Author Topic: Is there anything like contingent spells in shadowrun?  (Read 145 times)

Senko

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I'm pretty sure the answer is no but I don't have all the books so I figured I'd ask. I'm not entirely happy with binding a spirit to act as a guardian long term for potential threats but resummonig some every sunrise/sunset is only really useful for areas with a high mage turnover. So I was wondering if there was anything like a contingent spell e.g. if someone tries to climb this fence trigger an illusion of a big snarly dog to keep people out of a shortcut between buildings they shouldn't be using.

Sphinx

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Re: Is there anything like contingent spells in shadowrun?
« Reply #1 on: (02:30:47/08-07-17) »
See "Anchoring," Street Grimoire, p.152.

Senko

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Re: Is there anything like contingent spells in shadowrun?
« Reply #2 on: (02:58:36/08-07-17) »
I thought that was just ongoing rather than triggering in response to something I'll have to take another look thanks.

Mirikon

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Re: Is there anything like contingent spells in shadowrun?
« Reply #3 on: (03:05:24/08-07-17) »
Quickening is having a spell constantly ongoing. Anchoring is for a spell being set off based on preset conditions.
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Senko

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Re: Is there anything like contingent spells in shadowrun?
« Reply #4 on: (03:11:44/08-07-17) »
Ah thanks I must have mixed them up somehow but it has been awhile since I've had the free time to game.