Again, sorry for the dumb questions. Why is that the case? With the electronic warfare and hacking of 6, is that still the case?
It's really more a word of warning, you've only invested a specialization in Cybercombat so that's not so bad but in host it's often useless, you will rely on Hacking instead. The reason is that Attack actions will immediatly alert the host and it will start to send IC and fighting IC is pointless because a new one will spawn every turn.
Also what does corps hate? Paying! And bricked gear cost time to repair and time is nuyen. So if you are against gangsters go for it, brick their shit. If you are against corp? Think twice, it will probably be better to use a Format Device or just a timed Reboot if you don't want a corp deciding to go against you because you cost too much while running loose.
My plan was to start him as an anti-social freak and grow that with karma. Do you suggest dropping another area and then growing it instead?
I mean you can go full anti social if that's what you want to but generally a runner will have to deal with people sooner or later and so they should have some Etiquette skill at the least. You could drop First Aid and Pistols a bit to get some points in Etiquette (street specialization often make sense for Orks), maybe compensate by taking specialization in Bullets Wounds/Semi-Automatics since those are the one you will use often.
One last note about Initiative, Drugs are a viable option given your Body/Willpower/Logic. Cram is dirt cheap and gives as much as Wired Reflexes and Jazz is good for emergency and when you really need the initiative dice rolling. Unless you abuse them you won't even need to make an addiction test.
Now that I think about it I made a character a bit similar, an ork specialized in data spikes although he wasn't using Hacking/EW at all so wasn't meant to be a main decker.
You can find it here in case you want to take a look at it. Quick Backstory: he was a Decker hunter for some security company, linklock them, find their position and take them down. Of course he was often toying with them because he had some power over them and one day a technomancer, likely engaged by some pals from one of his victims, messed with him and pinned his colleagues murder on him forcing him into the Shadows.