Author Topic: Scout  (Read 110 times)

Nautilust

  • Newb
  • *
  • Posts: 9
Scout
« on: (16:38:52/07-15-17) »
As our team is working in Miami, which is right next to the Everglades I took it upon myself to be the outdoors specialist of the party. My goal is to be good at summoning, archery, and outdoors skills. I would appreciate it if you would help me optimize this character for the table.

== Personal Data ==
Name: Unnamed Character         Alias:
Human                           Movement: 10/20 (2m/hit)     Swim: 7 (1m/hit)     
                                Composure: 10
Street Cred: 0                  Judge Intentions: 9
Notoriety: 4                    Lift/Carry: 7 (60 kg/40 kg)
Public Awareness: 0             Memory: 5
Karma: 0                        Nuyen: 640
Age:                            Skin:
Eyes:                           Hair:
Primary Arm: Right             

== Priorities ==
Metatype: E,0
Attributes: B,3
Special: A,4
Skills: B,3
Resources: E,0
Bonus Skill: Alchemy
Bonus Skill: Summoning

== Attributes ==
BOD: 3                          CHA: 6
AGI: 5                          INT: 3
REA: 2                          LOG: 1
STR: 4                          WIL: 4
EDG: 2                          MAG: 6

== Derived Attributes
Essence:                        Initiative:          5 +1d6
Physical Damage Track: 10       Rigger Initiative:   5 +1d6
Stun Damage Track: 10           Astral Initiative:   6 +3d6
Physical: 5                     Matrix AR:           5 +1d6
Mental: 3                       Matrix Cold:         3 + DP +3d6
Social: 8                       Matrix Hot:          3 + DP +4d6
Astral: 8

 == Active Skills ==
Alchemy                         Base:  6  + Karma:  0  =  6   Pool: 12
Animal Handling                 Base:  3  + Karma:  0  =  3   Pool: 13
Archery (Bow)                   Base:  6  + Karma:  0  =  9   Pool: 14 (16)
Assensing                       Base:  3  + Karma:  0  =  3   Pool:  6
Counterspelling                 Base:  6  + Karma:  0  =  6   Pool: 12
Gymnastics                      Base:  3  + Karma:  0  =  3   Pool:  8
Navigation                      Base:  5  + Karma:  0  =  5   Pool:  8
Perception                      Base:  3  + Karma:  0  =  3   Pool:  6
Sneaking                        Base:  3  + Karma:  0  =  3   Pool:  8
Spellcasting                    Base:  6  + Karma:  0  =  6   Pool: 12
Summoning                       Base:  6  + Karma:  0  =  6   Pool: 12
Survival                        Base:  5  + Karma:  0  =  5   Pool:  9
Tracking                        Base:  5  + Karma:  0  =  5   Pool: 10

 == Knowledge Skills ==
English                         Native
Biology                         Base:  2  + Karma:  0  =  2   Pool:  3
Magical Theory (Street)         Base:  2  + Karma:  0  =  2   Pool:  5
Parazoology                     Base:  4  + Karma:  0  =  4   Pool:  5

 == Qualities ==
Animal Empathy
Bad Rep
Chain Breaker
Code of Honor (Harmony With Nature (Shaman's Code))
Consummate Professional
Gremlins (Rating 2)
Mentor Spirit (Wolf)
Mystic Adept
Outdoorsman
Vendetta (Brother (Toxic Shaman))

 == Tradition ==
Shamanic, Resist Drain with  WIL + CHA (10)

 == Spells ==
Ball Lightning (Alchemical)DV: F-1
Death Touch (Alchemical) DV: F-6
Enhance Aim              DV: F-1
Fireball (Alchemical)    DV: F-1
Heal (Alchemical)        DV: F-4
Increase [Attribute] (STR)DV: F-3
Increase [Attribute] (INT)DV: F-3
Increase Reflexes        DV: F
Knockout (Alchemical)    DV: F-6
Stabilize (Alchemical)   DV: F-4

 == Powers ==
Animal EmpathyRating: 4
Combat SenseRating: 4
Focused ArcheryRating: 2
Improved Ability (skill) (Archery)Rating: 3
Master Archer

 == Lifestyle ==
Cabin (Low)1 Months

 == Armor ==
Armor Jacket                       12
Helmet                             2
   + RespiratorRating 6

 == Weapons ==
Dynamic Tension Bow
   Pool: 14 (16)Accuracy: 5     DV: (Rating+2)PAP: -(Rating/4)RC: 3
Unarmed Attack
   Pool: 4      Accuracy: 5     DV: 4S       AP: -     RC: 3

 == Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

 == Gear ==
Arrow: Monotip Head (Bows) Rating 6 x10
Arrow: Standard (Bows) Rating 6 x30
Certified Credstick, Platinum
Fake License (Hunting License) Rating 1
Fake License (Mage License) Rating 1
Fake License (Adept License) Rating 1
Fake SIN Rating 1

 == Contacts ==
 (Talismonger), (Connection: 4, Loyalty: 3)

 (Paramed Shaman), (Connection: 3, Loyalty: 4)

 (Fixer), (Connection: 2, Loyalty: 3)
« Last Edit: (22:59:05/07-15-17) by Nautilust »

Marcus

  • Ace Runner
  • ****
  • Posts: 1087
  • Success always demands a greater effort.
Re: Scout
« Reply #1 on: (20:27:26/07-15-17) »
You're covering a lot of ground that wasn't discussed in "To be good at summoning, Archery, and outdoor skills".
Can you hammer that out a little more clearly? If your going archery, then why not go into alchemy with greater focus and just run magic arrows? IIRC spells need to be labeled alchemy or spellcasting.

This doesn't jump out at me a super archery build, for one thing you could do a lot more with the bow, Custom Grip, Melee Hardening, some martial art center around it?
I would also consider moving away from dynamic tension, the regular bow has better accuracy, stick n shock arrows with static shafts gives 12S  AP -5 i think. With focused and imp ability str you can equal maybe beat that but it's a lot trouble to go to. I like the animal companion thing, it's almost never seen in builds, so that could be cool.

Also this build lacks sustaining foci, or focus concentration, with something that's clearly intended to use it, yes alchemy can help with that but it leaves you open to surprise and being run out.

To me I'd run this as adept, use contacts to get magic arrows, and focus down on archery and animal handling. Summoning is cool, but i don't really see it doing lot for you and certainly it's the odd man out on your list.

Nautilust

  • Newb
  • *
  • Posts: 9
Re: Scout
« Reply #2 on: (21:57:58/07-15-17) »
We have three adepts on the team already so I was trying to play something a little different.

I could definitely use a sustaining foci.

I did not know that you had to label between alchemy and spellcasting; chummer does not make you do that.

 I could get rid of summoning, but i planned on using channeling later on.
 
My plan was to use focused archery and improved attribute str to use the dynamic tension at rating 5 - 10 hopefully 10 to get the best damage even though i'm at a loss of 1 point in accuracy. Custom Grip Could bring that back up to 6. I'm unsure about the usefulness of melee hardening what skill do you use.
« Last Edit: (22:00:05/07-15-17) by Nautilust »

FST_Gemstar

  • Omae
  • ***
  • Posts: 714
Re: Scout
« Reply #3 on: (22:17:22/07-15-17) »
Chummer does :) 

But rules as they are, spells come as either alchemical spells or regular spells. If you want the option to use one for alchemy and one with spellcasting, you have to use two of your free spell slots for it. 

Nautilust

  • Newb
  • *
  • Posts: 9
Re: Scout
« Reply #4 on: (22:33:05/07-15-17) »
Didn't notice the little check box.
Changed some of the spells  to alchemical preparations. Added Mentor Spirit (Wolf) and Code of Honor (Harmony With Nature (Shaman's Code)) For Free. As per, Forbidden Arcana
« Last Edit: (22:56:12/07-15-17) by Nautilust »

Marcus

  • Ace Runner
  • ****
  • Posts: 1087
  • Success always demands a greater effort.
Re: Scout
« Reply #5 on: (23:29:04/07-15-17) »
It becomes a club basically, it's just nice way of doing all those melee bow moves you seen on arrow and similar programs.

Going to 10 means 12P, but you can hit 12S  without ether the spell or the powers, I prefer Stun over physical, particularly when electrical damage is involved.