Author Topic: Run and Gun Errata  (Read 28153 times)

jim1701

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Re: Run and Gun Errata
« Reply #15 on: (18:38:54/04-10-14) »
Ruthenium Polymer coating as described in Run and Gun has a completely different effect than the description of the Chameleon Suit (SR5 pg 437) which is also supposed to be coated in Ruthenium Polymer.  This may be intentional but warrants clarification at the very least.

Michael Chandra

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Re: Run and Gun Errata
« Reply #16 on: (19:40:43/04-10-14) »
The Terracotta Arms AM-47 has several issues, unfortunately. It says it's "provided with [...] underbarrel weight, [...] safe target system with an extended barrel for increased range." Its statblock, however, does not include these three.

- Extended Barrel is never specified, so likely was cut out of the rules. Unsure whether it was taken into account in its price though.
- Underbarrel weight no longer has any benefit for a non-FA weapon, so it's understandable it was cut. This means the 1(3) RC likely includes 1 inherent RC.
- Safe Target System not being listed is kinda a big deal, especially since it's not clear what version it comes with if any.
« Last Edit: (19:42:26/04-10-14) by Michael Chandra »

jim1701

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Re: Run and Gun Errata
« Reply #17 on: (21:23:20/04-10-14) »
PI-Tac Level I on pg 105 has an availability of 18F yet the description describes it as available to civilians. 

PI-Tac Level II and Level III Combat Mode on pg 105.  In both cases it lists Armed Combat as one of the skills a player can choose to boost but no such skill exists.  It should be replaced with the Blades and Clubs skills. 

ProfGast

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Re: Run and Gun Errata
« Reply #18 on: (22:08:50/04-10-14) »
Ruthenium Polymer coating as described in Run and Gun has a completely different effect than the description of the Chameleon Suit (SR5 pg 437) which is also supposed to be coated in Ruthenium Polymer.  This may be intentional but warrants clarification at the very least.
By the same token, Ruthenium Polymer Coating is listed simply putting a penalty to perception tests.

The Second Skin bodysuit has a Ruthenium Polymer coating 4 as a feature…
and a wireless bonus that says "As Ruthenium Polymer Coating"

Ruthenium Polymer Coating has no listed Wireless bonus. (page 86)

ProfGast

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Re: Run and Gun Errata
« Reply #19 on: (22:23:39/04-10-14) »
Page 48: Ares Lancer MP Laser table calls it the "Archon" in the flavor text while describing power consumption and range.

Page 33: Again the gun table Savalette Guardian is listed as having a "Smartlink" in its standard upgrades, vs the Onotari Arms Violator's "internal smartgun."  The flavor texts also refer to "an integrated smartgun link" in the Savalette text and simply "a smartlink" in the Onotari's flavor text.   SR5 specifies "smartgun system" in weapon accessories and "Smartlink" in vision enhancements.

Smartgun/Smartlink confusion: HK Urban Combat (p36), Ares HVAR(p37), HK xm30(p37), Nissan Optimum II (p38), Mossberg (p41)refer to it as "smartlink"

AM-47 (p38), Barret (p40), Spas-24(p41), Nemesis (p43) all refer to it as a "smartgun"


Form Fitting Body Armor (p65) mentions a basic piece "shirt" vs a full suit but only stats for a full suit are included (may be intentional!)
« Last Edit: (22:29:10/04-10-14) by ProfGast »

Kincaid

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Re: Run and Gun Errata
« Reply #20 on: (22:44:39/04-10-14) »
It remains unclear what, if anything, Second Skin stacks with.

Arnis de mano (p. 129) does not appear on the list of skills on page 135.  I assume it would be a specialization of blades and clubs.
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Redwulfe

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Re: Run and Gun Errata
« Reply #21 on: (23:53:09/04-10-14) »
Not sure if I'm missing something but the pair grenade lists it as -2/m on the blast but does no damage to reduce and has no blast radius mentioned.

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Michael Chandra

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Re: Run and Gun Errata
« Reply #22 on: (06:31:00/04-11-14) »
Not sure if I'm missing something but the pair grenade lists it as -2/m on the blast but does no damage to reduce and has no blast radius mentioned.

Red
Its description notes it has the same range as a High-Explosive Grenade, though.

Cronstintein

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Re: Run and Gun Errata
« Reply #23 on: (08:06:35/04-11-14) »
No clear mechanics are given for either gel packs or skin link.

I'm also curious as to why you would put things like auto picker in your armor.  Is this turning pockets into a mechanic? Do you get a concealability bonus?

ImaginalDisc

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Re: Run and Gun Errata
« Reply #24 on: (08:32:34/04-11-14) »
I. . .don't want to buy this book.

It's taken a long time to write and release, and it's got so many errors. How can I use a book for reference that is so error prone?

Kincaid

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Re: Run and Gun Errata
« Reply #25 on: (08:46:59/04-11-14) »
I. . .don't want to buy this book.

It's taken a long time to write and release, and it's got so many errors. How can I use a book for reference that is so error prone?

Despite my gripes, I don't regret buying it (But seriously Catalyst, I'm offering my proofing skills for free on the next one as a one-time deal).  There's a ton of stuff in there I'll use and most of the stuff that's ill-defined can be pretty easily sorted out in a home game.  Even if you're Missions-centric, there are a lot of appealing options and gear for any combat-enthusiast.  I'm a sucker for stuff like the grenade-cam and hard-shell briefcase.  My characters generally veer towards the "mundane or adept with a gun," and all of them now have new things to buy or chargen overhauls to endure.
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Rahz

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Re: Run and Gun Errata
« Reply #26 on: (11:33:45/04-11-14) »
Melee Hardening is also another modification that was mentioned in Gun H(e)aven that is not included in Run & Gun. 

Overall I like the content of the book even though most of it is just edition updates on older stuff.  The stats/rules for most of the stuff seems in line with SR5 but the typos, smartlink/gun issues, omissions and other editorial messes are rather disappointing to say the least. 

JackVII

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Re: Run and Gun Errata
« Reply #27 on: (11:51:24/04-11-14) »
Melee Hardening is also another modification that was mentioned in Gun H(e)aven that is not included in Run & Gun. 
Good point, you would think it would be in there just to explain the fluff associated with the Gun Kata discipline.

Also, did I miss a chakram item listing somewhere? There's an entire fighting discipline dedicated to it, so...
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JackVII

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Re: Run and Gun Errata
« Reply #28 on: (12:33:16/04-11-14) »
After the initial Preview #1 release, we brought up the question about whether the Executive Suite/Heritage/Nightshade/Moonsilver/Second Skin lines of armored clothing were supposed to have a Zoe header allowing Second Skin to actually be able to use the Custom Fit (stack) property. The headers are all still listed by their line names rather than manufacturer.
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ProfGast

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Re: Run and Gun Errata
« Reply #29 on: (13:23:45/04-11-14) »
Melee Hardening is also another modification that was mentioned in Gun H(e)aven that is not included in Run & Gun. 
To be perfectly fair, Run & Gun doesn't seem to recognize Gun H(e)aven as a book at all for 5th, seeing as none of the guns, rules or modifications are featured in the tables in the back.  Given that Gun H(e)aven has a weird place as a crossover supplement. it may not be factored in and the melee hardening is simply a 4th edition leftover for the people who use the supplement for 4th edition.