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Run and Gun Errata

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Oo Koo

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« Reply #105 on: <07-16-14/0929:10> »
Comparing the ammo prices in the main book and Run & Gun, should the R&G ammo prices also be listed per 10 shots or are they supposed to be generally ten times more expensive than the ammo in the main book?

mrdred

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« Reply #106 on: <01-02-15/2147:20> »
Piece of errata...

Page 31. The Nitama Sporter is mentioned as having a small internal magazine in the write-up. But the actual statblock has it having a clip, and one rated at 18 rounds. Which one is accurate?

Late to the party, as usual.  The sporter has a clip of 18 on page 31, but a 5-round magazine in the table on page 205.  I'd guess the latter is correct.

Medicineman

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« Reply #107 on: <01-03-15/0424:49> »
If the devs are consistent than its a 5 round internal mag for the Sportster

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ikarinokami

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« Reply #108 on: <03-01-15/1403:58> »
Counter strike example has Ryu using agility + unarmed. it should be reaction + unarmed.

gradivus

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« Reply #109 on: <03-05-15/0329:44> »
Improved range finder (accessory): Laser range
finders are standard equipment on smartlinks, but if
you have the scratch you can make its range calculation
functions even better. It combines three technologies—
microwave, laser, and radar—to give you an extremely
accurate calculation of range. The effect of this is to
reduce range modifiers by 1. This only can be used in
weapons that have a smartlink; it can be positioned in
any slot besides the one that has the smartlink. This bonus
cannot be combined with any bonuses from image
magnification on the weapon.


If the RAI is that the improved rangefinder does not stack with any image magnification, the 'on the weapon' need to be removed as RAW would allow vision magnification in a cybereye/glasses/helmet/etc. to stack.
"Speech" Thought >>Matrix<< Astral

Prime Mover

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« Reply #110 on: <06-30-15/1709:50> »
All this time and still no update on the use of Gatling & HV weapons in 5th edition.   :(
Why do things happen the way they happen? For
all I know the world Is Just one big game and all of
our actions are determined by the roll of a die.
-  Dunkelzahn,  Great-Dragon

demion

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« Reply #111 on: <09-02-15/1020:29> »
In Run&Gun it states on page 110: "Knockdown (P.195, SR5): If a character takes a number of damage boxes EQUAL TO or greater than their Physical limit, they are automatically knocked prone."

On page 195 in the core rulebook it states: "If a character takes a number of boxes of damage from a single attack that EXCEED his Physical limit, then the attack automatically knocks him down."

Well... whats correct now? The Run&Gun Errata doesn't cover this.
« Last Edit: <09-02-15/1033:57> by demion »

ikarinokami

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« Reply #112 on: <09-03-15/2002:25> »
In Run&Gun it states on page 110: "Knockdown (P.195, SR5): If a character takes a number of damage boxes EQUAL TO or greater than their Physical limit, they are automatically knocked prone."

On page 195 in the core rulebook it states: "If a character takes a number of boxes of damage from a single attack that EXCEED his Physical limit, then the attack automatically knocks him down."

Well... whats correct now? The Run&Gun Errata doesn't cover this.

I would go with core rule book, because the R&G is supposed to be quoting the core rule book. I would assume that's just a transcription error.

Sternenwind

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« Reply #113 on: <03-02-16/0729:22> »
Run&Gun p.:141

SWEEP (CLOSE COMBAT ONLY)
Martial Art techniques allow more control over how the opponent falls when the character knocks him off his feet (Knockdown, p. 194, SR5). He may choose to inflict damage as if it were a normal melee attack. Damage type from a sweep is always Stun.

There is a Effect Knockdown (SR5p194) and a Called Shot names Knockdown (SR5p195).

demion

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« Reply #114 on: <03-03-16/0705:47> »
There is a Effect Knockdown (SR5p194) and a Called Shot names Knockdown (SR5p195).

I am fairly sure it's about the Called Shot Knockdown, because the Effect Knockdown is no attack itself.

Edit: So yes the reference should be changed to p. 195.
« Last Edit: <03-03-16/0916:17> by demion »

Lucean

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« Reply #115 on: <03-03-16/0909:38> »
That's why the reference Sternenwind talks about is wrong and should be corrected. Nothing more.

Sphinx

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« Reply #116 on: <06-01-16/1504:29> »
Everywhere, change “Counter Strike” to “Counterstrike”
Everywhere, change “Hammer Fist” to “Hammerfist”
Everywhere, change “magic user” to “magic-user” (hyphenated compound)
Everywhere, change “net success” to “net hit” and “net successes” to “net hits”
Everywhere, change “Stick 'n' Shock” to “Stick-n-Shock”
Everywhere, change “Thunderstrike” to “Thunder Strike”
Page 2 (Table of Contents), change “Trafalger” to “Trafalgar”
Page 3 (Table of Contents), change “Protecting the Principle” to “Protecting the Principal
Page 18 (Highland Forge Claymore), hyphenate “extra-long”
Page 19 (Victorinox Memory Blade), change “jockey’s” to “jockeys” (no apostrophe)
Page 19 (Ares One Monosword), change “Ares” to “Ares’” (possessive)
Page 20 (Garrote), change “targets” to “target’s” (possessive)
Page 20 (Garrote), change “and initial” to “an initial”
Page 22 (Improvised Melee Weapons), hyphenate “snapped-off”
Page 24 (Harpoon/Javelin), change “further” to “farther”
Page 26 (Ares Screech), change “its classified” to “it’s classified”
Page 26 (Ares Screech), change “other then” to “other than”
Page 26 (Nemesis Arms Suruchin), change “wasn’t” to “weren’t”
Page 27 (Trafalgar Gun Cane), change “Trafalger” to “Trafalgar”
Page 27 (Net Guns), hyphenate “normal-sized”
Page 29 (Tiffani-Defiance Protector), change “geckogrip” to “gecko grip” and add it to the stat block
Page 31 (Nitama Sporter), the description calls out recoil compensation, but the stats do not support it
Page 33 (Onotari Arms), change “smartlink” to “smartgun system”
Page 33 (Heavy Pistols), change “Smartlink” to “Smartgun”
Page 36 (HK Urban Combat), change “smartlink” to “smartgun system”
Page 36 (Submachine Guns), change “Smartlink” to “Smartgun”
Page 37 (Ares HVAR), change “smartlink” to “smartgun system”
Page 37 (Ares HVAR), change “effective is” to “effective in”
Page 37 (Assault Rifles), change “Smartlink” to “Smartgun”
Page 38 (Nissan Optimum II), change “getting a long” to “getting long”
Page 38 (Nissan Optimum II), change “troop’s” to “troops’” (plural possessive)
Page 38 (Nissan Optimum II), hyphenate “close-quarter”
Page 38 (Nissan Optimum II), change “back up” to “backup”
Page 38 (Sniper Rifles), add “safe target system” to the standard upgrades for Terracotta Arms AM-47
Page 39 (Pioneer 60), change “léonization” to “leónization” (accent on the O)
Page 40 (Barret Model 122), change “shooter” to “shooters” (plural)
Page 40 (Auto-Assault 16), change “fully-auto capable” to “full-auto-capable”
Page 41 (Shotguns), change “Smartlink” to “Smartgun”
Page 44 (Ultimax MMG), change “militaries and mercenaries units” to “military and mercenary units”
Page 45 (Ultimax HMG-2), change “sub par” to “subpar”
Page 45 (Ares Thunderstruck), change “there fair share” to “their fair share”
Page 46 (Onotari Arms Ballista MML), change “backpack and launcher set up” to “backpack-and-launcher setup”
Page 48 (Ares Lancer), change “Archon” to “Lancer”
Page 50 (Weapon Accessories), change “One top” to “On top”
Page 50 (Advanced Safety System), change “advance” to “advanced”
Page 50 (Advanced Safety System), change “maglock card reader, system” to “card-reader maglock system”
Page 50 (Immobilizer), change “took kit” to “toolkit”
Page 51 (Flashlight), change “to well” to “too well”
Page 51 (Flashlight), change “infrared vision” and “infravision” to “thermographic vision”
Page 52 (Sling), change “and old belt” to “an old belt”
Page 54 (Accessories and Modifications Table), use sentence case consistently in the item column
Page 55 (Tracker), change “wasn’t” to “weren’t”
Page 65 (Form-Fitting Body Armor), change “its highly” to “it’s highly”
Page 66 (Hardened Mil-Spec Battle Armor), change “listed below” to “listed above.”
Page 79 (The Great Blue Mystery), change “sit their” to “sit there”
Page 85 (Ruthenium Polymer Coating), change “if purely” to “is purely”
Page 85 (Gel Packs), change “flare” to “flair”
Page 93 (Know the Job), hyphenate “Cross-training”
Page 96 (Offense and Defense), change “teams” to “team’s”
Page 97 (The Military), change “military unite” to “military unit”
Page 97 (Shadowrunners), change “enables” to “enable)
Page 97 (Shadowrunners), change “play books” to “playbooks”
Page 98 (Fighting the Chaos), change “awfully to predict” to “awfully hard to predict”
Page 98 (Fighting the Chaos), change “Bonsai” to “Banzai”
Page 98 (Combat Maneuver Tests), change “teamwork skill” to “teamwork test
Page 101 (Marching Fire), change “towards a objective” to “toward an objective”
Page 104 (Pneumatic Ram), change “heave” to “heavy”
Page 104 (Shock Ram), change “It’s a shock ram is designed” to “A shock ram is designed”
Page 104 (Shock Ram), change “penetrates” to “penetrate”
Page 105 (PI-Tac), change “big/game hunters” to “big-game hunters”
Page 113 (Genitals), change “Nauseous” to “Nauseated”
Page 113 (Gut), change “Nauseous” to “Nauseated”
Page 117 (Through and Through), hyphenate “hostage-situation-specific”
Page 118 (Up the Ante), change “some times” to “sometimes”
Page 119 (Ballestra), change “over commits” to “overcommits”
Page 119 (Clinch), change “visa versa” to “vice versa”
Page 120 (Flechette Suppressive Fire), change “prevents” to “prevent”
Page 125 (Protecting the Principal), change “Principle” to “Principal”
Page 126 (Shadow Block), change “this net hits” to “the net hits”
Page 126 (Combat Edge), change “hail-mary” to “Hail Mary”
Page 128 (It’s All About …), change “Martial arts styles” to “Martial art styles”
Page 128 (Arnis de Mano), change “Arnis De Mano” to “Arnis de Mano” … twice
Page 129 (Boxing), change “till” to “until” or “’til”
Page 129 (Capoeira), change “practitioner’s” to “practitioners’” (plural possessive)
Page 131 (Jujitsu), change “Jutitsu” to “Jujitsu”
Page 131 (Jujitsu), change “Brazillian” to “Brazilian”
Page 135 (Martial Art Styles), add “Chakram Fighting” to the Exotic Ranged and Melee Weapon lists
Page 135 (Martial Art Styels), add “Gun Kata” to the Clubs list
Page 141 (Thunder Strike), change “upper cut” to “uppercut”
Page 142 (Counterstrike), change “looks like” to “look like”
Page 142 (Example), change “Kipup” to “Kip-Up”
Page 142 (Example), change “Ryu’s now has” to “Ryu now has”
Page 144 (Staying Alive), throughout this chapter, remove spaces around degree symbols (°).
Page 144, hyphenate “blood-spattered”
Page 149 (Killing Frost), hyphenate “thirty-hour”
Page 150 (Injury Modifiers), change “effected” to “affected”
Page 151 (Pollution, Mild), hyphenate “sixty-hour”
Page 152 (Radiation, Moderate), hyphenate “sealed-up”
Page 153 (Radiation, Deadly), change “resume” to “résumé” (with accents)
Page 153 (Radiation, Deadly), change “affect” to “effect”
Page 155 (Cermak Blast Region), change “Citizen’s” to “Citizens’” (plural possessive)
Page 155 (Yucatán), change “Yucatan” to “Yucatán (accent on the second A) … three times
Page 156 (Beneath the Seas), hyphenate “man-eater”
Page 157 (Troubles in the Deep), change “SCUBA” to “scuba”
Page 157 (Troubles in the Deep), change “relative equipment” to “relevant equipment”
Page 159 (Spells Beneath the Waves), hyphenate “Single-target” … three times
Page 161 (Above the Skies), change “counts be” to “counts as”
Page 165 (Decompression), change “represents” to “affects the body like”
Page 166 (Low Earth Orbit), hyphenate “fastest-growing”
Page 166 (Low Earth Orbit), use the trademark glyph in “SpaceWheat™”
Page 168 (Magic), change “astral projecting” to “astrally projecting”
Page 187 (Car Bombs), change “so ignition” to “an ignition”
Page 187 (Car Bombs), change “confirm the presence of” to “authenticate”
Page 190 (Supplies and Equipment table), choose title case or sentence case for the left column
Page 194 (Linear Cutting Charge), change “can also be use,” to “can also be used,”
Page 198 (Hostile Extraction), change “compliment” to “complement”

Orudeon

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« Reply #117 on: <11-04-16/0029:43> »
Perhaps I shouldn't necro this

Previously mentioned by Sphinx:
Page 38 (Sniper Rifles), add “safe target system” to the standard upgrades for Terracotta Arms AM-47

Previously mentioned by Michael Chandra:
The Terracotta Arms AM-47 has several issues, unfortunately. It says it's "provided with [...] underbarrel weight, [...] safe target system with an extended barrel for increased range." Its statblock, however, does not include these three.

- Extended Barrel is never specified, so likely was cut out of the rules. Unsure whether it was taken into account in its price though.
- Underbarrel weight no longer has any benefit for a non-FA weapon, so it's understandable it was cut. This means the 1(3) RC likely includes 1 inherent RC.
- Safe Target System not being listed is kinda a big deal, especially since it's not clear what version it comes with if any.

The longbarrel modification seems like it'd be the easiest, or baking in the benefit from Improved Rangefinder (whatever it is that reduces range penalty by one). The improved rangefinder makes more sense to me since the Longbarrel from Hard Targets 1) is several books later 2) adds bonus accuracy and bonus to finding the weapon (conceal mod) 3) doubles the cost of the weapon for some reason

But an IRF also makes the scope's vision magnification redundant since page 178 doesn't really specify how vision mag reduces range modifiers (I believe) and the CRB errata thread has not (yet) addressed anything on page 178. I guess you'd still want a scope in the first place, though. It'd be weird to not have vision mag on a sniper rifle.

Safe Target System would probably be up to the buyer to specify.

Also... where are AV rounds? Hero Lab says they appear in Run and Gun but I can't find them

Orudeon

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« Reply #118 on: <11-12-16/2214:22> »
I guess I'm necroing this again.

It's sort of weird that mini-grenades have the same damage codes/radii as full-size grenades. I would imagine that the AP on a mini-frag grenade would be the same as a full frag grenade, but closer to half the damage (consequently, radius) as a full grenade. Are those damage codes gonna be looked at or are they working as intended?

Patrick Goodman

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« Reply #119 on: <11-13-16/0134:52> »
I can't imagine that they won't get reviewed. Smaller weapons are going to have a smaller charge, after all.
Former Shadowrun Errata Coordinator