I've looked at doing this for a metaplanar quest myself.
I think your idea is brilliant in a lot of ways and sounds like great fun.
As for adventures: depending on if you want the game to be dangerous or not would seem to flavor flavor the choice a bit.. does it contain subliminal conditioning? Is it just this side of the legal definition of BTL and is it addictive? Is the game a prototype that the fixer, "found" and if so why hasn't it been released yet? Is there a defect or bugs, or is the plot line not well defined? Is it ready for release but someone slipped in some harmful biofeedback code that causes respiratory problems in the players? (just some mean ideas and questions from me)
For older adventures I think Ravenloft is a nice option for the horror fan, Desert of Desolation is nice for a psuedo-Egyptian flavor, and for a dungeon crawl its hard to beat Undermountain.
Well, I started game this week, and will finish game next week. I used Shrine of the Feathered Serpent D&D adventure. The game was a beta that the characters fixer "Found", he wants the Runners to make sure game isn't going to cause someones brain to melt, so he can sell the chips he has.
I added a few extra encounters to the adventure.
One of those was a drunk Juggernaut destroying a towns brewery. I planned this encounter to be lesson for characters that there are some things you just shouldn't mess with. Well.. that did not go as plan.
I let the groups Technomancer Paracritter hunter enter the game as herself, with all her gear, and I forgot she had acquired a rocket launcher in an earlier game. She decides to shoot the Juggernaut. She doesn't do nearly enough damage to kill it, (they have 30 boxes of Physical Damage Track) but did 12 damage, and with a -4 Penalty, it made any attack the Juggernaut attempted, fail, It also had 4 Initiative, so it never got to go more than once a round. (I told the players that if this was not in the matrix game, the Juggernaut would have fled and not attacked them.).
The Technomancer the has idea to get on Juggernauts back, she gets on with 4 hits on Gymnastics test, then she starts firing explosive rounds with her Combat Shotgun into the hole that the rocket launcher made (I let her bypass the Juggernauts Hardened Armor.), and the Technomancer manages to kill the Juggernaut.
The Problem was that there aren't any special rules for going melee with a Juggernaut. (The groups face, who was playing a Paladin, was going melee with the Juggernaut, while the Technomancer was climbing and shooting it.) I was wondering if I should've treated the Juggernaut like a Vehicle?
I didn't know what to do, partly because I thought there was no way the players were going to be able to kill it, and I was pretty sure they weren't even going to attack it, and if they did attack it, it was going to destroy them, so I was unprepared for the scenario of a wounded Juggernaut with an attacking DP of 6, and an Initiative of 4 + 1D6 (Even with Reach of 4, Paladin still was able to go full Defense every round and get 20 dice vs the Juggernauts 6.)
Stats for Juggernaut
[spoiler] B A R S W L I C EDG ESS M
20 6 5 42 9 1 3 1 4 6 6
Initiative 8 + 1D6
Movement x3/x5/+4
Condition Monitor 30/13
Limits Physical 37, Mental 5, Social 6
Armor 18H
Skills Perception 4, Running 7, Unarmed Combat 4
Powers Enhanced Senses (Hearing, Smell, Motion Detection),
Fear, Hardened Armor (18), Immunity (Cold, Fire,
Pathogens, Toxins), Natural Weapon (Claws: DV 42P, AP
–4), Toughness (12)
Weaknesses Reduced Senses (Sight)
Note +4 Reach
[/spoiler]