Author Topic: Replacement Archtypes for 5th  (Read 560 times)

JmOz01

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Re: Replacement Archtypes for 5th
« Reply #15 on: (23:48:05/06-21-17) »
I currently have four characters up: Street Sam, Decker, Face (Social Adept), Combat Mage

http://jawedel01.wixsite.com/kountry-gaming/shadowrun

I did make all of the characters mission legal and restricting to the core books


The Dyslexic Won

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Re: Replacement Archtypes for 5th
« Reply #16 on: (03:58:06/06-22-17) »
Why not both types of faces?   :)

The Dyslexic Won

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Re: Replacement Archtypes for 5th
« Reply #17 on: (04:12:13/06-22-17) »
Just looked thought the updated characters, NICE.   8)

The Dyslexic Won

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Re: Replacement Archtypes for 5th
« Reply #18 on: (17:34:51/06-22-17) »
Are you thinking of making some more archtypes?

ideas for more if you need them---

Rifle(wo)man (long range sharpshooter/snipper)
Swords(wo)man adept
Tank borg fighter
Wheel(wo)man with a van/car

JmOz01

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Re: Replacement Archtypes for 5th
« Reply #19 on: (19:38:04/06-22-17) »
I am planning on remaking the ones in the core rulebook, using their basic concepts but making them more playable,,,

JmOz01

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Re: Replacement Archtypes for 5th
« Reply #20 on: (09:56:13/06-23-17) »
The Weapon Specialist is up.  A little more cheese than I like, and I would have loved it if I could have got his die pools up to the level of the Sam (He is at 15 dice for all weapons except exotic, respectable).  Added a B&E element to him.  I also used a quality that I always thought was a waste (One trick pony...why not just buy the MA at starting level...), found a fringe reason for it. 

Hope you like him, I think my next one will either be a rigger (never played or really made one before) or technomancer.  Which ones would you guys like to see?

JmOz01

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Re: Replacement Archtypes for 5th
« Reply #21 on: (12:20:08/06-25-17) »
Okay, a couple things:

1) Been thinking of revising the Combat Mage, making him a mystic adept, with Chaos tradition...More focus on Combat...Opinions?  My reasoning is that all three of the "Mage types" (Mystic adept, Magician, & inspected), plus each of the drain types (Intuition, Logic & Charisma)

2) I posted the Rigger on a thread here, as I have never made one, would love opinions...

JmOz01

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Re: Replacement Archtypes for 5th
« Reply #22 on: (19:20:39/06-26-17) »
Just a quick note for those keeping up on this project:

I have in the queue to put up the following:

The Street Shaman (Changed to a Aspect Conjurer)
A Revised Street Mage (Mystic Adept, will replace the one up there now)
Drone Rigger (Changed to a human instead of an Ork, thread on forum to review as new to making riggers)

The Wyrm Ouroboros

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Re: Replacement Archtypes for 5th
« Reply #23 on: (23:44:33/07-10-17) »
In regards to the 'main book only' protest, I suggest the archetype builder puts in 'if X then A, if Y then B, if Z then C, if not, then Q' series.  If you're using something from a new / 'fringe' book or supplement, note where it comes from, then say, 'if this is not allowed, use G or H' where G comes from one main supplement (like Run Faster) or H comes from another one (like, say, Run and Gun), then add another statement of 'if this is not allowed, then use P', where P is from the main 5E rulebook.
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Hobbes

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Re: Replacement Archtypes for 5th
« Reply #24 on: (07:17:59/07-11-17) »
And just in case you never saw it check out the link to when Wakshaani did this.  There are a couple dozen examples.  These are Core Book Only, have to match the Artwork, and have some minor skill restrictions as well.  Should be mostly Missions legal as there isn't much in the Core book that is banned.

http://forums.shadowruntabletop.com/index.php?topic=21947.0
« Last Edit: (07:20:36/07-11-17) by Hobbes »

Caimbuel

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Re: Replacement Archtypes for 5th
« Reply #25 on: (18:18:42/07-12-17) »
So I built the characters in Chummer, the Weapon Specialist works decently well. The Rigger did not have enough Nuyen for the gear/drones he had, had to dump the shotgun rotodrone to afford the rest. The Brawler Adept works mostly, however the adept powers over spent by 0.50, since there is no 'Way' quality as I understand how it works, cant discount powers.

Im assuming for the Troll Smuggler, his attributes needed to be shored up with Karma to reach your numbers listed, I spent 25 on attributes to match your sheet. 5 Karma Unspent.

For the Rigger, I spent 20 karma to match your attributes, 6 karma on active skills and I wasnt able to match your level 4 of sneaking, settled for level 2 with karma to get to 3. All karma used.

For the Brawler Adept, I spent 25 Karma to match special attributes. Edge of 3 and Magic of 6. 7 Karma unspent.

For the Weapon Specialist, I spent 17 Karma on Active skills to match the sheet. 12 karma unspent.

I really enjoy these characters, I echo a previous poster requesting where Karma was spent and how, im simply guessing.

JmOz01

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Re: Replacement Archtypes for 5th
« Reply #26 on: (08:43:34/07-14-17) »
That's weird, because I have been using Hero Lab for them so should be legal...I will review the issues you brought up.

JmOz01

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Re: Replacement Archtypes for 5th
« Reply #27 on: (09:06:43/07-14-17) »
Rigger: are you including the 10% discount for Dealer Connection?
KARMA: 20 Attributes, -1 Qualities, 6 skills

Brawler: Best guess is that Hero Lab incorporated the foci into the powers, so you might be "paying" twice for it, or not taking the mentor spirit power into consideration.  Are you including the MA?
KARMA: 25 Attributes, -14 Qualities, 7 Martial Arts, 3 Gear, 4 Magic Resources

Smuggler
KARMA: 25 Attributes, -5 Qualities, 4 Skills, 1 Resources

Weapons
KARMA: 25 Attributes, -4 Qualities, 4 Skills

Caimbuel

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Re: Replacement Archtypes for 5th
« Reply #28 on: (06:44:54/07-15-17) »
Rigger: are you including the 10% discount for Dealer Connection?
KARMA: 20 Attributes, -1 Qualities, 6 skills

Brawler: Best guess is that Hero Lab incorporated the foci into the powers, so you might be "paying" twice for it, or not taking the mentor spirit power into consideration.  Are you including the MA?
KARMA: 25 Attributes, -14 Qualities, 7 Martial Arts, 3 Gear, 4 Magic Resources

Smuggler
KARMA: 25 Attributes, -5 Qualities, 4 Skills, 1 Resources

Weapons
KARMA: 25 Attributes, -4 Qualities, 4 Skills

Weird, I guess the Dealer connection quality doesnt factor autmatically and I need to manually shave 10% per drone? does the Dealer Connection also work for things like modifications or just the raw drone purchase?