |
|>. Computer | |=. # |=. # | |
|>. _Cybertech_ |  |=. # |=. / | |
|>. CyberCombat |  |=. # |=. # | |
|>. Demolitions |  |=. # |=. # | |
|>. _Elec Warfare_ |  |=. # |=. / | |
|>. First Aid |  |=. # |=. # | |
|>. Forgery |  |=. # |=. # | |
|>. Hacking |  |=. # |=. # | |
|>. _Hardware_ |  |=. # |=. / | |
|>. _Industrial Mechanic_ |  |=. # |=. / | |
|>. _Medicine_ |  |=. # |=. / | |
|>. _Nautical Mechanic_|  |=. # |=. / | |
|>. _Software_ |  |=. # |=. / | |
|>. *WILLPOWER* |  |=. # | | |
|>. Astral Combat |  |=. # |=. # | |
|>. Survival |  |=. # |=. # | |
|>. *MAGIC* |  |=. # | | |
|>. _Alchemy_ |  |=. # |=. / | |
|>. _Artificing_ |  |=. # |=. / | |
|>. _Banishing_ |  |=. # |=. / | |
|>. _Binding_ |  |=. # |=. / | |
|>. _Counterspelling_ |  |=. # |=. / | |
|>. _Disenchanting_ |  |=. # |=. / | |
|>. _Ritual_ |  |=. # |=. / | |
|>. _Spellcasting_ |  |=. # |=. / | |
|>. _Summoning_ |  |=. # |=. / | |
|>. *RESONANCE* |  |=. # | | |
|>. _Compiling_ |  |=. # |=. / | |
|>. _Decompiling_ |  |=. # |=. / | |
|>. _Registering_ |  |=. # |=. / | |
| | | | | |
| *Knowledge Skills* | | | | |
|>. L: ## | |=. N |=. N | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |

h4. Augmentations

table{border:1px solid black}.
|>. *Augmentation* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Adept Powers

table{border:1px solid black}.
|>. *Power* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Spells / Complex Forms

table{border:1px solid black}.
|>. *Spell/Form* |=. *Type/Target* |=. *Range* |=. *Duration* |=. *Drain* |=. *Dmg Type* |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |

h4. Weapons

table{border:1px solid black}.
|>. *Weapon* |=. *Acc* |=. *DV* |=. *Reach* |=. *AP* |=. *Recoil* |=. *Ammo* | *Notes* |
|>.  |=. # |=. #P/S |=. # |=. # |=. # |=. # | |

h4. Ammunition

table{border:1px solid black}.
|>. *Ammo* | *Type* |=. *Amount* |=. *DMG* |=. *AP* |=. *Blast* |
|>. APDS | Assault Rifle |=.  |=. - |=. -4 |=. - |

h4. Armour

table{border:1px solid black}.
|>. *Armour* |=. *Rating* | Description |
|>.  | # |  |
|>. Total | # | |

h4. Gear


h4. Lifestyle


h4. Vehicles

table{border:1px solid black}.
|>. *Vehicle* |>. *Handle* |=. *Spd* |=. *Accel* |=. *Body* |=. *Armor* |=. *Pilot* |=. *Sense* |=. *Seat* |
|>.   |>. # |=. # |=. # |=. # |=. # |=. # |=. # |=. # |

h4. Cyberdeck

Standard Array: 5 Data Processing, 4 Firewall, 3 Sleaze, 2 Attack + Edit + Configurator
Configurator Array: 5 Sleaze, 4 Firewall, 3 Data Processing, 2 Attack + Exploit + Sneak

table{border:1px solid black}.
|>. *Program* |=. *Type* | *Decription* |
|>. Armor |=. Hacking | +2 Resist Matrix Dmg |
|>. Biofeedback Filter |=. Hacking | +2 Resist Biofeedback Dmg |
|>. Browse |=. Common | Cuts search time in half |
|>. Configurator |=. Common | Stores Alternate Configuration |
|>. Decryption |=. Hacking | +1 to Attack Attribute |
|>. Defuse |=. Hacking | +4 to Resist Data Bomb Dmg |
|>. Demolition |=. Hacking | +1 to Data Bomb |
|>. Edit |=. Common | +2 to Data Processing Limit |
|>. Encryption |=. Common | +1 to Firewall Attribute |
|>. Exploit |=. Hacking | +2 Sleaze to Hack on Fly |
|>. Guard |=. Hacking | Reduce Dmg from Marks by 1 DV per Mark |
|>. Hammer |=. Hacking | +2 DV to Attack Actions |
|>. Mugger |=. Hacking | +1 Dmg from Marks on Others |
|>. Shell |=. Hacking | +1 Resist Martix and Biofeedback Dmg |
|>. Signal Scrub |=. Common | Rating 2 Noise Reduction |
|>. Sneak |=. Hacking | +2 vs Trace User, GOD Canont Find Your Physical Location |
|>. Stealth |=. Hacking | +1 Sleaze Atribute |
|>. Toolbox |=. Common | +1 Data Processing Attribute |
|>. Track |=. Hacking | +2 Data Processing Attribute When Tracing User, or Negate Sneak |
|>. Virtual Machine |=. Common | +2 Program Capacity, Dmg increased by 1 DV |
|>. Wrapper |=. Hacking | Override Matrix Icon Protocols |
[/spoiler]
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-22-16/1234:16>
Thanks!

So....hand coding, but at least now I have the coding :)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-22-16/1251:47>
A transhumanist! She's going to looove Nightshade.

Doing something dangerous. Putting my utility contacts (fixer, etc) in my points and all of my relationships in the freebies. I thrive on tragic heroes, so go wild with using this to hose me, Adamu.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-22-16/1717:36>
* Reread beginning of thread figured I need to add just a few more things*

Alias: Black Bart
Given Name: Charles Earl Bowles
Age: 21
Height: 8 foot even
Weight: 630 lbs

Being abandoned at such a young age Black's growth was stunted. Lack of good food and clean water contributed to this.
Being targeted by Humanis, and being locked up in the Stajail he developed his prejudice toward humans. Screws aren't the best people when they're overworked, under payed and given over 1000 inmates to babysit.
The left horn on Black was sawed off by Humanis, and the right stands over 14 inches from base to tip.
The back of his duster was spray painted with FT his old gang.

* Hope that adds more toward his physical and mental insight.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-22-16/1744:20>
@all - have had some good bites, and many of those have now turned into submissions.

Like I said in the opening post, now it will be one-two weeks for me to absorb all the details and weave them into something approximating smaller and then larger stories.

Will PM people when I am about to launch their threads.


This is NOT a closure of recruitment - keep sending things in!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-23-16/0620:42>
Hana is up on the OP. Not linking because I'm on my computer. Couple notes:

1: She is a changeling, but she's all increased/decreased attributes rather than visual cues, so that should only cause problems for me and my cripplingly low BOD maximum. You did say "looks like," and I adhered to that.

2. Yes, she's skills D. Yes, she has 46 SP allotted. Once I fill out the cyberware section, you'll see the five sets of active hardwires she's running. Its like she woke up one day with half a million nuyen in hush money and went, "Today I'll buy the skills to become an assassin." ...Which is pretty much exactly how it went.

3. She's a work in progress. I hope to fill her sheet and contacts in tomorrow. Power is on the fritz today with the blizzard, so bear with me for a day or two.

4. I know she's over on negative qualities. I only took 25 karma for it, despite having 29 in the stack. Couldn't make the math work right, and I don't mind eating the 4 for better RP. Really, she should have like 40, but I'll only cripple myself so much.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-23-16/0838:56>
I personally think the limit on qualities is arbitrary and stupid. As long as you pay for the positives and have me strictly enforce the negatives I don't mind you going over 25 on either side.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-23-16/1036:29>
...duly noted!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-23-16/2104:39>
Wifi not accesable at a place where I can message. I am in? Like... In In?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-23-16/2115:45>
@RJ - dude, you'll be in.

My message a few posts ago was to let folks know once more that things will - as planned - be slow for one or two weeks - I have at least five full submissions right now and more apparently on the way. That's a lot of stats and backstories to read in full detail, and then I have to get questions answered and then plot out short- and long-term storylines (which will doubtless change radically once the players get hold of them!).

So I wanted everyone to know that I am on the case even if you don't hear from me too much for ten days or so.

Believe me, I'll make it as fast as I can, cuz I want to start playing too!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-23-16/2255:51>
Well then I got good news. Came home and my problems are fixed! Im back! Looks like I will be hitting the shadows soon!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-24-16/0551:15>
Ok, it took me a while to get things right, but here he is:

John "The Revenant" Henry

Description:
Humanoid, anthropomorphic drone chassis, type Direktionssekretar. Improved realistic features, making him look like a very average looking man of undetermined age and race, with black hair, slightly dark skin and obvious cybernetic eyes. Still triggers the uncanny valley effect, so people tend to remember him. Usually wears some kind of hat or headwear even indoors to keep his artificial hairs from being exposed to the environment (these things are expensive and hard to replace).

History:
How did I get to be like this? Good question. First of all, my name really is John Henry. My parents did for some reason think that their son should emulate a folk hero that died while working overtime for a blood sucking corporation in a competition against his mechanical replacement. Yeah, you can see where this is going – it’s not even ironic, just grotesque.

But to the beginning: I was born to Joseph and Maria Henry, somewhere in the south of North America. Where exactly is unimportant. They were loving parents and law abiding little wage slaves for one of the smaller AA corporations. They did have the wrong skin color to be anything more than external workers though. We weren't poor exactly, but somehow we always hovered at the edge of descending into poverty. One missed pay check and all that. College was of course the only possible destination for me – no matter how deep into dept they had to go for that.

I thought I was fucking clever to find a way around that. Hey Mom, hey Dad, guess what: I enlisted. Now the MET2000 (North America Branch) will pay for my education.
Yeah, that didn't go down well. But I had signed and already received and spent my first stipend.

To be fair, the mercenary company did it’s best to give me an education. They looked for certain talent and they found it with me. Namely, being an Anthro rigger. You see, despite everything else, training a human being does still cost significantly more than a machine you send into war – especially if your parent company produces the things and can push the bill on the customer. As Anthro rigger I must have visited almost every major conflict on earth while never leaving the base. Sure, the VR could really cause some bad headaches, but as long as you stayed in cold sim there wasn't really any danger. Especially not for me, since I was a piloting ace with my modified Direktionssekretar. Can you believe that they are selling those things on the open market as office helpers?

Anyway, I was good, really good. In the machine I had superhuman reflexes, felt no real pain, walked through fire, shot rebels at 500 paces, jumped over cars in a single bound and infiltrated desert camps. The only thing I missed was having a jet pack to be a real super hero. And if I needed a break, I could just leave the supped up pilot in control. But very soon I didn't need any breaks anymore. Tube in for nutrition, tube out for waste. Drib feed for certain drugs. Super soldier iron man, go!
And than I died.
No really, that’s what happened. The enemy was some kind of Technomancer. Somehow that freak managed to scramble my connection, commandeering my drone body while preventing me from locking out. So I did what every coked up teenager would do: I disengaged all safety protocols to act faster than him and get my body back. All I got was a body bag. I think it’s called a dissonance bomb or something. Sent it directly back to my station to kill my meat body instead of fighting my mind. My heart stopped, the medics tried to cut me off from the connection and subsequently fried my brain. Tragic. I only found out about that after I had killed the Techno with my climbing claws. Tried to log out and couldn't. Three days I wandered through the net before I lost consciousness. I awoke in an UV host where someone from the S-K explained to me that I was an AI now – a replica of a killed soldier.

They said they wanted to study what had happened to me, said they owned my mind’s image. I wasn't very happy about that. They were neither when they learned that I wasn't an omnipotent cyber god, but only a kid that was particularly good at playing very realistic first person shooters.

I probably would have stayed some kind of slave if it hadn't been for that group of shadow runners. You see, the host where I was imprisoned was chock full of secret research data. Somehow Nachthexe and her friends made it into the host’s foundation and disengaged the safety protocols – including all things slaved to the host. I took my chance and went straight for the most overpowered drone I could find – my new body. Complete with its full combat gear. And let me tell you: It’s damn near impossible to catch one of those assassin droids if they don’t want to be caught. It even looks almost like a normal human. Only my eyes tend to betray me.
My old life was in ruins, so I looked for a new one. I managed to find Nachthexe and her buddies and asked for a job. It was nearly as fun as my previous job, even though I seemed to have lost quite a few memories and skills I previously possessed. At least I believe I had them. Memory is a funny thing, especially if you no longer have a brain.

It didn’t take S-K long to track me down. But instead of recapturing me, they send this guy called Brackhaus, said he wanted me to do jobs for them – in exchange I was allowed to keep my equipment. So now I am on the run hiding in the shadows. And even though I don’t need to eat, living can be damn expensive if you want to keep your body in top condition.

Now you see why I said it didn't matter where I or my parents came from. Because their son is dead, buried and mourned. I’m just a ghost, a remnant. Or a revenant. Yeah, I think that will do. You can call me that. I’m the Revenant.

Prime Contacts:
Thomas “Brackhaus” Müller: Drone parts and programs supplier
Con 6/Loy 1:
Yes, yes I know, he probably isn’t the “Brackhaus”, but he works for S-K and he keeps supplying me with spare parts and all the other shit I need to keep running. In exchange I have to do runs for him. He isn’t too bad about it. So far I only had to assassinate one person and that had it coming.
How to describe him. 1.80 tall, fit, clean shaved Caucasian, no distinguishing features whatsoever. I mean it. I thing he was selected primarily because you can’t really remember him afterwards. Always wears a very expensive and probably armored suit and coat combo – even in summer. Never bothers with bodyguards, so I assume he is cybered up himself.

Anna “Nachthexe” Tschernenko: Technomancer, Shadow Runner and Information broker
Con 2 / Loy 3:
She is the one who rescued me from the UV host and gave me my first jobs. I think she might have a thing for me – at least she asked me if I could get into her toaster. A bit to freaky for my taste, but whatever. She is a solid friend and connection.
For looks, well in cyberspace she is a goddess. Beautiful, powerful and intelligent. In real life… well she would have been a good fit for my old body. A bit on the heavy side with not enough exercise, nerdy interests and could shower more often (yes, my drone body has a top of the line olfactory booster. It’s no picnic that I can tell you).

Bonus Contacts:
Ivan Solchet: Fence (Specialized on weapons and ammo)
Con 5 / Loy 2
My primary go to guy if I need some hardware. Gets most of his stock from some Russian military base, but has pretty much everything to sell if I give him time to look. I try not to contact him in person – he doesn’t know I am an AI and he probably would like to get his hands on my quarter of a million body.
You’ll recognize him if you meet him. The guy is enormous. Not just fat, although he has some to spare, but just huge at about 2,30. And no, he is a human, at least as far as I know. If not, he probably went a bit too far on that Troll reduction surgery. Keeps a beard like Rasputin and could probably wrestle a hippogriff.

Glisting Pete: Ghoul Chop shop garage
Con 2 / Loy 5
Pete buys and sells hot cars. I did change ownership for him a few times in the beginning, but soon grew out of it. To much risk for to little gain. From time to time I still bring him a car that I need to get rid off. Usually gives me a good price. He also doesn’t mind if there is still a body in the trunk. He calls it a snack.
His being a ghoul hasn’t slowed him down. Just got himself a pair of cyber eyes and a meat dryer in the basement. Quite a likable guy, likes to play cello and collects funny facts bottle caps. And he is a mage – if not a particular good one. But if need be, he can manage a manipulation spell or two.

Selma Roberts: Dispatch at KE
Con 3 /Loy 4
I helped Selma get rid of her abusive husband – a cop – and since than she throws information my way when I need it. She is really up to date on any gossip going on in the force. Helped me get out of quite a few sticky situations.
She is a fit 40 something. Despite not being on active duty, she trains as if she could at any moment be called to fill in a place with the Delta Force. She likes to invite me to jogging with her. It doesn’t really make any sense for me, but I enjoy the conversation – especially if she talks about what’s going on at the moment

Kurt Brown: Anarchist
Con 2 / Loy 5
Kurt is a hopeless revolutionary. Every week he has a new scheme to get rid of our corporation overlords. But he is a very clever bomb maker. Luckily so far he is also to cowardly to really go through with them. Usually he just blows them up somewhere in the wilds or sells his explosives to whoever finds his business address.
He is a dwarf and quite short even for that. Always wears a beret like old Che but can’t get the beard right. He really likes the work I did against a few of the big players. Hopefully he never realizes that I did most of that on behalf of S-K.

Sam Whats: Barkeeper
Con 3 / Loy 3
Irish pubs don’t have much to offer to me. I don’t drink, my karaoke is perfect and my drone body might be functional enough that I could pick up some drunken tourist, but really there wouldn’t be a point for me. Still, I like to hang out at “Whats That”. Sam is a funny girl and knows just about everyone. Also she has a great taste in music, making sure that the playlist is always just right.
Sam is an Elf from old Ireland before it became the Elf-Nation. As far as I know he even was in the IRA before he changed. Red hair, great figure and green eyes. That’s the other reason I like to hang out there – because you know – I might be dead, but I’m not that dead.

Jessica Kyle: Emergency service provider
Con 4 / Loy 2
I sometimes work for her as an EMT. Even got a Morgan Thundercloud kitted out with a Valkyrie module. Usually she sets me up with the really messy stuff. I really am glad that my body is totally waterproof and I can just shut off my nose. She isn’t a bad boss, just a bit bossy at times. But with a small company like hers she has to be hard so she can pay her employees on time.
She is in her early 50ies, colored light brown hair, does have slight signs of menopause but keeps herself in shape by dieting really hard. She could eat a bit more in my opinion. But she programmed her fitness drone herself and follows its orders to the letter. Has amazing willpower.

Street Name: John "the Revenant" Henry
Race: AI (E-Ghost)   
(Karma Build)
CHA   4
INT   6
LOG   5
WIL   5
EDG   3
DEP   3
Ess   6

Karma: 67/86
Money: 97.120

Qualities:
HELLO WORLD (Level 3),   
Lucky
Photographic Memory
Speed reading   
Social Stress (Technomancers)

Pilot Origins 3
Designer
Restricted Gear (Drone Pilot 6)   
Code Slinger (Control Device)

Persnickety Renter (Anthro-drones)   
Impassive
Did You Just Call Me Dumb?   
Distinctive Style   
Superhuman Psychosis
Prejudiced (Biased, S-K Management)
Records on File (S-K)

Skill Groups: 
Stealth      1
Influence    1
Acting       1

Skills:
Automatics   6 (Assault Rifles)
Computer     3 (Ownership Change)
Pilot Ground 1
Gunnery      1
Armorer      1
Intimidation 1
Software 1

Knowledge Skills:
Underworld         2
Small Unit Tactics 6 (Urban)
Philosophy         1
Military           3
Business           1
Drone Tech         5
Runner Culture     3


Autosofts (Rating 6):

Electronic Warfare
First Aid
Hardware
Lockpicking
Melee (Hand Razor)
Melee (Shock Hand)
Navigation
Language (German, English, Japanese, Korean)
Evasion
Maneuvering (Advanced Program: WTLM)
Stealth
Targeting (Defiance Ex Taser)
Targeting (Grenade Throwing)
Targeting (Ares Alpha)
Chemistry
Demolitions
Mechanic (Drone)
Academic Knowledge: Magical Theory
Academic Knowledge: Matrix Design
Street Knowledge: Small Unit Tactics

Academic Knowledge: Law (3)
Gear:

Drone Body:
S-K DIREKTIONSSEKRETAR
Pilot 6 ( 8 )
Sensor 6
Handl 6
Speed 5
Amphibious
Arm Optimization AGI +2, STR +3
Realistic Features 4
Multi Dimensional Co-Processor
20x Autosoft 6
Smartsoft
Cyberarm Gyromount (right arm)
2xCyberlimb optimization The Greatest (+1 Unarmed Attack)
x4 RETRACTABLE  CLIMBING CLAWS
Shock Hand
2x Hydraulic Jacks 6
Built-in toolkit (right leg)
Built-in medkit (left leg)
Large smuggling compartment ( r. arm)
Infrasonic Generator R4

HANDLSPEEDACCELBODYARMPILOTSENS
65G24(0)06 ( 8 )6
AGI 8, STR 7, Realistic Features Rating 3
                     
Sensor Functions:                        
Ultrasound                        
Camera   (Flare compensation, Low-light vision, Thermographic vision)
Vision magnification
Olfactory scanner
Motion sensor
Omni-directional microphone (Audio enhancement 3, Spacial Recognizer; Select sound filter 1)
Laser Microphone (Audio enhancement 3, Select sound filter 3)
MAD scanner

Armor:
Ares Victory Wildhunt (Custom Protection (Rating 6 Chemical), Gel Packs, Electrical Insulation (Rating 6))
Helmet
Forearm Guards (Miniwelder)
Ballistic Mask



ARES BRIEFCASE SHIELD

Lifestyle:
Lifestyle (High) (Secure Workshop)

Weapons:
Ares Alpha
  Silencer/suppressor
  Shock pad
  Personalized Grip
  Easy breakdown (powered)
  Electronic firing
  Improved range finder
  Extreme environment modification 2
  Sling
  5x Extended Magazine 2

Defiance EX Shocker
  Personalized Grip
  Smartlink Internal
  Concealed quick-draw holster

Ammo:
APDS (Custom AP -1) x80
Gel rounds (+1 Damage) x80
Regular ammo (+1 Damage) x240
Taser dart (+1 Damage) x20
Tracker x10

Mini Grenade (Thermal Smoke) x3
Mini Grenade (Pepperpunch) x5
Mini Grenade HE x1

Grenade (Pepperpunch) x1
Grenade (HE) x0

Programms:
Virtual Machine
Tool Box
Signal Scrub
Encryption
Browse

ID:
Fake Sin 4 (Robert Asimov)
Fake Sin 2 (Peter Piazza)

Transport:
MORGAN (GROUNDCRAFT)
  Valkyrie Module
  Spoof Chip
  MORPHING LICENSE PLATE

Misc:
Autopicker (Rating 6)
Micro Tranceiver
Bagpack
6x Stealth Tags


Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-24-16/1112:03>
Finished the profile on Obsidian Portal for Vexboy.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-24-16/1220:19>
Well, no suggestions on roles to fill, so will just to make ..... something.  Background is looking like it will either
- he was a trained by the Seraphim as a sleeper agent for future use, and refused to believe that the collapse of Cross meant the end of the Seraphim .... until now, when he is finally going to put his skills to his own use (although he still carries a grudge against Ares ... )
- he was, in essence, a cowboy in one of the NAN states, until he came out on the wrong side of dynastic struggles for the ranch.  He is not as naive as he looks and certainly has translatable skills, but he does still find some of the ways things are done in the city a bit odd.

As for abilities I'm leaning more towards information gathering and social than anything else.  Currently playing around with:
- disguise/forgery expert, probably accompanied by high con
- general decent social and perception skills, with maxed out (7) edge, to let him dabble in a number or areas as needed
- adept with high perception/senses and 'adept spell: shape change', letting him sneak around many places.

None of these really tie into obvious rolls on a run, other than being good at legwork, but I'll try to work one of them out to be at least vaguely useful after the information is gathered.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-24-16/1528:15>
@Beta: Forgery or Chameleon would be awesome! We could use the hell out of those if we're building an operator team. I've got a pile of social (Maxed CHA dryad) but its all in Con right now. If you're rocking the edge 7 build I don't know that I'll be able to chase you. Though if Adamu sticks with Aria's edge refresh rate, those 7 points might get stretched mighty thin.

@Jack_Spade: Fascinating as always.

@RaiderJoseph: Likewise, fascinating

@Adamu: Mechanical side is up on OP. Doing the contacts and bio now. The worst single-day snowstorm in NYC history kind of put a crimp in my plans yesterday.

I'm fearing I'm spread a little thin here, and I'm not as optimized as I normally like (Yeah yeah, I know, I'm still a fuckawful huge dice pool), but I'm going somewhere with this. To see my character inspiration (and character root, actually), I highly recommend going into fanfiction and reading Critias' "Rook" story. The young elven girl in the background when he's at the hospital in Tarislar is where I started.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-24-16/1532:43>
@Brick do you think my character could fit a roll or rolls?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-24-16/1617:59>
@BrickyardBabe

I hope facinating is a good thing. I am still not sure what role my character could play if I am completely honest. I guess he would be good at getting into position to shoot someone as a plan b sorta thing in a negotiation. But I am not even sure there. Damn being a newb.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-24-16/1706:32>
@BB: Lemme take a look, hon, and get back to you. I think so, if you don't mind eating another negative quality in the face to get some more low level contacts. I'll snoop over your sheet.

@RJ: Fascinating is always good. I'm a terrible power gamer by trade, this is my first time not squeezing the maximum optimization out of my build. Interesting is always better than perfect. And a few of us are new or relatively new here. We're in good hands with Adamu and Jack_Spade. They're old hands. I've watched and read and theorized for a long time, but this is only my third "live" character, so don't sweat it, I'm not much less green than you. We'll make it work!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-24-16/1709:56>
@BB man that'll get confusing haha. Chummer5 wouldn't let me take a whole lot of negs but feel free to look maybe Adamu will be lenient.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-24-16/1813:06>
Chummer5 also miscalculates terribly sometimes. And Adamu has said that as long as they're strictly enforced, its okay to go a little over on the negs.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/0023:03>
Its Who You Know (The Contacts Rundown)

Type 1

Cynthia "Sister" Mercy - Street Doc - L3/C2
Sister Mercy is an odd one. She tends to the street people, but she isn't a 'runner. She has to survive the day to day of the devil-rat-eat-rat world of Puyallup, but she doesn't gouge the clients. Sister Mercy is that rarest of creatures in the shadows, a true believer. A Bryn Mawr educated human physician, she believes in both the letter and the spirit of the Hippocratic oath. To her, one does harm by inaction as much as by action, and so even if she finds it morally repugnant, she will do her level best to patch up anyone who comes into her clinic, and charge them what she thinks they can afford. In another time and place, she'd be pulling down better than a hundred kay a year tending to the corp babies in some ivory tower, but like so many in the shadows, she had a moment where it all went hideously wrong. Now she does her best, underfunded and overworked in a small clinic made out of a converted storefront in Loveland. Prickly, waspish, and entirely too concerned with "doing the right thing" she is nonetheless a good friend to have, because no matter what happened, where it happened, and why, if you stumble into her clinic with a need for help, you'll get it, every damn time.

Johnny Chan - Fixer - L3/C5
Chan Kung-Hao, better known as Johnny Chan is a flamboyant, somewhat loud sort of man whose impresario tendencies and obsession with theatre cover a first-class mind a web of connections that a spider would envy. He is an ork, but a very human-looking one, legacy of a five year stint working for MCT- which pays for metatype reductions in its more "unsightly" employees. Transitioning from corporate life to shadow work was fairly easy: as a PR flack for MCT he met a lot of people, and those same interests he guarded as a sarariman could use deniable assets from time to time, and he found that he could still call most of the same people, just in a very different capacity. Leveraging what he had into a more secure position was likewise simple: he already knew how corporate security worked and how corporate minds thought, so he was a natural at setting up the sort of shadow warfare that corps engaged in most often. These days, he operates out of "Broadway Johnny's," a small jazz bar in downtown, figuring that KE and those who would wish him ill would look for an ex-corp ork shadow fixer in a hellhole like Puyallup or Redmond rather than the ritzy digs he now owns in a civilized part of the sprawl. Bluff, pleasant, with a quick wit the constitution of an ox, Johnny makes for an excellent fixer if one doesn't mind his little idiosyncrasies. He is also a not-inconsiderable physical adept, and has been known to take the odd job his own bad self, usually the sort that requires a combination of physical power and quick thinking.

Danielle Marie Emmannuelle - TerraFirst! Activist - L4/C1
Dani Emmannuelle is the sort of ecologically-minded flower child one would expect to find hanging out at Berkeley or tending a green farm in Snohomish rather than scraping out a living in the Plastic Jungles of Redmond, but it just goes to show that eco-terrorism takes all sorts. Young, blonde, and pretty, Dani is a zealot from her toes to the tips of her pointy ears, firmly believing that metahumanity is killing "The Great Mother" with our every little action. Bright but fragile and skittish, Dani very badly wants to be the sort that firebombs corporate headquarters and plants charges on Glenn Canyon Dam, but she has neither the skills nor the temperment. She is a horticulturist, not a homicidal terrorist, and her skills lie in the nurturing of life rather than the taking of it. This has not prevented her from exercising her skills as an environmental rebel, of course. Living in the plastic jungles offers Dani a great deal of growing space so long as she isn't too choosy about the particulars, and when she's not waving signs with the rest of her peers or throwing biodegradable waste at the trucks coming to and from Berkeley-Ingersoll, she has found that she has a particular talent for growing poisonous plants. Nightshade, Foxglove, Wolfsbane, and other, even rarer foliage fills a number of trenchers and little plots around her home and while she may not be the most physically imposing sort, even a holdout pistol can make quite the impression if the bullet is loaded with Dimethyl Sulfoxide and concentrated Digitalis. She makes a living supplying herbal remedies to the other unhappy residents of the Barrens and supports her cause by providing lethal tinctures to other eco-terrorists. Idealistic and rash, she is nonetheless a sweet girl, and more importantly for a shadowrunner, is easily manipulated if one plays to her beliefs and prejudices.

Alistair Silverstaff - Fence - L2/C3
Alistair is a businessman. No more, no less. Born in Tarislar, he "got the hell out before the dandelion pushers snapped him up or tore him down." He is a scarred-up old elf bearing the hallmarks of a dangerous childhood in Puyallup, but one that completely lacks any racial pride or prejudice. His business is a nameless little pawnshop in touristville, and he makes a killing off of the slumming downtowners who want to feel daring buying something of dubious legality in such a notorious part of the sprawl. Many of his customers are the sort of spoiled corp brat who can go running to daddy any time they have trouble with John Q. Public, too, so he doesn't worry too much about whether the appropriate licenses come with some of his products, coming or going. Those self-same corp brats also provide him with a few channels to move more exclusive stock in and out of Redmond; its amazing how many criminals the average white-collar working family actually knows, and a conspiratorial wink and a price break on this or that hot item that daddy doesn't want junior to own has opened a hell of a lot of doors for him.

"Sixpence" - Security Guard - L2/C2
   Its true, anyone who stays long enough in Tarislar ends up going to Deireadh an Tuarthiel at least once, either for their own injury or someone else's. The squalid, run-down old hospital is a horror show of inadequacies that nevertheless keeps on trying. Attacks, raids, shakedowns, chipped-out junkies with homemade shivs trying to score, and worse are all depressingly common at The Song of The End of The People, and only a few brave or stupid souls try to stop such misfortunes. Sixpence is one such person. One of the few humans who is welcome in Tarislar, Sixpence is a big, burly motherfragger with beady eyes and shoulders like a brick shithouse. He's never given his name, either to Nightshade or to anyone else she knows, and he got his street handle from always carrying a revolver that is never loaded with anything but handloaded ammunition, about which he once joked that it only cost him a penny a round that way. All that's commonly known about him is that he speaks with a Lambeth accent and that he showed up about five years ago in Tarislar where, if not welcomed, he is at least tolerated and afforded a modicum of courtesy.
   The stories about why he would come to Tarislar and take up providing security at Deireadh an Tuarthiel range from him paying off an old debt to providing security in exchange for feeding some under the table addiction all the way to him guarding the place in a solitary vigil for his lost love, hidden in a secret ward inside. No one knows the truth, but what is known is that Sixpence has extensive cyberware, a more than passing facility with weapons, and a stare that brooks no drek from anyone. No one messes with Sixpence, not unless they outnumber him by a considerable margin.

Type 2 (Freebies)

"Rook" Parris - Ancients Second-in-Command - L2/C7
Rook. The man, the myth, the legend. An intense, darkly handsome, staggeringly arrogant young elf, Rook has experienced a meteoric rise in Seattle, and no wonder. Born to Rhiannon and Count Evan "Blackwing" Parris, Rook was afforded- forced into, really- the very best training from a very young age. A gifted combat mage and warrior, and a charismatic if prejudiced leader, Rook has spent the three years in Seattle since his bridging making connections and leveraging power, and has risen to become the second in command of the Seattle Chapter of the Ancients, one of the largest gangs in any sprawl in the world. He is also the reason that Nightshade became a shadowrunner and a ganger herself. Living in virtual slavery for years, followed by the miserable, penniless, soul-crushing drag of the life of a Tarislar whore left Nightshade scared, meek, and utterly unable to conceive of fighting back against those that kept her down in the muck and the ash, and it wouldn't be until she saw Rook beat the absolute hell out of one of her johns- a Gianelli Soldato- and walk away, laughing, without a word of repercussion or a care in the world that she realized that the sprawl helps those who help themselves and if she got strong enough and fast enough and hard enough, maybe she could make something of her life.
   In the three and a half years since, Nightshade has done her best to take her childish hero worship and turn it into a greater understanding. She has emulated as many of the traits that brought Rook success as she could, and differed by necessity where she must. The two have even met in the course of their mutual business, he with the Ancients and she as a representative of the Ancients, The Brat'Mael, or as an independent operator. While it is unlikely that the two will ever be friends, Rook accords Nightshade the respect due any capable professional and the- perhaps grudging- admiration of seeing an elf so disadvantaged as she make it good.

Star Crow - Brat'Mael Lieutenant - L2/C6
Star Crow is a Sinsearach Elf, one of the originals back from the founding in 2029. Leaving with the rest of the Cénesté line of his tribe when they withdrew to form Tir Tairngire, Star Crow found himself out on the short end of the body politic, with allies who were powerful but not respected and thus unable to protect him from his more politically successful enemies. Choosing exile over probable death at the end of a short and bloody internecine conflict, Star Crow left for Seattle, and there he has remained since the early days of the Tir. While his allies could not help him stay within elven lands, sufficient threats of revealed secrets gave him enough leverage back in the Tir to make him of interest to The Laesa, who are always looking for new inroads into their former homes and the Brat'Mael, the Black Sun, who wish to eradicate non-elves from rightfully Elven lands. Twenty years of playing his shadow games has left Star Crow comfortably powerful in Seattle, a player in the Laesa and a successful agent of the Black Sun, and only a fervent wish to remain unnoticed by the Council of Princes has kept Star Crow from rising higher in the ranks of both organizations. He is content to remain in Tarislar, where his racism is in ample supply amongst his fellows and his access to news, goods, and persons from the Tir are most open.

Alfonso "Quim" Mancuso - Pimp - L1/C2
Alfonso is Nightshade's former pimp from when she'd just hit the streets, before she would drift into Tarislar and witness a fight outside a hospital and begin her own rise to power. A large troll- large even for a troll!- with an ugly disposition and a milky left eye, Alfonso is called "Quim" because it is the one thing he is good for. Alfonso preys on the down and out, like so many of his contemporaries, stringing them out on bliss and whoring them out at bargain rates. What makes him so repugnant even amongst bipedal vultures is his deal with the 162's. When one of his girls looks like she's breaking loose of his hold, or if she comes back a little too shop-worn and fixing her up requires more than a shoddy medkit in a back-alley bar, he loads her full of bliss and gives her to the ghouls. In exchange, the 162s leave him alone and watch out for him from time to time, so he can operate in the dangerous parts of the Verge relatively unmolested, because only a brain-job with nothing between the ears at all is going to cross a street pimp with the backing of a pack of cannibal murder-zombies for a drugged-up junkie slut. Worthless though he is, and often though Nightshade might fantasize about putting two in his back some dark night, Alfonso is useful. A lot of his girls have trodes in their working costumes and contacts and earbuds on for the ride- Alfonso sells the footage- and that means that he picks up the occasional useful tidbit. Its not enough for Nightshade to overlook his proclivities, but its enough to save his miserable life...for now.

Carissa Willowheart - Stripper - L6/C2
Carissa is a stunningly beautiful elf, no older than Nightshade herself. A stripper at The Cutting Edge downtown, she is one of Nightshade's few real friends. They came up together in Tarislar as teenagers, when Carissa found herself exiled from the Tir, smuggled in by Star Crow's associates and Nightshade was just coming out of a two-year bliss addiction. They were dossmates, then friends, then lovers, then just friends again. They held each other through nightmares, depression, and fears aplenty, and they've been inseparable ever since. Carissa found herself a patron, a young gunsel with more money than sense and a hard-on for pointy ears and red hair, and she used him as her ticket downtown. It was with her help that Nightshade got in bed with the Mafia for a little while, long enough to sell a lot of Yakuza secrets and start her own ascension from the streets on the back of that payday. She's since dumped the mobster, but she is gorgeous enough and friendly enough and skilled enough to support herself now, and she rents a small one-bed downtown, living perfectly comfortably as a single girl.
Carissa still hears things from friends she picked up while she was a mafioso's arm candy and hears more in the club from patrons trying to impress, and she passes the information on to Nightshade in exchange for a little discreet kick-artist work or the occasional party drug hookup. She and Nightshade still have lunch every couple of weeks, and occasionally go out on the town, usually on Carissa's unbegrudged dime. The two are good friends and occasional lovers, and Nightshade has backed Carissa to the hilt on more than one occasion. Literally, in some cases.

Gerhardt Mueller - Bouncer - L3/C3
A big ol' German ork's ork, Gerhardt Mueller is one of the bouncers at Basil's Faulty Bar in Tacoma. Thirty years old, with a chest you could land a T-Bird on, he is every inch the muscular, intimidating sort one expects to find at a shadowrunner bar. A full suite of slightly-outdated but still functional cyberware, including reflexes and laced bones- souvenirs of playing some semi-pro Urban Brawl, where he was being scouted for the New Orleans Tombstones before a spinal injury put him on the DL for six months- helps with his image and his reputation, but at heart Gerhardt is a very nice man. Basil's has shadow connections for those who know where to look, and many a young 'runner has found their first independent job there with a little gentle prodding. Nightshade is one such 'runner and it was Gerhardt who, by polite but pointed question, got her her first gig. SInce then, he's always had time for a quick chat or a few words of advice, or to tell her what the latest and greatest is in news and rumors. He's not a 'runner anymore, not with a kid sister to support, but for small jobs that require a little menace and a little muscle, he's usually willing to take on the extra work in order to pay for his sister Annah's medical expenses.

Jenny Whitemane - Prostitute - L5/C2
Jenny Whitemane is the extravagantly-named, stunningly gorgeous changeling prostitute who works at Loveland's Bump and Sleep. Named for her soft, thick, blindingly white hair, Jenny is a Class-II genefreak, with feline eyes, a tail, and retractable claws, along with the flexibility and natural grace and silence of the cat she vaguely resembles. A prostitute who loves her job is a rare thing, but Jenny fits the hooker-with-a-heart-of-gold stereotype to a T, and she is exotic enough to make plenty of scratch without having to turn into another cold-eyed hustler. She works as an independent operator, paying the mafia for protection and a place to ply her trade rather than being in hock to them completely, and she is Nightshade's primary method of stress relief. Its nice to have another person who understands what its like to be a freak, even if Nightshade's mutations are all under the surface, and the two have a shared childhood in Glow City, from whence so many Seattle changelings come. Recently, Jenny has been considering getting into the shadows, not because she needs the money but because she is an unrepentant thrill-seeker and she has just about exercised the limits of her creativity in the bedroom. She wants new horizons, and she's more than willing to give Nightshade a little extra time in exchange for stories and advice. Though neither of them would admit it to the other, there is more than just affection between them, a sort of tragic love on Nightshade's part and a bad case of hero-worship on Jenny's.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/0102:19>
@BrickyardBabe

Those all your character's contacts!?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <01-25-16/0209:24>
Placeholder. Incomplete, feedback is still appreciated

[spoiler]DES is a late developer. He's still a short skinny Salish man with shaved black hair with a small feather braided pig tail on the left side of his trailing from behind is his left ear behind his back. His dark eye are lively and he has a quick expressive smile that contrasts with the occasional stormy pits of darkness and the hard onyx eyes of his thousand yard death stare. He's almost always in a well worn pilot jump suit topped with a varying set of baseball caps and mirror shades. On his feet he wears a set of buckskin moccasins with feather trim. Just an ordinary hopper pilot.

DES is Salish. He's got family. Jennifer Red Fern is his mother. Frederick Grey Otter is his father. They are still alive. Medicine Woman and Spirit Warrior for the Green Valley Salish. Bereaved parents of George Red Otter. Jennifer Red Fern and Frederick Grey Otter don't claim any other sons. No one in the Green Valley Salish ever mentions Darkness Eagle Soaring. He doesn't exist anymore. If only DES had never been, Red Otter would still be alive.

BIG REGRET
DES only wants to fly. When he flies he is free on the wind. When he flies he doesn't have to think about all disappointment in his mothers eyes when he shows no powers. He doesn't have to think about the look in his fathers eye's when he fails the ordeals. That was the past. Today he flies so he doesn't think about the look in his tribes eyes when he brought Red Otter back. Red Otter came when he was in the Wind and wasn't thinking. Red Otter followed DES. Followed DES to the cliffs. Followed DES off the cliffs. DES had a good set of sails and knew how to use them. Red Otter just thought he knew how to use them. The Green Valley Salish accused DES of killing his brother. DES accused them of killing him too. DES left. Everyone in the Salish tribes know DES is a brother killer. If only DES had helped his little brother instead of jumping to the skies right away.

DISGRACED
DES went into the mountains and lived wild, bartering with the Salish orks, gaining trust being a lookout. Eventually he joined the border hopping pilots and spent years flying light craft all over the north west. DES eventually joined the crew of the Flying Tigress. The Flying Tigress was part of a fleet of Trans polar Aluet smugglers operating year round over the arctic, the Aurora Patrol. DES spent years flying and flying and flying and earned his share in the Flying Tigress. Most of the Aurora Patrol think DES got his control rig installed and jacked the Flying Tigress. Truth is accidents happen. Accidents over the north pole are downright fatal. DES wasn't even flying, just jumped into a drone bringing it into land in the rack. The built up static charge must have shorted out right at the same time as an atmospheric discharge and DES and the pilot both got dumped. The pilot must have stayed conscious long enough to get the Flying Tigress down in only two pieces. 16 hours later DES almost gave up and let himself fade away. But no, for one final time he raged at the sky. And the Sky answered. The Wind came and blew the Flying Tigress into the air and DES screamed as the scars in his spirit shredded open. Screaming himself raw DES power dove the Flying Tigress until the engines answered. Hours later over the Pacific DES knew he would never be able to explain what happened to the Aurora Patrol so he put down along the Pacific North West and started looking for work.

IN DEBT to The Komun'go Seoulpa Ring
Repairing the Flying Tigress wasn't cheap. Especially after all the money and favors used to install a rig. DES still owes the Komun'go Seoulpa Ring for the repairs. It isn't cheap to replace almost half a plane lost in the arctic. DES is close to paying it off after years of payments. Maybe it will happen this year.

DES Contacts
Brianna Black Turtle (Connection 3, Loyalty 3) Mechanic
Bri operates the Busted Prop, a sea plane maintenance and repair shop in Seattle.


Glenn Red Raven (Connection 3, Loyalty 2) Border Patrol Agent
Glenn works as a UCAS Border Patrol Agent. Glenn works on border inspections, patrolling off road.

Laughing Dog (Connection 3, Loyalty 1) Coyote
Laughing Dog moves people over the various UCAS borders.

DES GM Contacts (40)
Salish Warrior   Gwendolyn Standing Heron   (3   3)   6
Salish Technomancer   Jimmy Black Goose   (4   3)   7
Fixer   Korean Gordo   (5   2)   7
Fence   Bouncy Bobbi   (6   2)   8
Talismonger   Red Eye Jill   (4   3)   7
Street Doc   Doc Burns   (4   1)   5


WHAT DES DOES
Dusk and Dawn call to the WIND
Rituals
Live in the Sound
Avoids land

WHAT DES WANTS
Pay off his debt
Learn his magic
Make money money
Return home

Resources A 450,000
Magic B Mystic Adept, Magic 4, 2 R4 Skills, 7 spells
Skills C 28/2
Attributes D 14
Metatype E Human 1

DES Darkness Eagle Soaring
METATYPE: HUMAN
B 2, A 2, R 5, S 2, W 2, L 2, I 2, C 5,
ESS 5
EDG 2
M 4
Condition Monitor (P/S): 9 / 9
Armor: 12
Limits: Physical 4, Mental 3, Social 6
Physical Initiative: 7+1D6
Matrix Initiative: 6+3D6
Active Skills:
Electronic Warfare 4,
Gunnery 3,
Intimidation 5,
Leadership 1,
Outdoors Group 2,
Perception 3,
Pilot Aircraft 6 (9),
Pilot Watercraft 2,
Ritual Spellcasting 4,
Sneaking 3,
Summoning 6
Knowledge Skills:
Salish Traditions 2,
Smuggling Routes 3
Languages: English N, Salish 5
Qualities:
Astral Beacon,
Big Regret,
Disgraced,
Gearhead,
In Debt (Borrowed 15,000Ą, Owes 22,500Ą) (3),
Mentor Spirit: Magician Powers: Thunderbird, Magician Powers, Shamanic Mystic Adept, Spirit Affinity: Spirits of Air,
Spirit Bane: Spirits of Earth
Rituals: Alarm Ward, Calling: Normal Spirits, Circle of Protection, Homunculus, Spirit Pact, Ward, Watcher
Adept Powers: Attribute Boost (4): Reaction (8dicepool), Authoritative Tone (1), Commanding Voice (6dicepool vs.  Willpower + Intuition), Improved Ability (3): Pilot Aircraft

Augmentations:
   (43000) Control Rig (1)
Vehicles:
   Aeroquip Dustoff [Handling 3, Speed 4, Accel 4, Body 4, Armor 5, Pilot 4, Sensor 3] (20,900)
      Gear:
         Weapon Mount
      Weapons:
         Ingram Valiant [LMG, Acc 6, DV 9P, AP -6, BF/FA, RC 2(3), 50 (c)] w/ (50x) APDS, Gas-Vent System (2), Laser Sight, Shock Pad
   PBY-70 Catalina II [Handling 4/4, Speed 3/3, Accel 3, Body 22, Armor 14, Pilot 3, Sensor 4, Seats 16] (338250)
      Gear:
         Chameleon coating
         Concealed  Mount Mod
         Enhanced Winch
         Large Drone Rack
         Morphing license plate
         Rigger Interface
         Satellite Link
         Searchlight
         Smuggling compartment (dwarf, human, elf, or ork)
         Spoof chips
         Vehicle Tag Eraser
      Weapons:
         Stoner-Ares M202 [MMG, Acc 5, DV 10P, AP -7, FA, 100 (belt)] w/ (100x) APDS
Gear:
   (1000)Armor Jacket
   (1650)Binoculars (3) w/ Vision Enhancement (3), Vision Magnification, Electronic
   (500)Certified Credstick, Platinum
   (10)Certified Credstick, Standard x2
   (12,800) David Ethan Smith w/ Fake License: Pilot (4), Fake SIN (4), (1 month) Low Lifestyle
   (34000)Maersk Spider w/ Sim Module, Modified for Hot Sim
   (2000)Magical Lodge Materials (4)
   (1500)Medkit (6)
   (3175)Mirror Shades w/ Flare Compensation, Image Link, Smartlink, Thermographic Vision
   (2000)Reagents, Raw (dram): Shamanic x100
   (500)Tool Kit, Aeronautics Mechanic
   (500)Tool Kit, Industrial Mechanic
   (500)Tool Kit, Nautical Mechanic
   (70)Trodes
Weapons:
   (800)Ares Predator III [Heavy Pistol, Acc 7, DV 6P, AP +3, SA, 15 (c)] w/ (20x) Flare, (20x) Frangible, Smartgun System, Internal, (20x) Stick-n-Shock
   (1520)Marlin X71 [Sport Rifle, Acc 5, DV 12P, AP -4, SS, 5 (m)] w/ Extreme Environment Modification (1), Marlin X71 Imaging Scope, (10x) Regular Ammo
Contacts:
Mechanic Brianna Black Turtle (Connection 3, Loyalty 3)
Border Patrol Agent Glenn Red Raven (Connection 3, Loyalty 2)
Coyote, Laughing Dog (Connection 3, Loyalty 1)
Salish Warrior   Gwendolyn Standing Heron   (3   3)   6
Salish Technomancer   Jimmy Black Goose   (4   3)   7
Fixer   Korean Gordo   (5   2)   7
Fence   Bouncy Bobbi   (6   2)   8
Talismonger   Red Eye Jill   (4   3)   7
Street Doc   Doc Burns   (4   1)   5
Starting Ą: 325 + (3D6 × 60)Ą
Ammunition & Resources:
   Ares Predator III - Frangible x15
   Marlin X71 - Regular Ammo x5
   Edge Pool - 0/2


--------------------

Aeroquip Dustoff (20,900)
CHASSIS: AEROQUIP DUSTOFF
Handling 3, Speed 4, Acceleration 4, Body 4, Pilot 4, Sensor 3, Device Rating 4, Data Processing 4, Firewall 4
Condition Monitor: 8
Armor: 5H
Limits: Mental 6
Gear:
   Weapon Mount
Weapons:
   Ingram Valiant [LMG, Acc 6, DV 9P, AP -6, BF/FA, RC 2(3), 50 (c)] w/ (50x) APDS, Gas-Vent System (2), Laser Sight, Shock Pad
Ammunition & Resources:
   Ingram Valiant - APDS x50


--------------------

PBY-70 Catalina II (338250)
CHASSIS: PBY-70 CATALINA II
Handling 4, Handling (Off-Road) 4, Speed 3, Speed (Off-Road) 3, Acceleration 3, Body 22, Pilot 3, Sensor 4, Seating 16, Device Rating 3, Data Processing 3, Firewall 3
Condition Monitor: 23
Armor: 14H
Limits: Mental 4
Gear:
   Chameleon coating
   Concealed  Mount Mod
   Enhanced Winch
   Large Drone Rack
   Morphing license plate
   Rigger Interface
   Satellite Link
   Searchlight
   Smuggling compartment (dwarf, human, elf, or ork)
   Spoof chips
   Vehicle Tag Eraser
Weapons:
   Stoner-Ares M202 [MMG, Acc 5, DV 10P, AP -7, FA, 100 (belt)] w/ (100x) APDS
Ammunition & Resources:
   Stoner-Ares M202 - APDS x100
[/spoiler]
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/0750:25>
@RaiderJoseph: Yup! CHA 9 has its privileges, and Adamu said he wanted it in depth, so there you go. If I wasn't already pushing the limits of what I was comfortable with vis a vis negative qualities, I'd eat another 10 points to round out the list, because its still not where I want it. But it will do for now, since I also have local bar patron or private club membership attached to five places with my lifestyles. Nightshade gets everywhere.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/1013:35>
@RaiderJoseph: Yup! CHA 9 has its privileges, and Adamu said he wanted it in depth, so there you go. If I wasn't already pushing the limits of what I was comfortable with vis a vis negative qualities, I'd eat another 10 points to round out the list, because its still not where I want it. But it will do for now, since I also have local bar patron or private club membership attached to five places with my lifestyles. Nightshade gets everywhere.

Holy freaking crap! I thought you said you werent playing max! Your die pool in firearms matches mine and you only have 1 rank in all the firearm skills! How do you even roleplay that? Are you just lucky?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1114:32>
Kinesthetic sense and raw natural talent mostly. Shes got a half million under the hood in augmentations. She doesn't know a lot about shooting. If you talk to her, she's got the basics but that's it. But she trusts her body and her enhanced speed. She may barely be able to tell a charging handle from a safety, but she knows that if she points her arm with a gun at the end of it, her muscles won't shake and her hand won't twitch. She is physically very gifted and she has absolute faith that her body will see her through. She's had friends, freedom, choice, and even the ability to think clearly taken away. The only thing she's ever owned is her skin and what's underneath it, so that's what she concentrated on.

And thisn isnt max. Max would be thirteen agi, a reflex recorder, and active hardwires. Look at her con/seduction.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/1201:12>
Jesus Vexboy would jealous as hell. :P I like your character though. She seems like one of those savvy vet types. Plus that much con must open a hell of a lot of doors.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1253:16>
Savvy? Yes. Vet? Nooooo.  She's a young ex-puppet. She got a head start on life thanks to her not having a childhood at all. Even slavery imparts a certain level of skill. That's why her con is so high. Keep everyone happy, don't get beat with an electromaul. The only other high skill she comes by honestly is her unarmed, and that's only because she practices every day, obsessively, for a couple of years now, with people who know what they're doing.

But if you look closely, every one of her other skills is pretty low. All of her higher skills are ones she bought and had wired in, because she didn't have the time to learn from scratch. She compensated by taking half a million in arnie-awesome vat work, so nature can compensate for where art is distinctly lacking.

But yeah, 67 points of contacts and being able to just bounce in and out of five different drinking establishments (which I chose very carefully), coupled with a charisma that is literally inhuman does tend to mean that social interaction is something she does very well. This is why she can get away with working for the Laesa and Ancients both; its just too hard to stay upset with her.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1718:48>
Working away, but so much luscious information - still unlikely to really launch before second week Feb.

But I'll be in touch individually before then once things get organized a bit.

@Black Bart - started your own fluff thread already - LOVE that initiative! That'll just be more background for me to get a sense of your character with.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-25-16/1733:31>
For the campaign on Obsidian Portal, I think I need an invite to join it?  (I found it, read a bit, but sooner or later will need to join so I can post stuff).  My user name is Brex.

(and does anyone know if you can customize your OP portrait by campaign?  Currently I'm using art another player did for my Shaking Down the Shadows character, who will look nothing like my character here (not that I've finalized my character here, or that the character I'm playing there wouldn't have been absolutely perfect for the posting system of this game -- but by design I'll be playing something fairly opposite to that character)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1736:09>
@Aria - can you get Beta a spot on OP pretty please? Thanks so much for doing this stuff!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/1746:51>
Working away, but so much luscious information - still unlikely to really launch before second week Feb.

But I'll be in touch individually before then once things get organized a bit.

@Black Bart - started your own fluff thread already - LOVE that initiative! That'll just be more background for me to get a sense of your character with.

Im doing this now.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1748:20>
@RaiderJoseph -

reviewed everything - all looks good.
I am guessing you don't have a lot of info on the Seattle Metroplex, hence your address of "low part of town with college students"!
No big, you don't have to be a geek like me with piles of old SR books lying around - I'll set you up with an address when we get started.

Last thing you can help me with - of all those nifty contacts, which are "yours" bought with your char gen resources, and which are the "bonus" ones with the free 40 points?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/1757:55>
Jessica was bought with both char gen and extra resources. I only had 3 points to use so i added 4. The rest are minus 36 accordingly.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1806:20>
@RJ: I'm sitting on every damn book from the last three editions. You want some help with an address or a little bit of color, PM me or post here, I'll help you out.

@Adamu: I think we're all going to end up doing that. It looks like you've pulled together a group with some major initiative.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1809:20>
Dire - I LOVE your backstory!

Going to be a challenge to work a big seaplane into most adventures - fair warning, not really a smuggling campaign in my mind.
But will try to come up with something at some point.
And I have no doubt you have your own ideas...

Do people call him "Des" or "Dee-ee-es"?

So you have Commanding Voice per Stolen Souls, right? And how did that errata go - Authoritative Tone is the new name of the Commanding Voice power found in Street Grimoire? Was that it?

Look forward to rest of your bonus contacts, and whatever other aspects led you to say it wasn't finished yet.

Very interested in where you live...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1810:23>
Jessica was bought with both char gen and extra resources. I only had 3 points to use so i added 4. The rest are minus 36 accordingly.

Cool - so even she is at my mercy!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1812:08>
Right. Character bio. Christ, I knew I was forgetting something. This is what I get for having three drinks and devouring "Shaken - No job too small" in a single afternoon.

I second Adamu's opinion, Dire. You're setting the bar pretty damn high here.

And just for reference, Adamu, you can list all of my contacts as Type2 if you want. You might have some trouble justifying offing Rook, since he's a big-league character who's popped up in the canon a few times, but everyone else is all yours.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1812:35>

@Adamu: I think we're all going to end up doing that. It looks like you've pulled together a group with some major initiative.

Well, far be it from ME to tell people not to run amok with their own fluff!

Go for it!

You earn points, I get more backstory on your characters, everyone has more fun.

You can never post too much!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1813:16>
Right. Character bio. Christ, I knew I was forgetting something. This is what I get for having three drinks and devouring "Shaken - No job too small" in a single afternoon.

I second Adamu's opinion, Dire. You're setting the bar pretty damn high here.

And just for reference, Adamu, you can list all of my contacts as Type2 if you want. You might have some trouble justifying offing Rook, since he's a big-league character who's popped up in the canon a few times, but everyone else is all yours.

Yeah, I don't think I'll be messing with one of Critias' pets.
But thanks for the invite on the others...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/1815:44>
Jessica was bought with both char gen and extra resources. I only had 3 points to use so i added 4. The rest are minus 36 accordingly.

Cool - so even she is at my mercy!

What does Loyalty 6 mean in this campaign? Just for reference?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1824:37>
Loyalty 6 is back-to-the-wall, friend-for-life, goes-to-the-mattresses. Your best friend for twenty years, the wookiee whose life you saved from imperial stormtroopers, and so on. Getting them to turn on you would be hard, mechanically and from a story perspective. I have two high end contacts like that, and neither of them are very powerful. They're Nightshade's friends and lovers, not business associates.

The urge to grab friends in High Places and snag a maxed-out C8 contact like Blackwing or somesuch, though...it was hard to resist temptation. Ditto for buying

LG/C8 - Syndicate: Ghost Cartels
LG/C8 - Syndicate: Vory
LG/C8 - Syndicate: Finnegan Mafia
LG/C8 - Syndicate: Shotozumi-Rengo
LG/C8 - Syndicate: Red Dragon Triad

Somehow, I managed to resist.

@Adamu: You are welcome, sir! I tried to frontload them as much as possible. Especially Jenny. I'm sure that shadowrunner-wannabe idiocy is going to get her (or me) into trouble.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1833:13>
Well, RaiderJoseph - it pretty much means what the book says - they'd probably die for you...if you bought them with your own points.

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/1843:21>
Well, RaiderJoseph - it pretty much means what the book says - they'd probably die for you...if you bought them with your own points.

...Im editing my sheet. I dont trust you.
https://stormy-waters-2075.obsidianportal.com/characters/tc-vexboy

Vexboy is only starting with 1 karma now. I spent 4 on Jessica making her my contact.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-25-16/1855:20>
Contact Bios

Marjorie, where to begin at one time I pushed my luck into getting in the sack with her. That fiasco is now the basis of my understanding of Don't crap where you eat. She's a good woman, strong, intelligent and built like a brick... Well you know. I joined up with her when I turned 19, fresh out of jail and looking for a way to get up in the world. She taught me to survive on   (C2/L3)

Caleb is the man I owe my life to. The only Breed... Human that I don't have a problem with. Other then being a cop he's good. He's gotten me out of a tight situation but I've promised myself not to ask him for any favors til I can pay him back. He couldn't do anything about me being locked up but honestly I doubt he even knew I was in the compound. Lone Star doesn't play as big a role in police activity but it's always helpful to know when a team is gunning for you.   (C2/L4)

Anselmo is a Fixer I met in the crime mall.  I was trying to find a new place to make a living but that place is hit and miss.  Anselmo saw an opportunity, in a young troll that didn't have much. At least he couldn't see what else Black had stashed. Anselmo didn't flinch at the odorous troll standing in his doorway. He hooked Black up with drugs to turn a profit. He calls every three days to find out what his money maker is doing. Hasn't been disappointed yet, but is hesitant to give Black another outlet of opportunity.    (C3/L1)

Free 40

Sly is the Armadillo Club owner. She took over not long after Smeland's passing. She lets Black hang outside, so long as he doesn't bother her operations. She frequently deals with Mafia higher ups. She doesn't tell Black much but sometimes will give him a heads up for a mark or if the cops are going to bust in the door. (C5/L4)

Paul is a mafia consiglieri, he bounces around to any nightclub worth a damn, but he seems to be sitting at The Armadillo lately. He has his fingers, in plenty of aspects. But now he seems focused on Black. (C6/L1)

Leif is a bartender at The Big O, he give Black a drink for free, "Sometimes" and will give the occasional tip about a high roller looking for fun. He's good at what he does, but isn't cheap. You give him an extra tip he might forget your name, what you look like. Hell he might have come down that night, and he was so drunk he can't remember. (C3/L5)

James is Redmond's premier transportation specialist. In other words he drives a taxi. He does keep you safe with bulletproof windows and doors, and if it gets bad enough he's not scared to drop a few frag grenades out the window. He's been a good friend to Black when he's around. Just don't call him a taxi driver, he likes Chauffeur much better. (C1/L6)

Lucy, if you looked up Pragmatist in an encyclopedia chances are you'd see her face. Hostage situation? Sure call the negotiator get the perp talking. Meanwhile I want a sniper on that roof outfitted with stick and shock ammo. Sure, you'd probably end up with a tased hostage, but that's better than a dead one.
She's also known to sell K-E good at a discounted rate being the Supply Sarge she has access to the entire armory. Black doesn't come to meet her in Renton, she comes to designated location and goods and Nuyen are transferred.  (C6/L3)

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1907:59>
@Adamu: RJ shows keen survival instincts!

@Bart: Not to nitpick, especially since you don't explicitly say that Theresa is Theresa Smeland, but TS has been dead for about five years now. Might consider changing it to Sharon Louise "Sly" Young.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-25-16/1909:20>
How'd she die? I don't remember that in Shadowplay...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1912:21>
The dumpshock from trying to the Z-O node with Sharon kept her in a coma. She was on life support for a long time, but she finally kicked. The armadillo has an entry in Seattle 2072.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-25-16/1915:38>
Damn. I need to catch up, to many years out of the shadows and I don't know anything anymore.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1917:57>
I'm learning by inches as I go. There's still a few things you can count on in the Barrens, though. Mostly the gangs.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-25-16/1919:08>
They come and go for the most part. Anybody hear from the Disassemblers anymore?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-25-16/1922:37>
@Adamu, in my [IC] i took a Scorpion, can I keep it, I paid for it at Chargen, but this way I can say I had it and chargen is upkeep??
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-25-16/1929:31>
no problem.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-25-16/1932:52>
Oh yeah, the D's are still around. Still duking it out with the First Nations, too. Halloweeners, Cutters, Crimson Crush...that part, at least, is still the same drekshow it always was.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-25-16/2045:52>
Quote
still the same drekshow
I secretly wish you'd said horrorshow. :D
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-25-16/2134:37>
Is it really that important to be able/willing to use Dumpshock as well? It's just that I intentionally left there for a reason (and actually went so far as to request my account be deleted).
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/2229:03>
I hope you can join Guns. I like your characters in Virtual. I think a character made by you would be excellent.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-25-16/2233:09>
I hope you can join Guns. I like your characters in Virtual. I think a character made by you would be excellent.

There's a big difference. Predator is really easy for me because I was in a long and massive game playing her back in third edition, so I can slip into playing her in that kind of format fairly easily, and Kensai is her teenage son, so that makes him a bit easier.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-25-16/2236:06>
Kensei is her son? Teenage? Like how old?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <01-25-16/2313:35>
Dire - I LOVE your backstory!

Going to be a challenge to work a big seaplane into most adventures - fair warning, not really a smuggling campaign in my mind.
But will try to come up with something at some point.
And I have no doubt you have your own ideas...

Do people call him "Des" or "Dee-ee-es"?

So you have Commanding Voice per Stolen Souls, right? And how did that errata go - Authoritative Tone is the new name of the Commanding Voice power found in Street Grimoire? Was that it?

Look forward to rest of your bonus contacts, and whatever other aspects led you to say it wasn't finished yet.

Very interested in where you live...

The Flying Tigress does not have to be involved in any way.  I have no expectations there. And yes, it is two thirds of the resources. And yes I know Des be gimped significantly when not using it. But it was a great exercise building it out and using the Rigger 5.0 rules. Not to mention fiddling around with Hero Builder.

It's "Des".

Yes Commanding Voice from Stolen Souls, according to Hero Lab. Authoritative Tone is Street Grimoire. It's a plus 1 pool for opposed social tests, not Commanding voice.

And Des lives on the Flying Tigress which he parks in various places in the Sound, This is more of the stuff I need to flesh out, and contacts.

I'll also get a complete character build sheet out with more details so it can be reviewed.

@Adamu It may be easier to do the character review if I send you the Hero Lab output .
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/0003:14>
Dire I cant find your sheet. Did I miss something?

http://forums.shadowruntabletop.com/index.php?topic=23241.msg429981#msg429981

Here is Vexboy's little flashback series. Highlights important events in his life. Maybe not in order chronologically though.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-26-16/0217:38>
For the campaign on Obsidian Portal, I think I need an invite to join it?  (I found it, read a bit, but sooner or later will need to join so I can post stuff).  My user name is Brex.

(and does anyone know if you can customize your OP portrait by campaign?  Currently I'm using art another player did for my Shaking Down the Shadows character, who will look nothing like my character here (not that I've finalized my character here, or that the character I'm playing there wouldn't have been absolutely perfect for the posting system of this game -- but by design I'll be playing something fairly opposite to that character)
Invite sent. I think you can only customise the PC portrait, it will appear under your main one so you'll see both
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-26-16/0729:47>
Is it really that important to be able/willing to use Dumpshock as well? It's just that I intentionally left there for a reason (and actually went so far as to request my account be deleted).

Big Guns, we'd love to have you on this project.

My first line of advice is always to mend fences.

But if that is not the route you choose, we can keep you on this board.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/0939:42>
Is it really that important to be able/willing to use Dumpshock as well? It's just that I intentionally left there for a reason (and actually went so far as to request my account be deleted).

Big Guns, we'd love to have you on this project.

My first line of advice is always to mend fences.

But if that is not the route you choose, we can keep you on this board.

Would need to stay solely here. And these days, I'd need you to make my actual rolls since all of the linkable rollers left require an account of some kind (and I have enough website accounts).


Quick question...I don't mean to offend anyone, I really don't, but I was under the impression that those initial threads would basically be a series of solo games rather than the fan-fiction (again no offense) threads that they're appearing to be going by the first couple.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/0954:59>
I need some help with info on Seattle for Vexboy's backstory. Can someone help?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1004:21>
I need some help with info on Seattle for Vexboy's backstory. Can someone help?

Shadowrun Wiki (http://shadowrun.wikia.com/wiki/Main_Page)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-26-16/1007:39>
I think those threads are backstory rather than the game's launch.

@RJ: The wiki leaves a lot to be desired. Whatcha need?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1011:01>
I think those threads are backstory rather than the game's launch.

Ahh, as long as ones like that are optional, I'm good since I just can't make stories like that for characters (on my own) any more. Lost the knack after the third or fourth time that such ended up being a waste of my time.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1047:56>
Street Code Name: Serge

Real Name: Justin Feron
--Medical License, Weapons Permit, Implants Permit, Day Job, 4 months Middle lifestyle
--Lifestyle has Grid Subscription, Large Garage, Small Garage and Work Area

Common Alias: Gerald Rizzo
--Fake SIN Rating 4 [Fake License (Weapons) Rating 4, Fake License (Implants) Rating 4
--1 month Low Lifestyle]

Meta-type: Human
Age: 30
Height: 5'10”
Weight: 168 lbs.
Hair: Brown
Eyes: Brown

Character Highlights:
------
Brother (4 years older) - Kevin Feron, former UCAS army, was with the units quarantining the Arcology, lost his SIN during Crash 2.0

Sister (Twin) - Crystal Feron-Grey, receptionist for a subsidiary of some B-rated corp

Brother (2 years younger) - Allen "Pyro" Feron, ner'do'well, BTL and Novacoke addict, eco-terrorist, also lost SIN during that same Crash, all around the 'black sheep' of the family

Parents - Both passed away, father (Blake) gunned down during a robbery gone wrong. mother grieved (drank) herself to death after
------
Born in Seattle General Hospital
Raised and attended school in Tacoma until college
Traveled to the east coast to attend an Ivy League school majoring pre-med
Went to medical school spending internship in a Manhattan hospital
Once internship and graduation were done, got a job at the hospital back in Bellevue
After a couple of years, broke away and moved into what was once an animal hospital in Touristville
--Here he set up a small clinic with his living space above
Currently in a serious relationship with a pharmacy technician and plans to propose
--This pharmacy technician also helps him acquire medicines to keep the clinic stocked with samples to --provide patients

[spoiler=Contacts]
Contacts – Type 1
Veronica Dain – Pharmacy Technician
Connection 2 Loyalty 5 (only Loyalty 5 due to character generation restrictions)
Meta-type: Elf
Age: 28
Relationship: Fiancee

Officer Markman – Knight Errant Beat Cop
Connection 2 Loyalty 5
Meta-type: Human
Age: 30
Relationship: Best friend from high school days

Bruiser – Gang Boss
Connection 3 Loyalty 4
Meta-type: Ork
Age: 14 (born an Ork)
Relationship: Provides security around the clinic in exchange for free minor care and a 50% discount on trauma care

Dr. Marcus Stein – Overlake Chief of Staff
Connection 11 Loyalty 5
Meta-type: Human
Age: 56
Relationship: Old family friend and was a mentor-figure that inspired Serge to go to medical school. Still tries to get Serge to return to Overlake staff.

Propane – Armorer (Weapons, Armor and Vehicle dealer)
Connection 8 Loyalty 3
Meta-type: Dwarf
Age: 40
Relationship: Mutual respect, but little more. Propane was the one who acquired the truck Serge uses as an ambulance.

Contacts -- Type 2
Sam Whats – Bartender
Meta-type: Elf
Age:  Hard to say but probably in the game for about 50 or 60 years
Relationship: Friendly but still professional and business-like
Connection 3, Loyalty 3

Jessica Kyle – Emergency Service Provider
Meta-type: Human
Age: Early 50's
Relationship: She comes in and helps out at the clinic three days a week.
Connection 4, Loyalty 3

Starling – Fixer
Meta-type: Unknown
Age: Unknown
Relationship: Strictly business but with a modicum of mutual respect
I don't know much about him/her/it, not even gender as you can tell, but this individual seems knowledgeable about all sorts of matters including some very rare secrets regarding magical matters.
Connection 4, Loyalty 3

Sergeant Daryl Anders – UCAS Army Supply Sergeant
Meta-type: Human
Age: 35
Relationship: A good man and a good friend
He's stationed at UCAS Army Pacific Command, and since he's Veronica's half-brother, I've got to be a bit careful when asking for anything.
Connection 3, Loyalty 4

Captain Samantha Wilder – UCAS Air Force Pilot
Meta-type: Human (50% Amer-Ind descent)
Age: 34
Relationship: Friend of a friend
Met her through Daryl during a double date. They seem to work well together, but she's a hard nut to crack and a tough piece of work. Don't frag with this woman.
Connection 4, Loyalty 3

Absolute Zero – Smuggler Rigger
Meta-type: Human
Age: 25
Relationship: Mainly business, but she's friendly when she comes in.
Zero is a hot-shot pilot second-to-none (don't tell Samantha I said this). She brings in a few medicinal plants from across the border on occasion. She seems really good at getting through border checkpoints be they NAN or Tir. Heard a rumor that she's gotten in and out of Aztlan without difficulty, but I don't have confirmation.
Connection 4, Loyalty 2
[/spoiler]

[spoiler=Stats]
Attributes
Body 3
Agility 4(6)
Reaction 4
Strength 4
Willpower 3
Logic 5
Intuition 5
Charisma 4

Edge 5
Essence 5.0
Physical Initiative: 9/10+2D6
Armor: 12
Limits: Physical 5, Mental 6, Social 6(8)

Active Skills:
Biotech Group 5
Influence Group 3
Chemistry 5
Con 3
Gymnastics 4
Perception 3
Pilot Ground Craft (Wheeled +2) 1
Pistols (Semi-Automatics +2) 5
Sneaking (Urban +2) 4

Knowledge Skills:
Science Fiction 4
Biology (Anatomy and Physiology +2) 5
Shelters and Soup Kitchens 4
Sprawl Life 4
Street Gangs 3

Languages:
English N

Positive Qualities:
Agile Defender
Friends in High Places
Perceptive

Negative Qualities:
Day Job (2,500Ą/month, 20 hrs/week)
Phobia, Common (Moderate): Acrophobia
SINner (National SIN): UCAS Citizen

Augmentations:
   Cyberears (1) w/ Audio Enhancement (3), Damper, Sound Link
   Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision, Vision Enhancement (3)
   Muscle Toner (Used) (2)

Vehicles:
   GMC Endurance [Handling 3/3, Speed 4, Accel 3, Body 14, Armor 6, Pilot 1, Sensor 2, Seats 8]
      Gear:
         Shop, Medicine
   Hyundai Shin-Hyung [Handling 5/4, Speed 6, Accel 3, Body 10, Armor 6, Pilot 1, Sensor 2, Seats 4]

Gear:
   AR Gloves
   Argentum Coat w/ -3 modifier for concealability, Custom Fit, Custom Fit (Stack), Increase Social Limit by 1
   Armanté Suit w/ Increase Social Limit by 2
   Armor Jacket
   Flashlight
   Flashlight, Low-Light
   Flashlight, Thermographic
   Gerald Rizzo w/ Fake License: Firearm Permit (4), Fake License: Implant Permit (4), Fake SIN (4), (1 month) Low Lifestyle
   Medkit (6)
   Medkit (6)
   Respirator (6)
   Shop, Cybertechnology
   Shop, Medicine
   Transys Avalon
   Trodes

Weapons:
   Colt Government 2066 [Heavy Pistol, Acc 8, DV 7P, AP -1, SA, 14 (c)] w/ Laser Sight, Personalized Grip, (70x) Regular Ammo, (5x) Spare Clips
   Yamaha Pulsar [Taser, Acc 5, DV 7S(e), AP -5, SA, 4 (m)] w/ (20x) Taser Dart
[/spoiler]
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1053:20>
I think those threads are backstory rather than the game's launch.

@RJ: The wiki leaves a lot to be desired. Whatcha need?

Some info on places Vexboy would have gone to find places like pedophile rings or human trafficking sites. And maybe a sprawl that an 8 year old Vexboy could have been abandoned in.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-26-16/1104:05>
Human trafficking is a fact of life in Puyallup, Redmond, and Tacoma and its generally syndicate controlled. The White Vory and Shigeda-Gumi Yakuza have the most invested in it. I don't advise trying to stop it. Kids are part of that too. If you want to be breaking up smaller operations with less chance of getting offed, Id recommend going after torture and snuff BTL producers in The Redmond Barrens or Puyallup's Tarislar district, though non elves are going to find a frosty welcome in tarislar, even if they are helping kids. For places to go looking for information on the same, hit The Banshee in redmond (its a tiny karaoke bar. Also a dive) or The Pit (Also in redmond. Converted bomb shelter thats a seedy bar)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1120:45>
Redmond sounds nice. I will have to stick to small operations. Use the "on the take" angle from my first post maybe. Hopefully as a Shadowrunner Vexboy may be able to do more against stronger enemies... most likely not though.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-26-16/1130:18>
Thats why he has militant friends! Nightshade has a thing abiut slavers.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1135:16>
Vexboy or Nightshade has Militant friends?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-26-16/1156:27>
In quick summary of the barrens of Seattle:

Redmond is north-east of Seattle proper.  In our world it is a pretty nice city, but in the SR timeline there was a reactor accident that made parts of the city varying degrees of radioactive, which drove away everyone who could leave, and given all the people that came into the plex after the breaking apart of the USA and Canada a lot of these newcomers ended up crowded into Redmond.  It is the classic high density, poisonous, barrens.  Historically a  lot of support for Humanis came from Redmond and there were a lot of sections that were pretty biased against meta-humans; that may have faded by 2075 but its roots and reputation are as more of a human slum.

Puyallup, to the south of Seattle proper, was more rural/edge city before everything started going to drek.  Parts of the place were covered by lava from Mount St. Helens, and more of it was buried under ash fall.  Even in 2075  much of the place gets periodic ash falls, and high levels of sulfuric acid released from the muttering volcano.  In the early years after things changed, a lot of people ended up in (the less poisoned parts of) Puyallup from sheer desperation/nowhere else to go.  In contrast to Redmond, Puyallup had higher levels of meta-human settlement.  The elven area at the south end has already been mentioned, and there is an old pit mine that is the basis of a large complex of orcish tunnels on its eastern edge.  Although Puyallup has some mostly empty areas, it has high density sections too. 

Google shadowrun seattle map and you should find a few different maps of the metroplex that should give you some idea of what is where.  Bellevue is high class, everywhere else not mentioned is somewhat mixed, but each in its own way.  The Wiki should be your friend for getting a sense of the cities.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-26-16/1205:34>
Both!  But I meant Vexboy (Nightshade is pretty emphatically a woman).
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1303:46>
Both!  But I meant Vexboy (Nightshade is pretty emphatically a woman).

Forgot her gender. :P Thanks everyone. I will do some research and you will see a part 2 flashback where Vexboy met his sister.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <01-26-16/1346:04>
Dire I cant find your sheet. Did I miss something?

http://forums.shadowruntabletop.com/index.php?topic=23160.msg429648#msg429648

It's in the Spoiler section of my second post in this thread. I'm still working on stuff. I'll repost when complete and upload to OP etc. Going to take me some time to work through those 40 points of contacts and get output so it's easy to review the build.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1347:58>
Dire I cant find your sheet. Did I miss something?

http://forums.shadowruntabletop.com/index.php?topic=23160.msg429648#msg429648

It's in the Spoiler section of my second post in this thread. I'm still working on stuff. I'll repost when complete and upload to OP etc. Going to take me some time to work through those 40 points of contacts and get output so it's easy to review the build.

That extra batch of Contacts is of concern to me as well... Can't really think of others that make sense for the character to have.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-26-16/1353:23>
You know there is no rule that you can't have the same contact as someone else. It actually makes things easier later on if we are to play together.
So if you want, feel free to copy some from me.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1357:17>
Do they have to spend all 40 points?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-26-16/1400:30>
Why wouldn't you? Free contacts are great. 8)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1401:55>
You know there is no rule that you can't have the same contact as someone else. It actually makes things easier later on if we are to play together.
So if you want, feel free to copy some from me.

I found a couple that I'd like to work with you on.

Jessica Kyle: Emergency service provider
Con 4 / Loy 2

How would you feel about this one working with my character at the clinic he runs?

Sam Whats: Barkeeper
Con 3 / Loy 3

This is an easy one, the bar could be in Touristville and we could both go in there.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-26-16/1403:01>
Sure, go ahead ;)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1405:34>
Adamu has already revealed his true colors quite frankly... If I were oppurtunistic and crazy I would buy the Firewing as a contact with the Friends in high places contact.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1406:18>
Also wish I knew for sure if that pool of Contact points was subject to the same limitations as normal ones (the limit sucked ass with one of mine who should be Loyalty 6, but that would put her costing 1 more karma than is allowed).

@RJ: Look at my qualities and Contacts.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1419:06>
Nice. An 11 with a loyalty 5. Quick question. Was Marksman a transfer from Lone Star to Knight Errant? If so would he have heard of Jessica and Vexboy from the Redmond Beat?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1423:03>
Nice. An 11 with a loyalty 5. Quick question. Was Marksman a transfer from Lone Star to Knight Errant? If so would he have heard of Jessica and Vexboy from the Redmond Beat?

I'm imagining that he came in when K.E. took the contract.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1423:40>
Just curious. Thanks. Nice to know I am not the only one with cop contacts.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-26-16/1432:53>
Collaboration on contacts is great! One of the reasons why I'd like to see them going up on the OP site! Will post some guidelines in the master OoC hopefully tonight!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1434:47>
Sure, go ahead ;)

Could you put some of the other information on them like meta-type and age that I put on the ones I bought with character points?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-26-16/1444:51>
Sam Whats: Barkeeper (Metatype: Elf, Age: Hard to say but probably in the game for about 50 or 60 years)
Con 3 / Loy 3
Irish pubs don’t have much to offer to me. I don’t drink, my karaoke is perfect and my drone body might be functional enough that I could pick up some drunken tourist, but really there wouldn’t be a point for me. Still, I like to hang out at “Whats That”. Sam is a funny girl and knows just about everyone. Also she has a great taste in music, making sure that the playlist is always just right.
Sam is an Elf from old Ireland before it became the Elf-Nation. As far as I know he even was in the IRA before he changed. Red hair, great figure and green eyes. That’s the other reason I like to hang out there – because you know – I might be dead, but I’m not that dead.
Relationship: Wishful thinking aside, probably just friends


Jessica Kyle: Emergency service provider (Metatype: Human, Age: Early 50ies)
Con 4 / Loy 2
I sometimes work for her as an EMT. Even got a Morgan Thundercloud kitted out with a Valkyrie module. Usually she sets me up with the really messy stuff. I really am glad that my body is totally waterproof and I can just shut off my nose. She isn’t a bad boss, just a bit bossy at times. But with a small company like hers she has to be hard so she can pay her employees on time.
She is in her early 50ies, colored light brown hair, does have slight signs of menopause but keeps herself in shape by dieting really hard. She could eat a bit more in my opinion. But she programmed her fitness drone herself and follows its orders to the letter. Has amazing willpower.
Relationship: Sometime boss and employer
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <01-26-16/1445:46>
Excellent, I think I will pick a couple from the Bug Black Book, but there are one or two I want to make and maybe get them added to that list.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1531:25>
Finally made more of them:

Starling – Fixer
Meta-type: Unknown
Age: Unknown
Relationship: Strictly business but with a modicum of mutual respect
I don't know much about him/her/it, not even gender as you can tell, but this individual seems knowledgeable about all sorts of matters including some very rare secrets regarding magical matters.
Connection 4, Loyalty 3

Sergeant Daryl Anders – UCAS Army Supply Sergeant
Meta-type: Human
Age: 35
Relationship: A good man and a good friend
He's stationed at UCAS Army Pacific Command, and since he's Veronica's half-brother, I've got to be a bit careful when asking for anything.
Connection 3, Loyalty 4

Captain Samantha Wilder – UCAS Air Force Pilot
Meta-type: Human (50% Amer-Ind descent)
Age: 34
Relationship: Friend of a friend
Met her through Daryl during a double date. They seem to work well together, but she's a hard nut to crack and a tough piece of work. Don't frag with this woman.
Connection 4, Loyalty 3

Absolute Zero – Smuggler Rigger
Meta-type: Human
Age: 25
Relationship: Mainly business, but she's friendly when she comes in.
Zero is a hot-shot pilot second-to-none (don't tell Samantha I said this). She brings in a few medicinal plants from across the border on occasion. She seems really good at getting through border checkpoints be they NAN or Tir. Heard a rumor that she's gotten in and out of Aztlan without difficulty, but I don't have confirmation.
Connection 4, Loyalty 2
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1541:27>
What a crew we are. Adamu must be having a field day with stories for each of us.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-26-16/1617:20>
Honestly, just trying to keep up with collating the constant inflow of information right now!

But we'll get there.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1621:46>
Honestly, just trying to keep up with collating the constant inflow of information right now!

But we'll get there.

Am I causing problems in this area?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-26-16/1645:09>
Dude - only if having too much of a good thing is a problem!

I gave myself to mid-February to get this rolling, and at the rate I'm getting everything organized it will all be in place in time.

And hey Jack, and Aria, and everyone else finding it useful, the doubling up on contacts really is a great idea - saves you and me work, and helps entangle the currents!

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/1654:08>
People can feel free to utilize any of those four additionals I made (just the ones with the free points though).


Mid-February? Damn. Was hoping to be MUCH sooner...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-26-16/1712:05>
Yeah, I hate to disappoint. That's why I've announced that date something like three times now, so newcomers catch it.

At least it's truth in advertising.

I've done this sort of project before, and once it gets going it is relatively easy to keep running.

But that really relies on building a firm foundation, and since I'm lucky if I find one-two hours a day to work on it - mid-Feb launch!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-26-16/1727:41>


@Adamu It may be easier to do the character review if I send you the Hero Lab output .

Whatever works for you.

Would my e-mail help.

For anyone that wants to send me some neat, easy-to-print docs (rather than trolling around this thread for your characters in bits and pieces - though the OP thing has been a huge help with that!), then send them here if you feel like it.

adamur2003@yahoo.com

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-26-16/1730:37>
I just finished uploading John Henry at OP.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-26-16/1736:50>
Cool - now I just have to read the big AI chapter in Data Trails so I can understand it.

I have no doubt there are a zillion good story ideas in there, though!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Jack_Spade on <01-26-16/1742:40>
Don't worry to much. It's just a person with a drone body. No hacking so far except Electronic Warfare and a little bit computer.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/1806:52>
Vexboy and Anna might get along based on common likes. Unless she likes the degenerate "Modern Fiction".

"NEIL THE ORK BARBARIAN IS HORRIBLE! I mean I get it. BTLs lets you have sex with the girls from the show or whatever but seriously! Id be more ok with it if the fandom wont stop shitposting memes and hentai...EVERY...SINGLE...TIME THE MODS GO TO SLEEP! EVERY TIME!"
 -- Vexboy
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-26-16/2255:09>
Made a slight alteration because one of my Knowledge skills seemed more appropriate as a specialty of another one, so I managed having an interest in there.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/2321:18>
Criminal psychology is a useful skill right?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: ProfGast on <01-26-16/2322:59>
I'm interested in giving this a shot if you'll have me.  Working on putting a character together, looks to be an unarmed type (mundane).  More to follow.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-26-16/2330:36>
That does sound interesting.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-27-16/0143:11>
Just for purely research. Can someone give me FB on my thread. I've been clacking away at the damn thing and I was just wondering if anybody likes it? I hate beating a dead horse.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-27-16/0845:19>
Nightshade

Physical description: Nigthshade is, by any standards, a very lovely young woman. Tall and leggy, she is gifted with the pale skin of a naturally fair complexion whose time outdoors is spent mostly in the ash-choked and cloudy streets of Tarislar and Loveland. Her hair is normally a dirty blonde, but Nightshade is vain and proud of her street handle, so it is usually dyed to the vivid purple of her namesake or else a bloody red and wears it to midback. Her eyes are a grey only a few shades off from white, the dead color of a weimareiner dog's and large, and they float in a face with a rosebud mouth, high cheekbones, and a delicate chin. It is a girl's face, a cute face, possessed of an impish quality that goes against her nature as a walking weapon, and the impression of silk instead of steel is not helped by her swanlike neck, slim shoulders and waspish waist. Her breasts and her derriere are not large, as such, but they are considerably more curvy than most elven women, a legacy of the cosmetic modifications forced on her as a puppet-hostess, and they are made to seem larger still by the sleekness of the rest of her form. Her hands are long fingered, her feet small and dainty, and she walks with the grace of a runway model or a dancer.
Normally she is garbed in motorcycle leathers or tight clothing under an armored jacket, electrochromic and armored against the elements. As with the rest of her garb and hair, she likes vivid colors, so when she is not working, they are blue or red or poison-purple. When she is working, however, all vanity gets set aside. The dye comes out of her hair, the polychromatic contacts out of her eyes. Her clothing goes to the slate grey of the omnipresent ash in Puyallup and she switches from vain, brash, loud go-ganger liaison and party girl to a dead-eyed wraith with dripping poisoned claws, half-lost against the concrete and ash of her home.*

Bio COMING SOON (PLACEHOLDER)

*: I started with Lily Cole as the baseline model for Nightshade's look. How'd I do?

EDIT: Fifteen paragraphs in, and my computer just closes my window. Now I have to write it all again. God damn it.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-27-16/0915:12>
Just for purely research. Can someone give me FB on my thread. I've been clacking away at the damn thing and I was just wondering if anybody likes it? I hate beating a dead horse.

Wow - you've been busy!

Printed the whole thing up, will read on train home tonight.

I haven't gotten to your character sheet yet, so it will be cool, I think, to read the fiction before knowing all the stats etc.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-27-16/1804:27>
Just for purely research. Can someone give me FB on my thread. I've been clacking away at the damn thing and I was just wondering if anybody likes it? I hate beating a dead horse.

Hey, this was really good.

Gritty. Plenty of nods to the impracticality of being troll sized. Really good dialogue - some priceless lines in there. And good foreshadowing. I am waiting to see what is up with the mystical bartender!

Gonna read Raider's on the train tomorrow.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-27-16/1811:53>
Its not much but thanks. He is a total nerd. I like nerd characters though. Its hard to roleplay them this completely. And yeah if he seems like a basement dweller... I dont trust mainstream media's portayal of what nerds are like. He is NOT. I know guys like that(am one myself even at 21.) we may not be gifted socially but we DO have lives.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-27-16/1824:00>
Quote
Gritty. Plenty of nods to the impracticality of being troll sized.Reallygood dialo some priceless lines in there. And good foreshadowing. I am waiting to see what is up with the mystical bartender!
Thanks man, I really appreciate the praise.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: ProfGast on <01-28-16/0241:38>
So character isn't 100% complete yet, but I have enough to start with.  Need to finish up the rest of his gear, skill layout and his contacts, as well as more fully flesh out his background and character but here are the bare bones:
[spoiler]Sam Chat
Name: Lucius “Lucky” Chang; Lucky Cheung; 張光明
Aliases: Lucas Cho, 37, Chushi, ceoifonglou (both mean chef/cook in Mandarin/Cantonese respectively)
Gender: M
Age: 28
Metatype: Human
Current Residence: Seattle Downtown (International District)

Description:
Skin: Asian, fair.
Hair: Black
Eyes: Dark Brown
Freckles: No
Height: 6’2”; 188 cm
Weight: 200 lbs; 91 kg
Sam is a tall, well-built Chinese immigrant who lives in the Seattle International District and runs a surprisingly successful hole-in-the-wall restaurant. At a glance, apart from being much taller than is average for his ethnicity, Sam seems fairly normal: a cook with a calm, almost lazy demeanor and a slow and slightly sarcastic way of speaking.  He tends to play up the fact that he is an immigrant in the way he talks, despite the fact that he actually speaks almost perfect English.  His laid-back attitude and way of speaking however hide a burning anger and the reason he moved to Seattle a year ago: the murderer of his sister is a mid-level member of the Shotozumi-rengo.  And one way or another, Sam intends to see him pay.


Background: Originally hailing from what was the Hebei area of China, Sam’s family relocated to the Free Enterprise Zone of Hong Kong when he was 13 in order to escape the political conflicts originating in and around the Beijing area.  Already inducted into Martial Arts, Sam’s talents led him to be mixed up with a fairly tough crowd, and he grew to adulthood running with a street gang. 

Though not formally part of the Triads, the local toughs were a recruiting ground for the Triad societies and “Lucky” and his friends spent a lot of time as deniable assets for the syndicates in their turf wars and conflicts.  During this time was when Sam also discovered his other marketable talent: cooking. 

After a number of quite successful years of involvement in the Hong Kong shadows, Sam unfortunately ended up on the raw end of a war between the Triads and the Yakuza, a blunder which ended with both his mother and his younger sister becoming casualties of a Yak retaliation strike. A year of working to make the Yaks pay in Hong Kong quenched most of the flames of rage that grew from that experience and he had almost stepped out of the shadows to pursue a more legitimate career path when he learned the ultimate perpetrator for the atrocity had escaped justice and relocated to the city of Seattle. Burning a number of favors, Sam followed his quarry to the Emerald City and has spent the last year or so biding his time waiting for the moment to bury the hatchet.
Karma Usage:
-12 Adrenaline Surge
-08 Revels in Murder
-04 Inspired (Artisan)
+07 Vendetta
+03 Biased (Yakuza)
+10 Day Job (20 hr/week)
-07 Martial Arts: Wushu (Karate), Counterattack
-05 Maneuver: Kick
-05 Maneuver: Sweep
-04 Contacts
Total Remaining:00
Priorities
A-Attributes (24)
B-Skills (36/5)
C-Resources (Ą140,000)
D-Metatype (Human(3))
E-Magic (Mundane)
Attributes
BOD 3
AGI 5 ( 7 )
REA 4 ( 6 )
STR 6 ( 8 )
WIL 3
LOG 3
INT 5
CHA 3
EDG 5
Ess 1.15

Qualities
Adrenaline Surge
Revels in Murder
Inspired
Day Job (2)
Prejudiced (Biased, Yakuza)
Vendetta

[/spoiler]
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-28-16/0329:02>
Professor Gast - welcome!

Quick announcement
Recruitment for this game will remain open on an ongoing basis.
However, Professor Gast will be the last joiner included in the targeted mid-Feb launch.
Future applicants will be processed in with pleasure once the current cohort is up and running.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-28-16/0511:49>
Anyone who hasn't joined the Obsidian Portal site yet please make a user name there and let me know!!! Thanks
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: klauz on <01-28-16/0815:32>
Hoi!
I would really like to join here, but I am fairly new to PbP. Will that be a problem?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-28-16/0840:11>
It won't be a problem at all klauz.

Note the announecement above - won't have you up and running probably until end-Feb, but start working on the submission requirements and get yourself set up on Obsidian Portal.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-28-16/0912:57>
Hoi!
I would really like to join here, but I am fairly new to PbP. Will that be a problem?

Welcome to the shadows. Your not a civilian anymore. No going back.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: klauz on <01-28-16/1040:13>
Note the announecement above - won't have you up and running probably until end-Feb, but start working on the submission requirements and get yourself set up on Obsidian Portal.

That's alright, I want to get the backstory right anyway, and that will take a few rewrites probably.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-28-16/1212:15>
@Aria, I have a thing on OP but I couldn't find Stormy Waters. I'm under BlackB
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-28-16/1225:14>
@Aria, I have a thing on OP but I couldn't find Stormy Waters. I'm under BlackB

Try https://stormy-waters-2075.obsidianportal.com
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-28-16/1410:17>
Obidancer hooked me up with a pic for Vexboy! Check it out!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: obidancer on <01-28-16/1510:32>
(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Vexboy_web.jpg)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-28-16/1520:06>
Maybe you could whip one up for Serge. I liked the one you did for Kazuo back in 4th.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-28-16/1534:37>
That is an amazing pic!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-28-16/1537:22>
Dude I know right! He did it pretty quick too!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-28-16/1537:35>
@Raider - great pic. Obi's not just a great artist, he somehow really get's a feel for what your character looks like based on what you've written. Honestly, i think it's uncanny how 'right on' he can be.

Liked your story. It showed a lot about your character and his relationships with other key beings.

You should try breaking your paragraphs up, if you want some constructive feedback. One giant block of text is not only unappealing to the reader, but robs you of the opportunity to use rhythm for emphasis.

Oh, and if your character especially loves hunting pedophiles, have you read any Andrew Vachss?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-28-16/1551:54>
No. Never heard of him actually.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-28-16/1717:00>
@Aria, I have a thing on OP but I couldn't find Stormy Waters. I'm under BlackB
Invited!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: klauz on <01-29-16/1420:23>
I have a question about the contacts: you said RAW, but 40 points is a lot if we can only spend 7 on loyalty + connection for all of them, so can we maybe go over that limit?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-29-16/1500:20>
I'm assuming I've fallen into the 'not this wave, but the wave after' of characters, because of how slow I've been.  (which is totally fine--I have been really slow.  Posting in play I can squeeze in here and there, often from my phone, no problem.  Character creation takes access to books and time and all that jazz, which is harder to come by).

Finally have had some time to dig into the detail work of building characters and hope to send off an initial package 'soon' (how soon depends on how much more time I get ....).  Most critically I've gotten far enough along to find a character name and voice and rough background, , which for me is a critical step in the process.  The writing kind of waltzes with the character sheet stuff, except they take turns leading .... anyway, they are both now on the dance floor and stuff should flow better now.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-29-16/1510:46>
I have a question about the contacts: you said RAW, but 40 points is a lot if we can only spend 7 on loyalty + connection for all of them, so can we maybe go over that limit?

Sure.

It all adds up to the same point total.

They're probably doomed anyway....
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-29-16/1511:10>
I'm assuming I've fallen into the 'not this wave, but the wave after' of characters, because of how slow I've been.  (which is totally fine--I have been really slow.  Posting in play I can squeeze in here and there, often from my phone, no problem.  Character creation takes access to books and time and all that jazz, which is harder to come by).

Finally have had some time to dig into the detail work of building characters and hope to send off an initial package 'soon' (how soon depends on how much more time I get ....).  Most critically I've gotten far enough along to find a character name and voice and rough background, , which for me is a critical step in the process.  The writing kind of waltzes with the character sheet stuff, except they take turns leading .... anyway, they are both now on the dance floor and stuff should flow better now.

That's cool - take your time and do the job you want to do!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-29-16/1616:08>
Beta, I hear you. I'm slow as molasses lately. Comes of being sick. I hope to have the bio up since my comouter ate the last one, but I'm obsessing over getting it just right.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-30-16/1703:32>
Updates

First - another big shoutout to Aria for so much help getting people onto the Obsidian Portal page.

Having character submissions scattered around this and other threads, many in multiple pieces, the consolidation on Obsidian Portal has been a lifesaver.

So I am modifiying the initial post of the thread to say that all players in this game should be on Obsidian Portal.
Most of you already are.
If anyone has any trouble with this, do let me and Aria know so that we can work something out for you - we don't want to exclude anyone, I just need to get organized.

Still on track for a mid-Feb launch.

The following is my current roll-call of players, with where we are in terms of your basic submission.
Over the next two weeks, I may be contacting individuals for additional details or to talk about story plans.

Aria - Got stats, got WIP history on OP. Need contacts fleshed out.

Jack_Spade - Got everything on OP.  YES!  Still figuring out the rules for you, but I'll get there....

BrickyardBabe - On OP, thank you. Still going over your stats. I see you've done all your contacts - can you copy those (and also that cool physical description you posted on this thread) onto OP? Then I still need history.

Beta - says still with us, but moving slowly on submission, volunteered for second wave of entries.

Dire Radiant - Have stats, have history, have primary contacts, but I don't think I have bonus contacts. Have a spot on OP, but nothing in it yet....

RaiderJoseph - Have everything, and all on OP. Plus your own fluff thread. Thanks!

BlackBart - Everything seems done, but nothing on OP. I notice you said you have a username there, but haven't found our campaign page? Is that getting resolved? You've got everything submitted, now we need it on OP.
And another solo fluff thread, which I am enjoying immensely.

Vegas - working on a submission....has been invited to OP

Mr. Joshua - Good to go on OP! But need contacts fleshed out and also your bonus contacts.

All4BigGuns - Understood about Shadowgrid board only, no problem. Have your submission - can you get it onto OP please? And need character history.

Prof Gast - Have initial submission - next step is get on OP and we can see what you may still need.

Klaus - working on something for second wave.

Apologies if I've missed anyone (don't think so) or missed any element of your submission (more likely).

The biggest thing I find myself asking for are the bonus contacts.
I know that is a lot of work, but that's what the campaign is centered on.
Be sure to include how you know them, and how you handle your interactions (Aria has a cool template to help with that somewhere....)
And don't forget you can and are encouraged to use other players' contacts. That'll help "tangle the currents" and save you a lot of work. Just don't forget to include how YOU know them.

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: ProfGast on <01-30-16/1720:08>
I created OP account, also listed as ProfGast.  Finishing up gear and contact details on character nowish.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <01-30-16/1727:15>
Great!!!


Aria is nothing if not organized - I'm sure you'll get an invite thingie soon!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <01-30-16/1754:01>
Prof invited to OP. To anyone who hasn't got a character template up there yet let me know and I can sort one for you. If you can't wait there's a tab on the excel cha generator linked in my sig!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <01-30-16/1824:03>
How do I add a picture to OP? Every pic I've tried says I have to much data and should delete assets.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-30-16/2105:16>
Was in one of the earliest ones of this Persistent, and I declined joining that page even then. I was assuming that it still wasn't mandatory.

As to background, the outline of highlights I put is about all I can really do anymore. Too many times in the past when I could do big stories for that, it ended up completely a waste of time, so I stopped bothering, and now, at this point I've completely lost the ability to really do it.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: ProfGast on <01-30-16/2133:07>
Aria, mind putting up an editable placeholder for me on the OP site?  I don't really want to mess up and add a character incorrectly and have to go through the trouble of deleting it.  I'll also see if I can't format a portion of charsheet fo rit.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-30-16/2212:27>
A quick intro to my character.  May get edited by the time I've finished developing the character, because I can never fit in all the stuff that I think a character should have based on background, and I've yet to figure out all of his negative qualities, which could also change the intro piece.  But I thought I should give some idea of where my head is.

==============================================================================

Birch?  I picked that name up when I was serving in the AMC (Algonkian-Manitou Council) military.  Yah, yah, finish laughing then I'll tell you the rest of my story. 

Done?  Good.  Look, I admit that the AMC military doesn't have the best reputation, and it is true that there are problems: tribal divisions and pork-barreling by different factions mostly, meaning that much of leadership is incompetent and purchasing decisions are based on everything but what the forces really need.  Despite which, there are some good units -- the Gabriel Dumont Light Rifles and the Federated Cavalry are both pretty fragging intense.  I'm not saying that they are the Wildcats, but they’re good enough that the Wildcats give them respect.

To be clear: I did not serve in one of those good units.  I'm Metis -- mixed blood -- and the best units are dominated by Blackfoot and Iroquois, so it wasn't like I had a choice about joining a good unit.  My family didn't give me a lot of choice about joining the military--they wanted me away from a, ah, tricky situation involving forged exams at college.  So I went to the unit that would take me.

I’d gone from the hellish labor of the farm to the sublime pleasures of college---to the ridiculous situation of being in the Assiniboine Motorized Mobile Infantry.  That's right, I served in the fragging AMMI not two years after Tom Goodson's "Drifting Down the River" came out, and the unit was if anything worse than he depicted it.

I fit right in, of course.  That’s how I ended up being called Birch -- ‘cause I was anything but ‘white’ in my approach to things. I Sending someone to the AMMI to keep them out of trouble is like punishing a mouse by locking it up in a grain silo. 

It took me about three months to get the confidence to slip off base without permission, but only another few weeks to start pilfering ammo and selling it to locals.  Within the year  I'd figured out how to fake orders for 'shipping out' spare parts -- and eventually even a couple of older vehicles -- so that I could sell those off too.  Another year and I'd branched out to buying used civilian gear then dressing it up to look like military, and selling that back into the civilian market at a mark-up.  I was working up to selling some of that dressed up gear to the military itself, but I didn't get the chance to take it that far.

I was building myself a nice little nest egg, and I figured that by the end of my four year term I'd have enough to set up a nice business when I got out.  But I guess I got a little too cocky or greedy or something, because one day this group of stone-faced Blackfoot auditors showed up in our base. Maybe they weren't there specifically for me, because spirits know I wasn't the only one playing the black market, but there was little chance I wouldn't get caught eventually.  I knew the game was up, and took a runner right away.  They may have been watching for someone to do that, but I'd prepared my escape plan well, and I made my move as soon as they arrived.  I had a new identity, a different look, and two borders between us before they'd done more than confirm that thefts had occurred. 

I still worry about those buggers showing up some day, so I've avoided the biz of selling gear with faked credentials -- too much chance of word leaking back.  I've tried going straight, but getting a new business going is hard when you are an outsider to the Plex.  I've done some confidence work, but that takes a sort of long-term mental discipline that is way too much like work.  So now I'm trying to move into shadow work.  I invested the last of my nest egg in upgrading myself, and borrowed money from some hard cases to help make those connections -- I figure they want me to succeed so I can keep paying their crazy interest rates. 

Only thing is that I've not found those shadow jobs yet, my nest egg is about gone, and those hard cases aren't interesting in excuses ....

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-31-16/1620:53>
Hey it just hit me... am I underskilled? Like my die pools?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-31-16/2036:57>
Hey it just hit me... am I underskilled? Like my die pools?

What's your highest pool within your main area of expertise?

I think a good rule of thumb is to have 15 to 16 in your main area (if possible as some areas are harder to get higher pools than others).
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-31-16/2041:12>
My max is 14
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <01-31-16/2107:03>
My max is 14

Don't know what your specialty is, but if you're a melee-focused Adept (I assume Adept), trying to finagle a Force 2 Weapon Focus would help out. Remember though, that 15 to 16 is just what I prefer, but with how glacial advancement is, I want to be as good as I can be at the start.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <01-31-16/2111:54>
Remember that a professional soldier, for example, has a 10-12 dice pool in their high skills.

Frankly, if you're happy with your build, trust Adamu not to hose you. By the time you're more than paired off, you'll be able to advance to cover any holes you have.  And remember that advancement in this game is a hell of a lot faster in this game than it is in most campaigns.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: pistolgrip on <01-31-16/2137:30>
I agree with BB. You should be able to build something far more effective than the sample PCs in the core book, but don't feel like you *have* to min/max. A character with strong flavor will ultimately be more fun to play than a one-trick pony, no matter how rad you are at swinging a monowhip. Rocking a bunch of 12s is fine in my book. But putting a 15 in your niche, what makes you, you, well that's cool too.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <01-31-16/2300:24>
Some things do have lots of ways of adding bonus dice easily, and depend on popular attributes that are easy to mod (i.e. there are number of ways to boost agility, and the firearms can benefit from smart gun links and reflex recorders).  Other things do not have as many options for adding dice, or use attributes that are not used for so many other things, so are harder to raise.

Personally my biggest problem is always the 'with this background, the character should be good at A, B, C, ......, J, K"  while the avilable skill points will reach only to about D or E or something.  I'm even dabbling with skills of A and hitting such a shortfall.  What farmboy doesn't know something about how to handle animals or repair equipment?  Having spent time in the army he should have at least rudimentary survival and first aid skills.  None of which are really needed for his Shadowrunning role, however (although any of them could be useful occasionally).

One solution to taking too many skills is to not be very good at them, but that doesn't work out well generally.  Finding that balance between focus and breadth is something I always struggle with.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <01-31-16/2351:28>
Well I admit I do feel better about it now. I just worry because... I really like my characters.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: BrickyardBabe on <02-01-16/0115:45>
Beta makes an excellent point. A swords driven adept can cinceivably hit 30 dice if optimized to hell and gone at chargen, but an intuition driven character is looking at maybe sixteen dice for the same amount of optimization. But a normal mortal is lucky to break ten. Dont compare yourself to hyperoptimized runners. Compare yourself to your opponents. If you break up slave trading rings and kill dealers that peddle to kids, look at their 8-11 dice pool and know that you have a 25-45% statistical advantage. Its okay not to be a one trick pony.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <02-01-16/0156:02>
Updates
Dire Radiant - Have stats, have history, have primary contacts, but I don't think I have bonus contacts. Have a spot on OP, but nothing in it yet....

Got most of my stuff written out and posted on OP.  Got one more contact, and I may look over the shared contacts and consider switching one to get a shared contact.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <02-01-16/0202:59>
Hey it just hit me... am I underskilled? Like my die pools?

Story > Strategy > Tactics>Dice pools

Knowing when and why to use your dice pool is far better than a few extra dice.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: ProfGast on <02-01-16/0212:44>
So I finished up my base character sheet.  I should just have the 40 karma freebie contacts to work through now(approximately 8 contacts to pick up I think, I'll have to compare with other characters a bit), any feedback would be appreciated.
[spoiler]Sam Chat
Name: Lucius “Lucky” Chang; Lucky Cheung; 張光明
Aliases: Lucas Cho, 37, Chushi, ceoifonglou (both mean chef/cook in Mandarin/Cantonese respectively)
Gender: M
Age: 28
Metatype: Human
Current Residence: Seattle Downtown (International District)

Description:
Skin: Asian, fair.
Hair: Black
Eyes: Dark Brown
Freckles: No
Height: 6’2”; 188 cm
Weight: 200 lbs; 91 kg
Sam is a tall, well-built Chinese immigrant who lives in the Seattle International District and runs a surprisingly successful hole-in-the-wall restaurant. At a glance, apart from his uncommonly tall build for his ethnicity, Sam seems fairly normal cook, with a calm, almost lazy demeanor and a slow and slightly sarcastic way of speaking.  He tends to play up the fact that he is an immigrant in the way he talks, despite the fact that he actually speaks almost perfect English.  His laid-back attitude and way of speaking however hide a burning anger and the reason he moved to Seattle a year ago: the murderer of his sister is a mid-level member of the Shotozumi-rengo.  And one way or another, Sam intends to see him pay.


Background: Originally hailing from what was the Hebei area of China, Sam’s family relocated to the Free Enterprise Zone of Hong Kong when he was 13 in order to escape the political conflicts originating in and around the Beijing area.  Already inducted into Martial Arts, Sam’s talents led him to be mixed up with a fairly tough crowd, and he grew to adulthood running with a street gang.  Though not formally part of the Triads, the local toughs were a recruiting ground for the Triad societies and “Lucky” and his friends spent a lot of time as deniable assets for the syndicates in their turf wars and conflicts.  During this time was when Sam also discovered his other marketable talent: cooking.  After a number of quite successful years of involvement in the Hong Kong shadows, Sam unfortunately ended up on the raw end of a war between the Triads and the Yakuza, a blunder which ended with both his mother and his younger sister becoming casualties of a Yak retaliation strike. A year of working to make the Yaks pay in Hong Kong quenched most of the flames of rage that grew from that experience and he had almost stepped out of the shadows to pursue a more legitimate career path when he learned the ultimate perpetrator for the atrocity had escaped justice and relocated to the city of Seattle. Burning a number of favors, Sam followed his quarry to the Emerald city and spent he last year or so biding his time waiting for the moment to bury the hatchet.
Karma Usage:
-12 Adrenaline Surge
-08 Revels in Murder
-04 Inspired (Artisan)
+07 Vendetta
+03 Biased (Yakuza)
+10 Day Job (20 hr/week)
-07 Martial Arts: Wushu (Karate), Counterattack
-05 Maneuver: Kick
-05 Maneuver: Sweep
-04 Contacts
Total Remaining:00
Priorities
A-Attributes (24)
B-Skills (36/5)
C-Resources (Ą140,000)
D-Metatype (Human(3))
E-Magic (Mundane)
Attributes
BOD 3
AGI 5 (7)
REA 4 (6)
STR 6 (8)
WIL 3
LOG 3
INT 5
CHA 3
EDG 5
Ess 1.15

Qualities
Adrenaline Surge
Revels in Murder
Inspired
Day Job (2)
Prejudiced (Biased, Yakuza)
Vendetta

Active Skills
NameRankPool
†Running†311
†Swimming†311
†Gymnastics†310
†Survival†14
†Tracking†16
†Navigation†16
†Pistols†18
†Automatics†18
†Longarms†18
Unarmed(Wushu)613( 15 )
Throwing(Edged)4*11( 13 )
Perception510
Etiquette(Corp)3*6( 8 )
Sneaking411
Pilot(G)17
Intimidate(phys)2*5(7)
Computer16
Artisan(Cook)3*10(12)
Palming(Leger.)1*8(10)

Knowledge Skills and Languages
Mandarin: N
English: 5
Cantonese: 3
Interest: Fighting Styles 1 (Traditional Martial Arts)
Interest: Cooking 1
Street: Syndicates 1
Street: Street Gangs 1 (Asian Style Gangs)
Street: Area, Seattle 1
Street: Area, Hong Kong 1

Personal Contacts
Janice Li (Connection 1, Loyalty 6) Female, Human, Student
Janice is a UW School of Business graduate student, with an undergraduate degree in computer engineering, as well as a part-time wait staff at Sam’s restaurant.  Janice actually knows Sam by his given name and tends to refer to him as “Luke” both in public and private.  While she is distinctly NOT part of the shadows, she is quite close to Sam and  has a fair amount of academic knowledge and is quite up to date with current events.  They met shortly after Sam moved to Seattle, when her choice of weekend entertainment unfortunately ran her afoul of a group of Yak youngbloods near the International District.  Sam happened across the scene while she was being accosted and as he was never one to pass up a chance to beat some Yakuza senseless, she managed to avoid becoming a crime statistic for KE to keep track of.
A brief, but intense, period of infatuation on Janice’s part followed, but she actually managed to break through the taciturn cook’s defenses.  While not currently actively involved with each other, the two are more than just friends.  Janice knows that Sam is more than he appears, and is involved in some pretty gray areas, but their friendship, her sense of obligation, and the excitement of riding on the edge of the otherwise normal world she lives in means she’s willing to lend Sam a hand when he needs it.

Kenneth Leung (Connection 4, Loyalty 2) Male Elven Information Broker.  Awakened
On the surface, Ken is the owner of a traditional Chinese medicine shop.  In reality, he’s a good information broker with connections ranging to the Yakuza who control the international district, to the Seoulpa Rings, the Triads and even into Knight Errant.  A minorly talented Alchemist, Ken has managed to ride the very fine line of neutrality between all of his contacts thus far, and was an important part in getting Sam situated where he is now.  He’s the contact that Sam has known the longest in the Seattle Shadows and is usually the primary sounding board for Sam’s other dealings.

Gear
SIN R4 Lucas Cho
License R4-Vehicle License
Commlink - Hermes Ikon (DR5)
R3 Medkit
1 Month Commercial lifestyle
Chinese Opera, Zhang Fei Stylized Ballistic Mask
-Gas Mask
-Low Light
-Flare Compensation
Changshan style Lined Coat
Armor Jacket
-Nonconductivity 3
Throwing Knives 20x
Earbuds R2
-Audio Enhancement 2
Cooking Kit
Augmentation
Cyberware
Muscle Replacement R2
Reaction Enhancer R2 (used)
Bilateral Coordination Processor
Bioware
Boosted Reflexes
Bone Density Augmentation R3
Vehicles&Drones
Yamaha Rapier (Suzuki Mirage) (5/3 6 3 5 6 1 2 1)
-Morphing License Plate
-Spoof Chip
-Antitheft R2
-Manual Control Override
-Gridlink Override

Remaining Resource: Ą100
[/spoiler]
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-01-16/0807:13>
Aria, mind putting up an editable placeholder for me on the OP site?  I don't really want to mess up and add a character incorrectly and have to go through the trouble of deleting it.  I'll also see if I can't format a portion of charsheet fo rit.
Up...you should be able to edit it!

https://stormy-waters-2075.obsidianportal.com/characters/tc-lucius-lucky-chang
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-01-16/0845:24>
Was in one of the earliest ones of this Persistent, and I declined joining that page even then. I was assuming that it still wasn't mandatory.

As to background, the outline of highlights I put is about all I can really do anymore. Too many times in the past when I could do big stories for that, it ended up completely a waste of time, so I stopped bothering, and now, at this point I've completely lost the ability to really do it.

Dude, I know from experience you are a great player, but I feel like you need to throw me a bone here.

No DS, no OP, and no fleshed out history?

DS is not a big deal at all.

But OP is going to be key administratively, and personal histories (and contacts) are the entire point of this campaign.

I am hoping you can meet me halfway by doing one or the other.
If you can only do OP, then please understand the storyline will probably focus a lot less on your character.
If you can only do a history, then could you please compile all elements of your character submission into a single spot and let me know where that is?

Thanks!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-01-16/0902:31>
For bonus karma for submitting contacts on OP (and to make sharing them easier) please put them here: https://stormy-waters-2075.obsidianportal.com/wikis/contacts with the format based on the entry for Silk. Each entry here counts as 1 IC post for rewards so some depth is appreciated! Thanks!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-02-16/0747:13>
I posted two contacts. Do I get the karma? Im posting another 2 later.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-02-16/0753:34>
I posted two contacts. Do I get the karma? Im posting another 2 later.
You keep track of your own post count... I would love to be able to police it but I haven't got the brain capacity or the time :P

Unless anyone flags something up assume you do!  You still need a nod from Adamu for any karma/cash you spend but it shouldn't be a problem!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <02-02-16/1109:01>
You keep track of your own post count... I would love to be able to police it but I haven't got the brain capacity or the time :P

Just wondering if the 41 posts I had in the early one was still counting, or if I'd have to remember (and go back to) the character I had there.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-02-16/1240:25>
Happy for you to count them!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <02-02-16/1255:46>
All right, though, I just realized that for Karma, only 39 would be available (spent 4 on the other one--which I can't even remember what I used then), but the cash didn't have any spent.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-02-16/1328:22>
All right, though, I just realized that for Karma, only 39 would be available (spent 4 on the other one--which I can't even remember what I used then), but the cash didn't have any spent.
If you need to find the original character check out the master OoC post 3, I don't delete links! Rewards need to be 'kept together' otherwise you'd get someone giving all the karma to their Mage and the cash to the sammie :P ...probably an extreme example but you get the idea ;D
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <02-02-16/1340:26>
All right, though, I just realized that for Karma, only 39 would be available (spent 4 on the other one--which I can't even remember what I used then), but the cash didn't have any spent.
If you need to find the original character check out the master OoC post 3, I don't delete links! Rewards need to be 'kept together' otherwise you'd get someone giving all the karma to their Mage and the cash to the sammie :P ...probably an extreme example but you get the idea ;D

Oh, I was mainly just thinking only deducting what was spent and keeping EVERYTHING else together, but if I have to keep the other 4k on the previous because 4 karma was spent, that would work too. Still leaves the vast majority anyway.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-02-16/1737:54>
@Big Guns - you're exactly on the right track. Deduct the points you already spent on Cutter's pilot aircraft skill and the rest you can apply to the new character.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-03-16/0917:06>
Writers block is evil.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-03-16/0943:00>
No kidding about writer’s block ^^^^^

And related to that, I’m looking at retracting the character introduction I posted late last week.  That character could be great in a lot of on-line games, but after trying to write him some more I concluded that he wouldn’t be particularly enjoyable to write for at the length that is appropriate for this game, especially for the solo introductory parts.  I found myself thinking “I wish I could do a quick slight of hand and slide Birch into ‘Shaking Down the Shadows’, and pull Forty--my character from there—into this game.  Both would be perfect fits then”.  Which got me thinking about why I find it so easy to write at length for some characters and not for others.

I concluded that for me, the negative qualities are key.  They need to be something I can work with and weave into the story on a regular basis.  I may hate the mechanical penalties from some of them, but I need them for writing purposes.  So I went looking at negative qualities that I thought could be interesting, and another character idea gelled for me.  I think I can have a lot of fun writing this guy, but before I sweat the details I wanted to check out a couple of things, because he could be demanding from the GM point of view.  If one or both turn you off, I’ll look at other options.

The basic concept is an adept with the ‘adept spell’ ability, and that spell is Shapechange.  He will have enough Focused Concentration to sustain it without penalty.  And he has (surface) amnesia – he held onto rat* form for too long and went feral for he-has-no-idea how long.  Eventually a rat shaman happened to asense him and chose to dispel the spell, returning him to human form.  The prolonged period as a rat has led to memory and identity loss, and some other ‘quirks.’  (and, errr, this would definitely be one of those ‘has to learn to be a shadowrunner’ characters)

* Probably rat, as I work out the story in more detail that might change.

The two things that I see as putting a lot of load on the GM are:
-   Shapechange.  First there are all those critter stats, with no current reference for them.  There is a free download from 3rd edition that listed a number of animals, but of course attributes have changed since then.  And second a lot of deciding on things like whether being a squirrel improves your climb checks or whether one can take the exotic skill of ‘fly’ for use a goose ….
-   Amnesia.  I’m willing to help on backstory, but part of the point of amnesia is that as a player you don’t know a lot of things for certain either, so this again puts more load on the GM.

Given the demands of the number of characters you are running, if one or both would be a problem for you, let me know.  I can juggle around ideas again and come up with something else.

Figuring out an explanation for the free contacts could be a challenge too, but at least that would be mostly me.  No doubt there may be a few other questions of 'can I spend points on this but not define it yet' coming up in character creation too.

-------------------------------------------------------------------------------------------

Edit to clarify: if you’d rather not mess with shapechange, I’ll look at a different character.  If you’d rather not have to deal with amnesia, I can probably work around it, using other qualities to give the same ‘don’t fully remember what it is like to be human’ bit.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <02-03-16/1356:39>

* Probably rat, as I work out the story in more detail that might change.

The two things that I see as putting a lot of load on the GM are:
-   Shapechange.  First there are all those critter stats, with no current reference for them.  There is a free download from 3rd edition that listed a number of animals, but of course attributes have changed since then.  And second a lot of deciding on things like whether being a squirrel improves your climb checks or whether one can take the exotic skill of ‘fly’ for use a goose ….


Page 402 to 404 of the SR 5 rule book have Body stats for common critters that should help. A character with Body 3 could Shapechange/Critter Form into a Body 1 normal rat.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-03-16/1419:18>

Page 402 to 404 of the SR 5 rule book have Body stats for common critters that should help. A character with Body 3 could Shapechange/Critter Form into a Body 1 normal rat.

Clearly body needs to be 3 for this build, for maximum flexibility.  But as the character’s central shtick, I fully expect that at various times I’d be looking at rat, cat, dog, racoon, squirrel, wolf, cougar, skunk, “most dangerous critter possible with body 5 or less”, otter, porpoise, various fish, pigeon, seagull, bat, and more.

Something not so clear form the spell description in SG is what happens with senses or any other unusual abilities when you change.  If you turn into a bat, can you echo-locate as a normal perception roll?  Do you have to default to Intuition-1 unless you buy the exotic skill?  Can you not use it at all?  What about swimming – probably use your normal skill as an otter, but what about as a fish, or as a large squid (and could that squid spray ink?  If so, how do you model the effect?)  Then what about flying?  In squirrel form are there bonuses for running and jumping?  Etc.  If I was a GM, I might prefer to just avoid the whole messy thing.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-03-16/1719:38>
@Beta - okay I just saw three posts up that you'd dropped the shapechange thing, no you're back to it?
No problem with the amnesia, as long as you don't mind me filling in some of the blanks!

I am working my way in meticulous detail through one OP submission at a time right now, trying to bring it all together as best I can.
Not done yours yet, so change whatever you like and let me know when it is DONE.

@Everyone - I am like a kid in a candy store with all the stuff going up on Obsidian Portal.

Best thing ever, Aria, consolidating submissions there!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <02-03-16/1721:28>
Something not so clear form the spell description in SG is what happens with senses or any other unusual abilities when you change.  If you turn into a bat, can you echo-locate as a normal perception roll?  Do you have to default to Intuition-1 unless you buy the exotic skill?  Can you not use it at all?  What about swimming – probably use your normal skill as an otter, but what about as a fish, or as a large squid (and could that squid spray ink?  If so, how do you model the effect?)  Then what about flying?  In squirrel form are there bonuses for running and jumping?  Etc.  If I was a GM, I might prefer to just avoid the whole messy thing.

Start from the other direction. The spell doesn't transform you into anything that has special critter powers.  Flying and Swimming are already movement modes so you get the ones corresponding to the critter. Squirting ink as an octopus is equivalent to a monkey flinging you-know-what. It's a distraction or modifier for something else. Not an inherent critter Power.

Of course this is all up to the GM, but I wouldn't limit yourself by focusing so hard on those details. Abstraction allows you to do it. It's magic.

It's not fun unless it gets messy.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-03-16/1730:38>
@ DireRadiant:  But constraints breed creativity :)  I have no particular interest in coloring between the lines, but I do like to at least know where the edges of the page are ...

@ Adamu: three posts up was where I was giving up on 'Birch' (the former military black-marketer / forgery&disguise expert.)  He's a cool character that I may use somewhere someday, but I found that while I knew how he reacted to situations, it was hard for me to write him from scratch.  The adept-with-shapechange is the new thing, because I came up with negative qualities that I thought would create more interesting, or at least easier, writing.  And also because it is easy to explain why he is ignorant in so many skills  :)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-03-16/2110:06>
3 karma and 2000 nuyen... wait is that post on the IC thread as well for 1 karma and 2000 nuyen?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-04-16/0840:58>
3 karma and 2000 nuyen... wait is that post on the IC thread as well for 1 karma and 2000 nuyen?
Rewards are 1 karma and 2000 nuyen for every 2 IC posts (or entries on OP in the contacts or locations section).  There is also karma (no cash) for putting character info on OP as detailed at the beginning of the OoC or here for ease:

1 karma for inputting your character stats on OP
1 karma for providing a character physical description
1 karma for providing a character sketch/image (if you source it from inside the team, here’s looking at Obidancer, then they get a point of karma too)
2-3 karma for providing a detailed background or 20 questions or similar
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-04-16/1113:13>
Some questions about the bonus contacts, to make sure I have it down right:
-   ‘The big black book of runners’ (wiki portion of the OP campaign site) is where we look for bonus contacts?  (https://stormy-waters-2075.obsidianportal.com/wikis/contacts)
-   The usual rule of no more than 7 points combined connection and loyalty applies?
-   What is the connection rating on Honesty (https://stormy-waters-2075.obsidianportal.com/wikis/honesty )?  More broadly, for those contacts who don’t have a connection rating shown, is it best to ask here, or is there a better way to figure that out?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-04-16/1220:22>
3 karma and 2000 nuyen... wait is that post on the IC thread as well for 1 karma and 2000 nuyen?
Rewards are 1 karma and 2000 nuyen for every 2 IC posts (or entries on OP in the contacts or locations section).  There is also karma (no cash) for putting character info on OP as detailed at the beginning of the OoC or here for ease:

1 karma for inputting your character stats on OP
1 karma for providing a character physical description
1 karma for providing a character sketch/image (if you source it from inside the team, here’s looking at Obidancer, then they get a point of karma too)
2-3 karma for providing a detailed background or 20 questions or similar

So... I have 6 karma. 4 bonus and 1 remaining from character gen. And 1 karma 2000 nuyen for the contacts.(I put two.) NICE!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-04-16/1408:38>
Some questions about the bonus contacts, to make sure I have it down right:
-   ‘The big black book of runners’ (wiki portion of the OP campaign site) is where we look for bonus contacts?  (https://stormy-waters-2075.obsidianportal.com/wikis/contacts)
-   The usual rule of no more than 7 points combined connection and loyalty applies?
-   What is the connection rating on Honesty (https://stormy-waters-2075.obsidianportal.com/wikis/honesty )?  More broadly, for those contacts who don’t have a connection rating shown, is it best to ask here, or is there a better way to figure that out?
Yes! If you put the info there it would help to hyperlink it in your character sheet too (although not essential)

I think Adamu may give you some leeway on the 7 points...I'll let him answer that

Check Al's sheet on OP, I think most of the un connected ones are listed there too, including Honesty
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-04-16/1520:40>
Some questions about the bonus contacts, to make sure I have it down right:
-   ‘The big black book of runners’ (wiki portion of the OP campaign site) is where we look for bonus contacts?  (https://stormy-waters-2075.obsidianportal.com/wikis/contacts)
-   The usual rule of no more than 7 points combined connection and loyalty applies?
-   What is the connection rating on Honesty (https://stormy-waters-2075.obsidianportal.com/wikis/honesty )?  More broadly, for those contacts who don’t have a connection rating shown, is it best to ask here, or is there a better way to figure that out?
Yes! If you put the info there it would help to hyperlink it in your character sheet too (although not essential)

I think Adamu may give you some leeway on the 7 points...I'll let him answer that

Check Al's sheet on OP, I think most of the un connected ones are listed there too, including Honesty
Thanks for the response :)

with regard to the contacts on the OP Wiki -- I wasn't (yet) looking to add my (newly created) contacts, rather I was looking for the stable of NPCs that Adamu is giving us bonus points to buy relationships with.  Although putting links on the character sheet is still a good idea for those contacts too -- thanks for the suggestion!

And ..... Al = Al Guthrie?   (his write up mentions Honesty, but she doesn't seem to be shown as a contact, at least not on the version on the Characters page)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Vegas on <02-04-16/1750:31>
Yay!!! Finally have about 89% of my character up on OP. Final freebie contacts and a fleshed out background coming soon!

Can't wait to jump back into this world with you all!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-04-16/1804:30>
@Beta: the freebie contacts can be your own creations too, just Adamu has more leeway to mess with them!

And I'll let him provide Honesty's connection, she's his NPC!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <02-04-16/1909:48>
How do I get obi to draw me up?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-04-16/2258:48>
Ask very nicely?  ;D
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-05-16/0802:09>
@Beta: the freebie contacts can be your own creations too, just Adamu has more leeway to mess with them!

And I'll let him provide Honesty's connection, she's his NPC!

Answered all this for Beta over on malware-free Dumpshock.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-05-16/1016:14>
Do we have a date set up yet?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <02-05-16/1050:50>
I can ask nicely but I don't know obi. I saw his work on Deviant though.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: obidancer on <02-08-16/2357:09>
I thought I've heard my name...  ;) 8)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <02-09-16/0009:04>
I thought I've heard my name...  ;) 8)

Several of us would love to get images for these characters. :D
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: obidancer on <02-09-16/0206:49>
These?

Black Bart
(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Black_Bart_web.jpg)

Sam Chat
(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/SamChat_web.jpg)

Serge
(https://dl.dropboxusercontent.com/u/6497226/Circles%20of%20Power/Serge_web.jpg)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-09-16/0308:09>
Fab stuff as ever! 3 more karma for your pot Obi!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-09-16/0842:35>
@All, lots more contacts going up on OP, good to see! 

Once created there they can be 'linked' into your bios to make them easier to find in connection with your character!

@Raider: I moved a couple of yours from the Character section to the wiki - we'll keep 'NPCs' in the character section for 'missing' players
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <02-09-16/0902:25>
Thank ya, Obi.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-09-16/1028:12>
I posted this in the Dumpshock thread, but since the malware warnings have cleared out I'll cross post this here too.

That was convenient timing on the contacts update Aria -- I put up a preliminary character sheet and background for Rusty (http://"https://stormy-waters-2075.obsidianportal.com/characters/tc-rusty"), and was able to link in the contacts named to date in his background.  (There is more work to be done in terms of formatting, character details, and contacts -- but Rusty isn't in the first wave of characters.   I did want to start putting information together in one place, so figured it might as well be OP).
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: ProfGast on <02-11-16/0315:02>
Alright, All 8 contacts purchased with free points are on OP, as well as loyalty ratings and links for my character sheet.  Haven't gone into interactions with Sam yet but I'll put that in later.

Thanks btw for awesome picture Obidancer.  Much appreciated!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <02-12-16/1510:30>
Anything more on this?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-12-16/1631:38>
Anything more on this?
I think Adamu will have it up and running after the weekend!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-13-16/1030:46>
This one or next?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-13-16/1036:06>
That this weekend(including today) or next?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-13-16/1050:58>
I think he's aiming for Mon 15th... So this one coming, keep an eye out!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-13-16/1057:15>
I think he's aiming for Mon 15th... So this one coming, keep an eye out!

(http://vignette4.wikia.nocookie.net/gravityfalls/images/7/78/Bill_appearance.png/revision/latest?cb=20130720205232)

Am I doing it right?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-15-16/1736:31>
GAME ON

Okay, I have three players up - Aria, Raider J, and Dire Radiant, all on Dumpshock.

I will continue to add names through this week until all the first-wavers are up.

So that means Mr. Joshua and Vegas on Dumpshock, then Jack_Spade, BlackBart, Big Guns, and Prof Gast on Shadowgrid - all should be up by Friday.

Then I can start working seriously on second wave, for which I have BrickyardBabe (out sick), BetaX, Chrome Head, and Pap Renvela (there was also a Klausz, but no word for some time...).

If I've left anyone out, I apologize and do speak up!


As described in the recruitment post, these initial one-on-ones will move along pretty gently, let me establish a rythym with each of you, get to know your characters better than just s sheet on OP, and maybe plant a few seeds.

It's all a build up designed (hopefully) to make things more meaningful for all of us further down the road.

I very much encourage you to take the small opportunities offered by my initial posts and run with them - whether conversational, or minor tasks, or whatever - this only works if you post freely and show me who you are and how you operate.
And don't hesitate, where feasible, to do multiple posts (including any flashbacks or internal monologues you might like) between my bumps.

Bumps should come every two or three days at minimum, but more likely every one or two days (or more if I can manage).

Finally, the OOC thread for anyone on Dumpshock will be the existing Stormy Waters OOC thread.
I will be starting a fresh OOC thread to manage the Shadowgrid side once the first characters there go up later this week.
This thread will just be for ongoing recruitment.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: mderm on <02-16-16/1801:14>
Hi Adamu,

Is there a slot left for my decker? I'm looking for my first Shadowrun game.
The Character Sheet is here: http://forums.shadowruntabletop.com/index.php?topic=487.msg434285#msg434285
I just finished the stats tonight but I can put together a story for him by tomorrow.

The general concept would be as below. I can taylor or add elements you think would tie in well with the game setting (particularly geography).

[ childhood story here]
Jean-Erik de Quere, son of renegade salaryman, grew up on the fringes of Tir Tairngire.
His father was a Renraku tech who had himself extracted - along with his 'retirement fund' - to a small forest compound with his wife and newborn boy.
They lived a fairly peaceful life disturbed only by the occasional serious visits from heavily guarded corp execs visiting his father.
Occasionally his father would go off with the execs and return a few weeks later with toys. House upgrades and more powerful items for the antenna farm would also happen then.
They got on well with some of the local Elves (on one side) and the Salish-Shidhe on the other. His father seemed to be a mediator respected by both.
Visitors came with their broken machines. His dad would fix them up and in return would take whatever produce or crafts they could offer.
A few years into life there, his younger sister - florienne - came along.

Over the years Jean-Erik's father taught the boy about machines and physics. Partly practical, partly educational, the lessons helped the boy as much to maintain the compound's power supply and security as it did inspire his inventor's mind. In time, he learnt electronics and software. His father imparted to him his knowledge of the corporate world's information infrastructure and protocols. He also showed him the restricted protocols the corps developed in their endless attempts to secure communication not even GOD would hear.

When he was 16 his father took him to Seattle for his birthday. His mum and sister were away so it was just him and his dad. Over the course of the night and that week he learnt things about his dad and his life that he could never have guessed. He saw his dad use a SIN for the first time - under a name he didn't recognise. They met with his dad's acquaintances - who all referred to him by another name. They got drunk, went to night-clubs with out of this world AR (nothing like what he'd experienced in their tame, locked down forest compound host). They went paracritter hunting with his dad's acquaintances using forbidden weapons and ordinance.

When they got back his father made him promise not to mention any of this to his mother or sister. He found out, soon enough why secrecy was so important. His father kept a special workshop in a hidden basement under their garage. Inside were kept all kinds of weapons, decks, armour, tag-presses and diagnostic equipment. Their family's main source of income wasn't, as he'd naively thought, from his father's pension and odd-jobs for the locals. He was involved in shadowrunning. When he left Renraku, he didn't leave his friends behind. A few, high-powered individuals still kept contact through discrete channels. The tribal meetings and council gatherings they attended were also places where his father acted as middleman between the corporation and the nations.

[middle story here]
I don't know how important this is but I have a few ideas involving family diseases, abduction, BTL addiction, death, exile, desolation. For a positive story, I could leave his father and family in place to serve as a safe-house for him and his team.

[current story here]
Jean-Erik lives in Seattle. For official purposes, he is Tom Hunter - a tech born in Seattle with no family. He makes a fairly good living servicing the machines and networks in the retail sector. His lifestyle doesn't quite match his line of work but he has a lot of fake contractors and jobs on his books. He's part of the neighbourhood watch and helps keep the streets safe from paracritters. That - of course - is why he needs his AK-97 and Ares Predator. One of the paracritter squad is a cop, fairly well connected and bent as an 11-Nuyen coin. They have a mutual 'professional' respect for each other and a healthy personal distrust. Jean-Erik knows his cop's first priority in life is to serve and protect his own interests. The cop knows Jean-Erik isn't the exactly what he seems to be, but then ... where's the harm in dipping your beak every now and then (everyone 's at it).

[personality profile]
... to follow ...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-18-16/1912:52>
Sorry all - terrible timing I know - just sooo sick - will be back on when I can.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Black Bart on <02-18-16/2033:05>
Hey Obi thanks man, this is an awesome pic.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <02-19-16/1826:50>
Get well Adamu.  Once you are up and running again, I am interested and will be submitting a character.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-20-16/0415:31>
Get well Adamu.  Once you are up and running again, I am interested and will be submitting a character.
Have you got an Obsidian Portal user name? Let me know and I'll invite you to the campaign page. You're welcome to post your character directly there and there's a long list of contacts now that you might want to 'borrow' one or two of...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <02-20-16/0506:43>
Get well Adamu.  Once you are up and running again, I am interested and will be submitting a character.
Have you got an Obsidian Portal user name? Let me know and I'll invite you to the campaign page. You're welcome to post your character directly there and there's a long list of contacts now that you might want to 'borrow' one or two of...

It is Horsemen on OP.  Thanks.  I will certainly take a look around then before finalizing anything.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-20-16/0753:45>
Invite spent!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-21-16/2314:24>
How do we handle new karma and nuyen? Like how do our characters obtain it in game? I just made two IC posts and now I gotta add up the new totals. How do I obtain the new stuff? Do I just add it and pretend it was always there?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <02-22-16/0310:57>
I am working up my character at the moment and working out the background's fine details.  It would help if I could get a more exact date than late 2075.  At the very least the month would be quite helpful.

Thanks.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-22-16/0756:14>
I am working up my character at the moment and working out the background's fine details.  It would help if I could get a more exact date than late 2075.  At the very least the month would be quite helpful.

Thanks.
TC seems to be universally set 19th November 2075 so far...I guess Adamu may tweak that but you should be close enough around there... so cold and wet, joy!  ::)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-22-16/0801:16>
How do we handle new karma and nuyen? Like how do our characters obtain it in game? I just made two IC posts and now I gotta add up the new totals. How do I obtain the new stuff? Do I just add it and pretend it was always there?
We vary it depending on what it is that you want to acquire...difficult or time intensive stuff needs more justification than 'I just pulled out the hold out pistol that I 'technically' didn't possess a moment ago.  Let Adamu know what you want to do/buy and go from there!  Because of the way rewards work in 2075 the basic premise is that you can get stuff 'mid run' without too big a battle!

On that note, we are toying with a mechanic for 'buying' new contacts mid run... you pay karma equal to their connection rating and the GM determines their loyalty!  This is probably cheaper than any other house rule I've seen, but Adamu and I both love contacts and the more the merrier!  Justification will be needed for high connection contacts of course, and don't forget it is a two way street, the more powerful they are the more likely they are to want something major in return!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-22-16/0918:15>
That sounds like fun. Not gonna lie the concept of getting new Contacts mid game was always unclear to me. My current goal is to Initiate! Vexboy has been in training since 8. He might as well come to terms with his magic at the deepest level.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <02-22-16/1626:14>
I am working up my character at the moment and working out the background's fine details.  It would help if I could get a more exact date than late 2075.  At the very least the month would be quite helpful.

Thanks.
TC seems to be universally set 19th November 2075 so far...I guess Adamu may tweak that but you should be close enough around there... so cold and wet, joy!  ::)

Thanks.  Do you allow extra negative qualities without earning points for them?  The character's backstory currently has him tied and heavily involved with an orphanage/day care and at the moment I am running that more as an RP involvement that greatly ties up his time and motivations.   His Qualities have already been bought given events earlier than his getting tied into the orphanage.  I am using the lifestyle modules and packs system.

Devon is not a Shadowrunner but he has some skills and the situation with the orphanage I expect to lead him into the shadows.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-22-16/1631:35>
I'm pretty sure that if you dig through the thread far enough (or maybe the equivalent thread on Dumpshock?) Adamu said that he's fine with positive and negative qualities exceeding 25 -- just to expect him to make full use of the negative qualities in making life 'interesting' for your character.  I don't have time to go digging for the exact post right now, so you might want to find that, or get confirmation from Adamu, before counting on those extra points.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <02-22-16/1634:38>
Thanks.  I'll dig later when I have more time.

It's more of a RP thing than anything that is going to tie up his time and concerns.  Basically a Day Job/Dependents type but without making the money and far more dependents than is usually covered in that quality.  As well as an unknown enemy that has been ruining him.  It's pushing him into the shadows as he won't abandon the kids and what has been built for them.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-22-16/1739:22>
Sounds good to me! And Adamu is definitely happy with more negative qualities!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <02-22-16/1823:29>
Then I shall work them in though as I said it isn't really a clean fit for what I am envisioning.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-22-16/1959:36>
Devon and Vexboy sound like they would get along as he likes kids too. Mostly protecting their innocence from pedophiles but still.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <02-22-16/2013:18>
Devon and Vexboy sound like they would get along as he likes kids too. Mostly protecting their innocence from pedophiles but still.

Perhaps we will get a chance to meet and even run together.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-22-16/2051:55>
That would be nice. Id also like to meet Brickyard Bades character personally.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-23-16/0832:52>
@All - very sorry again for getting totally sick right in first wave launch week.

I am going to resume getting individual threads started throughout this week, hopefully having all of the 'first wave' up by Friday.

@Horsemen - welcome welcome. Take all the negative quals you think you can survive and don't mind me exploiting, and do take the points for them.
Seems you understand you'll be in the second wave, which is when I can get to it...

@Raider - if you have the 13 points you need, then you can initiate. The idea is for you to have fun, so if you're happy to just pay the points and be done - cool. I don't think there's any one particular way magic-users do it.
If you would like it to be a more elaborate RP experience, let me know and it can be woven into your personal story (though it will take longer that way, of course).
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-23-16/1329:38>
Just a quick check: has anyone else used Drox (street medic I created) as a contact?  I was looking to up her connection rating from 2 to 3 after I reviewed the ratings table in the CRB, but I want to make sure this isn't messing up anyone's else's math.

(I'm cross-posting this to the Dumpshock thread too)
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-24-16/1654:37>
RECRUITMENT UPDATE

Second wave will be the end of the one-on-one, then duos, then finally groups format.
That means Beta, Chrome Head, Pap, and Brickyard if she comes back. Also Renard and Horseman if I get submissions.

I will still have recruitment open for people that want to join as others drop out, but they will be brought into the existing groups.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-24-16/1703:48>
I've reorganised the contacts section on OP to make the lists slightly more manageable...some contacts may appear in multiple categories if that's appropriate...hope it's helpful!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: ProfGast on <02-24-16/1723:54>
Take your time adamu.  Just throwing out though that I have a Dumpshock account too if you find that site easier to manage.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <02-24-16/1737:30>
Take your time adamu.  Just throwing out though that I have a Dumpshock account too if you find that site easier to manage.

Thanks for your patience - I really appreciate it.
You'll be up by end of week, though, is the plan, and right here on this board!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <02-24-16/1757:47>
I've reorganised the contacts section on OP to make the lists slightly more manageable...some contacts may appear in multiple categories if that's appropriate...hope it's helpful!

Very nice!

When we are adding more contacts, should we just put them where we think they best fit?  (categories do seem pretty straightforward) but just want to check ... it looks so nice I don't want to mess anyone up!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <02-24-16/1908:12>
RECRUITMENT UPDATE

Second wave will be the end of the one-on-one, then duos, then finally groups format.
That means Beta, Chrome Head, Pap, and Brickyard if she comes back. Also Renard and Horseman if I get submissions.

I will still have recruitment open for people that want to join as others drop out, but they will be brought into the existing groups.

I hope to have everything finally fleshed out some time Sunday.  It has been a very busy week.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-24-16/2328:35>
I've reorganised the contacts section on OP to make the lists slightly more manageable...some contacts may appear in multiple categories if that's appropriate...hope it's helpful!

Very nice!

When we are adding more contacts, should we just put them where we think they best fit?  (categories do seem pretty straightforward) but just want to check ... it looks so nice I don't want to mess anyone up!
Wherever you think they fit!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Raiderjoseph on <02-25-16/1613:42>
Anyone see Brickyard Babe?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <02-25-16/1623:32>
Anyone see Brickyard Babe?
She's really not well, haven't heard anything recently so maybe I'll send her a PM...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: ProfGast on <02-25-16/2210:19>
OP character sheet updated with more detailed bio (which I thought was there already) and with blurbs on basic interactions between Free Contacts and Sam.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: mderm on <03-01-16/2022:34>
@Adamu,

Just to say I'll be withdrawing submission of Jean Erik de Quere. I put the character in for critique on another section of the board and he needs a fair bit of work (re-arranging priorities and re-budgeting). Also, I'm involved in a bunch of Pathfinder games and am about to start my first GM session in a solo game over on Paizo so don't want to spread myself too thin. My first game of Shadowrun will just have to wait.

Have fun all. Hope to catch up with you later.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <03-02-16/0738:46>
@Adamu,

Just to say I'll be withdrawing submission of Jean Erik de Quere. I put the character in for critique on another section of the board and he needs a fair bit of work (re-arranging priorities and re-budgeting). Also, I'm involved in a bunch of Pathfinder games and am about to start my first GM session in a solo game over on Paizo so don't want to spread myself too thin. My first game of Shadowrun will just have to wait.

Have fun all. Hope to catch up with you later.

Dude, sorry to hear you won't make the second wave.
If your schedule does open up, we'll be open to new players as others drop out - which always happens.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <03-02-16/1627:14>
I am still working on some of my details.  Life became rather busy this past week. 
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <03-02-16/1739:47>
I am still working on some of my details.  Life became rather busy this past week.

No worries - I'm still stabilizing the First Wave.

But have got some lovely work already in from several Second Wavers - excited to get them going as well - but yeah, life can be busy!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: bangbangtequila on <03-03-16/0824:50>
If recruitment is running, I'm currently whipping up a combat/manipulation mage. I don't have the sheet down yet, but the back story is in the black book.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <03-03-16/1900:13>
If recruitment is running, I'm currently whipping up a combat/manipulation mage. I don't have the sheet down yet, but the back story is in the black book.

Check out the first post in the thread.

We are just about to integrate a second round of one-on-ones, and after that gets done we'll be happy to take newcomers whenever existing players drop out!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: bangbangtequila on <03-03-16/2331:54>
Perfect! It will give me time to get that mage all rolled up!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <03-04-16/1647:42>
I changed concepts as Devon's was not working out easily for what I envision.  I'll save him for a future PC if this new concept ends up "retired" in some manner.

Owen Shaw is a former Tir Peace Force officer considered dirty by many in the PF.  He's an Ork who specializes in Forensic Accounting.  Owen served his time then left for Seattle where for most of the last year he's been rebuilding his life.

I should have the background, description, and primary contacts details finished tonight and posted to the site.  Tier 2 contacts are still a WiP.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <03-04-16/1653:55>
Uncanny - I once had a character who was an ork cop accused of being dirty who was specialized in forensic accounting. So weird, cuz I play very few characters.

So of course I think your concept is great!
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <03-04-16/1821:46>
Uncanny - I once had a character who was an ork cop accused of being dirty who was specialized in forensic accounting. So weird, cuz I play very few characters.

So of course I think your concept is great!

Cool!  He's fairly average but I wanted a bit of a twist on him.  So the forensic accountant route combined with an Ork with exceptional Logic.  He's being designed with a focus on RP over action.  I am not sure what direction or role he will ultimately fill but beyond the hooks I am putting in, I am letting the events determine that.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: bangbangtequila on <03-04-16/1822:03>
Neat, my fellow is a Tir national who had to leave due to trouble. After I get the background nailed down I'll shoot you a message if you want to build a former association.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <03-04-16/2318:01>
Neat, my fellow is a Tir national who had to leave due to trouble. After I get the background nailed down I'll shoot you a message if you want to build a former association.

Sounds good.  I am still nailing down a few points myself.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: mderm on <03-07-16/1303:41>
@Adamu,

Just to say I'll be withdrawing submission of Jean Erik de Quere. I put the character in for critique on another section of the board and he needs a fair bit of work (re-arranging priorities and re-budgeting). Also, I'm involved in a bunch of Pathfinder games and am about to start my first GM session in a solo game over on Paizo so don't want to spread myself too thin. My first game of Shadowrun will just have to wait.

Have fun all. Hope to catch up with you later.

Dude, sorry to hear you won't make the second wave.
If your schedule does open up, we'll be open to new players as others drop out - which always happens.

Thanks, Adamu.

Once RL and other RPG commitments are under control and I have some spare time I'll start lining up some characters ready for when slots open. Might even see if someone wants to GM a solo milk-run for me.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: bangbangtequila on <03-07-16/1322:04>
Neat, my fellow is a Tir national who had to leave due to trouble. After I get the background nailed down I'll shoot you a message if you want to build a former association.

Sounds good.  I am still nailing down a few points myself.

This magician struggle is real. I'm really set on an elf, but by Ghost would I make a better character with Human sitting in Metatype D or E. I'll have a background in the next day, expect a message.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <03-10-16/1910:42>
Okay, yup, I've been managing to bump the whole first wave at least twice a week as promised.


BUT - I have indeed still not gotten the second wave launched.

RL keeps popping up - just a quick post to those who haven't totally given up on me that I am working on the second wave...
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <03-11-16/0317:52>
Real Life has interrupted me as well so I am still working on the character as time available kind of disappeared.  So the delay kind of works for me.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <03-11-16/1300:14>
I haven't  been in too much of a rush for wave 2 either, although still absolutely interested.  Once I realized I had to rebuild Rusty I've also been looking at alternatives, so having some time to play with these and work backgrounds and so on has been a nice luxury.  I have two mostly built options, and one more I'm playing with:

- a new take on Rusty (adept with shapechange spell, learning how to be human again after some long period as a dog, but sadly most likely without a couple of the really cool sounding negative qualities which were not working out how I'd hoped).  Have to re-write background to move away from the whole concept of him spending his nights in dog form.

-  Preston (former bounty hunter/computer surveillance guy who descended into addiction after his mentor's death - inheriting his mentor's cyber-arm may not have helped - and is trying to re-build his life.  Sort of like a combat decker but without most of the decking part and with a bit more sneakiness) This is a variant on a character I'd built for a different PbP game -- which never got off the ground.  I'd stolen part of the feel for him for Rusty, so if you see some thematic similarities that is strictly intentional. 

- a (very non-optimized) mage that I haven't quite been able to make gel yet.    I'm close to giving up on this one for now and saving it for some theoretical future game.  For all that not one character in Tangled Currents, so far as i've been able to see, can cast a heal spell (currently--a couple are capble of learning it, I think).  How often do you see that even in a group of four characters, kind of interesting to see that in a group this large!

Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <03-11-16/1351:26>
- a (very non-optimized) mage that I haven't quite been able to make gel yet.    I'm close to giving up on this one for now and saving it for some theoretical future game.  For all that not one character in Tangled Currents, so far as i've been able to see, can cast a heal spell (currently--a couple are capble of learning it, I think).  How often do you see that even in a group of four characters, kind of interesting to see that in a group this large!

I can't cast a Heal spell--seeing as my character isn't Awakened--but I can provide healing. :P
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: bangbangtequila on <03-11-16/1529:55>
The mage I'm making got swept into a vampire hunting campaign, which is really neat. It is a prime runner though, which really helps since Elves are so much less optimal then humans with priority builds. I'm going to build up a background as I finish one of them off, then tone it down for a regular strength campaign. It's maybe 50% done at this stage, sheet and background combined.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <03-11-16/1644:58>

I can't cast a Heal spell--seeing as my character isn't Awakened--but I can provide healing. :P

Absolutely!  I was less panicky about the healing situation because of Serge .... but just ask DocWagon: layering magic and mundane healing is the most potent people patching plan, period :D
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: All4BigGuns on <03-11-16/1654:12>
Just can't seem to be satisfied with a mage version of him.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Beta on <03-11-16/1716:12>
I wasn't saying that Serge should be any different than he is -- just that in a group of (eventually) something like a dozen characters, having one with magical healing and one with mundane healing would be nice -- it is an area where the two sides of things really do compliment each other. 
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: adamu on <03-21-16/0728:10>
Big announcement


Due to me obviously biting off more than I can chew, the esteemed Mercy Merchant will be co-GMing with me. Specifically, Mercy will be launching the one-to-ones for the Second Wave and GMing those characters until stated otherwise.

Because I have taken so much longer than planned to get this started, some people may have justifiably given up on me (ouch).

So Mercy is trying contact all the second wave folk, and do pipe up here if you have not been reached.

Also, Mercy is having trouble getting registered on Dumpshock, so may have to conduct things on Shadowgrid.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: DireRadiant on <03-21-16/2143:41>
Also, Mercy is having trouble getting registered on Dumpshock, so may have to conduct things on Shadowgrid.

Fixed
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Mercy Merchant on <03-22-16/0112:54>
Thanks for the assist Dire Radiant.  OK.  Running three people and hope to have a couple more as soon as they get characters up.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: VegasRigged on <04-14-16/0517:15>
Hey, still room in this phase two gig for a new player?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Mercy Merchant on <04-14-16/0712:20>
Hey there.  I am Mercy Merchant and I may just have room for you.  I am almost tapped out, but can make an exception for a player that is looking for some a heavy RP experience.  Your first step is to respond that you are, then you need to contact Aria and ask to be invited to his Obsidian Portal site for Storm Waters.  You will need an account on OP for that to happen, but that is the easiest part of this.  Once invited in, please generate a standard runner character by any of the normal methods: standard, sum to ten, or karma build.  You get 40 free karma for contacts and should indicate which contacts are purchased with these points.  I would prefer no SURGE characters, please.  Use the format for posting character sheets to the OP site and I will get you rolling.

GM issues:

This is a heavy RP game.  Please look at the threads for Preston, Gaze, Grunt, and Paladin to get an ides of my style.
I believe that the NPCs are just as real as the PCs.  Any attempt to run roughshod over them just because you are a PC is going to get a reaction.
There is no set posting requirement, but it is in your best interest to post often and post well.  You get karma and cash for posting.  It also moves the story line forward.
You will start out as a solo player and gradually move to pairs then small groups.

You may contact me by email at Marisart@yahoo.com if you like.  I do not have access to this site during the work day, but can use the email if I am not buried at work.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: VegasRigged on <04-14-16/1549:15>
I most certainly am and RP-certric is very much my preference. I already have a character in mind who should open up some avenues of storytelling we don't see as much. I will post over to Aria asap and build a sheet to get this started. Where should I send my character profile  and stats when I have completed them?
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Mercy Merchant on <04-14-16/2314:03>
I am glad you are interested.  Please go to the portal site and post your character there.  You can also send me a copy of what you have to my email at Marisart@yahoo.com, if you like, so I can start rubbing my hands together in traditional GM style at having drawn another fly into my ingenious trap.  Ignore the random cackling you might here from this corner.  No, no, it won't do you any good to look over here.  Once through the portal you are lost....................lost I tell you.  Bwahahahahaha.
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Aria on <04-15-16/1301:04>
Move along there, nothing to see!

<We've got another headcase grid 79, standard containment protocols initiated!>
Title: Re: Recruitment: Stormy Waters Subcampaign
Post by: Horsemen on <06-10-16/2223:10>
Welcome aboard Mercy!   8)