If you read the rules on multiattacks you'll notice quickly it's pretty pointless to wield that many guns (except for added recoil compensation), since you only have one dominant hand and you have to split your dicepool between all attacks you make in one phase.
Furthermore, automatic weapons are already able to do that with just one weapon.
So it might seem cool, but it's really not very strong/a bit pointless.
Yea i know about the rules, and what i need to do, but with alot of optimizing for doing multiple attacks, it is not complete garbage. (Depending how you count, its still far from optimal),
even if i miss all my attacks, the target would still lose defence dice to attacks after me, potentialy boosting my alies.
and in the case where im realy lucky or the target have no defence they are going to get trashed (not likely)
But anyhow i did not make the character to maximice my potential, its more that i liked the idea and how cool it is.
And if its completly unplayable i have several options to fall back on, as Glonthein pointed out.
i did this thread just for the issue about it slowing down the game, Thx for the tips and headsup anyhow, i did not give mutch info in my post so its understandable that you suspected i did not know about the dice pool spliting and so forth.