Okay, that makes sense. I definitely like the embrace of forbidden magics (almost like it's in the name, huh?) that is prevalent in FA.
The main question about the spirits is more what sort of "toxic" powers would those spirit types get? I suppose they would have to be created via house-rule. Also, my other question regarding metamagics is not so much can I take a metamagic that I cannot use, but rather am I forced to take a metamagic that I cannot use? I understand that this kind of question is a GM preference, but I'm curious about the opinions of others. Mostly so that if I make such a character, I can have a frame of reference for convincing my GM one way or the other.
I'll put an example to make it a little clearer.
Let's say I make a Magician with the Hedge Witch and Dedicated Spellslinger qualities/options with the Elder God tradition. Under Hedge Witch, "Cannot take the Conjuring Skill Group" and under Dedicated Spellslinger, "Forfeit the use of Summoning and Binding skills". I want to play this character because I think it would be interesting to have someone touched by madness who spreads that madness to others through the use of incredibly strong illusions. Now, let's say that after a few runs, I want to initiate. Under the Elder God tradition, I "must choose the corruption metamagic". However, since I do not have access to either Summoning or Banishing, I cannot make use of this metamagic. There are four options, as far as I can tell. 1) I must choose the corruption metamagic, resulting in a "wasted" initiation. 2) I cannot initiate, resulting in an inability to truly grow magically as a character. 3) I can choose a different metamagic, pending GM permission, resulting in a similar metamagic, but not corruption. 4) I can choose whatever metamagic I want.
Personally, I think that #2 would be tragic; #4 would be extremely generous; #1 would be RAW and unfortunate, but acceptable; and #3 would probably be about right. Regardless, I'm curious as to what everyone else thinks.