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The Human Weapon

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Glyph

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« on: <02-14-18/2339:12> »
A martial artist build posted per request.  Feel free to use or C & C.


Prototype Transhuman Adept - The Human Weapon

BREAKDOWN (Sum to Ten)
A (4): Attributes (24)
B (3): Resources (275,000 Nuyen)
B (3): Adept (Magic: 6 and 1 rating: 4 skill)
E (0): Skills (18)
E (0): Human (1)
--------
10

Free Karma: 25
Positive Qualities: 25
Negative Qualities: <25>
Skills: 7 (Influence skill group: 1 and pilot ground craft: 1)
Attributes: 10 (Charisma: 1 to 2)
Other: 8 (bond Qi Focus)
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0 remaining Karma

Designer Notes: If the GM disallows a Striking specialization, make it Cyber-Implants (he has striking calluses).  I interpret the Restricted Gear quality as the 30% extra cost only applying after character creation (getting the item with one commcall).  If the GM says it applies, reduce his remaining Nuyen to 45,250 (which should still be plenty).

Stats:

=Attributes=
Body: 5
Agility: 5 [8]
Reaction: 5 [6]
Strength: 6 [9]
Willpower: 3
Logic: 2
Intuition: 5
Charisma: 2
Edge: 3
Magic: 6(4)

Essence: 4.06
Initiative: 11 + 2d6

=Limits=
Mental: 4
Physical: 10
Social: 4

=Positive Qualities=
Mentor Spirit: Shark
Prototype Transhuman (with Allergy: Soy, Mild)
Restricted Gear (Bone Density Augmentation: 4)

=Negative Qualities=
Critter Spook
Dead Emotion: Fear
Distinctive Style
Prejudice: Specific, Biased (unaugmented mundanes)
Superhuman Psychosis
Vindictive

=Active Skills=
Influence Skill Group: 1
Intimidation: 2
Perception: 4
Pilot Ground Craft: 1
Throwing Weapons/Blades: 6/+2
Sneaking: 2
Unarmed Combat/Striking: 6(7)/+2

=Knowledge Skills=
Languages>
English: N
Japanese: 4

Other>
Ares Corporation: 3
Fitness Training: 4
Pit Fighting: 3

=Contacts=
Fixer (Connection: 4/Loyalty: 2)

=Augmentations (Prototype Transhuman)=
Bone Density Augmentation: 4 [Alphaware]
Nephritic Screen: 1 [Alphaware]

=Augmentations=
Muscle Augmentation: 3  [Used]
Muscle Toner: 3  [Used]
Reflex Recorder: Unarmed [Alphaware]
Striking Callus (x 4) [Alphaware]
Synch
Tetrachromatic Vision

=Adept Powers=
Combat Sense: 1 (3)
Critical Strike: Unarmed Combat
Improved Reflexes: 1
Killing Hands
Missile Mastery
Rapid Draw

=Bound Focus=
Qi Focus: 4 (Combat Sense: 2)

52,450 Nuyen remaining for gear.

Tecumseh

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« Reply #1 on: <02-15-18/1827:50> »
Wiz, thanks for posting.

I'd be tempted to postpone Pilot Groundcraft and bonding the qi focus. (Buy it, just don't bond it.) Then take that 10 karma and buy Logic 1 to 2. Then take the attribute point and put it into Willpower, since chummer here will be making a lot of Composure tests between Superhuman Psychosis, Poor Self Control (Vindictive), and his Shark disadvantage.

For the qi focus, I would probably take Smashing Blow. Being able to punch your way into anything short of a blast bunker can get you out of a jam fast (or into a jam fast, depending on your preferences).