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Nancy X, Street Punk and Stealthy Decker

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greygriffin

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« on: <10-27-17/1002:30> »
Nancy Shen is a rough, tough ork from the streets with punk style and attitude. Hence no one suspects she's actually a highly trained and fiercely loyal combat decker for Chalmers & Cole Associates, that the loud armed robbery is a cover for a slick datasteal, or that she's not actually an ork at all.

'Combat Decker' here is interpreted to mean she can move in a firefight to the objective (e.g. a server room) and back out, and isn't reliant on being vulnerable in VR in a combat environment. She prides herself on her ninja matrix skills and doesn't usually use Brute Force or cybercombat.

The game is Karmagen at 800K. As the team work directly for a corp all characters have a National or Corp SIN for no extra karma.

The other team members are a face/shaman, bow adept, rigger, and two undecided (street sam probably, possibly combat decker).

Nancy X
METATYPE: HUMAN
B 4, A 3, R 3/6, S 4, W 3, L 5/7, I 3, C 3, ESS 0.61, EDG 3
Condition Monitor (P/S): 12 / 10
Armor: 17 [22 on a run with Securetech kit and helmet]
Limits: Physical 6, Mental 7, Social 3
Physical Initiative: 6/9+2D6
Matrix Initiative: 7+3D6

Active Skills:
Athletics Group 1
Automatics (Machine Pistols +2) 6 [Ares Crusader 16 dice]
Con (Fast Talking +2) 2
Cybercombat 1
Electronic Warfare 3
Electronics Group 3
Etiquette (Corporate +2, Street +2) 3
Hacking (vs. Hosts +2) 6 [This is 13 dice vs non-Hosts in AR, rising to a max of 19 vs Hosts in VR for a Hack on the Fly]
Impersonation (Ork +2) 2
Perception 3
Pilot Ground Craft (Bike +2) 1
Sneaking (Urban +2) 1
Unarmed Combat (Cyber-Implants +2) 4 [GM has stated that Cyber-Implants spec counts for unarmed with cyberarms. 12 dice, 7P-2 for Tusks, 6P for fists]

Knowledge Skills: Cutting Edge IC 3, Cybercombat Professional E-Sports 2, Host Construction Protocols 3, Singapore Gang Hangouts 2, Singapore Organised Crime 2
Languages: English N, Malay 2, Mandarin 2
Qualities: Addiction (Mild): Psyche, Big Regret, Biocompatibility (Cyberware), Born Rich, Chalmers and Cole Corp SIN, Codeslinger: HOTF, Ork Poser, Overclocker
[Big Regret is taking part in a Humanis Policlub false-flag operation as part of a C&C scheme]

Augmentations:
Bone Density Augmentation (1)
Cerebral Booster (2)
Cyber Arm (Obvious) (Main Hand) w/ Cyberlimb Agility (6), Cyberlimb Strength (6) [During play I intend to spend payouts on Enhanced Agility and Strength]
Cyber Arm (Synthetic) (Off Hand) w/ Cyberlimb Agility (6), Cyberlimb Strength (6)
In arm: Microtrónica Azteca 200 (Cyber) w/ Baby Monitor, Encryption, Program Carrier (Wrapper), Sim Module, Modified for Hot Sim, Smoke-and-Mirrors, Virtual Machine
Cyberears (1) w/ Audio Enhancement (1), Sound Link
Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Smartlink, Vision Enhancement (2)
Metatype Modification: Ork
Reaction Enhancers (2)
Sleep Regulator
Tusk, Large
Tusk, Large
Wired Reflexes (Alphaware) (1)

Vehicles:
Harley-Davidson Scorpion [Handling 4/3, Speed 4, Accel 2, Body 8, Armor 9, Pilot 1, Sensor 2, Seats 1]

Gear:
Ace of Spades w/ Holster
Armor Jacket
Securetech PPP Arms Kit w/ Decrease Social Limit by 1
Securetech PPP Legs Kit w/ Decrease Social Limit by 1
Security Armor Helmet

AR Nails
Bug Scanner (6)
Certified Credstick, Standard x5
Data Tap x3
Smart Wig
Stealth Tags x50
Subvocal Microphone
[Full suite of hacking programs - deleted for clarity/space]

Transys Arthur
Sony Angel

Nancy Black, Ares Asia White Hat w/ Fake License: Cyberdeck (4), Fake SIN (4), (1 month) Low Lifestyle [The Ace of Spades and Smart Wig are for this persona - to look like a just-edgy-enough novahot corp decker.)
Nancy Shen, Ork Street Punk w/ Fake SIN (2), (1 month) Low Lifestyle

Weapons:
Ares Crusader II [Machine Pistol, Acc 7, DV 7P, AP –, SA/BF, RC 2, 40 (c)] w/ Extended Clip (1), Gas-Vent System (2), Smartgun System, Internal
Tusk, Large [Unarmed, Acc 5, DV 7P, AP -2]

Contacts:
Arif Ahad, Owner of Ahad's Discount Commlinks (Connection 2, Loyalty 1) (Cyberdeck/Warez Dealer)
Benji the Blade (Connection 2, Loyalty 2) (Triad Lieutenant)
Mr Chalmers Jr, Affable Chap (Connection 3, Loyalty 3) (Corp Contact and Fixer)

Rosa

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« Reply #1 on: <10-27-17/1115:47> »
Just a thought but if you want to make an efficient ork poser shouldn't you take Or'zet or city's speak or both as languages?
« Last Edit: <10-27-17/1117:23> by Rosa »

greygriffin

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« Reply #2 on: <10-27-17/1121:03> »
Good one, I overlooked Or'zet. If it is spoken much in Singapore I will swap out Malay for it or up my Addiction to free up the karma.

Rosa

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« Reply #3 on: <10-28-17/0127:21> »
I imagine it's spoken globally by orks as there is only one ork language. That being said I'm sure that a number of local dialects are developing from a melding of or'zet and local languages,  so I'm sure that Singapore would have both Or'zet speakers as well as speakers of some locally blended ork slang.

drakir

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« Reply #4 on: <10-28-17/0221:49> »
Most orks just speak the local language. Remember orks is not like orcs in other rpgs, they're just a human variant.

drakir

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« Reply #5 on: <10-28-17/0223:59> »
Are you aware that Intuition is used for nearly half of matrix actions? An Intuition of 3 on a decker is low, especially a combat decker, where Intuition will contribute to initiative, defence and much more.

greygriffin

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« Reply #6 on: <10-28-17/1211:34> »
I've dropped STR to 3 (as Nancy's arms are STR 6 anyway) and raised INT to 4, which has given me some extra knowledge skill points for Or'zet.

...Metatype Modification, despite being a purely roleplay choice (it costs no essence - tusks do, but they're cyberweapons) costs 20 000Y.