This is my shot at a corporate campaign. Where the players are the decent hardworking standup corporate citizens selflessly toiling for a better world.
The creation rules for the corporation the players are working for, are kinda like creating an NPC light. It has 3 attributes, some skills and some limits. These are all abstract values designed to represent the relative strength and capabilities of the firm.
The characters themselves should gain bonus knowledge skills, cash and contacts to represent them being at the right end of the food chain.
Step 1. choose concept. Are the players working in a saeder krupp facility, creating cyberware, horizon sim flicks? wuxing biodrones? Ares weaponry? Are the players the top bosses in that specific facility? or are they in the middle tier, backstabbing/blackmailing/working their way to the top?
Step 2. choose qualities
Step 3. purchase R&D skills The facility has skills of its own, (in the form of researchers and experience) Cybertechnology, arcana, armourer etc
Step 4. spend leftover karma
Step 5. final calculations
The corporation
Corp creds:starts with Streetcred 1 and public awareness 1
Corporate attributes Max rating
Matrix security rating 4Rating 12 Rating= Matrix host
Muscle security rating 4Rating 12 ½rating=professional rating of security personnel
Magical security rating 4Rating 12 rating=magic score
Project resources 0Rating 6
this represents the force lvl of mana barriers, IC, general training and equipment of security personnel, bound spirits etc
R&D capabilities
Any technical B&R skill and arcana
2 Highest skills add 1 to corresponding security rating. Can only add to the same rating if the highest skill is at least 2 higher than the next highest.
Players may choose which one, if they are equal.
project resources = corporate edge, just weaker, each point spend increases a limit by one or adds 2 dices to the roll.
Reseach/production target number= item availability
Research dice pool Highest character knowledge dice pool+ R&D skill [corp mental]
Production dice pool Highest character dice pool+ R&D skill [corp physical]
Marketing dice pool Charisma+negotiation+corp public awareness [corp social]
This is just for a "standard" project development scenario
Teamwork tests: All skills that somehow have an impact in the project may be used as a team work contribution.
[Corp physical] = (muscle security+highest physical limit)/2
[Corp social] = ((highest social limit + public awareness)/2) + corp street cred- notoriety
[Corp mental] = (matrix security+highest mental limit)/2
15 skill points
25 karma
May choose to gain 1 public awareness and 1 notoriety
Corporate key competences = (much like the mechanics for character initiation and adept powers)
Each level of CKC gives the team 1 point to be spent on abilities below.
improved ability 0,5 ( to be used on corporate R&D skills)
improved potential [corp physical, social or mental] 0,5
improved security 1 (raises physical, matrix or magical security by one, stacks up to 4 times)
Alpha, beta, delta grade 1 (allows the players to pay the extra grade cost with corp creds, no availability increase)
Suggestions for more?
Rewards
PC cash = (3000+(100*marketing successes))*availability/4 +modifiers (same procedures as normal reward handling, except the researched item availability is used)
PC corporate perks rewards (The players are in for the money, whatever they gain as regular cash reward they also gain as corporate perks. Meaning they earns twice as much as lousy criminal runners)
PC karma rewards : As normal
corporate karma : the corporation gain karma ( its in fact millions of nuyen, but represented as karma) those are used for upgrading security, raising limits etc.
I initially wanted the players to earn even more cash, but that would mess with the cash/karma ratio. As with normal, the GM should just eyeball the reward mechanics, using this as a guideline
Corporate karma costs
Security new rating*5
Skill new rating*2
specialization 7 karma
project resources new rating*5
1 key competence 10+(3*new rating)
aptitude quality 14
indomitable quality 8
gremlins research, production or marketing -4
Bad reputation. 3 notoriety +1 public awareness -7
Suggestion for more ?
corporate perk items. For every 100k the player has invested in perk items, he gain +1 on etiquette corporate and high society. Lifestyles use the advanced rules from SR4.Giving him bonus or penalties on the same etiquette rolls.
Auctioneer business clothes, docwagon contracts , vehicles: westwind, concordian, nightsky, northrup wasp, rover model 2072
lifestyles +1 for every 3 above 16, -1 for every 2 below
limited SIN -2 ( all players start with corporate SIN, but can get limited SIN as a negative quality)
Maybe give the players the corporate etiquette bonus as an etiquette street penalty, if the streetscum know who they are?